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TOPIC | + Gathering Cap With Each Lair Expansion
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[b]The Idea:[/b] Basically, I remember back when I started, the 10-turn (or 15, given the feeding bonus) gathering cap was more than enough to keep my 10 or so dragons fed. Now that I have 30+ dragons, I'm struggling to keep them fed on what I can get gathering, and Coli grinding (for me and other users) is impractical and hard. (And expensive, if you're looking to get good battle stones). [u]My suggestion is that with each lair expansion, you get a few more turns to gather.[/u] Nothing large, just 2 or 3 - even that could make a difference. [b]Pros:[/b] I think this could help users, especially those with huge lairs of 50 or so dragons, to keep their dergs fed, without compromising on scavenging and digging. [b]Cons:[/b] This may give players with larger lairs an unfair advantage during holidays, as it gives them more chances to collect holiday currency; or during everyday gathering, to find rarer items, such as eggs. [i]Solution:[/i] My suggestion to counter this would be to decrease the chance for these players to find the currency/items, in a way that would keep the gathering turns:item found ratio roughly equal (if that makes any sense). Any comments? [b]Edit regarding currency and items:[/b] Ismaiel suggested the following: [quote]Have them have aditional gathering turns for the foodspecific gathering areas only. So they get 10 (or 15 with bonus) 'normal' gathering turns and additional 'food gathering' turns per lair size. There food gathering turns are unable to get you anything but food - no holiday currency and no gathering familiars, etc.[/quote] ([i]Check further down the page for a mock up, also done by Ismaiel[/i])
The Idea:
Basically, I remember back when I started, the 10-turn (or 15, given the feeding bonus) gathering cap was more than enough to keep my 10 or so dragons fed. Now that I have 30+ dragons, I'm struggling to keep them fed on what I can get gathering, and Coli grinding (for me and other users) is impractical and hard. (And expensive, if you're looking to get good battle stones).

My suggestion is that with each lair expansion, you get a few more turns to gather. Nothing large, just 2 or 3 - even that could make a difference.


Pros:
I think this could help users, especially those with huge lairs of 50 or so dragons, to keep their dergs fed, without compromising on scavenging and digging.

Cons:
This may give players with larger lairs an unfair advantage during holidays, as it gives them more chances to collect holiday currency; or during everyday gathering, to find rarer items, such as eggs.
Solution: My suggestion to counter this would be to decrease the chance for these players to find the currency/items, in a way that would keep the gathering turns:item found ratio roughly equal (if that makes any sense).


Any comments?


Edit regarding currency and items:
Ismaiel suggested the following:
Quote:
Have them have aditional gathering turns for the foodspecific gathering areas only. So they get 10 (or 15 with bonus) 'normal' gathering turns and additional 'food gathering' turns per lair size. There food gathering turns are unable to get you anything but food - no holiday currency and no gathering familiars, etc.
(Check further down the page for a mock up, also done by Ismaiel)
tumblr_o0zdk7U6M21u3wsjco6_250.png a1rYPJ5.png


gASzi6V.pngtP5PUOX.png

they/them; +17fr
doodle art
Hm.. interesting suggestion.
May I suggest a solution? Have them have aditional gathering turns for the foodspecific gathering areas only. So they get 10 (or 15 with bonus) 'normal' gathering turns and additional 'food gathering' turns per lair size. There food gathering turns are unable to get you anything but food - no holiday currency and no gathering familiars, etc.

Of course we would need a sepaerate counter for the food turns (preferably with a tooltip to explainations)

The normal turns would get used up first.
Hm.. interesting suggestion.
May I suggest a solution? Have them have aditional gathering turns for the foodspecific gathering areas only. So they get 10 (or 15 with bonus) 'normal' gathering turns and additional 'food gathering' turns per lair size. There food gathering turns are unable to get you anything but food - no holiday currency and no gathering familiars, etc.

Of course we would need a sepaerate counter for the food turns (preferably with a tooltip to explainations)

The normal turns would get used up first.
[quote name="Ismaiel" date="2014-10-15 02:35:52"]Hm.. interesting suggestion. May I suggest a solution? Have them have aditional gathering turns for the foodspecific gathering areas only. So they get 10 (or 15 with bonus) 'normal' gathering turns and additional 'food gathering' turns per lair size. There food gathering turns are unable to get you anything but food - no holiday currency and no gathering familiars, etc. Of course we would need a sepaerate counter for the food turns (preferably with a tooltip to explainations) The normal turns would get used up first.[/quote] I love this compromise
Ismaiel wrote on 2014-10-15 02:35:52:
Hm.. interesting suggestion.
May I suggest a solution? Have them have aditional gathering turns for the foodspecific gathering areas only. So they get 10 (or 15 with bonus) 'normal' gathering turns and additional 'food gathering' turns per lair size. There food gathering turns are unable to get you anything but food - no holiday currency and no gathering familiars, etc.

Of course we would need a sepaerate counter for the food turns (preferably with a tooltip to explainations)

The normal turns would get used up first.

I love this compromise
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@Ismaiel

I like this idea a lot, actually! However, there is a possibility that people would choose to devote all their standard gathering turns to non-food categories, which would preclude their getting any food-category-based familiars. Then again, they'd really only have themselves to blame for that.

Building off your idea, maybe you would get food-category-specific turns based on the diet of the dragons in your lair? Although, this could get very complicated (both coding-wise and sorting-wise), and users might have a certain way of feeding their dragons (especially those with many dietary options) that would clash with the allotted turns (such as people who feed their Imps meat so that their Coatls can get seafood), so maybe not, heh.
@Ismaiel

I like this idea a lot, actually! However, there is a possibility that people would choose to devote all their standard gathering turns to non-food categories, which would preclude their getting any food-category-based familiars. Then again, they'd really only have themselves to blame for that.

Building off your idea, maybe you would get food-category-specific turns based on the diet of the dragons in your lair? Although, this could get very complicated (both coding-wise and sorting-wise), and users might have a certain way of feeding their dragons (especially those with many dietary options) that would clash with the allotted turns (such as people who feed their Imps meat so that their Coatls can get seafood), so maybe not, heh.
tumblr_o0zdk7U6M21u3wsjco6_250.png a1rYPJ5.png


gASzi6V.pngtP5PUOX.png

they/them; +17fr
doodle art
Maybe something like this? http://flightrising.com/main.php?p=mb&board=sug&id=958693 Where your gathering level effects the outcome more logically?

There was also a suggestion quite a while back that maybe you could get extra gathering turns for one day based on your prior day's exalting. I can't find that thread though.

My thoughts are, with this suggestion, is that lair size doesn't necessarily equal a lot of dragons. Someone can have a 100 sized lair and only 20 dragons in it while someone can have a 50 sized lair and it's absolutely full. Plus the aforementioned concerns about holiday currency.
Maybe something like this? http://flightrising.com/main.php?p=mb&board=sug&id=958693 Where your gathering level effects the outcome more logically?

There was also a suggestion quite a while back that maybe you could get extra gathering turns for one day based on your prior day's exalting. I can't find that thread though.

My thoughts are, with this suggestion, is that lair size doesn't necessarily equal a lot of dragons. Someone can have a 100 sized lair and only 20 dragons in it while someone can have a 50 sized lair and it's absolutely full. Plus the aforementioned concerns about holiday currency.
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@madmadsmadly @DragonSage I did a fast Paint-montage of how it could look like: [img]http://i429.photobucket.com/albums/qq17/IsmaielDeath/Gathering_zps2f354a7f.png[/img] [img]http://i429.photobucket.com/albums/qq17/IsmaielDeath/Helptext_zpseeed01c5.png[/img] The first help text is what you get now when clicking the help button. In the new layout it is moves to the Headline and stillexplaining the basic concept of gathering. The new Help button between the Turn counters would show you an explanation what the different turns are and how to use them.
@madmadsmadly @DragonSage

I did a fast Paint-montage of how it could look like:

Gathering_zps2f354a7f.png

Helptext_zpseeed01c5.png

The first help text is what you get now when clicking the help button. In the new layout it is moves to the Headline and stillexplaining the basic concept of gathering. The new Help button between the Turn counters would show you an explanation what the different turns are and how to use them.
Except there's a lot of money to be made in gathering food items as, well. Snakes, tulips, ants, ect. The financial advantage could be significant.
Except there's a lot of money to be made in gathering food items as, well. Snakes, tulips, ants, ect. The financial advantage could be significant.
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@Jad

Granted, but for some players, I think that they could use a financial advantage, given that the economy is shot to pieces. When all your dragons are eating you out of house and home, you don't really have any food stores left over to sell. And with the increasing cost of lair expansions and such, maybe it would be a "sacrifice" that could pay off?

@Ismaiel

Ooh!! It looks really good! (I also added your suggestion to the base post.)
@Jad

Granted, but for some players, I think that they could use a financial advantage, given that the economy is shot to pieces. When all your dragons are eating you out of house and home, you don't really have any food stores left over to sell. And with the increasing cost of lair expansions and such, maybe it would be a "sacrifice" that could pay off?

@Ismaiel

Ooh!! It looks really good! (I also added your suggestion to the base post.)
tumblr_o0zdk7U6M21u3wsjco6_250.png a1rYPJ5.png


gASzi6V.pngtP5PUOX.png

they/them; +17fr
doodle art
@Jad

Sure. But isn't it the same now? I don't need much food as I don't have that many dragons. I could sell food all the time and I don't even gather in the food specific locations.

Also the foodprices lowered quite a bit over time. And they probably would went even lower when there is a higher income through the food turns.

So that is where we would have to balance between getting players enough food to feed a full lair that size without overstocking them. A big lair with few dragons will still have food to sell. But does it really matter if that player sells one stack of food each day or one and a half? When all players can get food a bit more easily it will be harder to sell so the win for them will probably stay the same or even get lower.

I think its only ever the holiday currency we'd have to worry about.
@Jad

Sure. But isn't it the same now? I don't need much food as I don't have that many dragons. I could sell food all the time and I don't even gather in the food specific locations.

Also the foodprices lowered quite a bit over time. And they probably would went even lower when there is a higher income through the food turns.

So that is where we would have to balance between getting players enough food to feed a full lair that size without overstocking them. A big lair with few dragons will still have food to sell. But does it really matter if that player sells one stack of food each day or one and a half? When all players can get food a bit more easily it will be harder to sell so the win for them will probably stay the same or even get lower.

I think its only ever the holiday currency we'd have to worry about.
[quote name="Ismaiel" date="2014-10-15 03:26:23"]@madmadsmadly @DragonSage I did a fast Paint-montage of how it could look like: [img]http://i429.photobucket.com/albums/qq17/IsmaielDeath/Gathering_zps2f354a7f.png[/img] [img]http://i429.photobucket.com/albums/qq17/IsmaielDeath/Helptext_zpseeed01c5.png[/img] The first help text is what you get now when clicking the help button. In the new layout it is moves to the Headline and stillexplaining the basic concept of gathering. The new Help button between the Turn counters would show you an explanation what the different turns are and how to use them.[/quote]
Ismaiel wrote on 2014-10-15 03:26:23:
@madmadsmadly @DragonSage

I did a fast Paint-montage of how it could look like:

Gathering_zps2f354a7f.png

Helptext_zpseeed01c5.png

The first help text is what you get now when clicking the help button. In the new layout it is moves to the Headline and stillexplaining the basic concept of gathering. The new Help button between the Turn counters would show you an explanation what the different turns are and how to use them.
IJJc6Sg.png 6I84XUY.gif wXPzM1Z.gif
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