Arcanaeum

(#29341449)
Level 1 Fae
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Mana

Enchanting Goblin
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Energy: 50/50
This dragon’s natural inborn element is Arcane.
Male Fae
This dragon is hibernating.
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Personal Style

Apparel

Standard of the Arcanist
The Emperor's New Clothes
Starseer's Emblem
Lovely Seraph Headpiece
Simple Pearly Bracelets
Lovely Seraph Necklace
Lovely Seraph Anklets
Lovely Seraph Hip Drape
Lovely Seraph Armpiece
Starfall Crystalcloak
Spellwrought Halo
Lovely Seraph Wing Ornament
Lovely Seraph Tail Bangle
Soft Pink Tail Bangle

Skin

Accent: The Youngest God

Scene

Scene: Arcanist's Domain

Measurements

Length
1.37 m
Wingspan
1.32 m
Weight
1.43 kg

Genetics

Primary Gene
Bubblegum
Skink
Bubblegum
Skink
Secondary Gene
Mulberry
Toxin
Mulberry
Toxin
Tertiary Gene
Magenta
Runes
Magenta
Runes

Hatchday

Hatchday
Dec 18, 2016
(7 years)

Breed

Breed
Adult
Fae

Eye Type

Eye Type
Arcane
Common
Level 1 Fae
EXP: 0 / 245
Meditate
Contuse
STR
5
AGI
8
DEF
5
QCK
6
INT
8
VIT
5
MND
8

Biography

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"Most certainly, some planets are not inhabited, but others are, and among these there must exist life under all conditions and phases of development."
- Nikola Tesla



avatar / aspect of the Arcanist
Arcane Ambassador

mate of mystery


Spacedad wrote:
We are but a fragment of the enormity of the cosmos.

May the stars guide your flight.

The stars are twinkling bright tonight.

When you disturb the air, you are disturbing billions of little atoms. Let us hope that these atoms do not mind being disturbed...

Some say space is vast, cold, and empty. I say that it is beautiful, bright, and what is not filled by matter is filled by our dreams.

I am the sassy Sass Master. I have my Major in Sassiness and a minor in more sass.

What's a light-year? Well it's pretty much the same as a regular year-just with less calories.

If the world explodes, does it make a sound? Hmmmm.....I believe it is experiment time!

*Quietly shuffles new mages around the Observatory*

space space space space space space space space space space space space space space space space space space space space space space space

I could mess with gravity so much that the Wind flight won't be flying so high. Or... Flying at all...

When life gives you lemons, look up into the sky and marvel at your insignificant existence in relation to the immense universe...

...and then conduct some experiments with the lemon. Hmmmm, I wonder if we could make lemon yellow even brighter?

Always remember, you have within you the strength, the patience, and the passion to reach for the stars and change the world.

What do you mean I exploded this entire wing? It was an experiment. Don't give me that look, son. I meant for this to happen. Carry on!

I promise I'm not mad. I just want to know. Uh, because that's what I do. My whole purpose is to know stuff.

Hmm I wonder what this button does...


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DnD magic schools wrote:
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.

Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.

Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.

Enchantment spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.

Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.

Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.

Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.

Creating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.

Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.
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Exalting Arcanaeum to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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