Noxis
(#55972521)
Necromancer | Wardens of Rotrock Rim
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Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.74 m
Wingspan
6.02 m
Weight
539.19 kg
Genetics
Latte
Iridescent
Iridescent
Maroon
Current
Current
Sanguine
Thylacine
Thylacine
Hatchday
Breed
Eye Type
Level 10 Wildclaw
EXP: 592 / 27676
STR
28
AGI
9
DEF
6
QCK
11
INT
5
VIT
6
MND
6
Lineage
Biography
Wardens of the Rotrock Rim
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.Necromancer
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Personality
Noxis is a bright, energetic dragon, eager to make something of himself and prove he has earned his place and assignment. He is keenly aware of the lineage of both tutorship and bloodlines that marks him, and works hard to be worthy of that distinction. Of course, Noxis is still new to the title and chafes at his own inexperience.
Especially as his first assignment turned from one that was to be an honor to something of a farce. He very nearly loathes the Warden-Commander, if for no other reason than her treatment of his Necroservus, Atrophy. There is no other dragon Noxis trusts more than Atrophy, and he places a great deal of stock in the Skydancer’s opinion. That Atrophy also dislikes Kallah certainly doesn’t help. Noxis can’t help but feel if, perhaps, his assignment to the Wardens wasn’t to supplant Kallah with a more worthy commander. Or was he supposed to try and guide her back to the right path? |
Blades A symbol of purification, nobility, transition, protection, aggression, strength and ability. Necromancers bearing blades can be expected to take on a more active role in their clan. They wield their powers of contagion on the battlefield and in defense of their allies. Often they represent Plaguebringer's desire to conquer and expand and they will urge their clan leaders to push Her plague into new territories. Noxis has misplaced his blade. |
Bones A symbol of death, truth, enlightenment, austerity, and divination. Necromancers bearing bones often serve as shamans to their clans. They foretell the tides of dominance, dates of future plague outbreaks, and can interpret the will of the Plaguebringer through signs and omens. |
Armor
A symbol of defense, indefatigability, resolution, tenacity, stoicism, retribution, and loyalty. Necromancers wearing armor are holy knights, often serving on behalf of the Necromantic Council to hunt down the condemned who have transgressed against Mother. Charlatans masquerading as Necromancers, unholy necromancers who raise the undead, feral Ghouls, and Lichs are all considered their prey. Necromancers wearing armor will serve without question, and will destroy whatever enemy they are pointed towards. |
Rare eyes
Dragons with rare eyes are masters of transmutation. Some have command of several elements while others utilize their birth element in ingeniously clever ways such as making fire run like water or wind carry the currents of lightning. While their strength and ability vary by individual, rare-eyed dragons are infallibly clever. They are often just as likely to get into trouble as out of it. With their ability to contort and transform their power, dragons with rare eyes find the test of contagion to be intuitive (if not easy) and are likely to pass, assuming they make it that far.
Dragons with rare eyes are masters of transmutation. Some have command of several elements while others utilize their birth element in ingeniously clever ways such as making fire run like water or wind carry the currents of lightning. While their strength and ability vary by individual, rare-eyed dragons are infallibly clever. They are often just as likely to get into trouble as out of it. With their ability to contort and transform their power, dragons with rare eyes find the test of contagion to be intuitive (if not easy) and are likely to pass, assuming they make it that far.
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History
Noxis knew from a young age that he was destined to take the Trials. It was, after all, the reason he was born. His mother, Klebsiella, is an accomplished and dedicated Necromancer, after all, and his father is no different. In fact, he and his sisters started their journey to the Wyrmwound as soon as they were able to walk and fly.
He was an energetic handful, curious about everything, but rather than being a source of frustration, his antics only brought he and his mother closer. She, like her son, was likewise full of energy and was able to easily keep up with him. The two remain close to this day. By the time they reached the Wyrmwound, Noxis was ready to take on the Trials body and mind. He didn’t necessarily fear failure. He had his mother’s words to guide him, if he faltered. As it happened, Noxis did not falter. He came out the other side a Necromancer in truth. Not long after he returned to his home clan, he was sent to the Wardens of the Rotrock Rim. Their commander had requested a Necromancer for the garrison, to guide them and aid them in their eternal mission to enforce law and order in the Wasteland. Noxis was at first eager and pleased to be trusted with such an important assignment. However, upon arriving at the garrison, he was quickly disillusioned. He found the commander, Kallah, to be an egotistical tyrant who had only wanted him as a symbol of power and the Mother’s blessing. His Necroservus, Atrophy - assigned to him at the same time he was sent to the Wardens - was commandeered by the commander to be a servant for her, as well. It was a high-handed move that Noxis still wasn’t sure how she pulled off. There is dissent in the Warden’s ranks, but not outright sedition. Noxis knows part of his job is to silence those questioning Kallah, but finds himself siding more and more with the dissenters - especially over the treatment of Atrophy. |
Header, dividers, banners, shields, and footer credit to osiem
Dragon emblem credit to Drytil
Plague Mirror credit to mammoth-rising
Plague Region Sidebar credit to frtaurelia
History Shield Emblem credit to thewindbloom
Necromancer symbols credit to Oneiir
Dragon emblem credit to Drytil
Plague Mirror credit to mammoth-rising
Plague Region Sidebar credit to frtaurelia
History Shield Emblem credit to thewindbloom
Necromancer symbols credit to Oneiir
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Noxis to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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