Arqam
(#30337318)
Level 1 Skydancer
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Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.17 m
Wingspan
4.63 m
Weight
769.16 kg
Genetics
Shale
Crystal
Crystal
Moon
Shimmer
Shimmer
White
Runes
Runes
Hatchday
Breed
Eye Type
Level 1 Skydancer
EXP: 0 / 245
STR
4
AGI
5
DEF
4
QCK
9
INT
9
VIT
4
MND
9
Biography
Arqam
Archaeologist
Symbologist Door Guardians While traveling across Sornieth, scholars and archaeologists often find small pockets in the face of cliffs, hidden from view along mountains or in the shade of trees. Those small crevices are considered lucky for travelers, a safe place to rest or wait out a particularly fierce storm. Superstitious dragons would call them Doors. Each one is decorated with symbols and runes that change according to the flight or region where they are located. Each one is guarded by a stone carved in the likeness of a dragon. Varying wildly in size and species, the statues were revered by ancient tribes of both dragons and Beastclan alike as protective spirits that watched over travelers. Custom had it for travelers to make a small offering if they ever found themselves facing such a place; particularly if, after losing their way, they kept finding themselves in the exact same place over and over again. Respectful adventurers were rewarded with finding their way soon after departing again, oftentimes with great luck in their endeavors. Those said to scorn and ignore the statues, instead, were left to roam the area until they could go on no more. While modern scholars postulate that the Doors and their guardians are no more than a myth from primitive cultures, some question if such budding clans would have the technology and skill necessary to craft such intricate and complex system of caves all around the world. While a territory often has eerily similar statues in its Doors, fearful dragons vouch for the existence of a single Guardian for each area. Rather than similar rifts in the landscape, they tell stories of a single Door, traveling from place to place as it’s needed, its single Guardian controlling its path and the fate of those that step inside it as it’s free to roam within the boundaries known only to the stone creatures inside. Tales of offerings made suddenly appearing again in a Door located miles away only seem to corroborate such beliefs, as do changes in the statues perceived by those that live near them. While no dragon has ever seen one of them move, it’s said that such stone creatures are capable of movement and thought as well as any living creature. It happens in the blink of an eye, or when a weary traveler distractedly looks away to get their bearings. But suddenly a previously folded wing might be pointing them in the right direction and - of course it is nothing more than a trick of their mind - the statue’s smile might seem just a little wider, it’s eyes just a little warmer. Research Dedicating his life to studying ancient languages and symbols all across Sornieth, Arqam’s particular area of interest – some may even call it blind obsession – are Doors. Those mysterious portals can be seen spread across all flights, regardless of element alignment, age or degree of contact between civilizations. More interesting yet is the fact that many different tribes, without any contact between themselves, developed similar traditions and rituals surrounding the rustic shrines. Understanding what Doors are, as well as the role of the guardian statues within each one, is Arqam raison d’etre, and the reason for his travels and current living arrangements. After hearing rumors of an active Door – and one being deliberately manipulated by the clan’s dragons at will – the skydancer promptly left everything behind and started the journey to the Fortress of Ends, intent on finally finding concrete proof that would cement his theory in the academic world. Not used to field trips in such harsh environments, despite being born in the ice realm, it took some getting used to as he trekked north. Once settled in his new home, however, Arqam wasted no time in getting his most prized possession – an ancient guardian statue retrieved by his colleagues and left in his care – to his new home. Two guardian statues in the same place was unheard of in both myth and academic reports, and he was convinced that such an experiment would go a long way in explaining the nature of the stone carving and what their roles were. Signs As payment for his stay with the clan, Arqam has agreed to teach the prince and his mate sign language, since the young Ember, being unable to speak common draconic, has no choice but to remain silent and withdrawn from her clan mates. While dragonkind has no unified sign language accepted by all clans, Arqam was convinced that as long as her fellow dragons could understand and communicate with her, it would matter little to Cybelle what origin the symbols she signed had. The language being taught was one of Arqam’s own creation, a hodgepodge of symbols from ancient civilizations, modern vernacular and Fae motions designed to convey as many ideas as possible with the least possible confusion. While it is constantly challenging and requires an incredible amount of research to craft his own glossary, the scholar has to admit that he’s enjoying himself - as well as the implications of crafting a dialect that future researchers such as himself might puzzle over. The idea of causing future dragons grief fills him with pride. Aide Leaving behind his whole life and career in a flurry of desperation to move to his new clan, Arqam forgot, among other things, to collect payment for services rendered to a number of dragons. Something that suddenly hit him as a female skydancer was sent to him as thanks. Born and raised in the travelling caravan of a wealthy merchant, Khawala was Arqam’s payment for his invaluable service in validating and evaluating artifacts for the tundra. Trained as a servant and entertainer, the soft-spoken female tries hard to please her new master, despite his protests that she’s free to do what she will with her life in their new home. Unused to being free to decide for herself, Khawala instead spends her day trailing after Arqam, driving the male insane as she often misplaces his scattered notes and research in an attempt to tidy up his den and make things easier for him. Interestingly enough, more than once Arqam has caught her not only putting his notes away, but actually reading them whenever the female thinks herself alone. The subservient demeanor might be a façade hiding a sharp mind, and for once he welcomes company other than his beloved statues; maybe having an aide wouldn’t be such a bad thing. Gods know being the smartest in the room can get a bit tiring after some time. |
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Exalting Arqam to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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