Abduern

(#23885578)
Level 1 Skydancer
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Familiar

Waveswell Sorcerer
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Male Skydancer
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Personal Style

Apparel

Ball Python
Swashbuckler's Cutlass
Ancient Broadsword
Darksteel Earrings of Necromancy
Ebony Filigree Boots
Conjurer's Cloak
Tarnished Steel Pauldrons
Elaborate Sandwastes Vest
Ebony Filigree Gauntlets
Tar-Trap Forecallouses
Viper's Arm Guards
Barbarian's Shoulder Guard
Steelscale Chest Guard
Dread Dancer Tailspine
Viper's Breastplate
Peridot Flourish Necklace
Ebony Filigree Tail Guard
Steelscale Tail Guard
Darkened Eye Scar

Skin

Accent: Ghostly Crows m SD

Scene

Measurements

Length
3.93 m
Wingspan
6.71 m
Weight
492.01 kg

Genetics

Primary Gene
Moss
Iridescent
Moss
Iridescent
Secondary Gene
Eldritch
Shimmer
Eldritch
Shimmer
Tertiary Gene
Taupe
Basic
Taupe
Basic

Hatchday

Hatchday
May 24, 2016
(7 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Nature
Common
Level 1 Skydancer
EXP: 0 / 245
Meditate
Contuse
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7

Lineage

Parents

  • none

Offspring

  • none

Biography

Abduern - Dark-Elf Corsair


Abduern mother was born from a male dark-elf falling in love with his elvish prisoner brought back from a raid. When his father was found out he was executed and his mother on the cusp of labor left out in the wild of the dark forest to the mercy of the evil creatures that lurked them. She however survived becoming a lone ranger seething in hate and anger from the situation she was left in after meeting Abduern Father she was introduced back into his clan with scrutiny.
In her hate after the birth of Abduern she slit Abduern’s Fathers throat and escaped back into the dark under-currents of the Tangled woods.
Abduern grew up under the guidance of Zebzenahra after his mother escaped her wrath


Abduern left his clan early because of the constant reminder of the death of an important figure as his father. Zebzenahra approved his decision giving him his fathers old armour and sword.
Abduern worked in the hull of a merchants ship for 10 years hauling ropes and goods aboard the ship and defending the ship against pirates and creatures of the sea.


.captured by a pirate ship, give an ultimatum of death or servitude
.He worked for the captain unwillingly for 2 years before organising a mutiny and taking over the ship
.He made a dark and brutal reputation
.They went and hide in a dark pirate enclave from the rest of the pirates group, where they met an old women that handed him a bundle wrapped in a unique cloth.
.he found a purpose and drive from the mysteries that were within these odd objects
.He reaved for information burning whole towns and pardoning others for what they gave him, he built a small fleet that travelled with all the same purpose that he gave them.


Some that have heard stories of Abduern fear him as a tyrant and raider but for the others that have seen him know all to well that they should in fact fear him as a god.

Clad in dark armour and wrapped in his decaying black cloak against the piercing cold Abduern leaned on the gunwhale of his great ship, looking out into the mist locked sea that sat in an unnatural calm.
He narrowed his eyes against the salty air that blew against his face and dark hair to look into the veiled landscape, the dark and brooding clouds laid as a thick curtain behind the mist that crawled around him.
Closing his eyes he let the eerie silence overwhelm him, feeling the mysterious call of the sea. He let the webs of its air seep into him past his armour, sending cool shards through his body. It seemingly haunted and lured him towards an unseen prophecy beyond, whispering its enticing song of wealth and power.

A gnarled half-draconian creature hobbled over to his side turning to Abduern and disturbing his trance. "My lord," He said as he gave a clumsy bow as he tried to hold onto his sextant in one hand and old scrolls and maps in his other arm "it seems the other sailors are becoming a bit.. ahh nervous in this weather.” He stared in fear at the clouds ahead as he continued,
“I have never navigated around this area and its seems..."
Abduern slowly shifted his gaze to the old creature halting his speech, and then to the quiet crew that milled behind him holding their breaths as they looked on at the encounter.
Abduern slowly replied ignoring his prying his voice dark and gravelly."Get Istol up on deck and tell him to change the winds to north north-west and raise the staysails, our time has almost come." Waving his hands to dismiss he looked out one last time, mysterious shapes flashed in the mists of bleak way ahead. Abduern turned away and walked across the quarter deck towards his cabin deeply in thought, his armour clinked ominously with each step.
The draconians voice boomed behind him as Abduern pulled shut his door. All the other dark sailors around jumped directly into trained action. "And call that damn wizard on deck, now!" the creature called as he stumbled towards the viewing deck.


He now sits long days and nights in his cabin looking and trying to understand a strange locked black wire box with spider legs wrapped around it and seemingly impregnable that he inherited from a dark stranger he met only once in a pirates cove.
(it came wrapped in a dirty map with old un-translatable inscription, a large dagger and a wilted rose.)

.The journey has gone weeks without seeing land in an unnatural sea, the food and water supply dwindles with the last pig being slaughtered for food

.Abduern goes to the wise women to ask for advise and to attempt to see the future
.She gave him the protection of an ethreal ghost raven.
.
.
Abduern is a reaver of the sea, owning a huge dark vessel plated with sharpened metal plates that sends a shiver down the spine of every person that sees its large black sails that speeds it across the coast of the Tangled Woods and the Viridian Jungle.

.Goes into a part of the sea were the currents are unnatural and he falls from his ship sinking into a nagas under-water castle

-Abduern

It is the sun
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Exalting Abduern to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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