Lorcan

(#15262932)
Level 15 Wildclaw
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Energy: 50/50
This dragon’s natural inborn element is Ice.
Male Wildclaw
This dragon is hibernating.
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Personal Style

Apparel

Ebony Filigree Helmet
Silver Sylvan Headpiece
Ebony Filigree Banner
Chillspike Collar
Nightglider's Arctic Bags
Icicle Chains
Traditional Broadsword
Nightglider's Arctic Gloves
Nightglider's Arctic Boots
Nightglider's Arctic Coat
Nightglider's Arctic Pants
Nightglider's Arctic Tail Cozy
Inkwell Tail Feathers

Skin

Scene

Measurements

Length
4.14 m
Wingspan
5.39 m
Weight
622.23 kg

Genetics

Primary Gene
Obsidian
Metallic
Obsidian
Metallic
Secondary Gene
Caribbean
Alloy
Caribbean
Alloy
Tertiary Gene
Ice
Circuit
Ice
Circuit

Hatchday

Hatchday
Jul 24, 2015
(8 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Ice
Common
Level 15 Wildclaw
EXP: 37 / 60881
Scratch
Shred
Eliminate
Frozen Might Fragment
Frozen Might Fragment
Frozen Might Fragment
Ambush
STR
69
AGI
5
DEF
5
QCK
35
INT
5
VIT
5
MND
5

Lineage

Parents

  • none

Offspring

  • none

Biography

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Adopt by me!
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Adopt by: biskitten(#187301)

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Adopt by: Riserae(#70392)
Welcome!
This lookup may be split into two parts:
-The top portion of this bio follows this dragon's Clan lore and .
-The bottom portion, should this dragon represent one, follows my original story/character's lore.


This section is under construction.
Lorcan:
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Gender:
Male
Clan Rank:
--
Family:
Parents:
--
Siblings:
--
Mate:
Children:
N/A
Occupation?:
--

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Extra Art!(Click to enlarge.):
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Artist in order, left to right:
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dfmGwuo.png Personality:
--
Likes:
--
Favored Activities:
--
Dislikes:
--
Unfavorable Activities:
--
Life before Reivers' Holt:
--
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--- --- --- --- ---
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Flight Alliance Within Reivers' Holt's:
Although Reivers' Holt resides in the Stormcatcher's domain, Valishtu and War'uul accept any dragon, of any flight alliance, so long as they complete their contract and do their part for the continued survival and progression of the lair and it's inhabitants. Most of the dragons associated with the Holt(Nuzlocke related) are either under mercenary contract or have become permanent residents via a crafting/medicinal trade, guards, etc. after completing their contract. However, there are some taken in temporarily as refugees or simple crafting contracts for various jobs needed around the lair and it's territory.
--- --- --- --- ---
Becoming a Reiver:
Welcome to the Holt:
The Holt gives a dry and ideal place to sleep, food, healing and the necessary tools for any number of professions or hobby in exchange for loyalty and aiding in the Holt's upkeep/survival for the ever growing needs of it's expanding population. They are tied to the Holt for five years and are not allowed to seek out a new home until they have completed this time, unless exiled by the matriarch/patriarch/council for crime related reasons. Such cases are extremely rare and other punishments are usually enforced first.
Who is accepted?:
Given the amount and quality of the benefits one receives when joining, a not so surprising amount of warriors tend to line up in hopes of receiving an initiate contract. Unfortunately many are turned down. Val and the council would rather recruit those in need of a home and basic essentials, increasing the likelihood that a dragon will want to progress rather then quit/break contract when things get too tough in their training.
Reiver Initiate Contract:
In exchange for above benefits each new comer must agree to a sign a contract pledging themselves to the success of the clan for five years in which time they are not allowed to leave unless with their trainers and with a councilman's consent. Initiates are expected to complete at least four hours of hard training exercises in endurance, fighting styles and with various weaponry for five days a week, every week, until their contracts are completed. On top of their daily training, initiates are also expected to spend another four hours a day on guard duty, hunting or scavenging for the clan's needs after their daily training. Once an initiate completes their contract they are given the choice to leave on their own journey as a new mercenary or they can stay and continue to contribute to the Holt be it in protection or trade.
Reiver Tradesmen:
Now that they have finished their initiation, these dragons can focus on honing their skills in trades like carpentry, armor/weapon crafting, scholarly, etc. Each profession has a rank/title of its own.
Reiver Militia:
Instead of staying to be a craftsmen or trader of wares, these Reivers have chosen to stay and protect their home and clansmen alike. There are two kinds of dragons that fall under this catagory: Guards and Soldiers.
Guards:
These dragons are stationed at the lair and are not permitted to leave while on duty(They may however request time off/vacation to do so but may not take jobs under the affiliation of a Reiver). Guards do not take contracts and dedicate themselves to the protection of the clan inhabitants and uphold its laws.
Soldiers:
Soldiers are a hybrid between guards and mercs and occasionally are sent out with mercenaries when larger numbers are requested as part of a contract. Soldiers work as guards twice a week to fill in for those off duty/on leave and they are tasked with training initiates, but are not scavenging/gathering food like a merc.
Reiver Mercenaries:
Or mercs for short, these dragons bring in a good source of income and/or supplies. When awaiting a contract, mercs typically scavenge, hunt or group up with initiates who are interested in a future as a mercenary or soldier.

Received a Wildclaw scroll:
from previous owner!
Received Metallic on: 01/12/17!
Received Alloy on: 01/09/17!
Received Circuitry on: 01/12/17!
Project completed! (01/12/17)
Reminder!: Send Jo an alloy scroll or gems for the gene gift!

Quote:
I bought a dragon betta and then laughed at how much his colors looked like Lorcan's and Veetahni's! He even has a super serious pout like Lorcan. xD
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I think I have a new choice for an imp scroll....
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Participating dragons(Round 1): Lorcan, Knives, Atlas.
Notes: Started challenge with x3 level 8.75 dragons.
Start Date: 01/24/17
Finish Date: Incomplete
Venues completed: 03/18
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Start: 01/24/17
Finish: 01/26/17
Drop to collect:
Dark-Tufted Featherduster (99/99)
Notable Drops:
Yellow-Throated Sparrowmouse Emerald Webwing Ruby Webwing Leafy Moth x4 Amaranth Moth x2 Luna Mith x3 Crimson Emperor Death's-Head Stag Glowing Pocket Mouse x3 Ember Mouse
Contuse x2 Boulder Bolt x4 Haste x2 Reflect x2 Ward
Zephyr Might Fragment Charged Might Fragment Magical Might Fragment Dark Might Fragment Aquatic Might Fragment Aquatic Acuity Fragment Earthen Might Fragment Earthen Acuity Fragment x2 Diseased Might Fragment Diseased Acuity Fragment Natural Acuity Fragment
Minor Health Potion x23 Leafy Pack x25 Unhatched Arcane Egg
Festival Items:
(excluding currency)
Bogsicle Chest x2 Runic Roamer Chest
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Start: 01/26/17
Finish: 02/06/17
Drop to collect:
Wildwood Moss (99/99)
Notable Drops:
Sakura Owl Wildwood Owl Strangler x3 Blooming Strangler Bamboo Phytocat Janustrap Greenroot Janustrap x2 Basilisk Bluefin Charger Autumn Dryad
Blushing Pink Rose x2
Shred Concentration Regeneration Sear Envenom Congeal x2 Vile Bolt
Zephyr Might Fragment Zephyr Acuity Fragment Earthen Might Fragment Earthen Acuity Fragment Frozen Might Fragment Natural Might Fragment x4 Natural Acuity Fragment Fiery Might Fragment x3 Fiery Acuity Fragment Charged Might Fragment Diseased Acuity Fragment
Minor Health Potion x17 Leafy Pack x36 Broadleaf Pack Rusted Treasure Chest Blooming Crate
Festival Items:
(excluding currency)
Colored Ice Chest
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Start: 02/06/17
Finish: 02/15/17
Drop to collect:
Songbird Mimic (99/99)
Notable Drops:
Augite Protector x4 Moss-Covered Golem x3 Zeeba Rambra Painted Centaur Wintermane Bowman x2 Smoke Gyre
Veteran's Shoulder Scars Dented Iron Helmet
Disorient Regeneration
Might Fragment Acuity Fragment Zephyr Might Fragment Fiery Might Fragment
Minor Health Potion x19
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Start: 04/12/17
Finish: --/--/--
Drop to collect:
Banded Rattlesnake (06/99)
Notable Drops:
Fan Scorpion
Charged Acuity Fragment Zephyr Acuity Fragment
Eliminate Haste
Fishscale Basket Minor Health Potion
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Exalting Lorcan to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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