Nia

(#19203810)
Level 20 Coatl
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Energy: 50/50
This dragon’s natural inborn element is Wind.
Female Coatl
This dragon is hibernating.
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Personal Style

Apparel

Black Protective Eyewear
Purple Birdskull Wingpiece
Green Birdskull Necklace
Black and White Flair Scarf
Chartreuse Wooly Antennae
Dusk Rogue Hood
Teardrop Jade Necklace
White Linen Leg Wraps
Supercharged Alchemist Tools

Skin

Scene

Measurements

Length
7.84 m
Wingspan
9.77 m
Weight
1056 kg

Genetics

Primary Gene
Midnight
Cherub
Midnight
Cherub
Secondary Gene
Royal
Peregrine
Royal
Peregrine
Tertiary Gene
Leaf
Glimmer
Leaf
Glimmer

Hatchday

Hatchday
Dec 13, 2015
(8 years)

Breed

Breed
Adult
Coatl

Eye Type

Eye Type
Wind
Common
Level 20 Coatl
EXP: 59760 / 111687
Meditate
Contuse
Aid
Zephyr Bolt
Rally
Scholar
Scholar
Scholar
Discipline
Ambush
STR
5
AGI
8
DEF
5
QCK
50
INT
105
VIT
5
MND
5

Lineage

Parents

  • none

Offspring

  • none

Biography

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Adopt by: Ursus(#44850)

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Adopt by: Pandatato(#13338)
Name: Nia Toxin
Some Backstory:
Nia and Nov were held captive and experimented on but were rescued by their close friends, Howl and Dalia, before joining with the Reiver's Holt. After being scratched and bitten by a more persistent attacker in their escape, it was very quickly discovered that aside from her blood glowing bright green, it is highly toxic and causes near instantaneous paralysis.
Nia's blood also appears to have a concentrated enough acidity to cause small and minor burns on contact. Her recovery from even scratches can take weeks longer then normal and what are considered natural rates due to this and tends to leave large scars. All wounds must be treated with care and while wearing proper protection to prevent the healer from coming into contact with the toxin's symptoms. For these reasons, Nia has decided to learn basic healing. A few months into her training(standard to all newly recruited clan members) Nia also took a shine to alchemy and learned that her crafted potions are far more potent for the amount of materials used and have an amplified effect on her compared to other dragons; a talent Nia utilizes for combat purposes.
Notable features:
-Nia's eyes, skin, belly and the interior of her mouth glow a bright green.
-Nia and Nov are both members of Howl/Dalia's pack, code named "Gavel".


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Artwork by: Fallowtail(#67419)
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Adopt by: Nutflakez(#138386)
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Flight Alliance Within Reiver's Holt's:
Although Reiver's Holt resides in the Stormcatcher's domain, Valishtu and War'uul accept any dragon, of any flight alliance, so long as they complete their contract and do their part for the continued survival and progression of the lair and it's inhabitants. Most of the dragons associated with the Holt(Nuzlocke related) are either under mercenary contract or have become permanent residents via a crafting/medicinal trade, guards, etc. after completing their contract. However, there are some taken in temporarily as refugees or simple crafting contracts for various jobs needed around the lair and it's territory.
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Becoming a Reiver:
Welcome to the Holt:
The Holt gives a dry and ideal place to sleep, food, healing and the necessary tools for any number of professions or hobby in exchange for loyalty and aiding in the Holt's upkeep/survival for the ever growing needs of it's expanding population. They are tied to the Holt for five years and are not allowed to seek out a new home until they have completed this time, unless exiled by the matriarch/patriarch/council for crime related reasons. Such cases are extremely rare and other punishments are usually enforced first.
Who is accepted?:
Given the amount and quality of the benefits one receives when joining, a not so surprising amount of warriors tend to line up in hopes of receiving an initiate contract. Unfortunately many are turned down. Val and the council would rather recruit those in need of a home and basic essentials, increasing the likelihood that a dragon will want to progress rather then quit/break contract when things get too tough in their training.
Reiver Initiate Contract:
In exchange for above benefits each new comer must agree to a sign a contract pledging themselves to the success of the clan for five years in which time they are not allowed to leave unless with their trainers and with a councilman's consent. Initiates are expected to complete at least four hours of hard training exercises in endurance, fighting styles and with various weaponry for five days a week, every week, until their contracts are completed. On top of their daily training, initiates are also expected to spend another four hours a day on guard duty, hunting or scavenging for the clan's needs after their daily training. Once an initiate completes their contract they are given the choice to leave on their own journey as a new mercenary or they can stay and continue to contribute to the Holt be it in protection or trade.
Reiver Tradesmen:
Now that they have finished their initiation, these dragons can focus on honing their skills in trades like carpentry, armor/weapon crafting, scholarly, etc. Each profession has a rank/title of its own.
Reiver Militia:
Instead of staying to be a craftsmen or trader of wares, these Reivers have chosen to stay and protect their home and clansmen alike. There are two kinds of dragons that fall under this catagory: Guards and Soldiers.
Guards:
These dragons are stationed at the lair and are not permitted to leave while on duty(They may however request time off/vacation to do so but may not take jobs under the affiliation of a Reiver). Guards do not take contracts and dedicate themselves to the protection of the clan inhabitants and uphold its laws.
Guards:
Soldiers are a hybrid between guards and mercs and occasionally are sent out with mercenaries when larger numbers are requested as part of a contract. Soldiers work as guards twice a week to fill in for those off duty/on leave and they are tasked with training initiates, but are not scavenging/gathering food like a merc.
Reiver Mercenaries:
Or mercs for short, these dragons bring in a good source of income and/or supplies. When awaiting a contract, mercs typically scavenge, hunt or group up with initiates who are interested in a future as a mercenary or soldier.


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Artwork by: Atotheshli(#26761)
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Artwork by: Turmiomarsu(#211678)
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Artwork by: Njeekyo(#84336)
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Art by: Starfait(#181400)
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I can't remember the name of the artist... if anyone can please message me! :o
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Art by: Springsnrings(#203628)
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Artwork by: Echinoderma(#12881)
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Adopt(s) by: Zhampy(#92726)
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Artwork by: ThreeFeline(#69946)
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Artwork by: ThreeFeline(#69946)
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Adopts by: Stratus(#64694)
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Adopts by: Shakshun(#122410)
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Adopt made by: SummerStorm(#139139)
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Adopt made by: Airis(#44901)
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Adopt By: IronAndWine(#192401)
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Adopt by: Pandatato(#13338)

CLAN ROLE NOTES: Healer
Super pretty... may change my mind on her genes:
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Exalting Nia to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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