Orion

(#24778504)
Level 1 Skydancer
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Familiar

Seaglass Swimmer
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Energy: 0/50
This dragon’s natural inborn element is Wind.
Male Skydancer
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Personal Style

Apparel

Paunchy Green Percher
Aqua Birdskull Necklace
Orange Wooly Coat
Gold Wolf Cape
Noxious Colony
Teardrop Pearl Belt
Aqua Birdskull Wingpiece
Ornate Copper Necklace
Talkative Hookbeak
Mainecoon
Corsair's Rusty Cutlass

Skin

Accent: Firebird Feathers

Scene

Measurements

Length
3.63 m
Wingspan
7.07 m
Weight
912.33 kg

Genetics

Primary Gene
Marigold
Cherub
Marigold
Cherub
Secondary Gene
Cyan
Shimmer
Cyan
Shimmer
Tertiary Gene
Jade
Contour
Jade
Contour

Hatchday

Hatchday
Jun 21, 2016
(7 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Wind
Common
Level 1 Skydancer
EXP: 0 / 245
Meditate
Contuse
STR
4
AGI
5
DEF
4
QCK
9
INT
9
VIT
4
MND
9

Biography

57wp5UB.pngPatient | Responsible | Kind
Relationships
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Items
Paunchy Green Percher Aqua Birdskull Necklace
Melon Marzal Hainu Collar
Orion
Tamer of Beasts
Familiar Keeper

Beasts

In all regions of Sornieth travelers and warriors alike often must deal with the fauna and flora in all its aggressive iterations. Be it giant beasts or live, dragon eating plants, all dragons are wary of the wild beasts that populate the areas where dragonkind hasn’t gone yet.

However, occasionally one of those beasts will catch the fancy of a passing dragon – or the other way around – and for some reason a dragon might find themselves bringing back an unknown creature to their home. While trained familiars can be extremely useful, wild creatures are a danger to those around them, and must be contained. Because of that there are dragons that make it their trade to tame, train and keep such beasts.


Familiars

Some creatures that inhabit Sornieth, like dragonkind, are capable of higher thought and reasoning. Beastclan are more evolved than their feral counterparts, and possess languages, coins of trade and all the intricacies of a developed society. As such, a Beastclan Familiar is often one that has entered a contract with their dragon companion. Born of mutual interest, the agreement binds them both until such a time as they go their separate ways, and is much more civilized than dealing with feral beasts.

Unable to communicate or reason, feral creatures are usually captured or bred by dragons that gain their livelihood by training and selling familiars. While most common beasts found in the wild are of little value, recently discovered species can go for outrageous amounts of treasure, and markets stalls often bustle with activity in the dawn of a recent discovery. Likewise, creatures that can only be obtained by transmuting or by gaining the gods’ favor are valuable and very desirable. A symbol of status, they are worth as much as to be used as coins of trade themselves, and it’s not unusual to see a clan driven to bankruptcy in its quest to obtain an elemental sprite or the elusive Skycat.

Keeper

During the bonding period with new familiars, the creatures will often bring gifts to their dragon companions. Completely bonded familiars, on the other hand, will no longer try to get the favor of their partners, being assured of their bond. While some dragons do keep their familiars for their entire lives, clans trying to capitalize on the small gifts may instead implement a system of familiar rotation, constantly keeping the tamed beasts with new handlers as a way to profit over the small offerings of treasure and trinkets.

Those familiars not assigned to any dragon must be kept somewhere, and this is where the role of a keeper comes in. Housing, feeding and tending to the most outlandish creatures are a keeper’s bread and butter, as well as protecting their housing quarters from poachers and thieves intending to make a quick buck off a stolen sprite.

In the Tempest clan, any unassigned familiars are kept in the queen’s private zoo, exotic beasts kept close together to protect them as well as the clan from outsiders that might try to steal the rare familiars within.



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Exalting Orion to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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