Gerda

(#32758122)
Level 1 Pearlcatcher
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Familiar

Frosted Pocketmouse
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Energy: 0/50
This dragon’s natural inborn element is Ice.
Female Pearlcatcher
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Personal Style

Apparel

Skin

Skin: Thawed Memories

Scene

Measurements

Length
6.39 m
Wingspan
4.39 m
Weight
543.53 kg

Genetics

Primary Gene
Ice
Crystal
Ice
Crystal
Secondary Gene
Ice
Facet
Ice
Facet
Tertiary Gene
Ice
Circuit
Ice
Circuit

Hatchday

Hatchday
May 03, 2017
(6 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Eye Type
Ice
Common
Level 1 Pearlcatcher
EXP: 0 / 245
Meditate
Contuse
STR
6
AGI
6
DEF
6
QCK
7
INT
7
VIT
6
MND
7

Biography

Ice Sculpture
JOp6x4M.png

Lore ::
Most Ice Sculptures are dragons who had previously been frozen as prisoners eons ago by the Icewarden himself. Others are simply dragons who had gotten lost in the highest peaks of the Cloudscape Crags and eventually froze to death. As the time had passed, the cold slowly sucked away all life and all color from the victims, replacing their flesh with ice and forming them into what they are today--preserved for eternity as beautiful sculptures of pure ice. These icy prisoners are excavated and reanimated to become Ice Sculptures, often gifted by the Icewarden himself to clans who have shown eternal allegiance to the God of the Southern Icefields. There have been cases, however, of Ice Sculptures becoming reanimated due to some stray magics of some over-eager dragon over at the Starfall Isles, though... These cases are slightly more rare, however (see the Snow Sculptures in the Variants below).

Once the Ice Sculpture has been reanimated, they will watch over their assigned clan with unwavering loyalty. Any order given by the Clan’s leader will be followed through with utmost accuracy and efficiency. Ice Sculptures, if positioned outside of a clan’s lair as a guard, will remain completely still and only their eyes will move, gazing around at the world around them for any signs of danger. Any foreign movement will cause them to go on an alert mode, and any foreigner or possible intruder will immediately be apprehended. If deemed a threat to the clan’s livelihood, the Ice Sculpture will viciously attack the intruder unless ordered to stop by the Clan’s leader. If this foreigner is deemed a non-threat, they will return to their watching position and simply continue to gaze, gaze out into the rolling fields, the tundras, or the white sheets of snow before them--protecting their clan for eternity.

Physical Attributes ::
Ice Sculptures are completely made out of ice and are powered by an unknown, eternal magic that allows them to move. They do not require any form of nourishment and due to being reanimated by the Icewarden himself or by stray magics--there is no danger in them losing their sentience. Ice Sculptures move much more slowly than normal dragons, but they are incredibly durable. It will certainly take more than a good few fires to melt them. Go ahead and try. It probably won’t work. Because of this, they make great additions to any clan’s armies and work great as attackers or tanks. The fact that they mindlessly follow orders makes them even better soldiers.

It is also not known if Sculptures can communicate verbally. There has yet to be a documented report of an Ice Sculpture communicating,(whether it be through word-of-mouth or telepathically), to its clan.

Behavior ::
Ice Sculptures are, for the most part, completely emotionless and mindless beings. Alongside their colors and flesh, the individual personality of the prisoner was drained with the time they spent frozen. This does not, however, keep the various Sculptures from eventually gaining some perk or a little bit of personality. It varies greatly from Sculpture to Sculpture. It’s been hypothesized that sometimes the Sculptures even regain a bit of their original personality, but do not fear. They will never stop being loyal to you and your clan.
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Exalting Gerda to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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