Alduin

(#18503821)
Level 25 Bogsneak
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Familiar

Ultimate Buttersnake
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Energy: 0/50
This dragon’s natural inborn element is Plague.
Male Bogsneak
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Personal Style

Apparel

Black Fedora
Black Cat
Scottish Fold
Orange Tabby
Mainecoon
Calico Cat
Intense Attention
Navy Aviator Scarf
Navy Aviator Satchel
Navy Aviator Coat
Navy Aviator Gloves
Navy Aviator Boots
Navy Aviator Helmet
Marsh Frog Companion

Skin

Scene

Measurements

Length
0.62 m
Wingspan
0.83 m
Weight
1.72 kg

Genetics

Primary Gene
Beige
Poison
Beige
Poison
Secondary Gene
Sky
Butterfly
Sky
Butterfly
Tertiary Gene
Azure
Glimmer
Azure
Glimmer

Hatchday

Hatchday
Nov 18, 2015
(8 years)

Breed

Breed
Adult
Bogsneak

Eye Type

Eye Type
Plague
Common
Level 25 Bogsneak
Max Level
Scratch
Eliminate
Rally
Haste
Reflect
Berserker
Berserker
Berserker
Ambush
Ambush
STR
129
AGI
9
DEF
6
QCK
50
INT
7
VIT
9
MND
7

Biography


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ALDUIN

• Diplomat •
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B I O G R A P H Y

Alduin is everything his mate is not. Where she is fierce and unyielding, he is sweet and compromising; while she restricts, he relents. She is dark and vicious, he is bright and cheerful.

Oh, and while she’s the fiercest warrior in all of Sornieth, he can’t fight worth a darn.

It isn’t for lack of trying. He tries! He tries very hard. But one of the hardest lessons in life is learning that just because you try doesn’t always mean you succeed, and Alduin has come to accept that, well, being a Fierce and Vicious Warrior (tm) is just not in the cards for him. He’s made peace with that.



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Flying also doesn’t seem to be in the cards for him, and he hasn’t made peace with that. While most dragons can take wing without batting an eye, he’s never been able to - not even before the Accident, when he was a guardian with big powerful wings instead of a weird lizard-looking dragon with ratty things that barely even count as wings. Not even when he was a wee hatchling on the banks of the Sea of One Thousand Currents and near-death because of the drain water magic put on him before he gave in and let Plaguemagic take him. No, he’s never been able to fly. He tried to bribe the love of his life into teaching him (and honestly, he doesn’t understand why she hasn’t - she loves him!!) but so far, he hasn’t found a suitable bribe that’ll make her cave and show him how to flap his wings in the right way to get him off the ground. He’s tried bribing her with turkey (but not chicken - maybe chicken would work?), he’s tried bringing her shiny pretty things (which she puts in a box that they both pretend he doesn’t know she has), and nothing has worked. Anytime he brings it up, she finds a way to change the subject, and honestly, it’s kind of frustrating.

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(Except then sometimes she kisses him and then they get to spend the rest of the day cuddling, and that’s nice.)

Whatever. It’s fine. He’s trying to make peace with that.

We all have our burdens to overcome, after all.

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Alduin’s days are mostly occupied with diplomatic talks (when he’s not taking care of his cats - but he’s also learned that bringing them along sometimes helps, because everybody loves cats, especially him). He’s really good (the best, honestly, not to toot his own horn but he’s really truly the best) at urging furious dragons to calm down. There aren’t many who can hold a grudge when Alduin’s the one negotiating the peace, and more than once dragons have wandered away from a conversation with him not quite sure what they’ve agreed to or why they’re pleased about it. He’s got a way with words that very few can hold a candle to, and he’s more than happy to use his silver tongue to make sure that his mate (and his clan) don’t have difficulties when they’re wandering the long-worn path that carries them around the Scarred Wasteland. Honestly, the two of them work well together - Odahviing comes in with her wicked-sharp talons and ferocious teeth, and he follows behind, picking up the pieces (figuratively speaking, of course) of the scared dragons and soothing away the troubles until everyone’s left on moderately happy ground and nobody wants to fight anymore.


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There have been times when Alduin’s diplomacy has failed him, and those nights are dark blotches in his memory, and each one has resulted in him soliciting someone new to join their clan, to ensure that those things never happen again. Once, when it was just the two of them, an opposing clan had taken a disliking to Odahviing and they’d come away from the encounter with him limping and her bleeding, and he’d nearly thought her lost. That was the night that he learned that all of the field aid in the world wasn’t always enough, and the next time they traveled to the Marketplace, he hunted through the medic’s market until he found a plague doctor that didn’t rub him the wrong way.


Tixtet joined them, and then the two were three.



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The second time things went wrong, it was late at night, and the ones that came weren’t just after them, they were after hatchlings, and in the nightmarish aftermath that followed, they lost not only their children but the dragon that had watched them throughout the days. The shadow that had hung over his mate in the nights that followed had been painful to bear. It was good fortune that brought Skullbeak and Labelle both into the lives of the Wandering clan shortly afterwards, and while it had taken a little convincing to get his lovely mate to accept both of them in such short order, in the end she agreed that maybe they did need a second day guard just as much as they needed the night guard she’d found. Which was good, because it meant he got more time with his mate, and he’s pretty sure she was happy about that, too, even if she’d never admit it aloud.

Three became five (and then six, though Alduin knows that Lanayru’s obsession persistence would have had her following them, even if Odahviing hadn’t agreed that it was okay).


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The last time things went wrong is the one time that Alduin will not talk about, no matter how many raspberries he gets. The Accident was a nightmare in which he nearly lost his love, and there’s a monster that used to be one of his closest friends that follows his family now, as a constant reminder that there are always terrible things that happen, no matter how hard you try to keep things from going wrong. Survival is not always easy, and Sonom is living proof of that.

For the most part, though, Alduin’s diplomacy works just fine! It’s just as much his hard work and cheerful disposition that keeps their clan safe as it is Odahviing’s sharp teeth and wicked claws. The two work as a perfect foil for each other, and he wouldn’t have it any other way. For the most part, he’s been able to keep the peace - both between the members of his small family and with the clans they inevitably interact with on the long trek they continuously make around the Scarred Wasteland. It’s his diplomacy that keeps the new trainees coming in and going out, and his diplomacy that stops future attacks. (Also, his mate is intimidating. That helps.) Without him, the Wandering Clan would surely flounder.


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But they’ll never have to be without him. He’s going to make sure of that. He’s got to keep Odahviing safe. He’s had to keep her safe since they met, and he’s going to go right on doing that, forever and always - even though he isn’t a Guardian anymore, she’s still his Charge, and that means it’s his job to make sure she is protected. And if that means keeping other dragons safe, that’s fine - as long as she’s okay.


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Exalting Alduin to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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