Zubnajaire

(#26410733)
Level 1 Pearlcatcher
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Familiar

Highreach Bonepicker
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Energy: 0/50
This dragon’s natural inborn element is Earth.
Male Pearlcatcher
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Personal Style

Apparel

Corsair's Rusty Cutlass
Nomad's Sandwastes Sash
Calico Cat
Red Mantle
Celebration Sage Sleeves
Furious Shoulder Guard
Gold Earrings of Alchemy
River Royalist Tail Rings
Veteran's Shoulder Scars
Celebration Sage Sash
Forest Rogue Belt
White Breeches
Celebration Sage Shawl
Golden Seraph Anklets
Golden Seraph Tail Bangle

Skin

Accent: Custom God

Scene

Measurements

Length
6.87 m
Wingspan
6.92 m
Weight
695.34 kg

Genetics

Primary Gene
Sand
Falcon
Sand
Falcon
Secondary Gene
Sanguine
Spinner
Sanguine
Spinner
Tertiary Gene
Thistle
Basic
Thistle
Basic

Hatchday

Hatchday
Aug 23, 2016
(7 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Eye Type
Earth
Common
Level 1 Pearlcatcher
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
8
DEF
6
QCK
8
INT
5
VIT
6
MND
5

Lineage

Parents

  • none

Offspring

  • none

Biography

Zub-nuh-jhare

Temple Guard of Khnum and Protect of Aahmin
Zubnajaire was born a street kid in the massive desert port-city of Kazabul the main trade hub for the Mork’uran empire. He grew up in the harsh slums near the docks where the young either learnt fast or got thrown into the sea that the people believed street-kids came from. At a young age he learned the art of pain(that he both took and gave) using his fists, crafting

crude knuckledusters from stone with cloth inner padding and tied together using rope. Earning his first name Tahtim(Shattered Stone) after fighting one of the elder kids he started leading a small band of street-prowlers that he grew up with. They started a business of both protected the more shady merchants wondering the docks and ambushed the un-suspecting ones at the same time.

On his 18th year a new Amir of Kazabul gained power and under the request of the Merchant guild led a crack-down on the dock district, increasing the city-guard and posting bounties. As

he was celebrating drunkenly down the streets he was ambushed by a group of city-guards led by a disgruntled merchant that he targeted the week before. He was thrown in an old dungeon bustling with the hundred new intakes from the docks.

After a few weeks and a hundred broken bones later the guards pulled him from the dungeon and placed him in the ‘hotbox’ a room too small to even sit heating him at the mercy of the piercing sun. Days passed and the heat slowly seeped into his mind, hallucinations slipped through the cracks of the room with the sun taunting him with their freedom. falling in and out of consciousness he soon lost track of time floating in a stasis of the universe.

After what seemed an eternity he was pulled from the horror room and collapsed onto the floor, the sudden dread of what had happened and of having to go back into the room put a shock of panic through him, pleading he tried to look up grabbing at an ankle, but it wasn’t the guard that pulled him from the room.

Tahtim squinted at the figure above him, a large man with a deep red beard and hair stared back. “He will do,” The man said his voice contradicting his harsh features they floated smooth and serene into Tahtims ears. The man bent over placing his hand under Tahtims chin “you will now be called Zubnajaire.“ The word reverberated in his mind.

Disrupting the serene words that floated in his mind the guards with a grunt grabbed him from behind and dragged him off…


Zubnajaire was a born a street kid, son to none before being picked up by the temple of Khnum afrer being arrested. They taught him the scripture of the god giving him salvation within the order training him in their martial ways to become one of their many guards that supported the continuation of the order.
As he grew the council saw the strength and intelligence of the youth, they took him into an initiation of the inner sanctum, imbuing him with the power of Khnum. He was made one of the high guards of the temple taking place in the rituals and protection of their most precious artifact, a golden rams skull.

Zubnajaire would have a handsome face if it wasn't for the large birthmark that streaks across his face and parts of his body, he has long wavy (almost curled) dark black/red hair that is tied back with multiple bands in the temples style with a piece of cloth tied in.
He wears a large red mantle signifying his status within the temple over a golden chestplate abnd pieces of temple steel carved with inscriptions running down his arm. He wears a pair of white harem pants with a golden and red belt tying on his scimitar. Zubnajaire has a large glaive that he was taught to use by the temple. However his favourite weapons are his fists going back to his days as a street-kid, he keeps a pair of knuckle-busters close when he is outside the temple.
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a month after being taken from the prison and trained in the temple.
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Exalting Zubnajaire to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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