Anzu

(#22071816)
Level 1 Wildclaw
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Familiar

Tengu
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Energy: 50/50
This dragon’s natural inborn element is Lightning.
Male Wildclaw
This dragon is hibernating.
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Personal Style

Apparel

Gold Filigree Wing Guard
Gold Filigree Boots
Inkwell Tail Feathers
Gold Filigree Gauntlets
Inkwell Feathered Wings
Gold Filigree Helmet

Skin

Accent: Snake Eyes

Scene

Measurements

Length
4.97 m
Wingspan
5.09 m
Weight
467.71 kg

Genetics

Primary Gene
Midnight
Iridescent
Midnight
Iridescent
Secondary Gene
Midnight
Shimmer
Midnight
Shimmer
Tertiary Gene
Blue
Glimmer
Blue
Glimmer

Hatchday

Hatchday
Mar 18, 2016
(8 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Lightning
Common
Level 1 Wildclaw
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6

Biography

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RAVEN LORD
cunning
intelligent
witty

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DETAILS
NICKNAME; the raven lord
PRONOUNS; he/him
ALIGNMENT; neutral

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LIKES; nighttime, shadows, intellect
DISLIKES; stupidity, sethe

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RELATIONS
KA'ALU; mate
JETFYRE; student
IMBOLC; son/student

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ART
fr__shadow_by_baelfin-d8uyn7o.png anzu hieroglyph by proxima
fr__shadow_by_baelfin-d8uyn7o.png hopeful shadows by autumnbird


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Anzu is a wildclaw of the shadows. Feathers as black as midnight with a blue overtone cover him from head to claw. His wings are majestic even though he is flightless due to Sethe's curse upon him. His attire of choice is golden armor with intricate markings. Despite being flightless, Anzu is incredibly intelligent and powerful in shadow magic. He is often seen in the twilight hours of the night in quiet contemplation when he is not conversing with other creatures of the void. Cunning and quick witted, he is a formidable foe to anyone that tries to steal his land from him or bring harm to his arrakoa. Few lucky dragons are able to gain his wisdom.

Anzu, is a god of the arakkoa worshiped by the Arakkoa Outcasts of the Beast Clans and the leader of the dread ravens. He is ancient enemies with Sethe, who cursed him long ago to be broken and flightless. When Anzu discovered he could not fight the curse, he resigned himself to rest in darkness. Anzu was much smaller than Rukhmar or Sethe. What he lacked in physical power, he made up for with a keen intellect. Ever curious, Anzu investigated the ley lines that crisscrossed the world and discovered arcane magic. For ages, the three largely kept to themselves, fighting off attacks from Primals and Breakers. Only Anzu dreamed of a better world for him and his feathered kin. He called on Rukhmar and Sethe to work together to transform Arak into a sanctuary for winged creatures of all kinds. As one, Anzu and his allies drove the children of stone and root from Arak. With the Primals and Breakers gone, Arak became a haven for winged species. Anzu, Rukhmar, and Sethe settled in as caretakers of the land and its varied species. Anzu watched over the multitude of lesser ravens that lived throughout Arak. He frequented the forest canopies below the spire. All seemed well in Arak, but darkness was stirring near the spire.

Over the years, Sethe became envious of Rukhmar. He coveted the favor of the wind and the warmth of the sun that Anzu and Rukhmar had. Sethe believed Anzu was also jealous of Rukhmar who looked down on them from the spire, and tried to convince Anzu to help him slay her, but Anzu was cunning and cared little for the wind serpents. In addition, he had a secret affection for Rukhmar but never mustered the courage to confess his feelings. In the dark of the night, he sent one of his dread ravens to warn Rukhmar of Sethe's plot. Anzu watched from the top of a mountain spire as Rukhmar and Sethe clashed. Thanks to Anzu's warning, Rukhmar avoided Sethe. She flew high, put the sun at her back, and dove at Sethe. With a flap of her wings, she split the sky upon Sethe like the crack of a whip. Sethe crashed into the spire where they fought with such force that it crumbled and fell around him, creating the Broken Spire.

Anzu stepped into the battle then, pinning Sethe under his foot. Looking up at the raven god, Sethe uttered a dying curse: that his blood shall blacken the sea until it runs thick as tar, and his flesh shall fester and soil until the very sky rots with it. Anzu responded that they shall then leave no blood nor flesh and devoured Sethe whole, picking the bones clean. But a small trickle of blood escaped and blighted the valley below, creating the Sethekk Hollow.

Anzu felt Sethe's hatred coursing through him. His body contorted, his wings shriveled, and he became cursed without flight. His mind was wracked with painful visions. Anzu had contained Sethe's curse by taking it upon himself, and he would grapple with the curse for some time. In revenge, Anzu had his dread ravens slaughter Sethe's wind serpents; in one bloody night, Sethe's children were eradicated. Anzu could not bear to present himself to Rukhmar, for if she had not seen him worthy before then surely she would now be disgusted by the aberration he had become. He disappeared into the forest deeps, and he ignored Rukhmar whenever she called for Anzu to show himself.

Though Sethe's curse weakened Anzu, it also gave him new power: the power of the Void that Sethe had once commanded. As Anzu grew more familiar with his abilities, he shrouded himself in a realm of shadow to hide from Rukhmar forever. He left his consort Ka'alu to lead the dread ravens. Rukhmar decided that if she could not find Anzu to thank him, then she would reward his sacrifice by creating a new race in his honor. Using her own life energies, Rukhmar transformed some of her kaliri followers into the arakkoa: "heirs of Arak". They embodied Rukhmar's physical grace and majesty, as well as Anzu's intellect and cleverness.

When the great Talon King Terokk was tossed into the Sethekk Hollow and was afflicted by Sethe's curse, Anzu saved him from despair and granted him and his followers both arcane sorcery and powers over the darkness. Together, Anzu, Terokk, and the new Talonpriests built the city of Skettis within the Tangled Wood as a refuge for those unwanted by Rukhmar. Terokk used The Eye of Anzu to communicate with him when needed.

Many years after watching over his arrakoa, new dragons began exploring his land. At first, he was not too keen on them fighting with the Beast Clans and allowed his dread ravens to assist in battle. However, he came across a druid named Jetfyre Moonclaw that seemed to wish for peace between her clan and the Beast Clan. For a time, he observed her, watching as she tried to heal the land cursed by Sethe, but to no avail. She was strong and not afraid of the shadows.

Revealing himself to her, he decided to take her under his wing as her mentor. Druidic magic was something he was well taught in. He traveled with her to the Starfall Isles, which allowed him to study the Arcane at its source. When a few clans got hostile, Anzu called upon his dread ravens once more to protect his student and her clan as they escaped to the Shrieking Wilds. It was there he got to watch his student blossom as a healer of nature.

When her eyes finally glowed a bright gold, he knew she was ready to undertake the studies he had planned for her. In the dead of night, he flew to the Tangled Wood to speak to the Shadowbinder. Once he had a place secured for the growing clan, he made his way back. He spoke to Jetfyre of his pride in her and how far she had come. She was ready for the next step in her studies: To study the art of nature's shadows. To do so, he lead the clan to their new home within the Tangled wood. The training was going to be rough, but he has faith in his student.


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TEMPLATE BY XEMRISS #44020;
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SMALL FLIGHT DIVIDER BY DIAMONDSUITS #88805;
CLAN BANNER BY TALUWEN #42111;

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