Marasmus
(#57020763)
Level 1 Mirror
Click or tap to view this dragon in Predict Morphology.
Energy: 49/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
5.7 m
Wingspan
6.29 m
Weight
542.05 kg
Genetics
Beige
Iridescent
Iridescent
Blood
Striation
Striation
Blood
Thylacine
Thylacine
Hatchday
Breed
Eye Type
Level 1 Mirror
EXP: 0 / 245
STR
7
AGI
8
DEF
6
QCK
8
INT
5
VIT
6
MND
5
Biography
“Shut up, I am a good doctor.”
Granddaughter of the great Necromancer Kishna, Marasmus successfully beat the three Trials, but had very little idea as to what to do next. Amid crushing pressure from her family to choose a symbol and establish her own practice, Marasmus instead decided to wander the earth until she bumped into something interesting. Facing ridicule from elitist Plague clans when she offered her services as a Nature-born Necromancer, and fear and prejudice from other clans wary of her ability to pass disease, she traversed the barren world alone, and hungry. A few people were kind enough to her to offer her food and shelter, but rarely for more than a night. She became accustomed to a life of disapproval and solitude.
Eventually she wandered back to the deep forests and swamps of her birthplace, with little change in overall emotion. She stumbled upon a quaint village of homesteaders in the deep heart of the thicket, expecting probably a short stay and then ultimately another rejection. When Arnya, the clan leader, let her stay in her guest room for a few days, she was mildly surprised, but the feeling quickly passed. Days turned into weeks, and the thick summer dried into autumn. Marasmus was confused, as no one had let her stay with them so long before. Eventually, she had to ask.
“Why- why are you letting me stay?” She pleaded.
Arnya appeared bemused. “Why wouldn’t I?” She chuckled warmly.
“I am a Necromancer. My touch is death. I have been rejected by everyone who crosses paths with me. I am a danger to you.”
“Yet you have passed the Trials,” she said, “and you are surely skilled in medical practice as well. It is a hallmark of your kind, I have heard. You can control this disease you bear, yes?”
“...yes, I can.”
Arnya smiled. “Then we have yet use for you, and better yet a place for you.” She pressed a bundle of feverfew into her hand. “So, what do you specialize in?”
When Arnya showed her to an older dragon pair and their group of unaging children, she moved in, and became the unofficial pediatrician and obstetrician for her newfound clan. More of her true personality has started to show, as her depression lifts and she grows happier in her field. She is a warm, caring person, and the children love her, but there is no denying her overpowering strength. She has a backbone of steel and has been through a lot physically, and can certainly give as good as she gets in a fight, but she is very sensitive to insults, especially those directed at her intelligence, academic performance, and competence in her chosen line of work. She has recently started trying to get closer to her fellow Plague acolytes, especially the ex-mercy killer Israphel, although the stoic hunter has not become aware of her feelings.
Marasmus is indifferent to the idea of Necromantic symbols as a whole, but if she had to pick, she'd claim Lamps.
marasmus, n.: a form of extreme malnutrition caused by starvation, most commonly found in children but possible in adults as well. Derived from the Greek word marasmos, meaning "wasting away, withering."
Granddaughter of the great Necromancer Kishna, Marasmus successfully beat the three Trials, but had very little idea as to what to do next. Amid crushing pressure from her family to choose a symbol and establish her own practice, Marasmus instead decided to wander the earth until she bumped into something interesting. Facing ridicule from elitist Plague clans when she offered her services as a Nature-born Necromancer, and fear and prejudice from other clans wary of her ability to pass disease, she traversed the barren world alone, and hungry. A few people were kind enough to her to offer her food and shelter, but rarely for more than a night. She became accustomed to a life of disapproval and solitude.
Eventually she wandered back to the deep forests and swamps of her birthplace, with little change in overall emotion. She stumbled upon a quaint village of homesteaders in the deep heart of the thicket, expecting probably a short stay and then ultimately another rejection. When Arnya, the clan leader, let her stay in her guest room for a few days, she was mildly surprised, but the feeling quickly passed. Days turned into weeks, and the thick summer dried into autumn. Marasmus was confused, as no one had let her stay with them so long before. Eventually, she had to ask.
“Why- why are you letting me stay?” She pleaded.
Arnya appeared bemused. “Why wouldn’t I?” She chuckled warmly.
“I am a Necromancer. My touch is death. I have been rejected by everyone who crosses paths with me. I am a danger to you.”
“Yet you have passed the Trials,” she said, “and you are surely skilled in medical practice as well. It is a hallmark of your kind, I have heard. You can control this disease you bear, yes?”
“...yes, I can.”
Arnya smiled. “Then we have yet use for you, and better yet a place for you.” She pressed a bundle of feverfew into her hand. “So, what do you specialize in?”
Marasmus is indifferent to the idea of Necromantic symbols as a whole, but if she had to pick, she'd claim Lamps.
marasmus, n.: a form of extreme malnutrition caused by starvation, most commonly found in children but possible in adults as well. Derived from the Greek word marasmos, meaning "wasting away, withering."
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This dragon doesn't eat Plants.
Exalting Marasmus to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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