Moonlight

(#52674210)
[Lore and Worldbuilding Notes]
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Familiar

Longneck Mender
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Energy: 50/50
This dragon’s natural inborn element is Nature.
Female Pearlcatcher
This dragon is hibernating.
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Personal Style

Apparel

Simple Gold Bracelets
Gold Halfmoon Spectacles
Glowing Gold Clawtips
White and Gold Flair Scarf
Teardrop Pearl Earrings
Daisy Flower Crown
Chancellor Rings
Bowman's Cape
Resplendent Spats
Bubbly Bisque Tailtaille

Skin

Skin: Wetland Unicorn

Scene

Scene: Lightweaver's Domain

Measurements

Length
3.91 m
Wingspan
6.16 m
Weight
469.83 kg

Genetics

Primary Gene
Midnight
Tiger
Midnight
Tiger
Secondary Gene
Maize
Stripes
Maize
Stripes
Tertiary Gene
Maize
Underbelly
Maize
Underbelly

Hatchday

Hatchday
Jun 14, 2019
(4 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Eye Type
Nature
Common
Level 1 Pearlcatcher
EXP: 0 / 245
Meditate
Contuse
STR
6
AGI
6
DEF
6
QCK
7
INT
7
VIT
6
MND
7

Lineage

Parents

Offspring

  • none

Biography

b60d8a01352f73fceae895f8c2fd48f5987f0965.png
Art by me (SaffronShadows)

Lore and Worldbuilding


Clan/Area Specific

The Starwood Strand looks like a fairly ordinary birch forest by day, but lights up with brilliant colour at night. It's a very dangerous place either way, though, and most who enter don't return.

Whilst dragons who stumble across Gloamglow are lead out through the forest of the Starwood Strand, there's a secret, well guarded railway tunnel built by Verin that extends from a secluded part of the Outskirts and branches off towards hidden areas not far from the nearest other clans. Only long time residents may use or even know of it. Those who do sometimes call it 'The Stunnel'.

'Flight Representatives' in Clan Gloamglow are more representatives of their element than anything else - they're typically very in tune with it, and make sure that conditions provided are suitable for others with the same element as them.

Dragon Physiology

Dragons are biologically immortal - they can't die from old age, although they are still susceptible to injury and illness.

Shadow dragons are usually nocturnal and Light dragons are usually diurnal. Other elements tend to vary more by breed.

All eye types are something the dragon is born with (although Glowing is often an exception), and cannot be changed in almost all circumstances, as they reflect the dragon's innate magical nature and connection to their element. (Swirl and Innocent eyes do not exist as an actual 'eye type' in this lore.)

Primals aren't inherently any more powerful than other dragons, but their increased connection to their element gives them a mix of abilities and drawbacks that other dragons don't have naturally.

Stitched and Patchwork are really just stylised interpretations of tortoiseshell-esque patches of colour on a dragon.

Aether dragons are well suited to build their lairs out of chewed up wood to fashion the walls out of a paper material. Their instinct to constantly expand their lairs means that if not properly managed, it's very easy for the habit to get out of control, compelling them to chew up any wood or paper they encounter no matter how important.

Magic and Combat

A dragon's level only indicates how much combat training/experience they have, as it's entirely possible for a very powerful magic user to be useless in combat. In the same vein, one who has martial arts training might freeze up if actually confronted in a fight.

Mages wear robes that have special nullifying and/or absorbing enchantments woven into the fabric as protection against the possibility of magical blowback, recoil, radiation, or accidents from harming the caster.

Hoods provide the most head protection, especially if combined with goggles and/or a mask, however in the case of magic or combat that requires a lot of visibility, a wide brimmed hat is preferred. Such hats have an invisible 'forcefield' that descends some distance down from the brim, in a manner similar to a beekeeper's hat.

Such an enchantment is not as resilient as a hood and still makes seeing anything above difficult, however the increased peripheral vision generally makes up for it, especially in cases where it gives the mage the ability to cast a shield to deflect or absorb a spell they otherwise would not have seen coming.

General Culture

Most Skydancers are so used to being able to pick up people's emotions through their empath abilities that not being able to for someone specific is either suspicious (like if someone were wearing a full face mask), or extremely unnerving (like if someone had no face at all).

Humans are a popular fantasy creature, admired by many (particularly nerds) due to their determination and ambition despite their lack of magic and natural flight. They have many negative depictions too though, and are sometimes an enemy to defeat in the popular Tabletop RPG 'Houses & Humans'.

Name Culture

Names are deeply important to each dragon - they don't receive names after hatching, they remain unnamed until they either earn them through the dragons around them bestowing one related to their talents, roles, appearance, and/or personality, or they choose one themself.

Some dragons also choose to pick a name that doesn't 'fit' them, but fits their ideal self, and/or what they aspire to be, in the hopes that they will eventually change to match their name.

After getting a name, they may decide to change it if they decide the old one is no longer fitting, or that they're no longer deserving of it.
In addition, some dragons may choose to go by a nickname more than their given name - the exact reasons why vary, but it's particularly common with dragons who have long names.

Calling yourself 'unnamed' after already getting a name essentially amounts to saying that you have complete amnesia of your entire history and self, thus dragons who want to reject their past still call themselves something else instead. Usually it's something symbolic, but some simply call themselves 'Nameless', which is recognised as a conscious rejection of having a name.

Dragons may have additional names, but traditionally these are only bestowed by others as a sign of exceptional renown. Someone giving themself additional names is considered highly arrogant.
An exception is when the additional name(s) marks the dragon as belonging to a specific family, a practice common among nobles concerned with lineage.

Breed Specific:

Veilspun have a cultural tradition of only being named by themselves, and keeping their 'true name' hidden from anyone they don't trust, leading to them being the most likely to use nicknames.

Pearlcatchers traditionally regard themselves highly, and are more likely to have family names than other breeds, although theirs are distinguished from the average noble family name by being more patronymic/matronymic in nature. When it comes to their given names, they generally prefer to name themselves.

Skydancers often much prefer being named by their peers due to their highly social culture.

Spirals prefer to have short names, as they're easier to remember and say. In addition, they usually don't bestow additional names, and often reject any that they might be given.

Tundras like names based on scents, as a name that's reminiscent of the dragon in question helps them remember who it is.

Wildclaws usually have Warrior Cats style names due to their clan hierarchies. In other words, they're typically structured as [thing]+[profession/rank indicator], with the first part staying constant.

Guardians typically only choose their name after they've completed The Search, and it usually relates to their Charge. Having something abstract as their Name or Charge isn't taken seriously by other Guardians.

Mirrors have exceptional visual memory due to their four eyes, and generally don't care about names as much. They know their packs, so they're often fine with staying unnamed longer than others.

Ridgebacks will see the name of someone they look up to and be like "Is anyone else going to use that?" and not wait for an answer.
They traditionally consider it to be an honour to have their name copied, but other breeds might feel insulted by it, since to others it's weird at best and it can come across as an attempt at identity theft at worst.

Bogsneaks don't have an overarching name culture, so their naming process is typically highly individual and/or unusual.

Banescales and Nocturnes typically follow the naming conventions of the clan they live in. If on their own or only with their own kind, Banescales' name culture most resembles Bogsneaks, and Nocturnes' most resemble Ridgebacks.
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Exalting Moonlight to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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