Copper

(#38765994)
Level 25 Skydancer
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Familiar

Basilisk
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Energy: 49/50
This dragon’s natural inborn element is Arcane.
Female Skydancer
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Personal Style

Apparel

Journeyman Satchels
Sepia Woodbasket
Crystalcourt Cascades
Dried Corsage
Crystalcourt Halo
Skeletal Chimes

Skin

Accent: Boneyard Empress

Scene

Scene: Mire

Measurements

Length
3.85 m
Wingspan
4.72 m
Weight
883.73 kg

Genetics

Primary Gene
Sand
Skink
Sand
Skink
Secondary Gene
Sand
Spinner
Sand
Spinner
Tertiary Gene
Aqua
Contour
Aqua
Contour

Hatchday

Hatchday
Jan 13, 2018
(6 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Arcane
Common
Level 25 Skydancer
Max Level
Scratch
Sap
Eliminate
Haste
Rally
Berserker
Berserker
Berserker
Ambush
Ambush
STR
120
AGI
8
DEF
5
QCK
68
INT
5
VIT
17
MND
5

Biography

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aaaaaaaaaaaaaaaaaa Small Legbones
» C O P P E R «

Mercenary | Loner | Bone collector

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Rich Copper Ore
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The silence of the night remains in place as she slinks through the underbrush, leaving every leaf in place— as if her presence was nothing more than an ephemeral dream. A white gleam underfoot makes her pause, and she shuffles, reaching for the long, thin object.

A femur, she observes, a good specimen.

In her collection of skeletons, part or whole, the casual onlooker would find them to be generally alike. But to Copper’s sharp gaze, no two are ever the same. Even between two femurs, she can find the subtle differences that makes them unique, and unquestionably beautiful. The morbid fascination might drive many away from her, but she has never harboured a desire to conform to the norms.

The outdoors has all that she needs, and her lair is but a place to sleep. The judgement and thoughts of the people that live there are of little consequence to her. They jostle and swarm around her in the day to hear the colourful stories of her adventures, yet shun her at night as she sets out to hunt. The juxtaposition is annoying and betrays their shallowness that she detests. There are few that can relate to her after all, so few that its a colossal waste of time trying to find them at all. The loner life is good enough.
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Sometimes, even without trying, the tolerable ones find her—only somewhat tolerable, mind you— and become friends, of sorts. Elisabeth is one of these, a dragon that wandered into her life and never quite left. Copper would consider her her closest friend, though she’s sure the other wouldn’t. Their relationship is more of a strained mutual understanding marred by disagreement. The latest one came after Beth’d moved into a wind clan, wind, of all places Copper thought to herself when she found out, and turned particularly nasty. With Beth’s intrusions gone, she finds herself back in the place she loves most: the wild.

Beyond the bones, there’s a livelihood to be made from such scavenging; food, trinkets and other sundries that get picked up along the way make up the bulk of what sustains her. It sounds like a simple life— and it is. No frills, no extravagance, what little she makes from the sale of her trinkets is all that she needs. But despite her modest lifestyle, Copper isn’t above becoming a hitman for hire for the right price and the right reasons. Unlike bloodthirsty others who kill without rhyme or reason, the skilled skydancer only puts her talents to use when the job aligns well with her morals. Those that seek her know that well, and it's rare that anyone troubles her with unnecessary requests.
i n v e n t o r y
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///// Squirrel Skull Stone Knife
///// Peacock Scorpion Tail Wing Bones
///// Chimera Fangs Unnatural Leg Bones
╰━━━━━━━━━━━━━━━━╯
tumblr_ph64flyTl71wgebr5o3_250.png Nowadays, the Mire is her pseudo-home, given the amount of time she spends in it. The creatures that get in her way are mercilessly slaughtered without a second thought in her quest for precious herbs and additions to her collection. A fierce battle-maiden by day and stealthy hunter by night, perhaps one day her stories will echo across the land.

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A R T
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╰━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╯


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Exalting Copper to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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