Mermwynwr

(#15052147)
Level 7 Skydancer
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Energy: 50/50
This dragon’s natural inborn element is Water.
Female Skydancer
This dragon is hibernating.
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Personal Style

Apparel

Magician's Cobwebs
Noxious Colony
Skeletal Chimes
Emerald Aviator Gloves
Brushhunter's Arctic Bags
Scavenger's Tatters
Frog's Leg Armor
Crown of Bones

Skin

Accent: Beginner's Luck

Scene

Measurements

Length
3.48 m
Wingspan
3.46 m
Weight
849.74 kg

Genetics

Primary Gene
Red
Poison
Red
Poison
Secondary Gene
Leaf
Facet
Leaf
Facet
Tertiary Gene
Leaf
Firebreather
Leaf
Firebreather

Hatchday

Hatchday
Jul 18, 2015
(8 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Water
Common
Level 7 Skydancer
EXP: 341 / 11881
Meditate
Contuse
STR
4
AGI
5
DEF
4
QCK
9
INT
9
VIT
4
MND
9

Biography

I'm the necromancer's "apprentice", in equal parts learning from him and teaching him things. I brought with me Water-necromancy, which utilises Fishspine marrow. Hence my name, Mêrmwynwr: Marrowminer. The creatures I creates are mêrcerddwr, marrow-ramblers or marrow-walkers. I cannot so easily create from scraps as Dredge does, I need a good base to work from.

Although I employ others to mine the marrow, I scout it out myself. It is powerful stuff, and fortunately I need very little at a time.

The marrow has other, stranger properties that I don't fully understand.
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Exalting Mermwynwr to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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