Shekhinah

(#30467702)
Level 1 Imperial
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Familiar

Sparkle Nymph
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Energy: 0/50
This dragon’s natural inborn element is Light.
Male Imperial
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Personal Style

Apparel

Black Currant Plumed Cover
Solar Blades
Haunting Amber Forejewels
Golden Glow Alchemist Tools
Scarlet Sylvan Filigree
Ember Sylvan Twist
Ember Sylvan Anklets
Brightshine Raiments

Skin

Accent: Enchanted Woods M

Scene

Measurements

Length
28.84 m
Wingspan
24.17 m
Weight
8405.58 kg

Genetics

Primary Gene
Obsidian
Skink
Obsidian
Skink
Secondary Gene
Obsidian
Peregrine
Obsidian
Peregrine
Tertiary Gene
Peach
Runes
Peach
Runes

Hatchday

Hatchday
Jan 29, 2017
(7 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Light
Common
Level 1 Imperial
EXP: 0 / 245
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

With Runes that teeter the fine line between yellow and brown, this child's abilities are those meant to heal. Unfortunately, he cannot call upon them when he needs to, but those that spend time around him find their wounds and scars healed over time.

The first children of Lightweaver, Ruinkeepers are the original imperials the deity of Light bestowed upon Sornieth. Made from her own flesh and bone, they are massive and towering, even larger than what is commonly known as today’s Imperials.. Most don multiple limbs, be they arms or wings (sometimes even a forked tail.) Their antlers are long and tinted with magic that flows through them. They do not shed these horns every year, but once every century.

Ruinkeepers lived long before Lightweaver banished her children, before the Hewn City became cursed. While most of the large breed left and began to selectively breed themselves smaller, lest they become titanic Emperors, Ruinkeepers chose to stay, defiantly setting up within the Hewn City.

Over the years, when the city became cursed and fell to ruin, so did these Imperials. Their scales were tainted to deep obsidian, so as to blend in with the City. To find one another, they began inscribing Runes along their sides. The powerful magic that lies within them glows through the Rune scars, signaling to other Ruinkeepers where they are. Sometimes this is seen as a warning, but other times, it is an Imperial reaching out for the companionship of an another ancient.

Their magic is classified by the color of which their runes glow. Yellows signal the ability to heal and to help. They are guards and priests, seeking to enlighten and teach. Browns and oranges have passive magic. While they cannot control it, their magic is always active and usually has a neutral effect on themselves or their surroundings. And reds are the colors of warriors. Their magic is deeply offensive, used to battle and do harm. Red Ruinkeepers are more likely to join clans in battle. They believe through battle they keep their old ways of fighting alive.

They are few in number now, as many died from sorry and grief, and others died as dragonkind and beastkind alike took to hunting them. (After all, what is more glorifying than killing an ancient one and taking their antlers for a trophy?)

Phanuel and Azrael guard the ruins in which they live, striving to keep their culture and olden ways alive and well. This is the first time in which they have decided to branch out and contact the outside world. It is time to teach others, but also it is time to find companionship. They have grown weary of their solitude.


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Exalting Shekhinah to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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