Anarchy

(#950248)
Level 25 Skydancer
Click or tap to view this dragon in Scenic Mode, which will remove interface elements. For dragons with a Scene assigned, the background artwork will display at full opacity.

Familiar

Hydra Scorpion
Click or tap to share this dragon.
Click or tap to view this dragon in Predict Morphology.
Energy: 49/50
This dragon’s natural inborn element is Shadow.
Male Skydancer
Expand the dragon details section.
Collapse the dragon details section.

Personal Style

Apparel

Crown of Bones
Red Birdskull Armband
Red Birdskull Necklace
Boneyard Tatters
Red Birdskull Wingpiece
Cleaver
Skeletal Chimes
Red Birdskull Legband
Infectionist's Armband
Crimson Feathered Wings
Glowing Red Clawtips

Skin

Accent: Stride on Wind

Scene

Scene: Battlefield

Measurements

Length
5.43 m
Wingspan
6.66 m
Weight
554.75 kg

Genetics

Primary Gene
Ivory
Iridescent
Ivory
Iridescent
Secondary Gene
Black
Shimmer
Black
Shimmer
Tertiary Gene
Crimson
Circuit
Crimson
Circuit

Hatchday

Hatchday
Oct 13, 2013
(10 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Shadow
Common
Level 25 Skydancer
Max Level
Scratch
Shred
Eliminate
Rally
Mist Slash
Berserker
Berserker
Berserker
Ambush
Ambush
STR
129
AGI
8
DEF
5
QCK
50
INT
5
VIT
13
MND
5

Biography

Hydra Scorpion
Boneskitter
Mender's Healing Staff
Cleaver
Anarchy shadow_rune_20.png plague_rune_20.png
The Warlord
Oversight of all war and battle strategy within the clan.


War: A State of Armed Conflict
One of three male Skydancers ranked in the third tier of the clan hierarchy, below only Chaos and Maelstrom, Anarchy holds a position of considerable power. He is primarily responsible for all war and battle strategy within the clan, in all scopes - whether it is how the clan warriors will take on Shade-infested beasts, Beastclan foes, or rival clans and dragons. He is also a powerful and deadly warrior in his own right and frequently leads the Avarice armies into battle.


Mate Soleil
Familiar Hydra Scorpion
Alignment Lawful Evil
Coliseum Build Classic Glass Cannon
Originated Border of the Foxfire Bramble and the Wandering Contagion


Another early addition to the Avarice clan, Anarchy followed Azrael as another ward from their Black Ice allies while the clan was in its infancy and still settled in the Arcane regions. Leaving has never been an option; before anything else Anarchy desires power and absolute control. With Chaos and Maelstrom's burgeoning clan he has found his vehicle for achieving that. He trained along Chaos herself and when his aptitude for battle became clear she named him the clan Warlord, a master battle strategist and warrior who leads, with grim determination, the clan warriors into battle.

Anarchy does not stoop to dealing with everyday defence or simple coliseum battles. His interest, and skills, lie in the complex and risky coordination of open warfare. Not for him the skirmishes over clan territory or the fending off of small packs of shade-infested monsters, but if Chaos desires to wipe out other clans entirely, or drive out a coordinated and cooperative group of sentient creatures to claim their territory and resources for herself (not to mention the status of a destructive and dangerous clan) then Anarchy is the dragon she calls on. He excels at laying long-term and complex plans which eventually lead to the kind of fruition that leaves a lot of dead dragons and creatures in their wake. He is also a formidable warrior in his own right, and his crucial role in the clan does not prevent him from fighting on the frontline, right where the blood and danger is thickest.

Anarchy is a resilient dragon, unafraid of death. Although Shadow-aligned he was hatched and raised on the border of the Shadow territory, where the Wyrmwound slowly creeps ever outwards in a slow but inexorable claim of new territory. Through frequent explorations deeper into Plague territory he learned from a young age the principle of survival of the fittest and this, combined with his natural tendency towards darkness, shaped a dragon devoid of mercy or fear. He is not reckless, however; one of his great virtues is patience, and he revels in the slow culmination of carefully laid plans to an end of utter destruction and devastation. He will kill without hesitation or remorse, but not without purpose and planning. In battle he is ruthless but never needlessly cruel. He would be described as an efficient engine of destruction, spending no longer than he needs to on any one enemy, favouring the quickest kill over a lingering death. His greatest happiness in life is to look out over the battlefield at the culmination of a fight, the bodies of his victims arrayed below him, not a single one left standing and his success in the venture undeniable.

One might be surprised, then, to learn who he has taken as a mate. Soleil is as bright as he is dark, shining and pure where he is bloodstained, as gentle as he is murderous. Anarchy rarely shows any kind of overt affection for Soleil but nor would he stoop to mate with any other dragon in the clan. And of course, though she is gentle and warm, she wields her own kind of power within the clan as the Light Ambassador. Though they are very different in personality they work well together as a mated pair, yin and yang leading to perfect balance and mutual respect.

Required for Completion: Art
If you feel that this content violates our Rules & Policies, or Terms of Use, you can send a report to our Flight Rising support team using this window.

Please keep in mind that for player privacy reasons, we will not personally respond to you for this report, but it will be sent to us for review.

Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

Feed this dragon Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
You can share this dragon on the forums by either copying the browser URL manually, or using bbcode!
URL:
Widget:
Copy this Widget to the clipboard.

Exalting Anarchy to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

Do you wish to continue?

  • Names must be longer than 2 characters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.