Medic

(#46071522)
RED Team (Team Fortress 2)
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Archimedes

Mock Firebird
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Energy: 50/50
This dragon’s natural inborn element is Ice.
Male Pearlcatcher
This dragon is hibernating.
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Personal Style

Apparel

Silver Glasses
Peace Dove
Primary Alchemist Tools
Cleaver
Tarnished Steel Belt
Tarnished Steel Tail Cuffs
Mage's Ivory Overcoat
Shabby Waistcoat
Tanned Rogue Trousers
Black Aviator Boots
Glamorous Scarlet Gloves
Mage's Cranberry Gloves

Skin

Scene

Measurements

Length
6.56 m
Wingspan
6.85 m
Weight
523.35 kg

Genetics

Primary Gene
White
Poison
White
Poison
Secondary Gene
Obsidian
Morph
Obsidian
Morph
Tertiary Gene
Carmine
Smirch
Carmine
Smirch

Hatchday

Hatchday
Oct 16, 2018
(5 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Eye Type
Ice
Unusual
Level 1 Pearlcatcher
EXP: 0 / 245
Meditate
Contuse
STR
5
AGI
8
DEF
5
QCK
6
INT
8
VIT
5
MND
8

Lineage

Parents

Offspring

  • none

Biography

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I give you all acquisition number seven: Medic. Went through a lot to find this guy and honestly out of everyone I've dressed he looks the best imo.
"Let's go practice medicine."
'Meet the Medic'
Medic
The Medic is a Teutonic man of medicine. While he may have a tenuous adherence to medical ethics, he is nonetheless the primary healing class of the team. Although the Medic's Syringe Gun and Bonesaw aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire.
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TYPE: Support
HEALTH: 105
SPEED: 107%
VOICE ACTOR: Robin Atkin Downes

EXTRA INFO:
When the Medic focuses his Medi Gun on a teammate, they will gradually regain health points. Teammates who are already at full health will have their health buffed beyond the standard limit, going up to 150% of their base health capacity (with the exception of weapons that have overheal penalties, such as the Fists of Steel and the Quick-Fix.) Teammates who have not taken damage recently will be healed more rapidly, encouraging other players withdrawals when injured.

When healing, the Medic will gradually fill a unique ÜberCharge bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's Medi Gun will begin to crackle, accompanied by small electric Team-colored particles at its tip, indicating that he can now deploy a unique charge to benefit his healing target, and himself, for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants the Medic and his healing target guaranteed critical hits; the Quick-Fix grants the Medic and his healing target rapid healing, along with immunity to knockback and compression blasts from Pyros; the Vaccinator grants the Medic and his healing target enhanced damage resistance to a specific damage type (bullets, explosives, and fire).

Although the Medic cannot heal himself, unless using an ÜberCharge-deployed Quick-Fix, or the Kritzkrieg's Oktoberfest taunt, he is capable of slowly regenerating health over time, and is the only class capable of doing this naturally. The longer a Medic stays out of combat and avoids taking damage, the greater the increments of health he will passively heal. An injured Medic will begin regenerating health at a rate of 3 health points per second, scaling up over the following ten seconds to a maximum of 6 health per second (this base rate can be positively affected by the Amputator and negatively affected by the Blutsauger).

What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
(Team Fortress Wiki. Template base by Snapdragon)

OLD LOOK: Fae: Poison, Butterfly, Glimmer w/ Common
dragon?age=1&body=2&bodygene=11&breed=1&element=6&eyetype=0&gender=0&tert=63&tertgene=10&winggene=13&wings=10&auth=5d8f1e47a0a957fd7133b76c6ffc9189a8ac67b0&dummyext=prev.png
COMPLETED: 6th of November 2018 (Smirch applied)

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Exalting Medic to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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