Aresh

(#43036285)
Level 25 Spiral
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Familiar

Moss-Covered Golem
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Energy: 50/50
This dragon’s natural inborn element is Earth.
Male Spiral
This dragon is hibernating.
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Personal Style

Apparel

Summer Swelter
Celadon Silk Scarf
Witch's Cobwebs
Brass Scale Wingplates
Teardrop Citrine Tail Ring
Haunting Amber Nightshroud
Red Rose Flower Crown
River Royalist Tail Rings

Skin

Accent: Dentition

Scene

Measurements

Length
3.45 m
Wingspan
3.42 m
Weight
72.91 kg

Genetics

Primary Gene
Caramel
Pinstripe
Caramel
Pinstripe
Secondary Gene
Strawberry
Shimmer
Strawberry
Shimmer
Tertiary Gene
Leaf
Runes
Leaf
Runes

Hatchday

Hatchday
Jun 30, 2018
(5 years)

Breed

Breed
Adult
Spiral

Eye Type

Special Eye Type
Earth
Primal
Level 25 Spiral
Max Level
Scratch
Shred
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6

Lineage

Parents

  • none

Offspring

  • none

Biography

boop
Luminous Halo

aresh.png
........................
___________________________



MAIN THEME - THE FETCH
WE ARE ALL CLAY.
_________________
"No child of the earth - for make no mistake, we are all children of the earth - should ever feel unwanted or as a burden to those around them."


STORY
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The earth comes alive to his magic - monsters of chalk, graphite demons, sentinels carved from the purest gems buried in the rock. Aresh can summon life into any earthen material (some call it an echo of Earthshaker's own powers). His creations lack the intelligence of Tahvi's golems or warmth of Tarryn's pirrik, but they are more numerous and can be imbued with a directive: to defend the lair, tend pastures, mend structures, or, in the case of that one grumpy sandstone creature that hangs out at the Lodge and may or may not have been touched by the Shade, make use of limited intelligence to function as a guide for guests. They are, at their core, earthen materials held together and fueled by his magic and often remain amorphous or shifting shapes until they dissolve on a brisk wind.

Aresh is dust devils and runic circles and shimmering motes and inexplicable breezes. A teasing, smiling dragon who can conjure life from... somewhere and bestow a rudimentary liveliness into the earth. Most of the time he uses his magic to provide aid to the clan (or for clever puppet shows for hatchling entertainment), but he has a wide petty streak that sometimes finds its own uses for his skills. Such as that one time a ship captain annoyed him so he summoned a sand creature that formed a bank just below the waves and the ship... ran aground.

Not one for social situations, by any means, Aresh prefers the wilderness of the lair to the often bustling docks. Even so, he spends plenty of time on the less popular beach areas and visits Ellander on the islands off the coast almost as often as he spends in the deserts to the south. He has even been known to hang out with Khazamaran on the burial island, something she no doubt finds distasteful, and yet they have a shared interest in summoning magic (hers leans a little darker than his, but nonetheless they are similar magics). Plus she has a great collection of bones. They get his stamp of approval, naturally. And when he is required to interact with others, he's nowhere near as onerous as Fen, for instance, and typically manages to hold his own in a conversation, a concession he makes for those who let him dwell among them. (Although, honestly, his presence makes complete sense and no one knows where else he'd go.)

He believes that since he lives among them that he is required to contribute. Whether or not anyone else would enforce this is debatable, but regardless, Aresh is a steadfast, loyal dragon who can always be depended upon. If he gives his word to do something it will always be done. To change his mind or talk him out of it is like trying to move mountains. Many in the lair appreciate his blunt honesty and matter-of-fact way of looking at most situations but others find him difficult to understand. He's been called inflexible and stubborn before and while this can be a strength, it can also chafe against more carefree dragons.

If there's one thing Aresh shares with the values of the Reliquary, it is a deep abhorrence for injustice or persecution of any kind. It is his unwavering belief that every single soul who walks the earth - be they dragon or beastfolk or anything else - they all deserve the exact same level of respect. At times it's a childlike wonder in his eyes whenever he meets someone new, sees something special. He can be stubborn and frustrating, yes, but there's as much awe in him as there is in any soul.

Riverstone believes the earth has feeling and while Tahvi might keep silent on her opinion on the matter, Aresh stands in testimony to the fact that – if nothing else – there are some things even the earth will not be silent witness to.

OTHER

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ORIGIN / where did you come from where did you go. where did you come from dusty eye bro.

Fact / Glittering dust trails from his eyes, from his limbs. They swirl and dance and crash together, sometimes forming shining pebbles of some unknown material. Legend has it where these fall to earth mountains will grow. Aresh’s magic stems from the Earthshaker himself, a powerful and ancient form of earth magic, something that can outlast time. There are stories of dragons like this, passed down through the long and unfailing memories of snappers, but most are considered mere fable. The possibility that dragons so potently blessed by the deities not only exist, but walk among the rest, full to bursting with elemental energy, shaping the world with every step, every crackle of magic… it’s a terrifying notion. Most are content to live ignorant of it. The truth is often harder to swallow than a benevolent lie.

Likes / Exploring, both the lair and the wider Sorneith. More than once, Aresh has accompanied Tahvi on an adventure and he brings back knowledge and sometimes pretty stones. He enjoys warm summer days, lazy afternoons on the plains or curled up on a sunny rock, a good breeze and perhaps a hike through up the canyon’s passes. He likes architecture too, the way the earth can be shaped into respectful, sustainable habitats is endlessly interesting.

Dislikes / Those who break promises; if you commit to something you should follow through. He’s not a fan of responsibility though, and while he will be reliable he doesn’t care for positions of importance. Acceptance of leadership is cursory at best for Aresh.

Interests / Fossils! Where Tahvi explores to learn about culture and history, Aresh is there to unearth bones. Fossils are bones that have joined the earth: his domain, and that fascinates him. He keeps a collection of skeletons (some strange and unnatural looking) and always carries a pouch of knuckle bones (no one is brave enough to ask why). Some suggest he might be more than a little bit dug up from somewhere himself and searching for his origin.

!!!!!!!

RELATIONS

Tarryn – Wood Witch
Kieri – Leader
Ellander – Salvager
Tahvi – Golem Witch

!!! Clay Squirrel Skull Living Stones Earth Tome

!! bop
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earthvs1.png

_______________________
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boop
Tserin #1976
aresh-me.gif
by me

Siouxsie wrote on 2020-05-12 07:25:38:
reliquiaen wrote on 2020-05-12 06:27:06:
earth primals do need more love. wind this, ice that. shh. have a pebble

”shh. have a pebble.”
my new favorite arrangement of words hahahaha
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Exalting Aresh to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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