Tanal
(#6904001)
Level 25 Guardian
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Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
13.89 m
Wingspan
18.25 m
Weight
10471.34 kg
Genetics
Cantaloupe
Skink
Skink
Berry
Hypnotic
Hypnotic
Saffron
Okapi
Okapi
Hatchday
Breed
Eye Type
Level 25 Guardian
Max Level
STR
126
AGI
8
DEF
5
QCK
59
INT
5
VIT
6
MND
5
Biography
Tanal
Rank: Burnwalker Division: Propulsion (command priority) Personality attributes: passionate decisive combative spiritual loyal _________________ |
Burnwalker Tanal is commander of the Starship Asenoi, a Caldera-class vessel charged with exploring new worlds, and defending the borders of Fire against threats from the unexplored reaches of space. She is deeply dedicated to the service of Flamecaller.
She was born and raised on a remote fueling station in the Ashfall Waste sector. Prior to joining Fire Fleet, she worked as an engineer on a merchant vessel, gaining expertise which carried her through training in the Fleet Auxiliary. Today, she is a well-known commander, with decades of service under her belt, and (Flamecaller willing) many more yet to go.
Encyclopedia excerpt: the Fire Fleet
Ships of flame Fire ships are massive, built in deep-space Forge stations so large that an entire hull can be cast and annealed within them. By tradition, the ships are christened not with champagne, but with a crucible of lava poured directly over the prow. The pattern into which it solidifies will mark the ship forevermore, like a fingerprint. When in stealth mode, they appear as dark as any quiescent mountain. But inside the thick skin of the ship lies a raging furnace driven by a fusion reactor at its core. When captain wishes to reveal the ship, its outer hull layer splits with glowing cracks, til it flickers like coals in the dark. The pattern of cracks can be used display its class & registry, or even coded messages. Fire ships carry an array of weaponry. Infrared lasers are most commonly used in long-range combat, but plasma is also a favorite. Yet the most legendary ability of a (large, say, Caldera or Inferno class) fire ship is the so-called "kiln maw." When an enemy is vanquished, Fire commanders seldom bother with dragging the ship home to be deconstructed or bartered back to its home fleet. Instead, a hatch is opened in the belly of the Fire ship, and the defeated ship is drawn inside. Any crew who have not already surrendered or revealed themselves will be literally smoked out. Then the ship itself will be taken apart by the very best Fire forge-engineers, and any parts that aren't of specific interest will be burned for fuel or melted down. It is said that some of the old battle-scarred vessels of the Fire fleet have collected enough raw material this way to built two or three clones of themselves-- no insignificant statement, given their bulk. (The legend that "Fire doesn't take prisoners" is false, as their commanders have no interest in needless death-- but it would not be wrong to say that this fleet of builders has a streak of vindictive, jealous pride when it comes to the ships themselves.) There are also an array of non-combat ships. The most impressive among these are not so much ships as space stations: huge deep-space habitats, often in the shape of a bicone or a square bipyramid. They can be as large as cities, with multiple heart-like engines that pump heat and air toward their extremities. Most orbit hot stars, or even lie at a safe orbital distance from tempestuous accretion disks, soaking up their radiation as fuel. Some have no parent star, and mine raw materials for their nuclear reactors from nearby rocky bodies. Most are highly industry-focused, with forges and workshops nestled inside them near the central reactors. They may also serve as ports for traveling starships. Fleet classifications: Flare class - diplomatic vessels; quick, bright, and welcoming Cinder class - mining and material transport vessels Bellows class - repair vessels, for servicing other ships mid-voyage Forge class (station) - where the rest of the ships are built Hearth class - small outpost space stations, mostly for temporary housing Ember class - personnel transports, shuttlecraft Magma class (station) - effectively small cities Tephra class - small, fast, and agile, primarily used as scout ships or for precision combat Candle class - medical vessels, no weaponry Vulcanian class - science vessels, equipped with the very best sensors Inferno class - giant engines of war and transport; huge but unwieldy Caldera class - the fleet flagships, balanced vessels used for combat in wartime and for exploration in peacetime. |
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Exalting Tanal to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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