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TOPIC | You Must Destroy The Wall [REBOOT]
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[size=2][b]I am subbed to this thread so you don't need to ping me :)[/b] Hey guys, it's breadb0t (previously asianbirb) here! Welcome to the new thread! @ZinogreFury has kindly given me permission to restart the game since the old thread is looking pretty dead. We'll be starting where we left off, but in attack mode. (Sorry to those who attacked last round, we hope you'll try again in this thread.) To say sorry for being inactive, all previously injured players will have their lives restored, and raging players still have their turns left.[/size] [size=2]The following is directly copied over from the old thread with some minor edits, all credits to @ZinogreFury[/size] [columns][item=Cursed Talonclasp Pendant][nextcol][i]You stand before a gigantic wall, wider than the horizon is far and taller than the clouds are high - indeed, infinitely large. Behind the wall lies the fabled Amulet of Awesomely Awesome Awesomeness - whoever wears it shall wield awesome, unspecified powers. Obviously, you and your friends want the amulet, but there is only one way to get it...[/i][/columns] [center][b][size=6][color=#FF0000]Y[/color][color=#F4000A]O[/color][color=#EA0014]U[/color] [color=#D60028]M[/color][color=#CC0033]U[/color][color=#C1003D]S[/color][color=#B70047]T[/color] [color=#A3005B]D[/color][color=#990066]E[/color][color=#8E0070]S[/color][color=#84007A]T[/color][color=#7A0084]R[/color][color=#70008E]O[/color][color=#660099]Y[/color] [color=#5100AD]T[/color][color=#4700B7]H[/color][color=#3D00C1]E[/color] [color=#2800D6]W[/color][color=#1E00E0]A[/color][color=#1400EA]L[/color][color=#0A00F4]L[/color][/size][/b][/center] ----- [size = 4][b]THE PROCESS[/b][/size] The game is split into two phases; during the [b]attack phase[/b], you post how you attack the wall (try to keep it reasonable), and after about a day or when the thread drops to the second page of the forum, the [b]standby phase[/b] begins, where I (or another person) calculate the results of your attacks. [size = 4][b]ATTACKS[/b][/size] All damage numbers are the same for all attacks - given the same rolls, shooting a water gun at the wall does the same damage as firing a nuke at it (hence why you should try to keep attacks reasonable). The outcome of attacks is determined by d6 dice rolls. For example, let's say that you attack the wall by punching it: [b]1 - [color=DD0000]BACKFIRE[/color]:[/b] Your attack deals no damage, and you lose 1 heart (more on that in a bit). [i]You punch the wall, but the only thing you end up breaking is your fingers.[/i] [b]2 - [color=DD7700]SCRATCH[/color]:[/b] Your attack deals a small amount of damage. [i]Your punch leaves a few scuff marks on the wall.[/i] [b]3 - [color=DDAA00]HIT[/color]:[/b] Your attack deals a modest amount of damage. [i]Your punch chips off a few fragments of brick.[/i] [b]4 - [color=00AA00]GOOD[/color]:[/b] Your attack deals a decent amount of damage. [i]Your punch manages to crack a few bricks.[/i] [b]5 - [color=0066AA]GREAT[/color]:[/b] Your attack deals heavy damage. [i]You throw a respectable punch that dislodges a few bricks from the wall.[/i] [b]6:[/b] A special case! Roll another die: [b]1 - [color=DD0000]TOO MUCH[/color]:[/b] Your attack deals very heavy damage, but instantly kills you (don't worry, you can get revived) [i]Without warning, your entire body catapults towards the wall - the impact leaves you (and a significant portion of the wall) in a bloody mess.[/i] [b]2 to 4 - [color=8800DD]AWESOME[/color]:[/b] Your attack deals very heavy damage. [i]You slug a mighty punch that leaves a sizable hole in the wall.[/i] [b]5 or 6 - [color=FF00FF]RAGE MODE[/color]:[/b] Your attack deals extreme damage - more importantly, you enter [b][color=FF00FF]RAGE MODE[/color][/b]! For 3 turns, you roll 2 dice for all attacks, and are immune to rolling 1s! If you manage to roll a pair of 6s, you unleash an [b][i]UBER ATTACK[/i][/b], dealing ludicrous amounts of damage (and instantly killing you, ending rage mode) [i]With a manly scream, your fists explode into flame, and you unleash a barrage of terrifyingly powerful punches, reducing vast swathes of the wall to rubble.[/i] [size = 4][b]DEATH & REVIVAL[/b][/size] Every player has 3 hearts; rolling a 1 causes you to lose a heart. Once you run out of hearts (or an attack goes horribly right), you die and become unable to attack. Luckily, death is cheap; dead players roll a die to determine whether they revive or not; if the roll is 4 or more, or you fail the death roll 3 times in a row, you return to life with all 3 hearts, and can attack again. Living players can also use their turn to assist dead players instead of attacking, automatically reviving them. [size = 4][b]TECHNICAL STUFF[/b][/size] If you're willing to help manage the game and write attack descriptions when I can't, you can apply to become a Game Master; just ping me (@breadb0t) or send a PM if you wish to be put on the list. You will be invited to a discord server where we'll help you settle in and give you a rundown of how things work. You can still attack as a GM, but will not be allowed to write up your own attack. As for rolling and calculating damage numbers, Zino wrote a small program that makes dice rolls and decides the damage numbers based on that. GMs will be PM'd a link to the program, and instructions to use it. We are also looking for "text pixies" to help us write attacks for the game! Think of this role like a casual version of a Game Master. Last time the thread became super hectic and we were dealing with 50+ attacks at a time. Myself and Solanceae especially are both in our final years of school and we would really appreciate the help! We really want this to work and for someone to finally take this damn wall down. GM List: @asianbirb, @Solanceae Text Pixies: @BlueCoriander @Zorua345 @AmalgamDragon @SolarManta In short, hope for big rolls and try not to die. Now without further ado... ----- [center][b][size=6]Attack Phase[/size][/b] Wall HP: 71,515/100,000[/center]
I am subbed to this thread so you don't need to ping me :)

Hey guys, it's breadb0t (previously asianbirb) here! Welcome to the new thread! @ZinogreFury has kindly given me permission to restart the game since the old thread is looking pretty dead. We'll be starting where we left off, but in attack mode. (Sorry to those who attacked last round, we hope you'll try again in this thread.) To say sorry for being inactive, all previously injured players will have their lives restored, and raging players still have their turns left.


The following is directly copied over from the old thread with some minor edits, all credits to @ZinogreFury

Cursed Talonclasp Pendant You stand before a gigantic wall, wider than the horizon is far and taller than the clouds are high - indeed, infinitely large. Behind the wall lies the fabled Amulet of Awesomely Awesome Awesomeness - whoever wears it shall wield awesome, unspecified powers. Obviously, you and your friends want the amulet, but there is only one way to get it...
YOU MUST DESTROY THE WALL

THE PROCESS
The game is split into two phases; during the attack phase, you post how you attack the wall (try to keep it reasonable), and after about a day or when the thread drops to the second page of the forum, the standby phase begins, where I (or another person) calculate the results of your attacks.


ATTACKS
All damage numbers are the same for all attacks - given the same rolls, shooting a water gun at the wall does the same damage as firing a nuke at it (hence why you should try to keep attacks reasonable). The outcome of attacks is determined by d6 dice rolls.

For example, let's say that you attack the wall by punching it:
1 - BACKFIRE: Your attack deals no damage, and you lose 1 heart (more on that in a bit).
You punch the wall, but the only thing you end up breaking is your fingers.
2 - SCRATCH: Your attack deals a small amount of damage.
Your punch leaves a few scuff marks on the wall.
3 - HIT: Your attack deals a modest amount of damage.
Your punch chips off a few fragments of brick.
4 - GOOD: Your attack deals a decent amount of damage.
Your punch manages to crack a few bricks.
5 - GREAT: Your attack deals heavy damage.
You throw a respectable punch that dislodges a few bricks from the wall.

6: A special case! Roll another die:
1 - TOO MUCH: Your attack deals very heavy damage, but instantly kills you (don't worry, you can get revived)
Without warning, your entire body catapults towards the wall - the impact leaves you (and a significant portion of the wall) in a bloody mess.
2 to 4 - AWESOME: Your attack deals very heavy damage.
You slug a mighty punch that leaves a sizable hole in the wall.

5 or 6 - RAGE MODE: Your attack deals extreme damage - more importantly, you enter RAGE MODE! For 3 turns, you roll 2 dice for all attacks, and are immune to rolling 1s! If you manage to roll a pair of 6s, you unleash an UBER ATTACK, dealing ludicrous amounts of damage (and instantly killing you, ending rage mode)
With a manly scream, your fists explode into flame, and you unleash a barrage of terrifyingly powerful punches, reducing vast swathes of the wall to rubble.


DEATH & REVIVAL
Every player has 3 hearts; rolling a 1 causes you to lose a heart. Once you run out of hearts (or an attack goes horribly right), you die and become unable to attack. Luckily, death is cheap; dead players roll a die to determine whether they revive or not; if the roll is 4 or more, or you fail the death roll 3 times in a row, you return to life with all 3 hearts, and can attack again. Living players can also use their turn to assist dead players instead of attacking, automatically reviving them.


TECHNICAL STUFF
If you're willing to help manage the game and write attack descriptions when I can't, you can apply to become a Game Master; just ping me (@breadb0t) or send a PM if you wish to be put on the list. You will be invited to a discord server where we'll help you settle in and give you a rundown of how things work. You can still attack as a GM, but will not be allowed to write up your own attack.
As for rolling and calculating damage numbers, Zino wrote a small program that makes dice rolls and decides the damage numbers based on that. GMs will be PM'd a link to the program, and instructions to use it.

We are also looking for "text pixies" to help us write attacks for the game! Think of this role like a casual version of a Game Master. Last time the thread became super hectic and we were dealing with 50+ attacks at a time. Myself and Solanceae especially are both in our final years of school and we would really appreciate the help! We really want this to work and for someone to finally take this damn wall down.

GM List: @asianbirb, @Solanceae

Text Pixies: @BlueCoriander @Zorua345 @AmalgamDragon @SolarManta

In short, hope for big rolls and try not to die. Now without further ado...
Attack Phase
Wall HP: 71,515/100,000
vDUk7Wn.png used to be asianbirb
This game is finally on again! God I'm so happy. So as a celebration....

I shouted at the wall with joy, while skipping and throwing confetti around like a madlad, while grabbing a gun somehow and aggressively shoots the wall.
This game is finally on again! God I'm so happy. So as a celebration....

I shouted at the wall with joy, while skipping and throwing confetti around like a madlad, while grabbing a gun somehow and aggressively shoots the wall.
C8eEWc5.gif
I look at the wall, and order Mekhar to attack it. (Mekhar will be representing me, and i will try to revive him by roll (and in act) if he die.) This is Mekhar [url=http://flightrising.com/main.php?dragon=46938330] [img]http://flightrising.com/rendern/350/469384/46938330_350.png[/img] [/url] Mekhar rush toward the wall to claw at it
I look at the wall, and order Mekhar to attack it. (Mekhar will be representing me, and i will try to revive him by roll (and in act) if he die.)

This is Mekhar

46938330_350.png


Mekhar rush toward the wall to claw at it
bump! see if we can get more attacks :)
bump! see if we can get more attacks :)
vDUk7Wn.png used to be asianbirb
I bite the wall. That’s it. Just bite the wall, that should work
I bite the wall. That’s it. Just bite the wall, that should work
HAHA! I've been waiting!! :D

Yells and charges at wall, hands glowing with magic power. I screech to a halt feet away, attacking it with my mage powers!
HAHA! I've been waiting!! :D

Yells and charges at wall, hands glowing with magic power. I screech to a halt feet away, attacking it with my mage powers!
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I throw a wall at the wall.
I throw a wall at the wall.
candle.gif
Neraida, FR +3
• Make sure to ping me, I don't subscribe to threads
• Feel free to PM me about anything
• On the lookout for Accent: Many Eyes Shadow


Standby Phase
No new attacks will be accepted.

GM List: @breadb0t @Solanceae
Text Pixies: @BlueCoriander @MagykalWagykal
Standby Phase
No new attacks will be accepted.

GM List: @breadb0t @Solanceae
Text Pixies: @BlueCoriander @MagykalWagykal
vDUk7Wn.png used to be asianbirb
ATTACKS

These were written by @breadb0t
@SketchyRawr - 6-3: The wall wasn’t expecting such a warm welcome upon returning. It tears up as it sees the confetti, emotionally weakened. Seeing your chance, you grab a gun from thin air and shoot up the wall, leaving a legion of bullet holes in its wake. 108 damage

@AmalgamDragon - 3: Mekhar gives a mighty roar and charges towards the wall, claws ready. However, the wall is used to dragons scratching its surface and Mekhar only manages to leave some small gashes. 24 damage

@Ehomeyjr - 1: It does not work. Your teeth shatter. 1 heart of damage

@GuardianDragonak - 4: Your mage training has paid off well! The power of your mage attacks manage to crack a few bricks. 36 damage

@Neraida - 1: You chuck a wall at the wall. But the wall you chucked is inferior. The wall is so alpha it repels the inferior wall back into your face. 1 heart of damage
INJURED & DEAD PLAYERS
Dead players must roll to revive! Your death counter will not go down otherwise. Please see game mechanics in the first post for details.

@Ehomeyjr - ♥ ♥ X
@Neraida - ♥ ♥ X
RAGING PLAYERS

@Semirelle - 3 turns left
@Ista - 3 turns left
@Oakendrake - 2 turns left
@CosmicTrash - 1 turn left
@Solanceae - 1 turn left
Attack Phase
Wall HP: 71,347/100,000

GM List: @breadb0t @Solanceae
Text Pixies: @MagykalWagykal @BlueCoriander
ATTACKS

These were written by @breadb0t
@SketchyRawr - 6-3: The wall wasn’t expecting such a warm welcome upon returning. It tears up as it sees the confetti, emotionally weakened. Seeing your chance, you grab a gun from thin air and shoot up the wall, leaving a legion of bullet holes in its wake. 108 damage

@AmalgamDragon - 3: Mekhar gives a mighty roar and charges towards the wall, claws ready. However, the wall is used to dragons scratching its surface and Mekhar only manages to leave some small gashes. 24 damage

@Ehomeyjr - 1: It does not work. Your teeth shatter. 1 heart of damage

@GuardianDragonak - 4: Your mage training has paid off well! The power of your mage attacks manage to crack a few bricks. 36 damage

@Neraida - 1: You chuck a wall at the wall. But the wall you chucked is inferior. The wall is so alpha it repels the inferior wall back into your face. 1 heart of damage
INJURED & DEAD PLAYERS
Dead players must roll to revive! Your death counter will not go down otherwise. Please see game mechanics in the first post for details.

@Ehomeyjr - ♥ ♥ X
@Neraida - ♥ ♥ X
RAGING PLAYERS

@Semirelle - 3 turns left
@Ista - 3 turns left
@Oakendrake - 2 turns left
@CosmicTrash - 1 turn left
@Solanceae - 1 turn left
Attack Phase
Wall HP: 71,347/100,000

GM List: @breadb0t @Solanceae
Text Pixies: @MagykalWagykal @BlueCoriander
vDUk7Wn.png used to be asianbirb
i fall from the sky onto the wall
i fall from the sky onto the wall
XgFzLz3.gif
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