Dia

(#51143854)
Level 1 Imperial
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Familiar

Wispwillow Peryton
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Energy: 0/50
This dragon’s natural inborn element is Arcane.
Female Imperial
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Personal Style

Apparel

Will o' the Wisp
Dusky Rose Thorn Crown

Skin

Accent: Shadow Within

Scene

Measurements

Length
22.33 m
Wingspan
16.62 m
Weight
7848.54 kg

Genetics

Primary Gene
Denim
Pinstripe
Denim
Pinstripe
Secondary Gene
Nightshade
Toxin
Nightshade
Toxin
Tertiary Gene
Lapis
Spines
Lapis
Spines

Hatchday

Hatchday
Apr 19, 2019
(5 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Arcane
Unusual
Level 1 Imperial
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

Dia

Biolumincient Artist with Glowing Reviews
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It is difficult to grow up with an egoist as extreme as Creed and not feel as if your efforts pail in comparison. Such is the way it is when you are reared by a narcissist. In all fairness, Creed was able to put aside (most of) his bloated self-worth in order to be a supportive parent to Dia, but how much can you really ask of an Imperial who believes himself to be the Gladekeeper's gift to dragonkind? That's the type of thing a dragon can't help but exude. So for all of his encouragements, access to botany equipment, and general paternal nature to his kin, Dia always felt a certain disconnect in talent from her father. How was she to inherent the gardens he spent a lifetime building in the Gladekeeper's image? How could she ever craft an ideal world that held a mere candle to a single rose garden under his magic touch? He had given her a plot of empty land to experiment within - a high honor for any dragon, no less a hatchling - but she left it untouched, unsure of what could possibly be worthy of gracing it. Her siblings rolled their eyes at their father's exaggerated bragfests and learned how to tune them out to the background of their own personal endeavors, but Dia could not help but take his every word to heart. She idolized her father as a symbol of what she ought to strive to.

Soon, her calling came to her within a can of her mother's paints.

Creed had mated with an artist he felt worthy of his general presence, an Imperial by the name of Marina. She was the perfect salve to his ego - very rarely did she take up the mantle of the brush, but she was knowledgeable enough in its ways to hold a pleasant conversation when he needed it. Marina offered a gentler approach to their hatchlings' childhoods, giving them the space they needed from their father's self-importance to explore their individual talents in their own rights. This was a place utilized by all of her children save for Dia, who found herself as glued to Creed's side as a thorn is to a rose. After much bargaining, pleading, and light chastising, Marina finally convinced her child to spend a day within her place of work, a tattoo shop by the name of "Nuclear Wastes" that Marina was employed in. It was there that Dia discovered the beauty of bioluminescence, after watching her mother's co-workers inject the stuff directly into the bodies of clients throughout the day - she didn't care much to think about the safety of such an activity, and found comfort in the achieved look it gave instead. She clawed at her lapel which contained a corsage from her father, chewing over this new information. What would happen if...?

"Mother," she said, "do you think it would be possible for me to get some of that glowy stuff?"

Marina, part forever reckless enough to give a hatchling access to hazardous materials and part relieved to give Dia an interest in something other than her father, sent her daughter on her way with a drum of neon liquids strapped to her back.

Working tirelessly in the din of her den, Dia went to work painting, injecting, and breeding into soil matter the contents of the drum, all of which achieved various effects on her plants. Some died within minutes, others could only sustain a light glow for a matter of minutes before fading to much the same color as it was before. Through her experimentation, Dia began to create plants entirely new to the face of Sornieth - and an idea began to form in her mind.




"It is quite dark, child," Creed muttered under his tired breath. He was not one to feign excitement when he felt none, but Dia, for once, either did not notice or did not care.

"You'll see father," she said, zipping in front of him with an agility only gifted to the young. "You're going to love it!"

Loving it was an understatement. The glow that had been building in the distance - one that Creed was quite afraid would end up being a fire of some kind - suddenly overtook him in a wave of euphoria. Stark blood reds shot up from spiny tendrils of dirt, grabbing at the legs of orange flowers that glowed as if set in a fireplace and stilled before their destruction. Vines curled across trees that she had concentrated what little magic she could summon to grow, threatening them with the same silent blaze. He felt his breath hold in his throat. A child had created this? Was this truly the same plot of land he had once given to her?

"Now father," she said, gazing into his eyes with what almost felt like partnership, "you must take the to sky and see this from above."

He obeyed his child's words, and immediately felt the tears burning his eyes. From above, the bioluminescence formed his image - the blues, purples and oranges of his frame captured within the light. What was the feeling burning in his chest? Humbleness?

When he returned to the earth, he gave his daughter a hug that could have challenged the strength of the Earthshaker Himself.




Now an adult, Dia no longer follows in her father's legacy, but rather, has crafted her own - her natural affinity for crafting with hazardous materials to form (mostly) safe plants mutated under their touch creates gardens quite unlike anything one would find in the Gladekeeper's realm. Dergs from all across Sornieth travel to see her gardens, which span the length of the world - and their biggest fan is Creed himself.
"What you plant now, you will harvest later."
Lore written by Hyzenthlaay
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Exalting Dia to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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