I am subbed to this thread so you don't need to ping me :)
Hey guys, it's breadb0t (previously asianbirb) here! Welcome to the new thread! @ZinogreFury has kindly given me permission to restart the game since the old thread is looking pretty dead. We'll be starting where we left off, but in attack mode. (Sorry to those who attacked last round, we hope you'll try again in this thread.) To say sorry for being inactive, all previously injured players will have their lives restored, and raging players still have their turns left.
The following is directly copied over from the old thread with some minor edits, all credits to @ZinogreFury
THE PROCESS
The game is split into two phases; during the attack phase, you post how you attack the wall (try to keep it reasonable), and after about a day or when the thread drops to the second page of the forum, the standby phase begins, where I (or another person) calculate the results of your attacks.
ATTACKS
All damage numbers are the same for all attacks - given the same rolls, shooting a water gun at the wall does the same damage as firing a nuke at it (hence why you should try to keep attacks reasonable). The outcome of attacks is determined by d6 dice rolls.
For example, let's say that you attack the wall by punching it:
1 - BACKFIRE: Your attack deals no damage, and you lose 1 heart (more on that in a bit).
You punch the wall, but the only thing you end up breaking is your fingers.
2 - SCRATCH: Your attack deals a small amount of damage.
Your punch leaves a few scuff marks on the wall.
3 - HIT: Your attack deals a modest amount of damage.
Your punch chips off a few fragments of brick.
4 - GOOD: Your attack deals a decent amount of damage.
Your punch manages to crack a few bricks.
5 - GREAT: Your attack deals heavy damage.
You throw a respectable punch that dislodges a few bricks from the wall.
6: A special case! Roll another die:
1 - TOO MUCH: Your attack deals very heavy damage, but instantly kills you (don't worry, you can get revived)
Without warning, your entire body catapults towards the wall - the impact leaves you (and a significant portion of the wall) in a bloody mess.
2 to 4 - AWESOME: Your attack deals very heavy damage.
You slug a mighty punch that leaves a sizable hole in the wall.
5 or 6 - RAGE MODE: Your attack deals extreme damage - more importantly, you enter RAGE MODE! For 3 turns, you roll 2 dice for all attacks, and are immune to rolling 1s! If you manage to roll a pair of 6s, you unleash an UBER ATTACK, dealing ludicrous amounts of damage (and instantly killing you, ending rage mode)
With a manly scream, your fists explode into flame, and you unleash a barrage of terrifyingly powerful punches, reducing vast swathes of the wall to rubble.
DEATH & REVIVAL
Every player has 3 hearts; rolling a 1 causes you to lose a heart. Once you run out of hearts (or an attack goes horribly right), you die and become unable to attack. Luckily, death is cheap; dead players roll a die to determine whether they revive or not; if the roll is 4 or more, or you fail the death roll 3 times in a row, you return to life with all 3 hearts, and can attack again. Living players can also use their turn to assist dead players instead of attacking, automatically reviving them.
TECHNICAL STUFF
If you're willing to help manage the game and write attack descriptions when I can't, you can apply to become a Game Master; just ping me (@breadb0t) or send a PM if you wish to be put on the list. You will be invited to a discord server where we'll help you settle in and give you a rundown of how things work. You can still attack as a GM, but will not be allowed to write up your own attack.
As for rolling and calculating damage numbers, Zino wrote a small program that makes dice rolls and decides the damage numbers based on that. GMs will be PM'd a link to the program, and instructions to use it.
We are also looking for "text pixies" to help us write attacks for the game! Think of this role like a casual version of a Game Master. Last time the thread became super hectic and we were dealing with 50+ attacks at a time. Myself and Solanceae especially are both in our final years of school and we would really appreciate the help! We really want this to work and for someone to finally take this damn wall down.
GM List: @asianbirb, @Solanceae
Text Pixies: @BlueCoriander @Zorua345 @AmalgamDragon @SolarManta
In short, hope for big rolls and try not to die. Now without further ado...
Hey guys, it's breadb0t (previously asianbirb) here! Welcome to the new thread! @ZinogreFury has kindly given me permission to restart the game since the old thread is looking pretty dead. We'll be starting where we left off, but in attack mode. (Sorry to those who attacked last round, we hope you'll try again in this thread.) To say sorry for being inactive, all previously injured players will have their lives restored, and raging players still have their turns left.
The following is directly copied over from the old thread with some minor edits, all credits to @ZinogreFury
You stand before a gigantic wall, wider than the horizon is far and taller than the clouds are high - indeed, infinitely large. Behind the wall lies the fabled Amulet of Awesomely Awesome Awesomeness - whoever wears it shall wield awesome, unspecified powers. Obviously, you and your friends want the amulet, but there is only one way to get it... |
YOU MUST DESTROY THE WALL
THE PROCESS
The game is split into two phases; during the attack phase, you post how you attack the wall (try to keep it reasonable), and after about a day or when the thread drops to the second page of the forum, the standby phase begins, where I (or another person) calculate the results of your attacks.
ATTACKS
All damage numbers are the same for all attacks - given the same rolls, shooting a water gun at the wall does the same damage as firing a nuke at it (hence why you should try to keep attacks reasonable). The outcome of attacks is determined by d6 dice rolls.
For example, let's say that you attack the wall by punching it:
1 - BACKFIRE: Your attack deals no damage, and you lose 1 heart (more on that in a bit).
You punch the wall, but the only thing you end up breaking is your fingers.
2 - SCRATCH: Your attack deals a small amount of damage.
Your punch leaves a few scuff marks on the wall.
3 - HIT: Your attack deals a modest amount of damage.
Your punch chips off a few fragments of brick.
4 - GOOD: Your attack deals a decent amount of damage.
Your punch manages to crack a few bricks.
5 - GREAT: Your attack deals heavy damage.
You throw a respectable punch that dislodges a few bricks from the wall.
6: A special case! Roll another die:
1 - TOO MUCH: Your attack deals very heavy damage, but instantly kills you (don't worry, you can get revived)
Without warning, your entire body catapults towards the wall - the impact leaves you (and a significant portion of the wall) in a bloody mess.
2 to 4 - AWESOME: Your attack deals very heavy damage.
You slug a mighty punch that leaves a sizable hole in the wall.
5 or 6 - RAGE MODE: Your attack deals extreme damage - more importantly, you enter RAGE MODE! For 3 turns, you roll 2 dice for all attacks, and are immune to rolling 1s! If you manage to roll a pair of 6s, you unleash an UBER ATTACK, dealing ludicrous amounts of damage (and instantly killing you, ending rage mode)
With a manly scream, your fists explode into flame, and you unleash a barrage of terrifyingly powerful punches, reducing vast swathes of the wall to rubble.
DEATH & REVIVAL
Every player has 3 hearts; rolling a 1 causes you to lose a heart. Once you run out of hearts (or an attack goes horribly right), you die and become unable to attack. Luckily, death is cheap; dead players roll a die to determine whether they revive or not; if the roll is 4 or more, or you fail the death roll 3 times in a row, you return to life with all 3 hearts, and can attack again. Living players can also use their turn to assist dead players instead of attacking, automatically reviving them.
TECHNICAL STUFF
If you're willing to help manage the game and write attack descriptions when I can't, you can apply to become a Game Master; just ping me (@breadb0t) or send a PM if you wish to be put on the list. You will be invited to a discord server where we'll help you settle in and give you a rundown of how things work. You can still attack as a GM, but will not be allowed to write up your own attack.
As for rolling and calculating damage numbers, Zino wrote a small program that makes dice rolls and decides the damage numbers based on that. GMs will be PM'd a link to the program, and instructions to use it.
We are also looking for "text pixies" to help us write attacks for the game! Think of this role like a casual version of a Game Master. Last time the thread became super hectic and we were dealing with 50+ attacks at a time. Myself and Solanceae especially are both in our final years of school and we would really appreciate the help! We really want this to work and for someone to finally take this damn wall down.
GM List: @asianbirb, @Solanceae
Text Pixies: @BlueCoriander @Zorua345 @AmalgamDragon @SolarManta
In short, hope for big rolls and try not to die. Now without further ado...
Attack Phase
Wall HP: 71,515/100,000
Wall HP: 71,515/100,000
used to be asianbirb