Amemasu
(#5759897)
Level 25 Imperial
Click or tap to view this dragon in Predict Morphology.
Energy: 48/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
21.61 m
Wingspan
17.81 m
Weight
9073.26 kg
Genetics
Storm
Metallic
Metallic
Storm
Shimmer
Shimmer
Navy
Ghost
Ghost
Hatchday
Breed
Eye Type
Level 25 Imperial
Max Level
STR
125
AGI
9
DEF
5
QCK
60
INT
5
VIT
11
MND
5
Biography
Name origin - giant whale- or fish-like creature from Ainu folklore
Kelp Bed Kraken Project Thread
The Kelp Beds Kraken is a 2 fodder leveler with a chance at an Eliminate drop. It is less stable than the traditional Mire Flyer (118 Str) but a little faster in my experience. It is much faster than 2 at a time Ghostlight Ruins builds in my experience, particularly if you are leveling to level 6/7 or higher. Only possible now, I believe, since the fix of the first turn bug in the Coli revamp.
It was inspired by Rhabdo’s Kelp Bed’s Beast which has not been posted in the general forums to my knowledge yet, but about which we have communicated extensively (& to whom the credit/blame belongs for getting me leveling 2 at a time in the Kelp Beds) and Lamentations lovely Meditate Monk.
This is strictly a fodder trainer, do not attempt Bosses. Run or fly at the first sight of Mantarunes and Wave Sweepers! Seriously, reload the page. Scamper away. The Water element dragon that is wonderful otherwise to defeat enemies in the Kelp Beds is weak to both of the bosses there. Don’t waste your food points. If you try this build with a Plague dragon, you might be able to take on a Wavesweeper, but it is not particularly recommended. If you want to boss kill while leveling 2 fodder (IMHO at a little slower pace) nag Rhabdo to post the Beast guide. 88>
Stats & Stones
Ideal starting packs are those with Octoflyers, Jeweled Octoflyers, Maren Wavesingers or Maren Ambushers (casters). Less ideal, but still very do able are those with Cloud Chasers and Abyss Strikers (due to their speed). You can make it work with any one physical fighter in your starting pack, but more than that is tricky. Two Kelp Tenders will work, but you will have very little breathe to spare after the round. I really don’t recommend starting with a boss (remember you are supposed to run) or with a pack of Delpin’s, Mammertees, or Kelp Tenders. You can try some of the other physical attackers and can be successful (particularly if you are restarting with higher level fodder).
So you have the right pack, now what?
Use Meditate once or twice right away. Why twice? You don’t need it to start Eliminating and if you are maximizing speed it is not necessary. However if you want to minimize restarting, you will need the breath eventually against Delpins, Mammertees & Kelp Tenders. Meditating twice gets the three turn penalty for a physical attack out of the way with 70/75 points breath instead of 40/45. The next 3 moves can’t be physical attacks, so use Haste, Rally, & Defend*. Haste & Rally add breath and Defend limits damage. *If Defend would be the first of two turns in a row, then use either Haste or Rally again instead for the added breath and use your second turn to start Eliminating.
Kelp Bed Kraken Project Thread
The Kelp Beds Kraken is a 2 fodder leveler with a chance at an Eliminate drop. It is less stable than the traditional Mire Flyer (118 Str) but a little faster in my experience. It is much faster than 2 at a time Ghostlight Ruins builds in my experience, particularly if you are leveling to level 6/7 or higher. Only possible now, I believe, since the fix of the first turn bug in the Coli revamp.
It was inspired by Rhabdo’s Kelp Bed’s Beast which has not been posted in the general forums to my knowledge yet, but about which we have communicated extensively (& to whom the credit/blame belongs for getting me leveling 2 at a time in the Kelp Beds) and Lamentations lovely Meditate Monk.
This is strictly a fodder trainer, do not attempt Bosses. Run or fly at the first sight of Mantarunes and Wave Sweepers! Seriously, reload the page. Scamper away. The Water element dragon that is wonderful otherwise to defeat enemies in the Kelp Beds is weak to both of the bosses there. Don’t waste your food points. If you try this build with a Plague dragon, you might be able to take on a Wavesweeper, but it is not particularly recommended. If you want to boss kill while leveling 2 fodder (IMHO at a little slower pace) nag Rhabdo to post the Beast guide. 88>
Stats & Stones
Ideal starting packs are those with Octoflyers, Jeweled Octoflyers, Maren Wavesingers or Maren Ambushers (casters). Less ideal, but still very do able are those with Cloud Chasers and Abyss Strikers (due to their speed). You can make it work with any one physical fighter in your starting pack, but more than that is tricky. Two Kelp Tenders will work, but you will have very little breathe to spare after the round. I really don’t recommend starting with a boss (remember you are supposed to run) or with a pack of Delpin’s, Mammertees, or Kelp Tenders. You can try some of the other physical attackers and can be successful (particularly if you are restarting with higher level fodder).
So you have the right pack, now what?
Use Meditate once or twice right away. Why twice? You don’t need it to start Eliminating and if you are maximizing speed it is not necessary. However if you want to minimize restarting, you will need the breath eventually against Delpins, Mammertees & Kelp Tenders. Meditating twice gets the three turn penalty for a physical attack out of the way with 70/75 points breath instead of 40/45. The next 3 moves can’t be physical attacks, so use Haste, Rally, & Defend*. Haste & Rally add breath and Defend limits damage. *If Defend would be the first of two turns in a row, then use either Haste or Rally again instead for the added breath and use your second turn to start Eliminating.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Amemasu to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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