Zanzina
(#28505128)
Level 7 Imperial
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
25.53 m
Wingspan
18.82 m
Weight
7105.87 kg
Genetics
Murk
Poison
Poison
Olive
Toxin
Toxin
Flaxen
Thylacine
Thylacine
Hatchday
Breed
Eye Type
Level 7 Imperial
EXP: 2919 / 11881
STR
14
AGI
16
DEF
14
QCK
14
INT
21
VIT
16
MND
15
Biography
That cyberpunk kid.
Zanzina has cybernetically enhanced wings and other augmented parts to enhance his strength. Zanzina enjoys pulling aerial stunts requiring his partial exosuit in tandem to his own skills. He works as a traveling handyman and repairman, and in his spare time he comes up with new ways to improve himself both mentally and physically. He infused his gadgets with his own personal magic to work in a way most strange to the average dragon. He has an affinity for DC current electronics and other older methods of electromechanics, combining practices found by scavenging in arcane, earth, and lightning lands. When alone in his lair, it's not uncommon to see him tinkering on some augment.
Check out Nuclear Gleam skincent
Zanzina has cybernetically enhanced wings and other augmented parts to enhance his strength. Zanzina enjoys pulling aerial stunts requiring his partial exosuit in tandem to his own skills. He works as a traveling handyman and repairman, and in his spare time he comes up with new ways to improve himself both mentally and physically. He infused his gadgets with his own personal magic to work in a way most strange to the average dragon. He has an affinity for DC current electronics and other older methods of electromechanics, combining practices found by scavenging in arcane, earth, and lightning lands. When alone in his lair, it's not uncommon to see him tinkering on some augment.
Check out Nuclear Gleam skincent
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
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Exalting Zanzina to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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