Stefilia
(#22572446)
Level 1 Skydancer
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.93 m
Wingspan
4.71 m
Weight
873.56 kg
Genetics
Black
Piebald
Piebald
Sky
Toxin
Toxin
Steel
Gembond
Gembond
Hatchday
Breed
Eye Type
Level 1 Skydancer
EXP: 0 / 245
STR
7
AGI
8
DEF
6
QCK
8
INT
5
VIT
6
MND
5
Lineage
Parents
- none
Offspring
- none
Biography
S t e f i l i a
Welcome! Lovely of you to visit this clan.
WIP
Stefilia is in charge of the clan's diplomats and will have the 'intro' to the clan, with all roles and clan members linked (I just need to find the time)
Clan Lore:
WIP, but most of what I have so far is here
Members of the clan follow a fairly loose hierarchy. The leader of the clan is Bluestone, who has taken over from previous clan leaders Sullie and Tetrode, who were also its progenitors.
The clan territory extends to enclose a few sets of ruins, however much of the activity is centred around heart's keep. The ruins often hold strange artefacts of magical and technological origin, and many, if not all residents of the clan study or are affected by artefacts they find as part of their duties/interests.
There are three large groups within the clan, the Nightlings, Guilds, and The Gardens.
Nightlings: This sub-clan is lead by Sazed, and is made up of dragons that for a variety of reasons, are not active during the day. A multitude of flora and fauna are only active at night, so these dragons tend to be involved in studying those phenomena.
Guilds: This sub-clan is lead by Taiko, it encompasses all the craftsmen and artisans of the clan. This sub-clan is fairly loose, and provides a connection for its members to communicate without bothering the other clan members. The specific guilds in this group include the Maker's guild, Trader's Guild, Artist's Guild, Scholar's Guild, and Healer's Guild.
The Gardens: Mahogany is the head of the gardens, and while this sub clan arguably has the fewest members, it is vast in terms of the area it covers. Members of this sub-clan study the anomalous flora and fauna that arise from the strange stone/relic of the past in the heart of the nearby forest.
There are other hierarchies and smaller groups within the clan, these are still being developed, but include the Facility, the Squad (warriors) and the diplomats/ ambassadors
Climate: Warm to moderate temperatures. Semi-arid, savannah biome. Many ruins dot the landscape in various states of disrepair. Some of these ruins are intact enough to provide shelter for dragons, although many are not. Due to the size of the ruins' previous inhabitants, larger species of dragons like imperials and ridgebacks and even some larger guardians might find it difficult to make a comfortably-sized lair.
Heart's Keep has a climate and biome similar to that typical of the region (described above). Mothwood (or 'The Garden' as it is commonly referred to) has a climate more like the Viridian Labyrinth with the key difference of being slightly cooler. Compared to Heart's Keep, Mothwood is more humid, and has a more consistent temperature. The thicker trees shade the ground, keeping the area cooler in summer months. In winter, Mothwood remains warm, this is a bit of a mystery to the clan although most of its members acknowledge it has something to do with the strange relic that sits at its heart.
Lay of the land: Like most savannah biomes, sparse, thin-canopy trees dot the landscape. In larger clusters near some of the ruins, an unusual species of conifer spread their branches. The location of groundwater wells and springs are not obvious to a dragon flying overhead, but they are present, generally with some kind of dilapidated thatch-style covering or an old tiled roof.
Large stretches of un-treed areas are also fairly common. Easy to spot overhead, these provide ideal landing pads for large airborne reptiles.
Food sources: Soft, dry grass dominates this region's groundcover. Their flavour is exquisite to most herbivorous dragons, who harvest it in bales at its sweetest and store it for the winter months. These grasses also sustain the food source of insectivorous and carnivorous dragons - many insects and small mammals make their homes in the grass.
Seafood eaters might be feeling a bit left out, but the larger covered wells or springs are almost always teeming with fish and crustaceans, their link to large underground water reserves keeps these wells filled with delicious freshwater morsels. The luckiest seafood eater may also find the remains of an aquaculture building, another forgotten ruin in some ancient city. These pools are often filled with the largest and tastiest seafood, and can sustain a clan of seafood-eaters almost indefinitely.
Of course in areas near the shore, food sources shift somewhat. The sea provides an infinite source of saltwater fish and crustaceans. The sweet grass endemic further inland, doesn't grow as well in the loose, sandy soil. Instead, plant-eating dragons must find alternative sources of tasty carbohydrates. Like the inland Aquaculture buildings, the beach-residing cities often have the remains of what used to be well-maintained gardens. Some of these gardens contained a groundwater system which kept the grounds moist and fertile despite the neglect of their deceased keepers. Left to grow wild, the plants have seeded wildly, and spilled out into neighbouring tracts of land, creating natural orchards.
Mothwood, the garden near to clan grounds, it thought to be one of these gardens, but with the addition of a relic that somehow enhances growing conditions in its immediate vicinity. Mothwood is set apart from others of its kind in that instead of containing mostly edible plants, a majority of its fauna is inedible.
Younger sister of
Welcome! Lovely of you to visit this clan.
WIP
Stefilia is in charge of the clan's diplomats and will have the 'intro' to the clan, with all roles and clan members linked (I just need to find the time)
Clan Lore:
WIP, but most of what I have so far is here
Members of the clan follow a fairly loose hierarchy. The leader of the clan is Bluestone, who has taken over from previous clan leaders Sullie and Tetrode, who were also its progenitors.
The clan territory extends to enclose a few sets of ruins, however much of the activity is centred around heart's keep. The ruins often hold strange artefacts of magical and technological origin, and many, if not all residents of the clan study or are affected by artefacts they find as part of their duties/interests.
There are three large groups within the clan, the Nightlings, Guilds, and The Gardens.
Nightlings: This sub-clan is lead by Sazed, and is made up of dragons that for a variety of reasons, are not active during the day. A multitude of flora and fauna are only active at night, so these dragons tend to be involved in studying those phenomena.
Guilds: This sub-clan is lead by Taiko, it encompasses all the craftsmen and artisans of the clan. This sub-clan is fairly loose, and provides a connection for its members to communicate without bothering the other clan members. The specific guilds in this group include the Maker's guild, Trader's Guild, Artist's Guild, Scholar's Guild, and Healer's Guild.
The Gardens: Mahogany is the head of the gardens, and while this sub clan arguably has the fewest members, it is vast in terms of the area it covers. Members of this sub-clan study the anomalous flora and fauna that arise from the strange stone/relic of the past in the heart of the nearby forest.
There are other hierarchies and smaller groups within the clan, these are still being developed, but include the Facility, the Squad (warriors) and the diplomats/ ambassadors
Climate: Warm to moderate temperatures. Semi-arid, savannah biome. Many ruins dot the landscape in various states of disrepair. Some of these ruins are intact enough to provide shelter for dragons, although many are not. Due to the size of the ruins' previous inhabitants, larger species of dragons like imperials and ridgebacks and even some larger guardians might find it difficult to make a comfortably-sized lair.
Heart's Keep has a climate and biome similar to that typical of the region (described above). Mothwood (or 'The Garden' as it is commonly referred to) has a climate more like the Viridian Labyrinth with the key difference of being slightly cooler. Compared to Heart's Keep, Mothwood is more humid, and has a more consistent temperature. The thicker trees shade the ground, keeping the area cooler in summer months. In winter, Mothwood remains warm, this is a bit of a mystery to the clan although most of its members acknowledge it has something to do with the strange relic that sits at its heart.
Lay of the land: Like most savannah biomes, sparse, thin-canopy trees dot the landscape. In larger clusters near some of the ruins, an unusual species of conifer spread their branches. The location of groundwater wells and springs are not obvious to a dragon flying overhead, but they are present, generally with some kind of dilapidated thatch-style covering or an old tiled roof.
Large stretches of un-treed areas are also fairly common. Easy to spot overhead, these provide ideal landing pads for large airborne reptiles.
Food sources: Soft, dry grass dominates this region's groundcover. Their flavour is exquisite to most herbivorous dragons, who harvest it in bales at its sweetest and store it for the winter months. These grasses also sustain the food source of insectivorous and carnivorous dragons - many insects and small mammals make their homes in the grass.
Seafood eaters might be feeling a bit left out, but the larger covered wells or springs are almost always teeming with fish and crustaceans, their link to large underground water reserves keeps these wells filled with delicious freshwater morsels. The luckiest seafood eater may also find the remains of an aquaculture building, another forgotten ruin in some ancient city. These pools are often filled with the largest and tastiest seafood, and can sustain a clan of seafood-eaters almost indefinitely.
Of course in areas near the shore, food sources shift somewhat. The sea provides an infinite source of saltwater fish and crustaceans. The sweet grass endemic further inland, doesn't grow as well in the loose, sandy soil. Instead, plant-eating dragons must find alternative sources of tasty carbohydrates. Like the inland Aquaculture buildings, the beach-residing cities often have the remains of what used to be well-maintained gardens. Some of these gardens contained a groundwater system which kept the grounds moist and fertile despite the neglect of their deceased keepers. Left to grow wild, the plants have seeded wildly, and spilled out into neighbouring tracts of land, creating natural orchards.
Mothwood, the garden near to clan grounds, it thought to be one of these gardens, but with the addition of a relic that somehow enhances growing conditions in its immediate vicinity. Mothwood is set apart from others of its kind in that instead of containing mostly edible plants, a majority of its fauna is inedible.
Dragon bio image credits: Emblems Gen 1 buttons Bonsais put together by me from free assets Bead divider recoloured from here |
Other links Treasure @ 1:800 Wishlist For Sale Gen 1 Art contest [inactive for the moment] Coli mashups and Edits (bio resources) |
Younger sister of
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
Exalting Stefilia to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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