So, I'm planning to move from Nature to Arcane tomorrow! Just in time for the festival because why not.
However, I'm wondering how I want to fit this into my lore. I want to move, but I like my current lair and territory.
For those who have switched flights, how did that work out in your lore? Did you abandon your old lairs? Did you retcon your lore? Why did your dragons move in the first place? I want to hear your stories.
I'll just ramble about my options here, don't mind me.
Here's a simple diagram of my current lair... we have:
- a big chunk of the pink crystal from Starfall Isles, crash landed in the forest long ago
- dragons living inside the rock and in huts on top/nearby
- surrounding jungle affected by magical radiation, full of odd mutated wildlife
- probably a lake somewhere, not pictured
There are a few ways my clan could move to Starfall Isles.
Method 1:
Lift up the rock (and its little shard buddy) and float it over there.
This is probably easy enough, and we could easily place the rock anywhere. We could float it around the Observatory, or anchor it to the trees in Starwood Strand.
However, I like our patch of jungle and the mutated wildlife, and I wouldn't like to leave it behind.
I'm also not sure the entire clan could happily live inside the rock only. We probably need some land too.
Method 2:
Lift up the rock and a large chunk of the forest too, have a big floating island
This is cool but possibly quite damaging to the Labyrinth. Gladekeeper might get mad.
EDIT: I have realised that the unsightly crater would actually end up as a nice pond thanks to the natural spring underneath the rock, and that Gladekeeper would actually be quite pleased that our hazardous radioactive rock and its mutated wildlife are being neatly cut out of the forest.
This option is not as bad as I thought, main issue is 'where do you even get that much magical power to move all that dirt and rock?'
Method 3:
Capture as much wildlife as possible, bring it + the rock to a new island (floating or otherwise), create a weird nature preserve.
I like this idea, honestly! I think this would be interesting for lore. The only question is where exactly the island would be - combining with method 2 seems a good plan!
Method 4:
Move to Arcane, but just don't bother moving in lore.
I mean, I could. We could just be an Arcane clan living in Nature. Since we live in a rock full of powerful Arcane magic, it'd make sense for our nests to produce Arcane eggs even if we're surrounded by Nature.
Method 5:
Retcon all the lore and claim we were always Arcane.
...
Nah.
However, I'm wondering how I want to fit this into my lore. I want to move, but I like my current lair and territory.
For those who have switched flights, how did that work out in your lore? Did you abandon your old lairs? Did you retcon your lore? Why did your dragons move in the first place? I want to hear your stories.
I'll just ramble about my options here, don't mind me.
Here's a simple diagram of my current lair... we have:
- a big chunk of the pink crystal from Starfall Isles, crash landed in the forest long ago
- dragons living inside the rock and in huts on top/nearby
- surrounding jungle affected by magical radiation, full of odd mutated wildlife
- probably a lake somewhere, not pictured
There are a few ways my clan could move to Starfall Isles.
Method 1:
Lift up the rock (and its little shard buddy) and float it over there.
This is probably easy enough, and we could easily place the rock anywhere. We could float it around the Observatory, or anchor it to the trees in Starwood Strand.
However, I like our patch of jungle and the mutated wildlife, and I wouldn't like to leave it behind.
I'm also not sure the entire clan could happily live inside the rock only. We probably need some land too.
Method 2:
Lift up the rock and a large chunk of the forest too, have a big floating island
This is cool but possibly quite damaging to the Labyrinth. Gladekeeper might get mad.
EDIT: I have realised that the unsightly crater would actually end up as a nice pond thanks to the natural spring underneath the rock, and that Gladekeeper would actually be quite pleased that our hazardous radioactive rock and its mutated wildlife are being neatly cut out of the forest.
This option is not as bad as I thought, main issue is 'where do you even get that much magical power to move all that dirt and rock?'
Method 3:
Capture as much wildlife as possible, bring it + the rock to a new island (floating or otherwise), create a weird nature preserve.
I like this idea, honestly! I think this would be interesting for lore. The only question is where exactly the island would be - combining with method 2 seems a good plan!
Method 4:
Move to Arcane, but just don't bother moving in lore.
I mean, I could. We could just be an Arcane clan living in Nature. Since we live in a rock full of powerful Arcane magic, it'd make sense for our nests to produce Arcane eggs even if we're surrounded by Nature.
Method 5:
Retcon all the lore and claim we were always Arcane.
...
Nah.