Piper

(#3434162)
we have paths for a reason! no path? no walk!
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Familiar

Nature Sprite
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Energy: 50/50
This dragon’s natural inborn element is Ice.
Female Skydancer
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Personal Style

Apparel

Yelling Wyrmpeck
Ranger's Gloves
Paunchy Red Percher
Naturalist Adornments
Sepia Woodmask
Butterfly's Kiss
Druid's Woodbasket
Magician's Herb Pouch
Talkative Hookbeak
Druid's Woodtreads
Forest Green Leg Wraps
Magician's Cobwebs
Sepia Rose Thorn Wing Tangle
Sepia Woodtrail
Ranger's Cape

Skin

Accent: Botanys Back

Scene

Scene: Gladekeeper's Domain

Measurements

Length
4.17 m
Wingspan
6.69 m
Weight
550.71 kg

Genetics

Primary Gene
Orange
Ripple
Orange
Ripple
Secondary Gene
Green
Shimmer
Green
Shimmer
Tertiary Gene
Green
Gembond
Green
Gembond

Hatchday

Hatchday
May 12, 2014
(9 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Ice
Common
Level 25 Skydancer
Max Level
Scratch
Shred
Eliminate
Reflect
Berserker
Berserker
Berserker
Ambush
Ambush
STR
127
AGI
14
DEF
5
QCK
49
INT
10
VIT
20
MND
9

Lineage

Parents

Offspring


Biography

boop
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........................
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MAIN THEME - BOSS SLAYER
NEVER MAKE PROMISES TO TREES
_________________
"Run and hide your crazy. Gotta keep it together even when you fall apart."


STORY
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Piper tells things like she sees it. Sometimes her quick tongue and ill-considered words will get her into trouble, but she doesn't give a single damn.

Her parents were some sort of self-proclaimed forest royalty. But they were also very likely cursed to go mad, driven insane by magic and wrapped up in thorny vines. Supposedly once they were respectable and maybe they were actually of noble descent. But not anymore. The curse gifted them immense magical power, but it was a curse. Although Piper sees it more as a gift (a burden at times, sure), but it makes her feel special. Her magical talents are quite impressive thanks to this. It can be annoying to constantly hear that she didn’t come into her skills the ‘proper’ way though. And she will maintain under all sorts of pressure that her hunting and combat skills are totally her own. Piper worked hard at it, stop trying to say it's hereditary. The cursed magic is passed down, but the rest is all her. She switches between fighting styles, between magic and physical combat, seamlessly, a truly terrible thing to behold. In contrast to Ravelin, Piper solves her problems with her claws, something she shares with Norok with whom she has a tepid sort of friendship.

Feisty, quick on her feet and short-tempered, Piper loves the forest, frequently vanishing into the gloom for some peace and quiet. Dragonhome might not be known for its abundance of forests, but the canyon is full of trees and life and that makes her happy. Piper is a master of imitation; able to mimic bird cries to perfection. Sometimes she’s said to give the Nocturnes of the clan a run for their money. She's most at home in the trees, vanishing among their dappled foliage to drop unseen and silent upon her prey.

Her prolific talents for combat are one thing, but drop her in a social situation and Piper will honestly flounder. She has few friends in the clan thanks to her introverted nature (though she is fine getting into a shouting match with someone, that’s not socialising though). She is utterly woeful at emotions and talking and getting to know others and for this reason all her friendships are quite limited. Ravelin is the only one who seems willing to put up with her prickly demeanour in order to get to whatever she hides beneath.


OTHER

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ORIGIN / Her colouring makes her look like a tree so most are forgiven for thinking she was born in the Labyrinth (it’s where she should’ve been born, everyone agrees). Instead, her birth clan was a mislead collection of witches (of some variety) who wanted to make the whole world green. Beings of magic, they bound themselves to the natural world in which they inhabit, so when the Snowsquall Tundra rejected their non-native flora, many of them died. Some, Piper included, fled. She’s fairly sure most didn’t learn their lesson, but she, at least, knew better than to try and force foreign plants into a region. That’s why she went back north. All her favourite plants thrive up there. And the canyon hums with magics eerily familiar to her; they speak to her soul. It was like going home.

Fact / For the longest time, the Beastfolk of the region were baffled by Piper’s care of the wildlife and the way she tended to plants with such gentleness. They have since come to respect that she’s simply a strange dragon and treat her with graciousness. Piper was one of the first dragons in the clan to make peaceful contact with local Beastfolk and has remained a connection almost as valuable as Feldspar.

Likes / The natural world, weather, a light breeze through the trees. Piper is not an inside dragon. So long as there's grass or dirt beneath her feet and wide blue skies or the dappled canopy of a forest, she's pleased. She tends to keep to the less populated parts of the lair.

Dislikes / Being inside, feeling restricted. Piper is actually a little bit claustrophobic; too many dragons in one place make her panic and no one ever invites her inside anymore because she gets antsy. Pencil loves that Piper has exactly zero interest in the library.

Interests / She has a way with the flora and fauna of the realm, often lending a claw in Osprey’s garden, or helping Feldspar manage the Federation and their needs. She’s surprisingly soft-hearted in that regard. The politics of the Federation she has no interest in, but she has any number of friends among them. She also spends a lot of her time in the wilder parts of the lair making sure the ecosystems remain healthy and able to sustain their clan.

!!!!!!!

RELATIONS

Ravelin – Mate
Kieri – Entomologist
Jangai – Swamp Kelpie
Tarryn – Necrobotanist

!!
Bladed Flatleaf Wildwood Moss Sunrise Hibiscus Anubias Nana

!! bop
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boop
piper-goanna.png
by Goanna

dragon?did=3434162&skin=10525&apparel=2954,24706,21804,957,2956,24705,15308,24709,18030,2960,24711,24710,948,24707,22833,15724&xt=dressing.png
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Exalting Piper to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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