Hey folks, I just found a nice strategy to make hunting this achievement easy
Ingredients:
One fighter: Scratch, Reflect (optional), Eliminate
One mage: Meditate, Reflect, Aid (Rally/Haste optional), Discipline is a good one to have as well.
- You head in with two dragons, one mage and one attacker. The Mage will keep the sole attacker alive with Aid while rifling through the mobs until you find our desirable snake ladies. The Attacker will allow you to actually quickly get rid of these enemies until you find your 'reflect farming' mob.
Area:
Bamboo Falls or Sandswept Delta
Don't attempt this before you stand a chance surviving the Deltas with one dragon and a healer, unless you keep refreshing until your first mob is the right one.
The idea is to hunt for CARMINE/ OPHEODRYS SERTHIS OR BONE PRIEST MOBS.
These mobs are usually the weaker ones in the area, in the Delta they come in trios for the Serthises, quartets for the Bone priests, in the Falls in quartets. Pick the area most appropriate for your level:
- Pick the Delta if your dragons are level 16 or lower
- Pick Bamboo Falls if they are more around level 20 or higher
Also try to keep in mind that
Bone priests are Light mobs
Carmine Serthises are Arcane mobs
Opheodrys Serthises are Wind mobs
If one of your dragons is weak to these attacks, notably the dragon who won't be under Reflect guard, keep that in mind so you don't get caught with your pants down and keep healed up.
How Reflect works
Only one mob/dragon on the field can have reflect on. This means:
-You cannot heal the dragon under reflect until it wears off. This could be a way to heal the mobs as they damage themselves so you can farm longer, but I wouldn't waste 40 breath on that.
-You cannot cast reflect on your dragon again pre-emptively, because it will reflect off the existing reflect, be granted to one one of the mobs, and your dragon will lose reflect status. Casting reflect again on it will remove reflect from the mob and re-grant it to the dragon it was cast on.
-To avoid Reflect running out before you can recast it, cast Reflect when you think it's about to run out on the dragon that does not have the status yet. This will grant them the status and remove it from the other dragon, and it won't hurt your chances of getting the reflect in, considering the mobs choose random targets anyway.
As of writing, there is a glitch where the Reflect effect, the green dome, does not dissappear when Reflect runs out. Keep an eye on the health bar to know when it has run out.
And then it's simple:
- Pop reflect on your attacker or mage
- Meditate with your healer, Aid when needed, recast Reflect when needed.
- Use the defend command every turn you don't have anything to do that isn't aid/reflect/meditate.
- Leave the serthises/bone priests untouched, they will hurt themselves with their own projectiles soon enough anyway, and we want these suckers alive.
- ???
- PROFIT
The mobs will receive only a little bit of damage from their reflected attacks because they will normally be resistant to their own element or neutral to each other's.
After a while, the mobs will begin to die. I got 11 reflected projectiles before the first one in the Delta went down against the Serthises (the Air one hit the Arcane one often with their reflected projectile), then I restarted and went hunting again, because you WILL get projectile-induced lag.
Why don't I go in with one dragon? I'm reducing my odds by half, after all!
- Hunting for mobs is a lot less frustrating with two dragons.
- Having the attacker with reflect can allow me to pop it in in an emergency when reflect runs out just before the enemies get their turns, if I have 40 breath built up when they arrive.
- Having just a healer or attacker would be risky, you'd have to take them to a low level to allow them to survive on their own. Meditators would need to spend a spell slot on a damaging attack, and probably induce lag themselves when alone.
- Going in with one attacker can be annoying because you NEED to have 40 breath to use reflect, which can lead to the situation of the Serthises arriving, and you not having enough breath. Scratchers won't have a way of healing other than potions or lousy output Regen/Aid.
- The lower the difference in levels between you and the mobs, the less turns you'll have to pick your nose and defend due to your higher speeds. This makes low-level dragons more attractive to use, which again renders them more vulnerable to being killed than 25-ers.
- My results seem to be pretty sweet, I'll only have to do this twice or thrice and I'll have my achievement. I got mine in two runs, once with serthises and once with bone priests in the Delta, using a level 15 and 13 dragon.
Visual setup reference a ways into my run:
(Spoiler)You could also have a dragon set reflect on themselves and then bounce Bolster etc off themselves, but that's just LAME, right? ... right? "xD (/Spoiler)
Ingredients:
One fighter: Scratch, Reflect (optional), Eliminate
One mage: Meditate, Reflect, Aid (Rally/Haste optional), Discipline is a good one to have as well.
- You head in with two dragons, one mage and one attacker. The Mage will keep the sole attacker alive with Aid while rifling through the mobs until you find our desirable snake ladies. The Attacker will allow you to actually quickly get rid of these enemies until you find your 'reflect farming' mob.
Area:
Bamboo Falls or Sandswept Delta
Don't attempt this before you stand a chance surviving the Deltas with one dragon and a healer, unless you keep refreshing until your first mob is the right one.
The idea is to hunt for CARMINE/ OPHEODRYS SERTHIS OR BONE PRIEST MOBS.
These mobs are usually the weaker ones in the area, in the Delta they come in trios for the Serthises, quartets for the Bone priests, in the Falls in quartets. Pick the area most appropriate for your level:
- Pick the Delta if your dragons are level 16 or lower
- Pick Bamboo Falls if they are more around level 20 or higher
Also try to keep in mind that
Bone priests are Light mobs
Carmine Serthises are Arcane mobs
Opheodrys Serthises are Wind mobs
If one of your dragons is weak to these attacks, notably the dragon who won't be under Reflect guard, keep that in mind so you don't get caught with your pants down and keep healed up.
How Reflect works
Only one mob/dragon on the field can have reflect on. This means:
-You cannot heal the dragon under reflect until it wears off. This could be a way to heal the mobs as they damage themselves so you can farm longer, but I wouldn't waste 40 breath on that.
-You cannot cast reflect on your dragon again pre-emptively, because it will reflect off the existing reflect, be granted to one one of the mobs, and your dragon will lose reflect status. Casting reflect again on it will remove reflect from the mob and re-grant it to the dragon it was cast on.
-To avoid Reflect running out before you can recast it, cast Reflect when you think it's about to run out on the dragon that does not have the status yet. This will grant them the status and remove it from the other dragon, and it won't hurt your chances of getting the reflect in, considering the mobs choose random targets anyway.
As of writing, there is a glitch where the Reflect effect, the green dome, does not dissappear when Reflect runs out. Keep an eye on the health bar to know when it has run out.
And then it's simple:
- Pop reflect on your attacker or mage
- Meditate with your healer, Aid when needed, recast Reflect when needed.
- Use the defend command every turn you don't have anything to do that isn't aid/reflect/meditate.
- Leave the serthises/bone priests untouched, they will hurt themselves with their own projectiles soon enough anyway, and we want these suckers alive.
- ???
- PROFIT
The mobs will receive only a little bit of damage from their reflected attacks because they will normally be resistant to their own element or neutral to each other's.
After a while, the mobs will begin to die. I got 11 reflected projectiles before the first one in the Delta went down against the Serthises (the Air one hit the Arcane one often with their reflected projectile), then I restarted and went hunting again, because you WILL get projectile-induced lag.
Why don't I go in with one dragon? I'm reducing my odds by half, after all!
- Hunting for mobs is a lot less frustrating with two dragons.
- Having the attacker with reflect can allow me to pop it in in an emergency when reflect runs out just before the enemies get their turns, if I have 40 breath built up when they arrive.
- Having just a healer or attacker would be risky, you'd have to take them to a low level to allow them to survive on their own. Meditators would need to spend a spell slot on a damaging attack, and probably induce lag themselves when alone.
- Going in with one attacker can be annoying because you NEED to have 40 breath to use reflect, which can lead to the situation of the Serthises arriving, and you not having enough breath. Scratchers won't have a way of healing other than potions or lousy output Regen/Aid.
- The lower the difference in levels between you and the mobs, the less turns you'll have to pick your nose and defend due to your higher speeds. This makes low-level dragons more attractive to use, which again renders them more vulnerable to being killed than 25-ers.
- My results seem to be pretty sweet, I'll only have to do this twice or thrice and I'll have my achievement. I got mine in two runs, once with serthises and once with bone priests in the Delta, using a level 15 and 13 dragon.
Visual setup reference a ways into my run:
(Spoiler)You could also have a dragon set reflect on themselves and then bounce Bolster etc off themselves, but that's just LAME, right? ... right? "xD (/Spoiler)
~Reflect Achievement Guide~
~EE trainer, ping for levelling and raising help~
~EE trainer, ping for levelling and raising help~