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TOPIC | Dracomance - Act 1 [OOC/PLANNING]
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[center][u][b]ACT 1 OOC[/b][/u][/center] [center][i][url=http://flightrising.com/main.php?p=mb&board=rp&id=1326888]Info Thread[/url][/i][/center] In Act 1, there are several events taking place at once. Both sides of the conflict are in the process of more than one movement. [quote] [center] [img]https://41.media.tumblr.com/385951965fe4932311f3da0fef415613/tumblr_nj4e9n6sPZ1s3pvxyo3_400.png[/img] [b]NAVAROS[/b] [i]The Warder[/i] A defensive caster, Navaros has pioneered--and perfected--the art and science of shieldmagery. Using his pearl and his own semi-crystalline body to channel Arcane energy, he can project a magical barriers. He is devoting all of his energy as well as the latent magicks of the Focal Point to create a shield enveloping the entire island. [/center] [/quote] [b]>[/b] Inside and around the tallest spire of Focal Point, the Dracomance cultists are attacking the ranks of exalted Arcane servants who guard and maintain the Observatory grounds. This movement is being led by Navaros the Warder, a mage who is projecting a shield of Arcane energy all around the spire to prevent siegebreakers from coming to the servants' rescue. [quote] [center] [img]https://41.media.tumblr.com/24c80efbfafeab52fc6ebf2be16a74fc/tumblr_nj4e9n6sPZ1s3pvxyo2_400.png[/img] [b]DALYRION[/b] [i]The Dreadcaller[/i] An immensely powerful imperial battlemage. At Dalyrion's command are a wide range of spells, ranging from simple cantrips to more elaborate techniques. His grasp of Arcane magic is near limitless, but his favorite maneuver is his [i]Arcane Fusillade[/i], a barrage of life-seeking Arcane missiles that wreak havoc on any foes they connect with. [/center] [/quote] [b]>[/b] In the airspace over the Crystalspine Reaches, cultists from surrounding lands have arrived in force on the heels of the siegebreakers to prevent them from breaking through Navaros's shield before the Dracomance can secure Focal Point as their foothold for operations. This movement is led by Dalyrion the Dreadcaller, a powerful battlemage wreaking havoc on the siegebreakers and preventing them from breaching Navaros's perimeter. [quote] [center] [img]https://41.media.tumblr.com/24605fc266e507822bc9e840063d5437/tumblr_nj4e9n6sPZ1s3pvxyo5_400.png[/img] [b]VULDRED[/b] [i]The Banshee[/i] A strictly offensive mage, and a rare example of a magic-wielding mirror dragon, Vuldred is much more suited to taskmastering than actual Arcane study. His main role is overseeing the transport of the imperial remains, and it is a role he performs well. Vuldred's main technique is true to his name: he uses magic to amplify his voice, with funtions ranging from being a simple living loudspeaker to... well. You'll find out. [/center] [/quote] [b]>[/b] Over the Starwood Strand, Dracomance sects from the surrounding lands are working together to transport the huge volume of imperial remains. The remains are carefully wrapped, and range from pieces and parts to almost entire imperials carried by several dragons at a time. This movement is being coordinated by Vuldred the Banshee, an Arcane taskmaster directing the efforts of the transporters and spotting any assailants that may endanger them. [b]Meanwhile, the siegebreakers:[/b] [b]>[/b] Clans responding to the distress calls from the Arcane lands are meeting the Dracomance forces over the Crystalspine Reaches. There is no central chain of command and no full understanding of the situation yet, but if these dragons can cooperate and coordinate with each other, they might be able to defeat Dalyrion and break Navaros's shield. [b]>[/b] Some clans who are more savvy to what's happening have dispatched their dragons to heckle and disrupt the transporters making their way through the Starwood Strand. Destroy the imperial remains before they can reach the safety of Navaros's barrier! [i](there are no Arcane clans who signed up, so the Dracomance cultists fighting on Focal Point will be battling with NPCs controlled by me! Any player characters will be runaways who escaped their clans several days prior and snuck into the exalted ranks to help prepare.)[/i] [u][b]ROLES[/b][/u] --- [b][i]Dracomance[/i][/b] With Navaros (1/1) : @DacianaLupa With Dalyrion (2/2) : @Hashakgig @oopsishipit With Vuldred (2/2) : @Chibikittens @Balrier --- [b][i]Siegebreakers[/i][/b] Versus Dalyrion (3/3) : @Deino909 @Tanagerie @Tealeafves Versus Vuldred (2/2) : @Starsilver @FloatingInSpace --- I know the sides for Dalyrion are uneven--one of the siegebreaker players will have to devote their dragons to trying to take down Dalyrion himself. Of course, all of that will have to be figured out by the characters in context as they try to organize during a break in the action. [b]PEOPLE WHO SIGNED UP:[/b] @Tanagerie - check! @DacianaLupa - check! @Balrier @TeaLeafves - check! @FloatingInSpace - check! @oopsishipit - check! @ChibiKittens - check! @Starsilver - check! @Hashakgig - check! So what are you all going to do? That's your choice--I'll let all of you decide what role to play, and then switch people around/place people myself as needed if there are conflicts. The RP thread will be open for a week, and then close, and then i'll prepare for the next one. It's entirely possible for players to fail an objective in the allotted time, and that will affect the outcome of the Act and how dire the situation is at the end ;) of course, I'm trusting you guys not to just be like "lol the dragons attacked the transporters and destroyed all the imperials corpses and won" in a single post. ----- [b]:: VULDRED/DALYRION PLAYER BIO ::[/b] For Vuldred players: you get a max of four dragons active at once, [b]without reinforcement[/b]. If one of your dragons is killed/must retreat then nobody will be able to replace them! This is because the clans who even realized what Vuldred was doing were only able to deploy one or two specialized teams to go and take care of him, the rest of the dragons are all busy with Dalyrion. The same goes for players working FOR Vuldred: potential reinforcements are occupied with protecting the shield. Dalyrion players may reinforce once for every two dragons they lose. So, in other words, even if you kill/force retreat all four of your dragons, you'll only be able to reinforce two more. The battle has to end at SOME point! [code] [b]Player Name[/b]: [b]Group[/b]: (vuldred or dalyrion) [b]Role[/b]: (siegebreaker or dracomance) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) [/code] ----- [b]:: NAVAROS PLAYER BIO ::[/b] This is for @DacianaLupa only. You'll be fighting my NPCs, and you may reinforce one dragon for every one that dies/flees until Navaros is either killed or the siegebreakers destroy the shield. You can only field two at a time because it's an indoors setting and it's a little cramped, but don't worry, i won't overwhelm you. When you lose dragons, the reinforcements come from the other spires surrounding the central pillar of Focal Point. [code] [b]Player Name[/b]: @DacianaLupa [b]Group[/b]: Navaros [b]Role[/b]: Dracomance (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) [/code] ----- [b][u]:: PLAYER BIOS ::[/u][/b] [quote] [b]Player Name[/b]: @Hashakgig [b]Group[/b]: Dalyrion [b]Role[/b]: Dracomance [url=http://flightrising.com/main.php?dragon=9794815] [img]http://flightrising.com/rendern/350/97949/9794815_350.png[/img] [/url] [b]Dragon Name[/b]: Babayaga [b]Gender[/b]: female [b]Personality[/b]: Babayaga is a selfish and fanatic dragon with more than just a few loose screws. She's addicted to misery and death, basking in the anguish of others. That's one of the reasons she joined the Dracomance, their plan is all to promising to give her the biggest fix of her 'drug'. [b]Skills[/b]: Basically Baba is a magic user, but because pain is such a good fuel to fight with she often combines her spells with physical attacks. Coating herself in an arcane shield and charging right into her enemy is one of her favourite things to do on the battlefield. Though this reckless fighting takes it's toll on her and often she ends up just as hurt as her enemy. [indent][b]Shield:[/b] An arcane shield that she either builds up in front of her or around her to deflect enemy attacks. [b]Tickles:[/b] Don't let that cute name fool as this spell attacks the nerval system of the dragon that comes in contact with it. It causes excruciating pain similar to the pins and needles. Only that it is more like knifes and spears. [b]The Numb:[/b] Another spell that works on the nerval system on a dragon, but this time for use it on her allies to make them feel no pain at all for a short period of time. [b]Arcane Blades:[/b] An extention of her thumb claws made of arcane energy so she can use them as two blades in close combat. [b]Fling:[/b] Throws her familar at her enemy for distraction so she can boot it (flee).[/indent] [url=http://flightrising.com/main.php?dragon=5908908] [img]http://flightrising.com/rendern/350/59090/5908908_350.png[/img] [/url] [b]Dragon Name[/b]: Hypothermia [b]Gender[/b]: female [b]Personality[/b]: A Ridgeback just as cold and heartless as the lands she hails from. Hypothermia shows no emotions what so ever and doesn't speak to much as well. Her motives are like the ice, unpredictable when they hold or break. [b]Skills[/b]: Hypothermia fights grounded due to her short wingspan and mostly uses her wings for jump boosts or as extra limbs to attack with. She is a skilled claw to claw fighter and uses her ice abilities to her advantage. Often before engaging a fight she will coat the ground in slipery ice around her. [url=http://flightrising.com/main.php?dragon=5634383] [img]http://flightrising.com/rendern/350/56344/5634383_350.png[/img] [/url] [b]Dragon Name[/b]: Atcen [b]Gender[/b]: female [b]Personality[/b]: A level headed dragon though with a strange apetite for other dragon's flesh. [b]Skills[/b]: Did someone call air support? Atcen is a skilled flier and has learned to fly without making much sound. She is a tactician and will think her strikes through before diving out of the sky. [url=http://flightrising.com/main.php?dragon=6041317] [img]http://flightrising.com/rendern/350/60414/6041317_350.png[/img] [/url] [b]Dragon Name[/b]: Lepra [b]Gender[/b]: male [b]Personality[/b]: Lepra is not the fittest dragon of the and sometimes is spread widely over the field, but that doesn't stop him from following the cause of the Dracomance. Though he asks that parts of him that have fallen off of him are brought back to him. His mouth is as foul as the stench he emits on a hot day. [b]Skills[/b]: He's a close combat fighter and uses the gift the plague has given him to his advantage. Toughing his skin is efectious and will start a very bad rash that can act as distraction. [/quote] [quote] [b]Player Name[/b]: @Balrier [b]Group[/b]: Vuldred [b]Role[/b]: Dracomance [url=http://flightrising.com/main.php?dragon=8790054] [img]http://flightrising.com/rendern/350/87901/8790054_350.png[/img] [/url] [b]Dragon Name[/b]: Evren [b]Gender[/b]: Male [b]Personality[/b]: Evren was meant to be a soldier. He enjoyed protecting his clan and the dragons within no matter the cost. Often, though, his intense loyalty and sense of duty causes him to forget to go about and enjoy himself. He can be a bit stiff and serious, although that doesn’t make him mean. He’s very kind-hearted to those he cares for and enjoys being with his assigned team. [b]Skills[/b]: While he mostly relies on melee combat and his own body as a weapon, Evren also has very mild and untrained ice magic. It very rarely comes in handy and is often useless, but it has on occasion gotten him out of harried situations. [LIST] [*][b]Freeze[/b] - Using ice, Evren can momentarily freeze his opponent in small amounts. This could include freezing their feet to the ground to allow Evren time to attack/flee or freezing the opponents wings to their body so they lose flight for a few moments. [*][b]Chill[/b] - Evren can radically drop the temperature around him. This can only last for a minute maximum as it greatly reduces Evren’s energy. He often uses it as a last-minute resort. [*][b]Pool[/b] - With each step Evren creates a layer of ice at his feet. The ground becomes slick and hard to move on, thus diminishing the likelihood that his opponents will be able to strike him. [/LIST] [url=http://flightrising.com/main.php?dragon=8070826] [img]http://flightrising.com/rendern/350/80709/8070826_350.png[/img] [/url] [b]Dragon Name[/b]: Perdita [b]Gender[/b]: Female [b]Personality[/b]: Perdita is guided by a strong belief that she’s doing the right thing. Softspoken and gentle, she generally prefers not to bring harm to others directly. Most do not get this first impression, due to her flight and her harsh appearance, so she can often skate by without conflict in most instances. [b]Skills[/b] Perdita is well learned in Lightning magic, although she’s often hesitant to use it. Given the right motivation, she can be a forced to be reckoned with. Outside of basic lightning magic, she also has a few specialized tricks: [LIST] [*][b]Atone[/b] - When struck, Perdita can create millions of tiny electrical shocks at the point of contact. With melee, this often results in the pain that her opponent dealt being inflicted back on them. [*][b]Shockwave[/b] - Like a thunderous whip, Perdita can send lightning towards her opponent in a line, striking the ground in quick succession until the victim is reached. This movie deals heavy damage but often misses as Perdita has terrible aim. [*][b]Reanimate[/b] - Perdita can use lightning to momentarily give energy back to herself and her teammates. The energy is only momentary, however, and the fatigue will return after a few moments. This depends heavily on the size of the zap. Going too large, however, can be dangerous. [*][b]Blind[/b] - Perdita can create a bright flash of light quickly, blinding her opponents and giving her time to escape. [/LIST] [url=http://flightrising.com/main.php?dragon=9939317] [img]http://flightrising.com/rendern/350/99394/9939317_350.png[/img] [/url] [b]Dragon Name[/b]: Xerberus [b]Gender[/b]: Male [b]Personality[/b]: Energetic and quick-witted, Xerberus feels ready for anything. Perhaps more adventurous and excitable than his clanmates, Xerberus can find positivity in most situations. Often times, though, he can take perhaps too much enjoyment by inflicting pain on others. [b]Skills[/b]: While mostly trained in melee combat, Xerberus is very good at using his light magic defensively and for the good of his team. [LIST] [*][b]Halo[/b] - Using a large ring of light, Xerberus can lift the spirits of those around him. This doesn’t take much from Xerberus, but it also isn’t all that useful in battle. [*][b]Flicker[/b] - Xerberus can use light to flash himself forward small spaces at a time. More of an illusion than an actual magic attack, it can be used to surprise attack the opponents. [*][b]Shine[/b] - Xerberus can make his eyes glow at varying degrees. While this can be used to light the way in the dark, it’s also good to blind his opponent in battle. [/LIST] [url=http://flightrising.com/main.php?dragon=9323770] [img]http://flightrising.com/rendern/350/93238/9323770_350.png[/img] [/url] [b]Dragon Name[/b]: Beata [b]Gender[/b]: Female [b]Personality[/b]: Beata is nearly as energetic as Xerberus, but she is also good at shutting that off. She’s the jokester of the group, often trying to make light of any situation. [b]Skills[/b]: She isn’t much help in battle offensively, but is good at sneaking about and surprising the enemy. Due to her small size and unnoticeable colours, she can go by unseen and do damage from within using ice magic. [LIST] [*][b]Burn[/b] - Beata can make a fine layer of frost appear on anything, causing immediate cold and ice burn on the target. [*][b]Shield[/b] - Using her hands, she can create a thick ice shield that persists for as long as Beata is touching it. [*][b]Temper[/b] - Beata can distort the temperature of the surrounding area, making her opponents feel uneasy and ill. Abrupt changes in temperature create dry air. This attack has to be used carefully so as not to harm her teammates. [*][b]Shards[/b] - Quickly, Beata can create thin and sharp spikes of ice that she projects with her wings. Due to her size, the shards are small, but the easily pierce the skin and can cause open wounds once they melt. [/LIST][/quote] [quote] [b]Player Name[/b]: oopsishipit [b]Group[/b]: Dalyrion [b]Role[/b]: Dracomance [url=http://flightrising.com/main.php?dragon=9785967] [img]http://flightrising.com/rendern/350/97860/9785967_350.png[/img] [/url] [b]Dragon Name[/b]: Ondsinne [b]Gender[/b]: Female [b]Personality[/b]: The leader of this clan’s Dracomance Sect, she's very pushy and bossy, always wants her way. If she doesn't get it, she can be a holy terror. She isn’t afraid to dish out pain as punishment whenever she sees necessary. She will not hesitate to threaten you and everyone you love to get what she wants. Incredibly dedicated to the Dracomance cause, she devotes her entire life to creating the new world. Does not like anyone. [b]Skills[/b]: She is an avid magic user, and works to develop her own special spells in attempt to make a name for herself, as well as the typical plague flight spells. In order of least difficult to most difficult. [LIST] [*][b]Bug Halt[/b] [*]Whether or not you think this sounds menacing, it really isn’t. Though it is kind of demeaning to cast. Ondsinne will cough on her hands, build up the magic energies inside her and around her, before pushing it outward at an opponent. The closer it lands to the face, the better. It will then enter the body and within a few minutes cause stomach cramps. These can be distracting, or, for weaker dragons, cause them to retreat in order to tend to their aches. It only lasts an hour. Can be cast as often as needed. [*][b]Flu Shot[/b] [*]A more severe version of Bug Halt, this will cause nausea, and other more… unpleasant side effects. It lasts longer as well, about two days, but is cast the same way. Can only be cast every 15 minutes. [*][b]Killing Bolt[/b] [*]This is the deadliest form of her magic capabilities, aside from her transformation. She uses the plague magic inside her to infect her feathers with a deadly virus, and then uses the excess magic to propel the infected feathers towards the opponent. Upon contact, the virus will latch on to the victim, and enter the bloodstream. There, it will slowly liquefy the insides of its host, causing them to bleed out and die. Can only be cast once an hour. [*][b]Cripple Growth[/b] [*]This actually does the opposite of what it sounds like it does. In order to cast this spell, Ondsinne must gather up all of the magical energies possible in the area, and draw them into her body. This is actually painful, as it causes her to grow slightly larger, and her claws, teeth, and spines rip through her skin as they elongate. Some bones also break in the process, and Ondsinne turns herself over to primal instincts. The better the plague magic in the air, the longer and more successful this will be. Though if it lasts too long, she may lose herself. LAST RESORT! ONLY CAST ONCE EVERY BATTLE! [/LIST] [url=http://flightrising.com/main.php?dragon=9769441] [img]http://flightrising.com/rendern/350/97695/9769441_350.png[/img] [/url] [b]Dragon Name[/b]: Ripstrom [b]Gender[/b]: Male [b]Personality[/b]: He’s usually a very quiet dragon, doesn’t like to enter conversations. He prefers to let his actions do the talking. It is very easy to anger him, and when you do, watch out. A giant, whirling mass of teeth, claws, and spiked armor can easily take out most opponents. He is usually angry all the time, and the only person he associates with willingly is Ondsinne. He has taken her as his charge. He has feelings of both protection and love for her. [b]Skills[/b]: He's really good at killing. REALLY good. Big and strong, not super-fast but makes up for it in agility. However, he is horrible at magic, and only has one spell he can use sporadically. [LIST] [*][b]Root[/b] [*]If Ripstrom focuses enough, he is able to grow vines around the feet of his opponent to hold them in place while he beats them senseless. Can be used as often as needed. [/LIST] [url=http://flightrising.com/main.php?dragon=9459843] [img]http://flightrising.com/rendern/350/94599/9459843_350.png[/img] [/url] [b]Dragon Name[/b]: Teblad [b]Gender[/b]: Male [b]Personality[/b]: He is a very calm dragon, and acts more like a Tundra than a Guardian. He enjoys quiet and silence, and considers all of Sornieth his charge. As such, he has taken on a wandering familiar, and together they rove the globe, sightseeing and helping the local Dracomance sects. He is not super invested in the cause, he just thinks it will be cool to rediscover the new planet when it is re-created. [b]Skills[/b]: He is very fast, using his wind magic for accelerated flight and running. Though he tends to avoid fighting, he will use magic other than force when able. [LIST] [*][b]Whirlwind Gust[/b] [*]This spell is very simple and easy to cast, and is more of an escape than a weapon. He builds up the wind under his wings and uses it to propel himself much faster than he would be able to fly usually. When applied in battle, it can easily blow away smaller opponents, and stagger the larger ones. Can be used once every 5 minutes. [*][b]Stormsight[/b] [*]This spell is cast when he wants to physically take on the opponent. He uses the wind to whip up any available material, causing a sort of screen to block him from the enemy. It makes it easier to attack first. Can be used once every 5 minutes. [*][b]Swift Finish[/b] [*]He prefers to end battles quickly, and relies on this move to do it. Harnessing the wind energies, he propels deadly sharp shards of wood and glass that he carries with him, impaling the opponent and hopefully crippling them enough to end the fight, if not outright kill them. Can be used once every half hour. [*] [/LIST] [url=http://flightrising.com/main.php?dragon=9730138] [img]http://flightrising.com/rendern/350/97302/9730138_350.png[/img] [/url] [b]Dragon Name[/b]: Forgiftad [b]Gender[/b]: Male [b]Personality[/b]: Quiet, timid, and HATES the Dracomance, but is forced to work for them in order to keep his family safe. Generally avoids dragons. He really just wants to go home and spend time with his family. His favorite thing to do is tinker with mechanical bits. [b]Skills[/b]: He's really good with technology and metals, like his father. Can fight if he needs to, will go into a sort of 'rage mode' when anyone he loves is harmed. Even though he's nature, his parents electric ability is strong with him. Avoids killing at all costs. [LIST] [*][b]Stun[/b] [*]Simple to execute, he sends a small bolt of electricity at the opponent, to stun them so that he can run or let a more experienced dragon take over. [*][b]Splinter Shot[/b] [*]He lays sharp metal spikes on the ground to block the opponents. If they continue to advance, he sends an electric bolt through the spikes, effectively stunning the enemy. If even this doesn’t work, he will send a higher electric volt, setting off a trigger that causes the spikes to explode. Though this may be fatal to smaller enemies, it mostly disables the larger dragons. [/LIST][b][/b][b][/b] [/quote] [quote] [b]Player Name[/b]: @FloatingInSpace [b]Group[/b]: Vuldred [b]Role[/b]: Siegebreaker [url=http://flightrising.com/main.php?dragon=7863662] [img]http://flightrising.com/rendern/350/78637/7863662_350.png[/img] [/url] [b]Dragon Name[/b]: Hecate [b]Gender[/b]: Female [b]Personality[/b]: Hecate is your typical mirror; vicious, cruel, and untamable due to her life in the Wandering Contagion. She swears like a sailor and attacks when necessary and unnecessary. Or that's what she likes you to think. She is actually quite intelligent and is a force to be reckon with. She is shockingly good at getting information out of other dragons when she so wishes to, which explains how she knows a little bit about everyone's past, even when no one else in the clan does. [b]Skills[/b]: Mainly fighting, she is well adept at clawing, biting, and scratching her way to the top. The few spells she does know are: [indent][b]Whooping Cough[/b]- named for the noise creatures make, this spell causes fluid to rapidly build up in the lungs. She does not need to see the target to cast this spell, just imagine what is happening. The liquid comes from the target's own body. [b]Rash[/b]- Hecate throws a bolt filled with bacteria at the target, which fester and duplicate rapidly. The bacteria is from her own skin, which acts as a sort of festering grounds for it. If she runs out of the bacteria, she runs out. It will cause rashes and if it gets into the bloodstream, fever, headaches, and nausea follow within three hours. She must have the target in sight to cast this. [b]Boils[/b]- a version of Rash, Hecate must be touching a target to infect them. Similarly, this bacteria is from her own skin and when it runs out, the spell is uncastable. However, the boils that spring up on the skin are highly infectious and can infect others by bursting. The bacteria contained in this bolt only need to have contact with a living organism to multiply. Can kill off most in about a week if untreated. [b]Killer[/b]- Hecate named this spell for the fact that it kills others within a few days. Essentially, Hecate can shoot a bolt of bacteria at a living object. Once again, this bacteria is from her own skin and if she runs out, she runs out. This bacteria will get under the skin as rapidly as possible and spread via the bloodstream. It eats away at muscle tissue. [b]Paralysis[/b]- a minor version of Killer, Hecate must be able to see a person to cause this. Essentially, she directs any bacteria in the body to fester and swell, causing immobility. This is the only spell that is essentially unlimited, but it requires time to take full affect.[/indent] [url=http://flightrising.com/main.php?dragon=7620138] [img]http://flightrising.com/rendern/350/76202/7620138_350.png[/img] [/url] [b]Dragon Name[/b]: Firemaize [b]Gender[/b]: Agender (ze/zir pronouns) [b]Personality[/b]: Wise beyond his years, Firemaize has traveled from the lands of the Lightweaver to investigate the Wandering Contagion. Ze is calm and collected and keeps zir wits about zim at all time. Ze is in no way soft-spoken; if ze wants something done or believes something must be done, it will be done. [b]Skills[/b]: Ze uses primarily Light Magic and can do little in the way of actual biting and scratching. Ze can do practically anything illusion wise with Light magic and can cause blinding bursts of light when need be. More specific spells include:[indent] [b]Illusion[/b]- creates an illusion from rays of Light. Will only hold for up to an hour. This illusion's size is dependent on how many rays of light are available [b]Sparks[/b]- Causes bursts of light in front of the target. May cause blindness for up to two hours [b]Rays[/b]- shoots bolts of Light Magic at the target and will leave burns [b]Enamor[/b]- causes a ray of Light Magic to envelop the target and create a spotlight, causing the target to be immobilized for however long Firemaize is able to focus on them.[/indent] [url=http://flightrising.com/main.php?dragon=7852087] [img]http://flightrising.com/rendern/350/78521/7852087_350.png[/img] [/url] [b]Dragon Name[/b]: Sky [b]Gender[/b]: Male [b]Personality[/b]: Sky is quiet most of the time and speaks only when around those he is comfortable with. While he can be fierce in battle, he does not attack except when necessary, often allowing someone else to get the first hit before jumping in. He listens to commands obediently and is very good and observing others and can use this to discern their next move on occasion. [b]Skills[/b]: Because of his large size, he is able to crush smaller dragons under his feet. He uses his tail as a sort of whip and can knock over several dragons. He is still small for an Imperial so he's not able to hit as many dragons as he'd like. Sky can move quickly on his feet and charges at others and knocks them over with a body slam of some sort. He has sharp claws and teeth for biting and scratching. He knows no magic. [url=http://flightrising.com/main.php?dragon=7914970] [img]http://flightrising.com/rendern/350/79150/7914970_350.png[/img] [/url] [b]Dragon Name[/b]: Iris [b]Gender[/b]: Female [b]Personality[/b]: Hot-headed and stubborn, Iris has a strict set of ideals that she sticks to. She believes everyone must make their place in the clan and that everyone must offer something useful to the clan. She believes that they must respect each other, even if they do not like someone because they must function together to live. Iris greatly respects Hecate and admires the clan leader for her toughness. [b]Skills[/b]: She uses a lot of Wind magic daily and can manipulate the air around her with ease, creating wind storms or gusts of wind easily. Iris can use whatever air she finds around her to cast spells or manipulate. This means she can technically take the air out of another dragon's lungs to use, though it will obviously be replaced quite quickly. She can also levitate objects, so matter how large, by blowing them upwards. The larger the object, the more wind she needs.[indent] [b]Tempest[/b]- a great gust of wind whips around the target, trapping them in the eye of a storm. A dragon may escape by flying upwards, but the eye of the storm is rather small, so it is hard to spread their wings. [b]Bolt[/b]- a simple, concentrated bolt of wind magic that knocks most dragons off their feet [b]Freezing wind[/b]- Iris begins this spell by blowing air out of her mouth and then rapidly adding to the gust. She makes it move as quickly as possible to hit a far away target. This may cause the target to get a freezer burn. [b]Hurricane[/b]- a much more elaborate and energy draining spell, Iris can summon the winds around a certain area to whip around fast enough. It may drag certain objects into the wind. Iris usually passes out after doing this and is unresponsive for about an hour. [/quote] [quote] [b]Player Name[/b]: @Starsilver [b]Group[/b]: Vuldred [b]Role[/b]: Siegebreaker [url=http://flightrising.com/main.php?dragon=8392545] [img]http://flightrising.com/rendern/350/83926/8392545_350.png[/img] [/url] [b]Dragon Name[/b]: Cyanth [b]Gender[/b]: Female [b]Personality[/b]: Cold, doesn't show any emotions, very intelligent, protective of her clanmates but willing to make sacrifices so the world isn't destroyed. The leader of the strike team sent by the Velian Clan. Competent, but knows her limits. [b]Skills[/b]: Has some knowledge of healing - like the basic broken bones, etcetera. Would not be able to heal things like internal bleeding. Basic claw-to-claw fighting, prefers the element of surprise. Has a wide variety of shadow spells in her arsenal. They are either lethal or spells to hide things, including herself. Moderate reserves of magic. [url=http://flightrising.com/main.php?dragon=9435517] [img]http://flightrising.com/rendern/350/94356/9435517_350.png[/img] [/url] [b]Dragon Name[/b]: Wyldt [b]Gender[/b]: Male [b]Personality[/b]: Self-assured, and sometimes overconfident. Smart, but a bit of a coward when cornered. This clashes with his intense loyalty to Cyanth. [b]Skills[/b]: No healing magic or claw-to-claw combat. Can fly very quickly and has good stamina in the air. Large reserves of magic. Knows many lethal and non-lethal spells. Is the messenger to and from Cyanth. [url=http://flightrising.com/main.php?dragon=8815588] [img]http://flightrising.com/rendern/350/88156/8815588_350.png[/img] [/url] [b]Dragon Name[/b]: Keldar [b]Gender[/b]: Male [b]Personality[/b]: Isolationist. Is happy when not around other dragons. Prefers to fight alone. When around other dragons is irritable and snappy, often making smart remarks. He's ruthless when fighting, no qualms about killing those threatening his charge - the clan itself. [b]Skills[/b]: Very fast and agile flyer. Can't stay aloft for long cross-country stretches, but shouldn't need to. Rudimentary knowledge of shadow magic - nothing lethal. Very good close combat fighter. Fights dirty, and ignores "honor on the battlefield". No sense of tactics. [url=http://flightrising.com/main.php?dragon=10024939] [img]http://flightrising.com/rendern/350/100250/10024939_350.png[/img] [/url] [b]Dragon Name[/b]: Amyrnyth [b]Gender[/b]: Female [b]Personality[/b]: Cunning and vicious to a fault against her opponents. She prefers misdirection and misleading body language. Vain - an insult to her appearance will make her forget caution and attack her opponent in a berserk rage. [b]Skills[/b]: A well-rounded fighter. A moderate knowledge of spells, tactics and claw-to-claw combat. Slightly higher than normal reserves of magic, great stamina but a slow flyer. Fights dirty. [/quote] [quote] [b]Player Name[/b]: Tanagerie [b]Group[/b]: Dalyrion [b]Role[/b]: Siegebreaker [url=http://flightrising.com/main.php?dragon=7852434] [img]http://flightrising.com/rendern/350/78525/7852434_350.png[/img] [/url] [b]Dragon Name[/b]: Galactose [b]Gender[/b]: Male [b]Personality[/b]: He can be acidic, but he has a deep, deep sense of loyalty responsibility towards the Wind flight and his clan. Despite being the leader of the clan, he prefers to fade into the background more (this often causes dragons to forget that he’s the actual one in charge!). [b]Skills[/b]: More of a Physical user, although he knows a few protective spells [center][b]Wind Bomb[/b] Its name is very misleading; it is not an offense move at all. Galactose can summon up spheres of rotating air, toss it among enemies and cause them to release a brief, stinging gale. It is meant to throw off concentration rather than do damage; he also uses it to discipline his clan mates—similar to a swat to the back of the head. Can be used as often as needed. [b]Zephyr Wall[/b] Creates a barrier of high speed winds; this can be used to deflect projectiles as well as cause damage in close quarters. He can use it to provide 360 degrees coverage, although it’s incredibly draining for him to keep it up for more than a minute. Can be used in succession about five times (average 10s each time), but each time it’s cast it becomes weaker. Then he has to wait about thirty minutes before he can use it again.[/center] [url=http://flightrising.com/main.php?dragon=6913670] [img]http://flightrising.com/rendern/350/69137/6913670_350.png[/img] [/url] [b]Dragon Name[/b]: Swiftrunner [b]Gender[/b]: Male [b]Personality[/b]: A little on the dreamy side; like most Coatls, he abhors conflict and will try to mediate whenever he can. He’s friendly, but a little too dependent—if he has to make a decision, often he will have to consult Galactose to see if the Mirror approves. He speaks broken common Draconian, and hates the harsh Coatl accent he has so he doesn’t speak much to strangers. However, he’s very chatty with dragons he knows well/other Coatls. [b]Skills[/b]: Despite being a Coatl with a natural inclination to magic, he was raised by his clan leader who is a Mirror, and so has learned to fight physically. He’s a decent physical fighter and though his magical potential is formidable, he’s still learning the basics of how to control it. [center][b]Vacuum[/b] Being a Wind dragon, Swiftrunner can suck the air out of an area. He can use this to suffocate dragons. However, as he’s still learning precision with his magic, if he increases the area of effect too much, he may accidentally affect allies—and even himself. Can be used once every thirty minutes, although sometimes it’s longer because Swiftrunner has accidentally been sucking his own breath out of his body. [b]Breeze[/b] The opposite of [b]Vacuum[/b]; it can be used to revive fainted allies, facilitate breathing underwater, etc. In battle, it can be used to force an enemy to hyperventilate, or pop a few blood vessels. It requires less energy than Vacuum (and subsequently does not cause as much damage) and as an attack, can be used every ten minutes. [b]Gale[/b] Stirs up the air in the area, making flight difficult. Swiftrunner can use it to knock smaller dragons into his range, or away from him. He can manage it once every five minutes. [b]Maelstrom[/b] Creates a small vortex of high speed winds; Swiftrunner uses this to add more damage to his physical attacks. Apply as often as needed.[/center] [url=http://flightrising.com/main.php?dragon=7852435] [img]http://flightrising.com/rendern/350/78525/7852435_350.png[/img] [/url] [b]Dragon Name[/b]: Glucose [b]Gender[/b]: Female [b]Personality[/b]: No one’s ever sure if Glucose is being sarcastic or not, due to her monotone Fae way of speaking. Even to Faes, she sends out mixed signals with her frills. She’s often very, very blunt to the point of being offensive but she almost always tacks a monotone “Just kidding” after it; no one is sure if she’s joking, or if she really is a vicious ball of hate. She often takes charge, to the point that everyone assumes she’s the leader and Galactose is her second in command. [b]Skills[/b]: A good magic user, she often rides into battle sitting on Galactose’s shoulder—not because he lets her, but because he’s never been able to shake her off. [center][b]Disorient[/b] Blasts the enemy with a small tornado, messing with their senses. With more Breath, the tornado’s size increases. [b]Wind Scythe[/b] A sweeping attack that whips the air into cutting blades of wind; it affects both allies and enemies, so Glucose has to be very careful where it’s aimed. [b]Zephyr Bolt[/b] Bam, bam, wind, wind everywhere.[/center] [url=http://flightrising.com/main.php?dragon=10031002] [img]http://flightrising.com/rendern/350/100311/10031002_350.png[/img] [/url] [b]Dragon Name[/b]: Synth [b]Gender[/b]: Male [b]Personality[/b]: Rash and a little impatient, Synth is new to the clan. He’s eager to prove himself through what he knows best—combat. He has a “attack first, ask the corpse questions later” mentality. [b]Skills[/b]: A physical user, Synth likes using Plague magic to enhance his attacks. [center][b]Acid Fang[/b] It’s not actually acid that coats his fangs in this attack; it’s a host of harmful bacteria. This ensures that even a graze of his fangs causes painful swelling, infection, fever, and if not treated, death. However, he has to be in very close quarters to use this attack. [b]Phlegm Bolt[/b] (no I did not misspell Pestilent Bolt) This is a mid range attack; Synth spits up a nasty concoction of disease, bile, mucus, and if he’s heavily injured, blood. On top of being a biohazard, it’s also really gross. He can use it once every five minutes, although he will start to use it in succession if he feels like the battle is tipping away from his favor—but this has the added effect of making him puke blood. [b]Fester[/b] By concentrating, he can speed up the process of decay. This can be used to enhance his attacks by making his opponents’ wounds fester, as well as increase bacteria populations for fellow Plague users. It can also be used to… get rid of evidence.[/center][/quote] [quote] [b]Player Name[/b]: @ChibiKittens [b]Group[/b]: Vuldred [b]Role[/b]: Dracomance [img]http://flightrising.com/rendern/350/68545/6854432_350.png[/img] [b]Dragon Name[/b]: Rune [b]Gender[/b]: Female [b]Personality[/b]: Rune is the cold, logical type. She likes to give orders and doesn't like being bossed around, and will usually snap back since she had a bit of a short temper. She likes it when things happen smoothly. She is neutral when it comes to her opinion about fighting, though leans a little towards liking it more than hating it. [b]Skills[/b]: *Screeches loud enough to stun a dragon, uses wind Element to enhance this. *Can conjure buffeting winds that make it hard to fly in (also affects her) *Great runner/ has great stamina and endurance *Trump Card- Can create a tornado to ravage the area (this drains her as well as can also harm her) [img]http://flightrising.com/rendern/350/49973/4997226_350.png[/img] [b]Dragon Name[/b]: Cosmo [b]Gender[/b]: Male [b]Personality[/b]: Cosmo is a loud, somewhat crazy dragon who likes to dabble in dangerous feats and tricks. His sadism is apparent out on the battle field, though he turns to pleading if found in a tough spot himself. He won't hesitate to resort to cannibalism, and sometimes does even is he does not need to. [b]Skills[/b]: *Is very quick on his feet/ uses agility to help win a fight *Can manipulate light from the sources around him *Is great at reading his opponents moves [img]http://flightrising.com/rendern/350/92347/9234628_350.png[/img] [b]Dragon Name[/b]: Leader [b]Gender[/b]: Male [b]Personality[/b]: Leader is a narcissistic dragon who somehow sound himself the head of this little group, when he can get it to come together that it. He sided with the Dracomance because he solely believes that by destroying the world he will somehow become pure and perfect, as will the world itself. He can be a bit bossy but is otherwise a very upbeat and happy dragon, sometimes seeming a little too happy. [b]Skills[/b]: *One way telepathy *Uses arcanic bolts to attack from a distance *Good at moving while in the air.[/quote] [quote] [b]Player Name[/b]: TeaLeafves [b]Group[/b]: Dalyrion [b]Role[/b]: Siegebreaker [url=http://flightrising.com/main.php?dragon=7466194] [img]http://flightrising.com/rendern/350/74662/7466194_350.png[/img] [/url] [b]Dragon Name[/b]: Emile [b]Gender[/b]: Male [b]Personality[/b]: Having grown up in likes of a noble, Emile's speech is rather refined and proper. He is polite when he speaks, and does not let anger get the best of him. Is what would be said if that actually happened. In truth, while he does sound humble and mild, Emile's words hold a deep underlying snark, especially when speaking to someone he does not like. He is, however haughty he may seem, rather kind and underlyingly doting to those he deems 'tolerable'. [b]Skills[/b]: Emile is rather balanced in his magic and physical strength, and through his training did he learn how to expand to Earth magic (Nature dragons handled the Garden, and it was more for convenience than anything else that Emile worked blood, sweat, and tears to learn a different element). What magic he's practiced and honed is focused more on Defense and Support, such tactics include: [b]Barriers[/b]: A shield of plantae and/or rock form to surrounds and protect whatever target Emile pinpoints. Though utilizing the earth makes for a better wall, Emile has found it stubborn and often disobeys him, falling or crumbling prematurely. The plants listen to him more, but matured plants make for a better, sturdier shield - the ones he forces to grow have unpredictable results, so he only uses that when therea re no alternatives. He keeps seeds stashed in his armband, just in case. [b]Seed Flare[/b]: Forcing seeds to grow has its ups, though, especially when shot at an enemy. Emile will embedd these little projectiles hard enough to sink into the skin, and make it grow from there, making the vines and roots grow around and throughout. Used here, the modified plants are sturdier, sapping at the energy of its host like a parasite until taken off. The more the merrier, and Emile pinpoints the spots that are harder to reach for higher effectivity. [b]General Plant Manipulation[/b]: When herbs are needed, Emile need only be given a planted sample to grow it. Budded flowers open at his will, and roots grow when he wishes. It goes as it grows, any screw ups, however, Emile cannot reverse. [url=http://flightrising.com/main.php?dragon=3648847] [img]http://flightrising.com/rendern/350/36489/3648847_350.png[/img] [/url] [b]Dragon Name[/b]: Aeloith (Ay-loh-ITH) [b]Gender[/b]: Male [b]Personality[/b]: Aeloith is the "original Emile", only more snarky and open about his dislike for others. And he doesn't speak, so there's that. He's mute, and communicates through little quirks in his expression. Most of the time, he substitutes his Golem to interact for him, the robot only managing simple, crude phrases Aeloith has no motivation to fix. His profession is stereotyped to be kind and nurturing, but it is quite and highly possible to come out feeling worse if you've crossed him, and Aeloith knows how to play cute to get out of trouble. Despite his appearance, Aeloith can actually be. Quite stupid. [b]Skills[/b]: Because of he is quite small and susceptibly fragile, and because he cannot care enough to give much effort, Aeloith functions as Support and Healing. He is also rather agile and swift, and utilizes his size to flit around with ease. And because he is not strength based, Aeloith has honed his Magic to curb that handicap and thus able to use Lightning magic, using his Golem as a medium most of the time. He tries to use it in healing, but it's only ever allowed when trying to jumpstart someone's heart. Which is close enough. Aeloith also utilizes Emile's Nature abilities and Genesis' Ice magic to assist in his healing, though only minimal because those two will end up killing the patient. [url=http://flightrising.com/main.php?dragon=9581962] [img]http://flightrising.com/rendern/350/95820/9581962_350.png[/img] [/url] [b]Dragon Name[/b]: Genesis [b]Gender[/b]: Female [b]Personality[/b]: Genesis is rather kind and honest, a silent shadow and wise consultant. She's very good at keeping her cool, and acts as a buffer for Emile and Aeloith. Her anger, though rare, is silent and cool. Genesis makes it a point to socialize with the others, and she likes to think her calming aura overrules her otherwise intimidating appearance. [b]Skills[/b]: Only knows basic Ice magic, such as coating her claws in ice and freezing minimal surfaces (2-4 meter radius). Genesis relies on her physical strength most of the time, and is a very formidable fighter. Very agile on ground, and mostly only flies to glide short distances.[/quote] [quote] [b]Player Name[/b]: @DacianaLupa [b]Group[/b]: Navaros [b]Role[/b]: Dracomance [url=http://flightrising.com/main.php?dragon=9614285] [img]http://flightrising.com/rendern/350/96143/9614285_350.png[/img] [/url] [b]Dragon Name[/b]: Euryice [b]Gender[/b]: Female [b]Personality[/b]: Just to put it plain and simple, Eurydice has all screws loose in her head, she is just utterly made, plain and simple. She usually has a crooked smile plastered on her face and a head full of mad and strange ideas. If asked if she ever feels anything, she will simply say that she has never felt regret or guilty but rather happiness and joyful for the dragons she uses in her strange ideas. She is beyond saving that she killed her only sister, putting its flesh and blood in her own body. She enjoys killing for the things she does but finds it dumb to kill just to kill, she usually has a reason. [b]Skills[/b]: A talented engineer and scientist. Eurydice is excellent at shadows. She is good at making barriers and other things. She is a expert in the world of engineering and often makes things that will explode or worse, carry's around a satchel of strange things that are considered bombs. Familiar: Ermir: [img]http://flightrising.com/images/cms/familiar/art/4927.png[/img][/quote] [quote] [b]Player Name[/b]: @Deino909 [b]Group[/b]: Dalyrion [b]Role[/b]: Siegebreaker [url=http://flightrising.com/main.php?dragon=9343836] [img]http://flightrising.com/rendern/350/93439/9343836_350.png[/img] [/url] [b]Dragon Name[/b]: Vigdis [b]Gender[/b]: Female [b]Personality[/b]: While still young, Vigdis is already competent and excelling as a ranger. She knows how good she is, but does not brag openly. Instead, she tends to carry an air of unspoken superiority--except for around the rest of her decidedly not-ranger family. [b]Skills[/b]: A masterful flier, especially for a ridgeback. Her wingspan rivals that of some imperials twice as long as she. Vigdis excels at complex aerial maneuvers, and particularly enjoys strafing foes and rending them with her sickle-claws on flybys. Her sunspot clouddancer, Fireshrike, is just as skilled in the air--and as confident--as his master. As a Striker of her clan, Vigdis knows rudimentary spellclaw abilities in addition to ranger maneuvers. [indent][b]> Pestilent Slash[/b]: [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin]Exactly what it says on the tin.[/url] [url=http://flightrising.com/main.php?dragon=9730175] [img]http://flightrising.com/rendern/350/97302/9730175_350.png[/img] [/url] [b]Dragon Name[/b]: Skalla [b]Gender[/b]: Female [b]Personality[/b]: A battlemage, Skalla is focused and eager in her studies, but is so reserved and self-conscious that she can come across as cold and evasive. [b]Skills[/b]: Her talent with raw Arcane power is something to be reckoned with. Most of Skalla's spells are channeled through some part of her body, rather than conjured and casted from thin air. Her spellbound golem Nova is her partner and energy reserve. [indent][b]> Starfire[/b]: Skalla channels Arcane magic into her spins and hurls dozens of energy motes in the direction of a foe. The motes explode into even more volatile particles, which all explode again. It resembles fireworks and has a certain beauty, but it can absolutely shred smaller dragons. [b]> Havoc[/b]: Skalla channels Arcane magic into her sickle-claws and hurls twin scythes of raw power at a foe. [b]> Spellbinder Bolt[/b]: Skalla taps into Nova's magic reserves and joins their energies together, firing a concentrated bolt of Arcane magic that is devastating if it makes a direct hit. [/indent][/quote]
ACT 1 OOC

In Act 1, there are several events taking place at once. Both sides of the conflict are in the process of more than one movement.

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NAVAROS
The Warder

A defensive caster, Navaros has pioneered--and perfected--the art and science of shieldmagery. Using his pearl and his own semi-crystalline body to channel Arcane energy, he can project a magical barriers. He is devoting all of his energy as well as the latent magicks of the Focal Point to create a shield enveloping the entire island.

> Inside and around the tallest spire of Focal Point, the Dracomance cultists are attacking the ranks of exalted Arcane servants who guard and maintain the Observatory grounds. This movement is being led by Navaros the Warder, a mage who is projecting a shield of Arcane energy all around the spire to prevent siegebreakers from coming to the servants' rescue.

Quote:
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DALYRION
The Dreadcaller

An immensely powerful imperial battlemage. At Dalyrion's command are a wide range of spells, ranging from simple cantrips to more elaborate techniques. His grasp of Arcane magic is near limitless, but his favorite maneuver is his Arcane Fusillade, a barrage of life-seeking Arcane missiles that wreak havoc on any foes they connect with.

> In the airspace over the Crystalspine Reaches, cultists from surrounding lands have arrived in force on the heels of the siegebreakers to prevent them from breaking through Navaros's shield before the Dracomance can secure Focal Point as their foothold for operations. This movement is led by Dalyrion the Dreadcaller, a powerful battlemage wreaking havoc on the siegebreakers and preventing them from breaching Navaros's perimeter.

Quote:
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VULDRED
The Banshee

A strictly offensive mage, and a rare example of a magic-wielding mirror dragon, Vuldred is much more suited to taskmastering than actual Arcane study. His main role is overseeing the transport of the imperial remains, and it is a role he performs well. Vuldred's main technique is true to his name: he uses magic to amplify his voice, with funtions ranging from being a simple living loudspeaker to... well.

You'll find out.

> Over the Starwood Strand, Dracomance sects from the surrounding lands are working together to transport the huge volume of imperial remains. The remains are carefully wrapped, and range from pieces and parts to almost entire imperials carried by several dragons at a time. This movement is being coordinated by Vuldred the Banshee, an Arcane taskmaster directing the efforts of the transporters and spotting any assailants that may endanger them.


Meanwhile, the siegebreakers:

> Clans responding to the distress calls from the Arcane lands are meeting the Dracomance forces over the Crystalspine Reaches. There is no central chain of command and no full understanding of the situation yet, but if these dragons can cooperate and coordinate with each other, they might be able to defeat Dalyrion and break Navaros's shield.


> Some clans who are more savvy to what's happening have dispatched their dragons to heckle and disrupt the transporters making their way through the Starwood Strand. Destroy the imperial remains before they can reach the safety of Navaros's barrier!


(there are no Arcane clans who signed up, so the Dracomance cultists fighting on Focal Point will be battling with NPCs controlled by me! Any player characters will be runaways who escaped their clans several days prior and snuck into the exalted ranks to help prepare.)


ROLES
---

Dracomance
With Navaros (1/1) : @DacianaLupa

With Dalyrion (2/2) : @Hashakgig @oopsishipit

With Vuldred (2/2) : @Chibikittens @Balrier

---

Siegebreakers
Versus Dalyrion (3/3) : @Deino909 @Tanagerie @Tealeafves

Versus Vuldred (2/2) : @Starsilver @FloatingInSpace

---

I know the sides for Dalyrion are uneven--one of the siegebreaker players will have to devote their dragons to trying to take down Dalyrion himself. Of course, all of that will have to be figured out by the characters in context as they try to organize during a break in the action.


PEOPLE WHO SIGNED UP:
@Tanagerie - check!
@DacianaLupa - check!
@Balrier
@TeaLeafves - check!
@FloatingInSpace - check!
@oopsishipit - check!
@ChibiKittens - check!
@Starsilver - check!
@Hashakgig - check!

So what are you all going to do? That's your choice--I'll let all of you decide what role to play, and then switch people around/place people myself as needed if there are conflicts.

The RP thread will be open for a week, and then close, and then i'll prepare for the next one. It's entirely possible for players to fail an objective in the allotted time, and that will affect the outcome of the Act and how dire the situation is at the end ;)

of course, I'm trusting you guys not to just be like "lol the dragons attacked the transporters and destroyed all the imperials corpses and won" in a single post.


:: VULDRED/DALYRION PLAYER BIO ::
For Vuldred players: you get a max of four dragons active at once, without reinforcement. If one of your dragons is killed/must retreat then nobody will be able to replace them!
This is because the clans who even realized what Vuldred was doing were only able to deploy one or two specialized teams to go and take care of him, the rest of the dragons are all busy with Dalyrion.
The same goes for players working FOR Vuldred: potential reinforcements are occupied with protecting the shield.

Dalyrion players may reinforce once for every two dragons they lose. So, in other words, even if you kill/force retreat all four of your dragons, you'll only be able to reinforce two more. The battle has to end at SOME point!

Code:
[b]Player Name[/b]: [b]Group[/b]: (vuldred or dalyrion) [b]Role[/b]: (siegebreaker or dracomance) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!)


:: NAVAROS PLAYER BIO ::
This is for @DacianaLupa only. You'll be fighting my NPCs, and you may reinforce one dragon for every one that dies/flees until Navaros is either killed or the siegebreakers destroy the shield.

You can only field two at a time because it's an indoors setting and it's a little cramped, but don't worry, i won't overwhelm you. When you lose dragons, the reinforcements come from the other spires surrounding the central pillar of Focal Point.
Code:
[b]Player Name[/b]: @DacianaLupa [b]Group[/b]: Navaros [b]Role[/b]: Dracomance (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!) (insert BBcode from dragon's page here) [b]Dragon Name[/b]: [b]Gender[/b]: [b]Personality[/b]: (brief description please) [b]Skills[/b]: (brief description of any physical prowess, are they a magic user, what spells do they know, etc etc. don't have your dragon use any talent that isn't listed here!)



:: PLAYER BIOS ::
Quote:
Player Name: @Hashakgig
Group: Dalyrion
Role: Dracomance


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Dragon Name: Babayaga
Gender: female
Personality: Babayaga is a selfish and fanatic dragon with more than just a few loose screws. She's addicted to misery and death, basking in the anguish of others. That's one of the reasons she joined the Dracomance, their plan is all to promising to give her the biggest fix of her 'drug'.
Skills: Basically Baba is a magic user, but because pain is such a good fuel to fight with she often combines her spells with physical attacks. Coating herself in an arcane shield and charging right into her enemy is one of her favourite things to do on the battlefield. Though this reckless fighting takes it's toll on her and often she ends up just as hurt as her enemy.
Shield: An arcane shield that she either builds up in front of her or around her to deflect enemy attacks.
Tickles: Don't let that cute name fool as this spell attacks the nerval system of the dragon that comes in contact with it. It causes excruciating pain similar to the pins and needles. Only that it is more like knifes and spears.
The Numb: Another spell that works on the nerval system on a dragon, but this time for use it on her allies to make them feel no pain at all for a short period of time.
Arcane Blades: An extention of her thumb claws made of arcane energy so she can use them as two blades in close combat.
Fling: Throws her familar at her enemy for distraction so she can boot it (flee).


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Dragon Name: Hypothermia
Gender: female
Personality: A Ridgeback just as cold and heartless as the lands she hails from. Hypothermia shows no emotions what so ever and doesn't speak to much as well. Her motives are like the ice, unpredictable when they hold or break.
Skills: Hypothermia fights grounded due to her short wingspan and mostly uses her wings for jump boosts or as extra limbs to attack with. She is a skilled claw to claw fighter and uses her ice abilities to her advantage. Often before engaging a fight she will coat the ground in slipery ice around her.


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Dragon Name: Atcen
Gender: female
Personality: A level headed dragon though with a strange apetite for other dragon's flesh.
Skills: Did someone call air support? Atcen is a skilled flier and has learned to fly without making much sound. She is a tactician and will think her strikes through before diving out of the sky.


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Dragon Name: Lepra
Gender: male
Personality: Lepra is not the fittest dragon of the and sometimes is spread widely over the field, but that doesn't stop him from following the cause of the Dracomance. Though he asks that parts of him that have fallen off of him are brought back to him. His mouth is as foul as the stench he emits on a hot day.
Skills: He's a close combat fighter and uses the gift the plague has given him to his advantage. Toughing his skin is efectious and will start a very bad rash that can act as distraction.



Quote:
Player Name: @Balrier
Group: Vuldred
Role: Dracomance

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Dragon Name: Evren
Gender: Male
Personality: Evren was meant to be a soldier. He enjoyed protecting his clan and the dragons within no matter the cost. Often, though, his intense loyalty and sense of duty causes him to forget to go about and enjoy himself. He can be a bit stiff and serious, although that doesn’t make him mean. He’s very kind-hearted to those he cares for and enjoys being with his assigned team.
Skills: While he mostly relies on melee combat and his own body as a weapon, Evren also has very mild and untrained ice magic. It very rarely comes in handy and is often useless, but it has on occasion gotten him out of harried situations.
  • Freeze - Using ice, Evren can momentarily freeze his opponent in small amounts. This could include freezing their feet to the ground to allow Evren time to attack/flee or freezing the opponents wings to their body so they lose flight for a few moments.
  • Chill - Evren can radically drop the temperature around him. This can only last for a minute maximum as it greatly reduces Evren’s energy. He often uses it as a last-minute resort.
  • Pool - With each step Evren creates a layer of ice at his feet. The ground becomes slick and hard to move on, thus diminishing the likelihood that his opponents will be able to strike him.

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Dragon Name: Perdita
Gender: Female
Personality: Perdita is guided by a strong belief that she’s doing the right thing. Softspoken and gentle, she generally prefers not to bring harm to others directly. Most do not get this first impression, due to her flight and her harsh appearance, so she can often skate by without conflict in most instances.
Skills Perdita is well learned in Lightning magic, although she’s often hesitant to use it. Given the right motivation, she can be a forced to be reckoned with. Outside of basic lightning magic, she also has a few specialized tricks:
  • Atone - When struck, Perdita can create millions of tiny electrical shocks at the point of contact. With melee, this often results in the pain that her opponent dealt being inflicted back on them.
  • Shockwave - Like a thunderous whip, Perdita can send lightning towards her opponent in a line, striking the ground in quick succession until the victim is reached. This movie deals heavy damage but often misses as Perdita has terrible aim.
  • Reanimate - Perdita can use lightning to momentarily give energy back to herself and her teammates. The energy is only momentary, however, and the fatigue will return after a few moments. This depends heavily on the size of the zap. Going too large, however, can be dangerous.
  • Blind - Perdita can create a bright flash of light quickly, blinding her opponents and giving her time to escape.

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Dragon Name: Xerberus
Gender: Male
Personality: Energetic and quick-witted, Xerberus feels ready for anything. Perhaps more adventurous and excitable than his clanmates, Xerberus can find positivity in most situations. Often times, though, he can take perhaps too much enjoyment by inflicting pain on others.
Skills: While mostly trained in melee combat, Xerberus is very good at using his light magic defensively and for the good of his team.
  • Halo - Using a large ring of light, Xerberus can lift the spirits of those around him. This doesn’t take much from Xerberus, but it also isn’t all that useful in battle.
  • Flicker - Xerberus can use light to flash himself forward small spaces at a time. More of an illusion than an actual magic attack, it can be used to surprise attack the opponents.
  • Shine - Xerberus can make his eyes glow at varying degrees. While this can be used to light the way in the dark, it’s also good to blind his opponent in battle.

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Dragon Name: Beata
Gender: Female
Personality: Beata is nearly as energetic as Xerberus, but she is also good at shutting that off. She’s the jokester of the group, often trying to make light of any situation.
Skills: She isn’t much help in battle offensively, but is good at sneaking about and surprising the enemy. Due to her small size and unnoticeable colours, she can go by unseen and do damage from within using ice magic.
  • Burn - Beata can make a fine layer of frost appear on anything, causing immediate cold and ice burn on the target.
  • Shield - Using her hands, she can create a thick ice shield that persists for as long as Beata is touching it.
  • Temper - Beata can distort the temperature of the surrounding area, making her opponents feel uneasy and ill. Abrupt changes in temperature create dry air. This attack has to be used carefully so as not to harm her teammates.
  • Shards - Quickly, Beata can create thin and sharp spikes of ice that she projects with her wings. Due to her size, the shards are small, but the easily pierce the skin and can cause open wounds once they melt.



Quote:
Player Name: oopsishipit
Group: Dalyrion
Role: Dracomance


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Dragon Name: Ondsinne
Gender: Female
Personality: The leader of this clan’s Dracomance Sect, she's very pushy and bossy, always wants her way. If she doesn't get it, she can be a holy terror. She isn’t afraid to dish out pain as punishment whenever she sees necessary. She will not hesitate to threaten you and everyone you love to get what she wants. Incredibly dedicated to the Dracomance cause, she devotes her entire life to creating the new world. Does not like anyone.
Skills: She is an avid magic user, and works to develop her own special spells in attempt to make a name for herself, as well as the typical plague flight spells. In order of least difficult to most difficult.
  • Bug Halt
  • Whether or not you think this sounds menacing, it really isn’t. Though it is kind of demeaning to cast. Ondsinne will cough on her hands, build up the magic energies inside her and around her, before pushing it outward at an opponent. The closer it lands to the face, the better. It will then enter the body and within a few minutes cause stomach cramps. These can be distracting, or, for weaker dragons, cause them to retreat in order to tend to their aches. It only lasts an hour. Can be cast as often as needed.
  • Flu Shot
  • A more severe version of Bug Halt, this will cause nausea, and other more… unpleasant side effects. It lasts longer as well, about two days, but is cast the same way. Can only be cast every 15 minutes.
  • Killing Bolt
  • This is the deadliest form of her magic capabilities, aside from her transformation. She uses the plague magic inside her to infect her feathers with a deadly virus, and then uses the excess magic to propel the infected feathers towards the opponent. Upon contact, the virus will latch on to the victim, and enter the bloodstream. There, it will slowly liquefy the insides of its host, causing them to bleed out and die. Can only be cast once an hour.
  • Cripple Growth
  • This actually does the opposite of what it sounds like it does. In order to cast this spell, Ondsinne must gather up all of the magical energies possible in the area, and draw them into her body. This is actually painful, as it causes her to grow slightly larger, and her claws, teeth, and spines rip through her skin as they elongate. Some bones also break in the process, and Ondsinne turns herself over to primal instincts. The better the plague magic in the air, the longer and more successful this will be. Though if it lasts too long, she may lose herself. LAST RESORT! ONLY CAST ONCE EVERY BATTLE!


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Dragon Name: Ripstrom
Gender: Male
Personality: He’s usually a very quiet dragon, doesn’t like to enter conversations. He prefers to let his actions do the talking. It is very easy to anger him, and when you do, watch out. A giant, whirling mass of teeth, claws, and spiked armor can easily take out most opponents. He is usually angry all the time, and the only person he associates with willingly is Ondsinne. He has taken her as his charge. He has feelings of both protection and love for her.
Skills: He's really good at killing. REALLY good. Big and strong, not super-fast but makes up for it in agility. However, he is horrible at magic, and only has one spell he can use sporadically.
  • Root
  • If Ripstrom focuses enough, he is able to grow vines around the feet of his opponent to hold them in place while he beats them senseless. Can be used as often as needed.


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Dragon Name: Teblad
Gender: Male
Personality: He is a very calm dragon, and acts more like a Tundra than a Guardian. He enjoys quiet and silence, and considers all of Sornieth his charge. As such, he has taken on a wandering familiar, and together they rove the globe, sightseeing and helping the local Dracomance sects. He is not super invested in the cause, he just thinks it will be cool to rediscover the new planet when it is re-created.
Skills: He is very fast, using his wind magic for accelerated flight and running. Though he tends to avoid fighting, he will use magic other than force when able.
  • Whirlwind Gust
  • This spell is very simple and easy to cast, and is more of an escape than a weapon. He builds up the wind under his wings and uses it to propel himself much faster than he would be able to fly usually. When applied in battle, it can easily blow away smaller opponents, and stagger the larger ones. Can be used once every 5 minutes.
  • Stormsight
  • This spell is cast when he wants to physically take on the opponent. He uses the wind to whip up any available material, causing a sort of screen to block him from the enemy. It makes it easier to attack first. Can be used once every 5 minutes.
  • Swift Finish
  • He prefers to end battles quickly, and relies on this move to do it. Harnessing the wind energies, he propels deadly sharp shards of wood and glass that he carries with him, impaling the opponent and hopefully crippling them enough to end the fight, if not outright kill them. Can be used once every half hour.

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Dragon Name: Forgiftad
Gender: Male
Personality: Quiet, timid, and HATES the Dracomance, but is forced to work for them in order to keep his family safe. Generally avoids dragons. He really just wants to go home and spend time with his family. His favorite thing to do is tinker with mechanical bits.
Skills: He's really good with technology and metals, like his father. Can fight if he needs to, will go into a sort of 'rage mode' when anyone he loves is harmed. Even though he's nature, his parents electric ability is strong with him. Avoids killing at all costs.
  • Stun
  • Simple to execute, he sends a small bolt of electricity at the opponent, to stun them so that he can run or let a more experienced dragon take over.
  • Splinter Shot
  • He lays sharp metal spikes on the ground to block the opponents. If they continue to advance, he sends an electric bolt through the spikes, effectively stunning the enemy. If even this doesn’t work, he will send a higher electric volt, setting off a trigger that causes the spikes to explode. Though this may be fatal to smaller enemies, it mostly disables the larger dragons.



Quote:
Player Name: @FloatingInSpace
Group: Vuldred
Role: Siegebreaker


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Dragon Name: Hecate
Gender: Female
Personality: Hecate is your typical mirror; vicious, cruel, and untamable due to her life in the Wandering Contagion. She swears like a sailor and attacks when necessary and unnecessary. Or that's what she likes you to think. She is actually quite intelligent and is a force to be reckon with. She is shockingly good at getting information out of other dragons when she so wishes to, which explains how she knows a little bit about everyone's past, even when no one else in the clan does.
Skills: Mainly fighting, she is well adept at clawing, biting, and scratching her way to the top. The few spells she does know are:
Whooping Cough- named for the noise creatures make, this spell causes fluid to rapidly build up in the lungs. She does not need to see the target to cast this spell, just imagine what is happening. The liquid comes from the target's own body.
Rash- Hecate throws a bolt filled with bacteria at the target, which fester and duplicate rapidly. The bacteria is from her own skin, which acts as a sort of festering grounds for it. If she runs out of the bacteria, she runs out. It will cause rashes and if it gets into the bloodstream, fever, headaches, and nausea follow within three hours. She must have the target in sight to cast this.
Boils- a version of Rash, Hecate must be touching a target to infect them. Similarly, this bacteria is from her own skin and when it runs out, the spell is uncastable. However, the boils that spring up on the skin are highly infectious and can infect others by bursting. The bacteria contained in this bolt only need to have contact with a living organism to multiply. Can kill off most in about a week if untreated.
Killer- Hecate named this spell for the fact that it kills others within a few days. Essentially, Hecate can shoot a bolt of bacteria at a living object. Once again, this bacteria is from her own skin and if she runs out, she runs out. This bacteria will get under the skin as rapidly as possible and spread via the bloodstream. It eats away at muscle tissue.
Paralysis- a minor version of Killer, Hecate must be able to see a person to cause this. Essentially, she directs any bacteria in the body to fester and swell, causing immobility. This is the only spell that is essentially unlimited, but it requires time to take full affect.


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Dragon Name: Firemaize
Gender: Agender (ze/zir pronouns)
Personality: Wise beyond his years, Firemaize has traveled from the lands of the Lightweaver to investigate the Wandering Contagion. Ze is calm and collected and keeps zir wits about zim at all time. Ze is in no way soft-spoken; if ze wants something done or believes something must be done, it will be done.
Skills: Ze uses primarily Light Magic and can do little in the way of actual biting and scratching. Ze can do practically anything illusion wise with Light magic and can cause blinding bursts of light when need be. More specific spells include:
Illusion- creates an illusion from rays of Light. Will only hold for up to an hour. This illusion's size is dependent on how many rays of light are available
Sparks- Causes bursts of light in front of the target. May cause blindness for up to two hours
Rays- shoots bolts of Light Magic at the target and will leave burns
Enamor- causes a ray of Light Magic to envelop the target and create a spotlight, causing the target to be immobilized for however long Firemaize is able to focus on them.


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Dragon Name: Sky
Gender: Male
Personality: Sky is quiet most of the time and speaks only when around those he is comfortable with. While he can be fierce in battle, he does not attack except when necessary, often allowing someone else to get the first hit before jumping in. He listens to commands obediently and is very good and observing others and can use this to discern their next move on occasion.
Skills: Because of his large size, he is able to crush smaller dragons under his feet. He uses his tail as a sort of whip and can knock over several dragons. He is still small for an Imperial so he's not able to hit as many dragons as he'd like. Sky can move quickly on his feet and charges at others and knocks them over with a body slam of some sort. He has sharp claws and teeth for biting and scratching. He knows no magic.


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Dragon Name: Iris
Gender: Female
Personality: Hot-headed and stubborn, Iris has a strict set of ideals that she sticks to. She believes everyone must make their place in the clan and that everyone must offer something useful to the clan. She believes that they must respect each other, even if they do not like someone because they must function together to live. Iris greatly respects Hecate and admires the clan leader for her toughness.
Skills: She uses a lot of Wind magic daily and can manipulate the air around her with ease, creating wind storms or gusts of wind easily. Iris can use whatever air she finds around her to cast spells or manipulate. This means she can technically take the air out of another dragon's lungs to use, though it will obviously be replaced quite quickly. She can also levitate objects, so matter how large, by blowing them upwards. The larger the object, the more wind she needs.
Tempest- a great gust of wind whips around the target, trapping them in the eye of a storm. A dragon may escape by flying upwards, but the eye of the storm is rather small, so it is hard to spread their wings.
Bolt- a simple, concentrated bolt of wind magic that knocks most dragons off their feet
Freezing wind- Iris begins this spell by blowing air out of her mouth and then rapidly adding to the gust. She makes it move as quickly as possible to hit a far away target. This may cause the target to get a freezer burn.
Hurricane- a much more elaborate and energy draining spell, Iris can summon the winds around a certain area to whip around fast enough. It may drag certain objects into the wind. Iris usually passes out after doing this and is unresponsive for about an hour.



Quote:
Player Name: @Starsilver
Group: Vuldred
Role: Siegebreaker



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Dragon Name: Cyanth
Gender: Female
Personality: Cold, doesn't show any emotions, very intelligent, protective of her clanmates but willing to make sacrifices so the world isn't destroyed. The leader of the strike team sent by the Velian Clan. Competent, but knows her limits.
Skills: Has some knowledge of healing - like the basic broken bones, etcetera. Would not be able to heal things like internal bleeding. Basic claw-to-claw fighting, prefers the element of surprise. Has a wide variety of shadow spells in her arsenal. They are either lethal or spells to hide things, including herself. Moderate reserves of magic.



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Dragon Name: Wyldt
Gender: Male
Personality: Self-assured, and sometimes overconfident. Smart, but a bit of a coward when cornered. This clashes with his intense loyalty to Cyanth.
Skills: No healing magic or claw-to-claw combat. Can fly very quickly and has good stamina in the air. Large reserves of magic. Knows many lethal and non-lethal spells. Is the messenger to and from Cyanth.



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Dragon Name: Keldar
Gender: Male
Personality: Isolationist. Is happy when not around other dragons. Prefers to fight alone. When around other dragons is irritable and snappy, often making smart remarks. He's ruthless when fighting, no qualms about killing those threatening his charge - the clan itself.
Skills: Very fast and agile flyer. Can't stay aloft for long cross-country stretches, but shouldn't need to. Rudimentary knowledge of shadow magic - nothing lethal. Very good close combat fighter. Fights dirty, and ignores "honor on the battlefield". No sense of tactics.



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Dragon Name: Amyrnyth
Gender: Female
Personality: Cunning and vicious to a fault against her opponents. She prefers misdirection and misleading body language. Vain - an insult to her appearance will make her forget caution and attack her opponent in a berserk rage.
Skills: A well-rounded fighter. A moderate knowledge of spells, tactics and claw-to-claw combat. Slightly higher than normal reserves of magic, great stamina but a slow flyer. Fights dirty.



Quote:
Player Name: Tanagerie
Group: Dalyrion
Role: Siegebreaker


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Dragon Name: Galactose
Gender: Male
Personality: He can be acidic, but he has a deep, deep sense of loyalty responsibility towards the Wind flight and his clan. Despite being the leader of the clan, he prefers to fade into the background more (this often causes dragons to forget that he’s the actual one in charge!).
Skills: More of a Physical user, although he knows a few protective spells
Wind Bomb
Its name is very misleading; it is not an offense move at all. Galactose can summon up spheres of rotating air, toss it among enemies and cause them to release a brief, stinging gale. It is meant to throw off concentration rather than do damage; he also uses it to discipline his clan mates—similar to a swat to the back of the head. Can be used as often as needed.
Zephyr Wall
Creates a barrier of high speed winds; this can be used to deflect projectiles as well as cause damage in close quarters. He can use it to provide 360 degrees coverage, although it’s incredibly draining for him to keep it up for more than a minute. Can be used in succession about five times (average 10s each time), but each time it’s cast it becomes weaker. Then he has to wait about thirty minutes before he can use it again.


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Dragon Name: Swiftrunner
Gender: Male
Personality: A little on the dreamy side; like most Coatls, he abhors conflict and will try to mediate whenever he can. He’s friendly, but a little too dependent—if he has to make a decision, often he will have to consult Galactose to see if the Mirror approves. He speaks broken common Draconian, and hates the harsh Coatl accent he has so he doesn’t speak much to strangers. However, he’s very chatty with dragons he knows well/other Coatls.
Skills: Despite being a Coatl with a natural inclination to magic, he was raised by his clan leader who is a Mirror, and so has learned to fight physically. He’s a decent physical fighter and though his magical potential is formidable, he’s still learning the basics of how to control it.
Vacuum
Being a Wind dragon, Swiftrunner can suck the air out of an area. He can use this to suffocate dragons. However, as he’s still learning precision with his magic, if he increases the area of effect too much, he may accidentally affect allies—and even himself. Can be used once every thirty minutes, although sometimes it’s longer because Swiftrunner has accidentally been sucking his own breath out of his body.
Breeze
The opposite of Vacuum; it can be used to revive fainted allies, facilitate breathing underwater, etc. In battle, it can be used to force an enemy to hyperventilate, or pop a few blood vessels. It requires less energy than Vacuum (and subsequently does not cause as much damage) and as an attack, can be used every ten minutes.
Gale
Stirs up the air in the area, making flight difficult. Swiftrunner can use it to knock smaller dragons into his range, or away from him. He can manage it once every five minutes.
Maelstrom
Creates a small vortex of high speed winds; Swiftrunner uses this to add more damage to his physical attacks. Apply as often as needed.


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Dragon Name: Glucose
Gender: Female
Personality: No one’s ever sure if Glucose is being sarcastic or not, due to her monotone Fae way of speaking. Even to Faes, she sends out mixed signals with her frills. She’s often very, very blunt to the point of being offensive but she almost always tacks a monotone “Just kidding” after it; no one is sure if she’s joking, or if she really is a vicious ball of hate. She often takes charge, to the point that everyone assumes she’s the leader and Galactose is her second in command.
Skills: A good magic user, she often rides into battle sitting on Galactose’s shoulder—not because he lets her, but because he’s never been able to shake her off.
Disorient
Blasts the enemy with a small tornado, messing with their senses. With more Breath, the tornado’s size increases.
Wind Scythe
A sweeping attack that whips the air into cutting blades of wind; it affects both allies and enemies, so Glucose has to be very careful where it’s aimed.
Zephyr Bolt
Bam, bam, wind, wind everywhere.


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Dragon Name: Synth
Gender: Male
Personality: Rash and a little impatient, Synth is new to the clan. He’s eager to prove himself through what he knows best—combat. He has a “attack first, ask the corpse questions later” mentality.
Skills: A physical user, Synth likes using Plague magic to enhance his attacks.
Acid Fang
It’s not actually acid that coats his fangs in this attack; it’s a host of harmful bacteria. This ensures that even a graze of his fangs causes painful swelling, infection, fever, and if not treated, death. However, he has to be in very close quarters to use this attack.
Phlegm Bolt
(no I did not misspell Pestilent Bolt)
This is a mid range attack; Synth spits up a nasty concoction of disease, bile, mucus, and if he’s heavily injured, blood. On top of being a biohazard, it’s also really gross. He can use it once every five minutes, although he will start to use it in succession if he feels like the battle is tipping away from his favor—but this has the added effect of making him puke blood.
Fester
By concentrating, he can speed up the process of decay. This can be used to enhance his attacks by making his opponents’ wounds fester, as well as increase bacteria populations for fellow Plague users. It can also be used to… get rid of evidence.



Quote:
Player Name: @ChibiKittens
Group: Vuldred
Role: Dracomance
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Dragon Name: Rune
Gender: Female
Personality: Rune is the cold, logical type. She likes to give orders and doesn't like being bossed around, and will usually snap back since she had a bit of a short temper. She likes it when things happen smoothly. She is neutral when it comes to her opinion about fighting, though leans a little towards liking it more than hating it.
Skills:
*Screeches loud enough to stun a dragon, uses wind Element to enhance this.
*Can conjure buffeting winds that make it hard to fly in (also affects her)
*Great runner/ has great stamina and endurance
*Trump Card- Can create a tornado to ravage the area (this drains her as well as can also harm her)
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Dragon Name: Cosmo
Gender: Male
Personality: Cosmo is a loud, somewhat crazy dragon who likes to dabble in dangerous feats and tricks. His sadism is apparent out on the battle field, though he turns to pleading if found in a tough spot himself. He won't hesitate to resort to cannibalism, and sometimes does even is he does not need to.
Skills:
*Is very quick on his feet/ uses agility to help win a fight
*Can manipulate light from the sources around him
*Is great at reading his opponents moves
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Dragon Name: Leader
Gender: Male
Personality: Leader is a narcissistic dragon who somehow sound himself the head of this little group, when he can get it to come together that it. He sided with the Dracomance because he solely believes that by destroying the world he will somehow become pure and perfect, as will the world itself. He can be a bit bossy but is otherwise a very upbeat and happy dragon, sometimes seeming a little too happy.
Skills:
*One way telepathy
*Uses arcanic bolts to attack from a distance
*Good at moving while in the air.



Quote:
Player Name: TeaLeafves
Group: Dalyrion
Role: Siegebreaker



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Dragon Name: Emile
Gender: Male
Personality:
Having grown up in likes of a noble, Emile's speech is rather refined and proper. He is polite when he speaks, and does not let anger get the best of him.

Is what would be said if that actually happened.

In truth, while he does sound humble and mild, Emile's words hold a deep underlying snark, especially when speaking to someone he does not like. He is, however haughty he may seem, rather kind and underlyingly doting to those he deems 'tolerable'.

Skills: Emile is rather balanced in his magic and physical strength, and through his training did he learn how to expand to Earth magic (Nature dragons handled the Garden, and it was more for convenience than anything else that Emile worked blood, sweat, and tears to learn a different element). What magic he's practiced and honed is focused more on Defense and Support, such tactics include:

Barriers: A shield of plantae and/or rock form to surrounds and protect whatever target Emile pinpoints. Though utilizing the earth makes for a better wall, Emile has found it stubborn and often disobeys him, falling or crumbling prematurely. The plants listen to him more, but matured plants make for a better, sturdier shield - the ones he forces to grow have unpredictable results, so he only uses that when therea re no alternatives. He keeps seeds stashed in his armband, just in case.

Seed Flare: Forcing seeds to grow has its ups, though, especially when shot at an enemy. Emile will embedd these little projectiles hard enough to sink into the skin, and make it grow from there, making the vines and roots grow around and throughout. Used here, the modified plants are sturdier, sapping at the energy of its host like a parasite until taken off. The more the merrier, and Emile pinpoints the spots that are harder to reach for higher effectivity.

General Plant Manipulation: When herbs are needed, Emile need only be given a planted sample to grow it. Budded flowers open at his will, and roots grow when he wishes. It goes as it grows, any screw ups, however, Emile cannot reverse.


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Dragon Name: Aeloith (Ay-loh-ITH)
Gender: Male
Personality: Aeloith is the "original Emile", only more snarky and open about his dislike for others. And he doesn't speak, so there's that. He's mute, and communicates through little quirks in his expression. Most of the time, he substitutes his Golem to interact for him, the robot only managing simple, crude phrases Aeloith has no motivation to fix.

His profession is stereotyped to be kind and nurturing, but it is quite and highly possible to come out feeling worse if you've crossed him, and Aeloith knows how to play cute to get out of trouble. Despite his appearance, Aeloith can actually be. Quite stupid.

Skills: Because of he is quite small and susceptibly fragile, and because he cannot care enough to give much effort, Aeloith functions as Support and Healing. He is also rather agile and swift, and utilizes his size to flit around with ease. And because he is not strength based, Aeloith has honed his Magic to curb that handicap and thus able to use Lightning magic, using his Golem as a medium most of the time. He tries to use it in healing, but it's only ever allowed when trying to jumpstart someone's heart. Which is close enough.

Aeloith also utilizes Emile's Nature abilities and Genesis' Ice magic to assist in his healing, though only minimal because those two will end up killing the patient.


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Dragon Name: Genesis
Gender: Female
Personality: Genesis is rather kind and honest, a silent shadow and wise consultant. She's very good at keeping her cool, and acts as a buffer for Emile and Aeloith. Her anger, though rare, is silent and cool. Genesis makes it a point to socialize with the others, and she likes to think her calming aura overrules her otherwise intimidating appearance.

Skills: Only knows basic Ice magic, such as coating her claws in ice and freezing minimal surfaces (2-4 meter radius). Genesis relies on her physical strength most of the time, and is a very formidable fighter. Very agile on ground, and mostly only flies to glide short distances.



Quote:
Player Name: @DacianaLupa
Group: Navaros
Role: Dracomance


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Dragon Name: Euryice
Gender: Female
Personality: Just to put it plain and simple, Eurydice has all screws loose in her head, she is just utterly made, plain and simple. She usually has a crooked smile plastered on her face and a head full of mad and strange ideas. If asked if she ever feels anything, she will simply say that she has never felt regret or guilty but rather happiness and joyful for the dragons she uses in her strange ideas. She is beyond saving that she killed her only sister, putting its flesh and blood in her own body. She enjoys killing for the things she does but finds it dumb to kill just to kill, she usually has a reason.

Skills: A talented engineer and scientist. Eurydice is excellent at shadows. She is good at making barriers and other things. She is a expert in the world of engineering and often makes things that will explode or worse, carry's around a satchel of strange things that are considered bombs.

Familiar:
Ermir: 4927.png



Quote:
Player Name: @Deino909
Group: Dalyrion
Role: Siegebreaker


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Dragon Name: Vigdis
Gender: Female
Personality:
While still young, Vigdis is already competent and excelling as a ranger. She knows how good she is, but does not brag openly. Instead, she tends to carry an air of unspoken superiority--except for around the rest of her decidedly not-ranger family.
Skills: A masterful flier, especially for a ridgeback. Her wingspan rivals that of some imperials twice as long as she. Vigdis excels at complex aerial maneuvers, and particularly enjoys strafing foes and rending them with her sickle-claws on flybys. Her sunspot clouddancer, Fireshrike, is just as skilled in the air--and as confident--as his master. As a Striker of her clan, Vigdis knows rudimentary spellclaw abilities in addition to ranger maneuvers.
> Pestilent Slash: Exactly what it says on the tin.


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Dragon Name: Skalla
Gender: Female
Personality: A battlemage, Skalla is focused and eager in her studies, but is so reserved and self-conscious that she can come across as cold and evasive.
Skills: Her talent with raw Arcane power is something to be reckoned with. Most of Skalla's spells are channeled through some part of her body, rather than conjured and casted from thin air. Her spellbound golem Nova is her partner and energy reserve.
> Starfire: Skalla channels Arcane magic into her spins and hurls dozens of energy motes in the direction of a foe. The motes explode into even more volatile particles, which all explode again. It resembles fireworks and has a certain beauty, but it can absolutely shred smaller dragons.
> Havoc: Skalla channels Arcane magic into her sickle-claws and hurls twin scythes of raw power at a foe.
> Spellbinder Bolt: Skalla taps into Nova's magic reserves and joins their energies together, firing a concentrated bolt of Arcane magic that is devastating if it makes a direct hit.
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@deino909
((Do we have character sheet outlines yet?))
If possible I'd like to play a character siding with the Dracomance and helping Vuldred to transport the Imperial remains.
@deino909
((Do we have character sheet outlines yet?))
If possible I'd like to play a character siding with the Dracomance and helping Vuldred to transport the Imperial remains.
ChibiKittens, the original chibi derp cat
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I'd like to be versus Vuldred, as it fits my clan's bio to have some information about what is going on.

@Deino909
I'd like to be versus Vuldred, as it fits my clan's bio to have some information about what is going on.

@Deino909
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@Chibikittens @Starsilver alright, perfect, looks like you two will be up against each other :")

and, i'll come up with a character sheet once more people sign in. i think the sheets might end up being slightly different between dracomance and siegebreaker.
@Chibikittens @Starsilver alright, perfect, looks like you two will be up against each other :")

and, i'll come up with a character sheet once more people sign in. i think the sheets might end up being slightly different between dracomance and siegebreaker.
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@Deino909 I would love to be with Dalyrion protecting the shield. >3
@Deino909 I would love to be with Dalyrion protecting the shield. >3
9h ahead of Flight Rising

@Hashakgig have fun ;)
@Hashakgig have fun ;)
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@Deino909 Oh I will! Babayaga is ready to play x3
@Deino909 Oh I will! Babayaga is ready to play x3
9h ahead of Flight Rising

@Deino909

I'm sorry, but I didn't quite realize there would be such short time limits on each of the acts. I'm afraid I have to withdraw my sign-up. I'm not so sure I can complete everything in the allotted time window.
@Deino909

I'm sorry, but I didn't quite realize there would be such short time limits on each of the acts. I'm afraid I have to withdraw my sign-up. I'm not so sure I can complete everything in the allotted time window.
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@SStickperson

how long do you think the acts should be? one week is a completely arbitrary number, it's definitely not set in stone ;o;

also, bear in mind--things don't HAVE to be completed. the outcome of the act is determined by however far the players get.
@SStickperson

how long do you think the acts should be? one week is a completely arbitrary number, it's definitely not set in stone ;o;

also, bear in mind--things don't HAVE to be completed. the outcome of the act is determined by however far the players get.
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@deino909

Definitely vs. Dalyrion for me
@deino909

Definitely vs. Dalyrion for me
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