Long ago, in the war torn world of Magus-contra, the magicless humans fought against the wizards who protected the Heart. The Heart, an object that was the origin of all magic, was the only thing that could give an ordinary creature unlimited power. In the last battle, most of the wizards had been overwhelmed and defeated by the humans, and had reached the Cave of the Heart. A weak boy-wizard and his steed, Bravus, were all that stood between the Heart and the King of the humans. In a last attempt to save the Heart, the boy imbued his horse with the Heart and told him to run.
Now equipped with magic and intelligence, Bravus ran to the Far Hills to the East, where he was reunited with his kin. He blessed them all with magic as well, and they founded a tribe deep in the mountains, where know would find them. The magic was passed on through the generations, each having the ability to preform spells and manipulate objects.
Hundreds of years later, they still thrive, known as the Magus. The horse's built themselves intricate hollows and farms, creating beautiful pieces of art and literature, and shedding the primal way of horses before them. They could take time to read, instead of graze. Build magical armor, instead of wander.
They thought they were perfectly safe, hidden away in a deep valley covered by a canopy of oaks. But little did they know, the humans were still thirsty for war and magic.
Now equipped with magic and intelligence, Bravus ran to the Far Hills to the East, where he was reunited with his kin. He blessed them all with magic as well, and they founded a tribe deep in the mountains, where know would find them. The magic was passed on through the generations, each having the ability to preform spells and manipulate objects.
Hundreds of years later, they still thrive, known as the Magus. The horse's built themselves intricate hollows and farms, creating beautiful pieces of art and literature, and shedding the primal way of horses before them. They could take time to read, instead of graze. Build magical armor, instead of wander.
They thought they were perfectly safe, hidden away in a deep valley covered by a canopy of oaks. But little did they know, the humans were still thirsty for war and magic.
Magical abilities of ALL the Magus:
- Telepathy. All Magus are able to speak to any species through telepathy. While they can always "speak" to any Magus between what would be hearing distance normally, they can't hear the thoughts of other creatures unless it willingly Links, then and only then can a Magus hear what the creature wishes to say to them. No Magus can read all thoughts of any creature, including Magus. They can only hear thoughts, know as Whispers, that the other creature deliberately wants them to hear.
- Telekinesis. All Magus are able to move objects using their mind, to a certain degree. Most Magus have weak telekinetic abilities, and cannot move objects well unless they have a Magus spell on it. All Magus items, like scrolls and armor, have spells that enable all Magus to move them with ease.
- Light magic. All Magus are able to create light in the shape of a sphere, known simply as a Orb. They are commonly used as lamps and can move, following it's Magus. They can also perform basic lightmagic spells and defense spells. They can be taught offense spells as well.
Magical Gifts specific to certain Magus:
- Agrokinesis (agro for short). Agro magic is common in the Magus villages. Although it's typically used to grow food faster, when a Magus is gifted in agro, they can use it to build. Since all structures are made of living plants, it's a agro's job to grow these homes and gardens.
- Boldmagic. Boldmagic is a slightly rarer gift. It is used in combat by warriors to use powerful spells such as freezing spells, pain spells, resistance spells, and the like. The limits of Boldmagic depend on the skill of the Magus.
- Pyrokinesis (known as pyro). Pyro is a slightly rarer gift that enables a Magus to control fire and magma. Pyros aren't very popular among Maguses because the ability is so destructive. Pyros generally find work as blacksmiths, who forge magic armor and jewelry.
Magus Armor:
While most Magus don't have armor, the warriors do. The magic armor is usually held in a necklace or headdress. When the warriors summons the armor, it folds out over them from the necklace. Some are enchanted with other spells, and most have a long blade on the helmet. The sword is used to cut and stab in battle, although most Magus opt to fight with spells instead.
Magus Jewelry and Hollows:
Every Magus has a unique piece of jewelry. The jewelry marks the Magus's gift.
A Agro wear a pearl or emerald and gold head chain or earring. A Bold wears a silver or jet neckchain or mane hangs. A Pyro wears ruby or gold hoofbands or tail hangs.
Additional jewelry is worn for rank or race, if the Magus is a unicorn or pegasus.
Magus homes, or hollows, are oval or round groves of trees, grown together to create walls and a leaf-canopy roof. Most Magus hollows are close by a starlilly patch. Starlillies are the powerful planet most Agros are in charge of growing. One starlilly is enough to fill a Maguses stomach for a whole day, although Magus can choose to graze or eat other confections.
The hollows are usually floored with soft grass and lit with floating Orbs.
RULES:
- No OP characters. One gift per character.
- Horses, pegasi, and unicorns allowed. All with equal magic powers.
- You can play a human or an elf or whatever
- No NSFW
- Relationships are allowed, including gay couples.
- ASK BEFORE YOU JOIN.
- Be respectful of other RPers, PLEASE.
OOC thread, -here- (not created yet)
Members:
@Wolf97973
@Kuyoo
@Wisea