So today I bought an entire box of blind bags. Probably not the best impulse buy I've ever made but they were cheap, contain little squishy predatory fish (how cool is that?) and I've spent more on takeaways/fast food than what I paid in sum total.
But it got me thinking, I've had an art shop before, and as much as I love drawing people's dragons, I don't always enjoy the strict ridgicity of taking orders, drawing, sending them, etc. I thought about making a goodie bag/blind bag shop, which works somewhat like this:
Someone comes into the shop, and pays a fee, let's just say 25k in this instance, and I then draw a random dragon from their lair, in quality similar to this. However, to stop it from being as tedious and costly as in real life, if you order from the shop again, you will never have two of the same dragon drawn. This means no doubles and my shop isn't effectively a treasure sink scam.
Maybe as an incentive, I could offer free (customisable, not random this time) art after a certain threshold/number of orders is met? Collect them all sounds nice and cute playing on the blind bag theme and all that jazz but if I offered free art after everyone in the lair was drawn, those with tiny clans would certainly have an advantage and those poor 100+ souls would perish. Maybe 10 orders, 5? I'm not sure.
I know I read somewhere about a rule pertaining to gambling, and I want to make sure that this idea wouldn't fall into that. I think it essentially comes under the same principle as chests, which you open and the content is random inside, except there's a fee. Although I guess that isn't much different to buying chests on the auction house and opening them.
Feedback is really appreciated, it was just a silly thing I thought of on the way home. Is it something you'd be interested in, something you might change about the idea? I'd like to hear it!
But it got me thinking, I've had an art shop before, and as much as I love drawing people's dragons, I don't always enjoy the strict ridgicity of taking orders, drawing, sending them, etc. I thought about making a goodie bag/blind bag shop, which works somewhat like this:
Someone comes into the shop, and pays a fee, let's just say 25k in this instance, and I then draw a random dragon from their lair, in quality similar to this. However, to stop it from being as tedious and costly as in real life, if you order from the shop again, you will never have two of the same dragon drawn. This means no doubles and my shop isn't effectively a treasure sink scam.
Maybe as an incentive, I could offer free (customisable, not random this time) art after a certain threshold/number of orders is met? Collect them all sounds nice and cute playing on the blind bag theme and all that jazz but if I offered free art after everyone in the lair was drawn, those with tiny clans would certainly have an advantage and those poor 100+ souls would perish. Maybe 10 orders, 5? I'm not sure.
I know I read somewhere about a rule pertaining to gambling, and I want to make sure that this idea wouldn't fall into that. I think it essentially comes under the same principle as chests, which you open and the content is random inside, except there's a fee. Although I guess that isn't much different to buying chests on the auction house and opening them.
Feedback is really appreciated, it was just a silly thing I thought of on the way home. Is it something you'd be interested in, something you might change about the idea? I'd like to hear it!