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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | Is Aid worth it?
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I've given the Aid battle stone to one of my dragons, but I think that it might not be worth using, since it costs so much breath and doesn't restore that much health. I feel like I sacrifice too much damage output by using it. Should I keep it, or replace it with a different stone?
I've given the Aid battle stone to one of my dragons, but I think that it might not be worth using, since it costs so much breath and doesn't restore that much health. I feel like I sacrifice too much damage output by using it. Should I keep it, or replace it with a different stone?
@MrsRain

Make sure you put it on a MAGIC damage dealer, aka a dragon with INT.

While I'm unpopular in this belief but I find healers extremely valuable in the higher venues (EX: Golem Workshop and Kelp Runes) since you need sustain up there.
@MrsRain

Make sure you put it on a MAGIC damage dealer, aka a dragon with INT.

While I'm unpopular in this belief but I find healers extremely valuable in the higher venues (EX: Golem Workshop and Kelp Runes) since you need sustain up there.
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aid is good on a healer/mage dragon with high int, for example in the golem workshop its handy to have two fighters and one healer/mage and aid is useful there because golem workshop can tear your fighters down pretty quickly.
aid is good on a healer/mage dragon with high int, for example in the golem workshop its handy to have two fighters and one healer/mage and aid is useful there because golem workshop can tear your fighters down pretty quickly.
Yeah, all my healers has it. But like everyone says, you need high INT.
Yeah, all my healers has it. But like everyone says, you need high INT.
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i have it on my healer and it works nicely, better than the other healing one imho
i have it on my healer and it works nicely, better than the other healing one imho
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@MrsRain When I have a healer build, I usually use Regeneration— it heals even less initially, but it heals over a set period of turns, which I find more useful for longer battles and for keeping health topped up rather than waiting until a dragon's seriously in trouble.

It's just a difference in playstyle and preference, though, and healers are more useful in some situations and venues than others. For instance, I find that they're very handy when leveling— they can keep a team alive in some very rough situations and that's helpful when tackling tough venues. They're also incredibly useful in the Golem Workshop and mean that I can keep my dragons alive and their breath up to face the bosses without having to ever restart.

As for damage output, I usually have Contuse on the healer, and their special elemental ability by level 12 or so, and only in tough areas do I ever feel that they can't take a turn or two to help out with damage. More importantly, Contuse and the special elemental ability deal with inflicting negative statuses on the enemy— Contuse lowers the physical damage coming at your team, and the elemental ability varies by element but can completely negate oncoming damage if RNG is kind. With high enough Int, they can deal a fair amount of damage and keep your dragons topped up on health no problem.

If you really prefer a no-healer team, though, make sure every single one of your damage dealers is equipped with Sap; if you're using a Sedona team, I'd also recommend Clobber to stunlock the bosses, since you won't have a healer to help you out with the higher amount of damage they deal to your team.

Good luck! :D
@MrsRain When I have a healer build, I usually use Regeneration— it heals even less initially, but it heals over a set period of turns, which I find more useful for longer battles and for keeping health topped up rather than waiting until a dragon's seriously in trouble.

It's just a difference in playstyle and preference, though, and healers are more useful in some situations and venues than others. For instance, I find that they're very handy when leveling— they can keep a team alive in some very rough situations and that's helpful when tackling tough venues. They're also incredibly useful in the Golem Workshop and mean that I can keep my dragons alive and their breath up to face the bosses without having to ever restart.

As for damage output, I usually have Contuse on the healer, and their special elemental ability by level 12 or so, and only in tough areas do I ever feel that they can't take a turn or two to help out with damage. More importantly, Contuse and the special elemental ability deal with inflicting negative statuses on the enemy— Contuse lowers the physical damage coming at your team, and the elemental ability varies by element but can completely negate oncoming damage if RNG is kind. With high enough Int, they can deal a fair amount of damage and keep your dragons topped up on health no problem.

If you really prefer a no-healer team, though, make sure every single one of your damage dealers is equipped with Sap; if you're using a Sedona team, I'd also recommend Clobber to stunlock the bosses, since you won't have a healer to help you out with the higher amount of damage they deal to your team.

Good luck! :D
I like to slap both heal stones on my...well...healer. Aid for "okay you're low and need health right now" and Regenerate for "just survive these next few hits." The former heals instantly while the latter heals over multiple turns - less per turn, but more overall. If you've got a decently trained team, your healer won't need to be attacking much if at all (though if you can spare a Contuse on a particularly hard-hitting boss, it'll help you a lot). Putting Sap on your fighters can help them recover a small amount of health on their own, which might make the difference between giving your healer time to get breath, and your dragon getting KO'd.

As for stats, I recommend following guides such as this one or this one to make sure you get the most out of your dragons.

Oh, and welcome to Flight Rising!
I like to slap both heal stones on my...well...healer. Aid for "okay you're low and need health right now" and Regenerate for "just survive these next few hits." The former heals instantly while the latter heals over multiple turns - less per turn, but more overall. If you've got a decently trained team, your healer won't need to be attacking much if at all (though if you can spare a Contuse on a particularly hard-hitting boss, it'll help you a lot). Putting Sap on your fighters can help them recover a small amount of health on their own, which might make the difference between giving your healer time to get breath, and your dragon getting KO'd.

As for stats, I recommend following guides such as this one or this one to make sure you get the most out of your dragons.

Oh, and welcome to Flight Rising!
Healers are very valuable in levels above the Mire! You'll always want one in your team if you're heading in there. I usually use Regenerate instead of Aid, it works over time and restores more health.
Healers are very valuable in levels above the Mire! You'll always want one in your team if you're heading in there. I usually use Regenerate instead of Aid, it works over time and restores more health.
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I use Aid regularly.

Having a healer is extremely helpful while leveling dragons without Eliminate.
(You don't want a mage along when farming, though, unless you're working in the higher venues.)

On some mages I have Aid AND Regeneration--they cost the same in breath. Regen is really useful in long, drawn-out boss battles; if the mage bites it, the fighters can still be healing. For regular mobs I use Aid because the battles are too quick to get much value out of Regen.

My Golem Workshop mage carries Regeneration plus Contuse, Rally and her best elemental damage stone.
I use Aid regularly.

Having a healer is extremely helpful while leveling dragons without Eliminate.
(You don't want a mage along when farming, though, unless you're working in the higher venues.)

On some mages I have Aid AND Regeneration--they cost the same in breath. Regen is really useful in long, drawn-out boss battles; if the mage bites it, the fighters can still be healing. For regular mobs I use Aid because the battles are too quick to get much value out of Regen.

My Golem Workshop mage carries Regeneration plus Contuse, Rally and her best elemental damage stone.
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You do Aid, you do 3 Scholars and one Meditate, and you do high Int. It's pretty neat actually, Aid often heals more than you think.
You do Aid, you do 3 Scholars and one Meditate, and you do high Int. It's pretty neat actually, Aid often heals more than you think.
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