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Tell stories and roleplay in the world of Flight Rising.
TOPIC | Potema's Return (Skyrim RP Open)
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((A roleplay I made with the help of a friend a long while back. So, due credit for their help. I revamped it and here it is))

Within the depths of Wolfskull Cave, a vile ritual had been taking place. Uninterrupted thanks to the Jarl dismissing claims of strange noises coming from the cave, the cult of necromancers closed in on their objective. They wished to summon a monster from the past, an infamous necromancer and one time Jarl of Solitude: Potema. To most, the very thought of the Wolf Queen's return brought fear, given the stories of the atrocities she committed in life. The thought of an immortal Potema returning to Mundus once more to preform infinitely more horrible acts was enough to make any sane person not wish for the return of her spirit. However, these proud and foolish necromancers believed that they could bind Potema's spirit and subjugate her to their will, granting them immeasurable power. They underestimated the Wolf Queen. As the leader of the necromancer's attempted to bind Potema to her will, Potema easily overpowered the necromancer leader and possessed her. The remaining necromancers soon were slain by their former leader, then joining as the beginning of the Wolf Queen's new army.

With the undead necromancers and draugr found in the cave, Potema attacked the nearby Dragon's Bridge in the middle of the night. It was so sudden and cruel of an attack that, if there were any survivors, they would have been few. The guards, soldiers, and townspeople within Dragon's Bridge strengthened Potema's numbers. Marching on where she had formerly ruled was naturally the next step, so the undead marched on Solitude. The well defended city might have been able to hold off the attack if not for an attack within the walls as well. Remnants of Potema's army, long dormant woke up and charged through the Temple of the Divines where the ruins of her sanctuary emptied out. Every casualty only made the number of the enemy grow. As the tide of the battle began to turn in the favor of Potema, there was an effort to get Jarl Elisif to safety. However, the escorting guards were cut off by a number of undead. Among the undead was the necromancer leader possessed by Potema. The necromancer drew a dagger and stabbed herself, falling to the floor dead. The guards were shocked when a strange voice began laughing from behind them where they thought the Jarl had been. As they turned to ensure her safety, the undead lurched forward and ended the guards' lives. Their last sight would have been the smirking figure of Jarl Elisif, now possessed by Potema herself. Now having an army of the undead and Solitude in her grasp, why should she stop there?

The possession of the Jarl was not simply a way to get a convenient body but a strategic move. The Jarl was very much alive, just possessed. If any planned on killing her, they would have to kill the Jarl as well, even if she hadn't known exactly how effective of a defense it is. Given the unstable political climate of Skyrim in current times, her death would only bring more chaos.

With Skyrim in peril, it will take heroes to stop the aftermath of Potema's return.

The characters will start out in Whiterun and will hear talk from a worn out messenger what had happened and how Markarth and Morthal are calling for aid. The Jarl of Whiterun will ask for any adventurers to help the effort and try to find a way to stop Potema. Which will set them along their quest.

@Draconequis
((A roleplay I made with the help of a friend a long while back. So, due credit for their help. I revamped it and here it is))

Within the depths of Wolfskull Cave, a vile ritual had been taking place. Uninterrupted thanks to the Jarl dismissing claims of strange noises coming from the cave, the cult of necromancers closed in on their objective. They wished to summon a monster from the past, an infamous necromancer and one time Jarl of Solitude: Potema. To most, the very thought of the Wolf Queen's return brought fear, given the stories of the atrocities she committed in life. The thought of an immortal Potema returning to Mundus once more to preform infinitely more horrible acts was enough to make any sane person not wish for the return of her spirit. However, these proud and foolish necromancers believed that they could bind Potema's spirit and subjugate her to their will, granting them immeasurable power. They underestimated the Wolf Queen. As the leader of the necromancer's attempted to bind Potema to her will, Potema easily overpowered the necromancer leader and possessed her. The remaining necromancers soon were slain by their former leader, then joining as the beginning of the Wolf Queen's new army.

With the undead necromancers and draugr found in the cave, Potema attacked the nearby Dragon's Bridge in the middle of the night. It was so sudden and cruel of an attack that, if there were any survivors, they would have been few. The guards, soldiers, and townspeople within Dragon's Bridge strengthened Potema's numbers. Marching on where she had formerly ruled was naturally the next step, so the undead marched on Solitude. The well defended city might have been able to hold off the attack if not for an attack within the walls as well. Remnants of Potema's army, long dormant woke up and charged through the Temple of the Divines where the ruins of her sanctuary emptied out. Every casualty only made the number of the enemy grow. As the tide of the battle began to turn in the favor of Potema, there was an effort to get Jarl Elisif to safety. However, the escorting guards were cut off by a number of undead. Among the undead was the necromancer leader possessed by Potema. The necromancer drew a dagger and stabbed herself, falling to the floor dead. The guards were shocked when a strange voice began laughing from behind them where they thought the Jarl had been. As they turned to ensure her safety, the undead lurched forward and ended the guards' lives. Their last sight would have been the smirking figure of Jarl Elisif, now possessed by Potema herself. Now having an army of the undead and Solitude in her grasp, why should she stop there?

The possession of the Jarl was not simply a way to get a convenient body but a strategic move. The Jarl was very much alive, just possessed. If any planned on killing her, they would have to kill the Jarl as well, even if she hadn't known exactly how effective of a defense it is. Given the unstable political climate of Skyrim in current times, her death would only bring more chaos.

With Skyrim in peril, it will take heroes to stop the aftermath of Potema's return.

The characters will start out in Whiterun and will hear talk from a worn out messenger what had happened and how Markarth and Morthal are calling for aid. The Jarl of Whiterun will ask for any adventurers to help the effort and try to find a way to stop Potema. Which will set them along their quest.

@Draconequis
fancy_sixgill_shark_by_scryzzethekat-dbgpc9o.png
Rules:

1. No GMing/PPing
2. Please, no one liners. Reply with at least a good paragraph per post.
3. Maximum of three characters per player
4. Please, if you see we have five more rogues (or any other class) than the other classes, don't add in another rogue.
5. No Daedric Artifacts.
6. Follow normal FR rules
7. Ask me before you do any plot twists or anything
8. There will be no Dragonborn in this roleplay

Character Sheet Format:

Name:
Age:
Race:
Gender/Pronouns:
Sexuality:
Equipment: (The armor/weapons they use)
Faction:
Skills: (Three or four skills they specialize in)
Appearance:
Personality:
Backstory:
Other:

List of Characters:

Aleron Ingram / Imperial (Werewolf) / Companion / AbyssRanger

Pris / Orc / Huntress / AbyssRanger

Darsis Arthurus / Redguard / Professor at the College of Winterhold / AbyssRanger
Rules:

1. No GMing/PPing
2. Please, no one liners. Reply with at least a good paragraph per post.
3. Maximum of three characters per player
4. Please, if you see we have five more rogues (or any other class) than the other classes, don't add in another rogue.
5. No Daedric Artifacts.
6. Follow normal FR rules
7. Ask me before you do any plot twists or anything
8. There will be no Dragonborn in this roleplay

Character Sheet Format:

Name:
Age:
Race:
Gender/Pronouns:
Sexuality:
Equipment: (The armor/weapons they use)
Faction:
Skills: (Three or four skills they specialize in)
Appearance:
Personality:
Backstory:
Other:

List of Characters:

Aleron Ingram / Imperial (Werewolf) / Companion / AbyssRanger

Pris / Orc / Huntress / AbyssRanger

Darsis Arthurus / Redguard / Professor at the College of Winterhold / AbyssRanger
fancy_sixgill_shark_by_scryzzethekat-dbgpc9o.png
[b]Name:[/b] Aleron Ingram [b]Age:[/b] 27 [b]Race:[/b] Imperial (Werewolf) [b]Gender/Pronouns:[/b] Male, He/Him [b]Sexuality:[/b] Pansexual (Female preference) [b]Equipment:[/b] Modified Wolf armor (Basically, minus the kilt part for better movement), steel shield, Skyforge steel mace [b]Faction:[/b] Companions (Circle member) [b]Skills:[/b] One Handed Weapons, Blocking, and Heavy Armor [b]Appearance: [/b] [img]http://orig02.deviantart.net/1990/f/2016/331/3/c/aleron_by_fullmetalowlchemist-daprta8.png[/img] ((Him in casual clothes)) Aleron is fairly tall at 6'1" with broad shoulders and a muscular build. His skin is lightly tanned and adorned with many varied scars. The most noticeable scar starts about an inch above his right eyebrow and ends about two inches below his right eye. He gained this scar from the silver blade of a werewolf hunter and the wound left him blind in his right eye, but that hasn't seemed to stop him. His blind eye appears to be a cloudy white color while his other eye is a rich, chocolate brown. His hair is dark brown and kept fairly long at around shoulder length, however it is usually kept away from his face and partially tied back with a portion tied into a small ponytail. He does have a beard that is well kept and short. Around his neck is an Amulet of Arkay which he never removes. [b]Personality:[/b] Aleron is quite straightforward and honest, preferring to go about things without lying to or tricking others. However, he doesn't condemn those who do as he knows there is skill involved in that as well and actually sort of admires their talent, as long as they aren't harming others or stealing from him. That would be a quick way to meet the wrong end of his war axe. His impressions on those who practice magic is...not the best. After having seen many victims of some mage's "research", he doesn't exactly think highly of them. That isn't to say he dislikes all mage's, but he is at least wary of them until they prove trustworthy. If there were two things that he hates more than anything is being told what to do and those who use their strength to take advantage of those who are weaker. Those who try to order him around will feel the full force of his stubborn nature. But, if he is okay with what he is being told to do, he will usually go along with it eventually. This is why the lack of direct authority in the Companions suits him well. He is typically a very friendly fellow, though. Often finding that the best ways to make friends is either fighting someone, fight along side someone, or talking over a few pints of ale. Also, to people he knows well, he is rather...affectionate so watch out, he is a hugger. While he may be a warrior and a bit rowdy at times, it would be foolish to think he is just some simpleton swinging a weapon. He is fairly intelligent and thinks strategically in combat. After all, if you don't, you probably won't see more than just a few fights. His lycanthopy isn't something that he openly talks about, but he won't deny the fact that he is a werewolf if asked, since he will almost never bring it up. [b]Backstory:[/b] Aleron's ancestry may come from Cyrodil but his birthplace was in Skyrim. His parents were merchants for the East Empire Trading Company and came to Skyrim, Solitude in particular. But they soon fell in love with beauty of Skyrim and decided to stay and work at the branch of the Company in Solitude. It wasn't long after choosing to stay that Aleron was born into the world. His memories of his childhood were happy ones. Playing with the other children of Solitude, visiting the Bards College and listening to their songs, and playing down by the docks. But as he neared adulthood, he grew tired of his life as he felt that he wanted to experience so much more than what Solitude had to offer. After speaking with his parents and taking hours to finally convince them, they agreed to let him journey around Skyrim as he pleased. After traveling for a few months, he eventually reached Whiterun and, after seeing the Companions Guild, he knew what he wanted to become and the rest is history. He owns a home in Whiterun and enjoys the small city. Whenever the Khajiit caravan comes to Whiterun, he always goes out and sees them. They talk and share stories, but he always has to politely decline their offers of skooma. Through these encounters he has picked up some of their language. His lycanthropy used to be an issue with him as his boisterous emotions tended to draw the beast out. [b]Other:[/b] - Fear of water - Hates vampires - Worships Arkay and Hircine ------------------------------------------------ [b]Name:[/b] Pris [b]Age:[/b] 28 [b]Race:[/b] Orc [b]Gender/Pronouns:[/b] Female, She/Her [b]Sexuality:[/b] Homosexual [b]Equipment:[/b] Hide Armor, Orcish bow, Steel arrows, and an Orcish warhammer [b]Faction:[/b] None [b]Skills:[/b] Light Armor, Two Handed Weapons, Archery, and Alchemy [b]Appearance:[/b] Taller than the majority of women in Skyrim and quite a fair number of men, she is about 6'4" and has a muscular build with ample curves. The muscles show especially in her arms, shoulders, and back. Which isn't surprising given that she both uses a bow and swings a warhammer frequently. That isn't to say that her lower body is any less toned. After all, if a hunter cannot keep up with their prey, what good are they? Her skin is a pleasant shade of olive green and flecked with small scars from various things encountered in the wilderness. Other such traits from her orcish heritage include pointed ears, although not as dramatically as most elves, and enlarged bottom canines which jut up so that they are visible when her mouth is closed. Pris's facial features are best described as strong and distinctive but with certain beauty with a strong jaw, Greek nose, larger than average, expressive eyes, full lips, and high cheekbones. A very striking aspect of her are her eyes which are a brilliant, deep blue which almost seem to have a certain glow about them, but that is simply a trick of the light. Her hair is black and shaved on both sides, the middle is allowed to fall to one side and comes just about to the middle of her ear. [b]Personality:[/b] While she might not be one to put faith in most traditions of Orcs or believe strongly in Malacath, Pris does have a fair number of personality traits you might expect to find in an Orc simply from growing up in a stronghold. Blunt and a no nonsense personality being chief among them. Definitely not one for beating around the bush or using clever words to subtly make her point know, she will just straight up tell you exactly what is on her mind whether you like it or not. If you don't like it, then feel free to complain, but know that she is the kind to brawl over a disagreement than be content to argue about it forever. She also very much prefers strength over weakness but, in her case, this is more so strength of character rather than physical strength. Those weak of will won't get a moment of her time. If a leader was weak, she might ask to speak to the person who was really in charge. Not the most diplomatic sort but it isn't normal for her to deal with such nobility, much preferring the solitude of the forests of Falkreath. That isn't to say that she dislikes people, just preferring to be alone at times. Truthfully, it just takes a while for her to warm up to people. If she grows to like someone, be it as a friend or romantically, she tends to focus more on those people than others and can actually be very affectionate towards someone she is in a relationship with. Due to the life of a huntress that she lives, Pris definitely isn't the type to waste anything. If she kills an animal, all parts of it are used from the meat to the hide to the bones. Her experience with the wilderness has given her expert tracking know how as well a knowledge of the properties of plants and other ingredient. She loves being out in the wilderness, the fresh are and peacefulness is so much more preferable than the noisy cities and villages. But it also is just a sense of freedom, that which she felt like she did not have within the stronghold she grew up in. [b]Backstory:[/b] Like many Orcs in Skyrim, Pris was born into one of the strongholds which the Orcs have dotted around the country. The daughter of the chief, there was a significant amount of expectations placed upon her from a young age. She had to become strong so that she could pull her own weight for the benefit of the stronghold, which she honestly didn't mind. If she was going to live somewhere, she wouldn't be leeching off of the work of others. What she did have issue with was the fact that there would be a day when she was married off to some chief from another stronghold when she came of age. Forced to leave her home, forced to be with someone she didn't know and no desire to be with, and forced to have no decision in her fate. The lack of freedom she truly had wore on her more and more as the years passed as the impending day grew closer. Quite honestly, the only reprieve she had from those troubles was during her training, practicing the bow and warhammer. The physical exertion offered only temporary reprieve, however. As the day to when she would be sent off to another stronghold drew near, Pris made a desperate move. Wanting nothing more than freedom, she chose to disgrace herself and do something that would result in her exile from the stronghold: run. It was not as simple as she could challenge her father for her freedom or anything like that. The man was still her father and, despite the future he was setting for her, she cared for him. So, even if challenging him would work, she couldn't face him anyways. So, her only option was to escape in the middle of the night before she was due to leave for the other stronghold. Bouncing around Skyrim for about a year, she had always heard how the other people of Skyrim would look down on Orc and mostly didn't like them but she experienced that firsthand plenty in that first year. This resulted in many bar fights and such, but eventually she grew accustomed to it. Eventually, her travels landed her in Falkreath and you would have thought she found a paradise. Lush forests, plenty of game, and a beautiful lake. Perfect place for a huntress to live. While the people of Falkreath were unwelcoming of her at first, she eventually grew to be a fond member of the community, going to the town to sell extra furs, buy goods, or stop for a drink. Currently, she has set herself up with a nice, little log cabin in the forest away from the town and is very happy with her life. [b]Other:[/b] - Has an animal skull collection - Very good at making clothes and blankets from pelts - Tends to wear a hood - Avoids Orc Strongholds at all costs ------------------------------------------------------ ((Dar is going to come in later in the roleplay but I want to put his sheet here anyways lol)) [b]Name:[/b] Darsis Arthurus [b]Age:[/b] 41 [b]Race:[/b] Redguard [b]Gender/Pronouns:[/b] Male, He/Him [b]Sexuality:[/b] Straight [b]Equipment:[/b] Alik'r Garb (enchanted with fortify magika regen and fortify health), Adept robes of destruction, Redguard Boots (with fortify magika and fortify destruction magic), a silver ring (enchanted with resist shock and resist frost), and a silver and sapphire amulet (enchanted with fire resistance and fortify alteration magic), Staff of Ice Spike but he mostly just uses this as a walking stick [b]Faction:[/b] College of Winterhold (Professor) [b]Skills:[/b] Destruction Magic, Enchanting, and Alteration Magic [b]Appearance:[/b] Dar is of rather average height and build, 5'10" and not particularly muscular. Sure, he might have had more muscle in his younger days but the life of study as a mage as well as his injury has made him lose a lot of his muscle. He is fit, just not particularly muscular. His skin is dark given his origins from Hammerfell with the only major scarring being along the back of his right calf, the wound making it look like the hamstrings might have been severed at one time. Obviously, he walks with a rather pronounced limp from this injury. His features are overall handsome with angular features, a hooked nose, a masculine jaw, and high cheekbones. He has a nicely kept beard, which is tied off a bit at the end. His hair is black and kept rather short, although there are hints of some grey working into both his beard and hair. Given his age, crow's feet and light wrinkling are to be expected. Dar has very dark brown eyes which always hold a glint of cleverness within them. [b]Personality:[/b] Clever and charming are quite good words to describe Darsis. Even during his younger days, he valued strategy over pure strength. Strategy games were and still are some of his favorite pass times as he likes to keep his mind sharp. The only difference between him when he was in the Imperial army and when he left was that, instead of reading about war tactics, he seemed to set out to read almost any book he could get his hands on. His desire to learn seemed almost insatiable. This included magic. After witnessing and meeting several battlemages during his time in combat, he had developed an interest in magic which had led him to eventually joining the College of Winterhold where he studied eagerly. His wit and desire to learn served him well, eventually letting him become a very talented mage and eventual professor at the college. But he did not rest there, continuing his research. In addition to being intelligent, he has a certain charm about him. Like a classy gentleman; a particular air of sophistication about him. Polite and kind, even towards those who are rude, which are rather comment when you are a mage and not a Nord in Skyrim. He is definitely the type to enjoy a pleasant conversation with you over a glass of wine. [b]Backstory:[/b] Darsis was orphaned when he was still just a baby, only the kindness of an Imperial couple making sure that he wouldn't grow up on the street. The couple were of lesser nobility and unable to ave children, so adopting was the only option for them. Never knowing his birth parents, he came to think of his adoptive parents as his real parents. Their surname was bestowed upon him from a young age, but he would have taken it anyways. To him, they were his family, after all. His memories were fond ones, growing up in Cyrodil, never wanting for anything. Listening to his father's war stories and his mother taking him along when she went to the market. It was actually his father's stories which made him want to join the Imperial army, which couldn't have made his father any happier. A retired legionnaire himself, he was incredibly happy to have his son joining the army as well. So, when he was eighteen, Dar enlisted and started his military career. Quickly showing he was more than the average soldier, he showed he was a thinker and a strategist. His commanding officer took notice. It wasn't two years later when he was in charge of his own company and seemed to be having plenty of successes. However, it was wearing on him how much war differed than his father's version in the stories he had told Dar as a child. It was bloody and anything from noble. The more he fought, the more he was haunted by it all the death which surrounded him. It wore on him and eventually came a day when his company lost the battle they were in. Many of his friends were killed and he was injured enough to where he couldn't fight. He retired from the Imperial army and distanced himself from it all, traveling to Skyrim. Soon, his interest in magic brought him to the College of Winterhold and the rest is history. [b]Other:[/b] - Has strong opinions about war which most glory-loving warriors don't like - Can use a Scimitar but he is long out of practice - Loves talking about magic and his research
Name: Aleron Ingram

Age: 27

Race: Imperial (Werewolf)

Gender/Pronouns: Male, He/Him

Sexuality: Pansexual (Female preference)

Equipment:
Modified Wolf armor (Basically, minus the kilt part for better movement), steel shield, Skyforge steel mace

Faction: Companions (Circle member)

Skills: One Handed Weapons, Blocking, and Heavy Armor

Appearance:
aleron_by_fullmetalowlchemist-daprta8.png
((Him in casual clothes))
Aleron is fairly tall at 6'1" with broad shoulders and a muscular build. His skin is lightly tanned and adorned with many varied scars. The most noticeable scar starts about an inch above his right eyebrow and ends about two inches below his right eye. He gained this scar from the silver blade of a werewolf hunter and the wound left him blind in his right eye, but that hasn't seemed to stop him. His blind eye appears to be a cloudy white color while his other eye is a rich, chocolate brown. His hair is dark brown and kept fairly long at around shoulder length, however it is usually kept away from his face and partially tied back with a portion tied into a small ponytail. He does have a beard that is well kept and short. Around his neck is an Amulet of Arkay which he never removes.

Personality:
Aleron is quite straightforward and honest, preferring to go about things without lying to or tricking others. However, he doesn't condemn those who do as he knows there is skill involved in that as well and actually sort of admires their talent, as long as they aren't harming others or stealing from him. That would be a quick way to meet the wrong end of his war axe. His impressions on those who practice magic is...not the best. After having seen many victims of some mage's "research", he doesn't exactly think highly of them. That isn't to say he dislikes all mage's, but he is at least wary of them until they prove trustworthy. If there were two things that he hates more than anything is being told what to do and those who use their strength to take advantage of those who are weaker. Those who try to order him around will feel the full force of his stubborn nature. But, if he is okay with what he is being told to do, he will usually go along with it eventually. This is why the lack of direct authority in the Companions suits him well. He is typically a very friendly fellow, though. Often finding that the best ways to make friends is either fighting someone, fight along side someone, or talking over a few pints of ale. Also, to people he knows well, he is rather...affectionate so watch out, he is a hugger. While he may be a warrior and a bit rowdy at times, it would be foolish to think he is just some simpleton swinging a weapon. He is fairly intelligent and thinks strategically in combat. After all, if you don't, you probably won't see more than just a few fights. His lycanthopy isn't something that he openly talks about, but he won't deny the fact that he is a werewolf if asked, since he will almost never bring it up.

Backstory:
Aleron's ancestry may come from Cyrodil but his birthplace was in Skyrim. His parents were merchants for the East Empire Trading Company and came to Skyrim, Solitude in particular. But they soon fell in love with beauty of Skyrim and decided to stay and work at the branch of the Company in Solitude. It wasn't long after choosing to stay that Aleron was born into the world. His memories of his childhood were happy ones. Playing with the other children of Solitude, visiting the Bards College and listening to their songs, and playing down by the docks. But as he neared adulthood, he grew tired of his life as he felt that he wanted to experience so much more than what Solitude had to offer. After speaking with his parents and taking hours to finally convince them, they agreed to let him journey around Skyrim as he pleased. After traveling for a few months, he eventually reached Whiterun and, after seeing the Companions Guild, he knew what he wanted to become and the rest is history. He owns a home in Whiterun and enjoys the small city. Whenever the Khajiit caravan comes to Whiterun, he always goes out and sees them. They talk and share stories, but he always has to politely decline their offers of skooma. Through these encounters he has picked up some of their language. His lycanthropy used to be an issue with him as his boisterous emotions tended to draw the beast out.

Other:
- Fear of water
- Hates vampires
- Worships Arkay and Hircine


Name: Pris

Age: 28

Race: Orc

Gender/Pronouns: Female, She/Her

Sexuality: Homosexual

Equipment:
Hide Armor, Orcish bow, Steel arrows, and an Orcish warhammer

Faction: None

Skills: Light Armor, Two Handed Weapons, Archery, and Alchemy

Appearance:
Taller than the majority of women in Skyrim and quite a fair number of men, she is about 6'4" and has a muscular build with ample curves. The muscles show especially in her arms, shoulders, and back. Which isn't surprising given that she both uses a bow and swings a warhammer frequently. That isn't to say that her lower body is any less toned. After all, if a hunter cannot keep up with their prey, what good are they? Her skin is a pleasant shade of olive green and flecked with small scars from various things encountered in the wilderness. Other such traits from her orcish heritage include pointed ears, although not as dramatically as most elves, and enlarged bottom canines which jut up so that they are visible when her mouth is closed. Pris's facial features are best described as strong and distinctive but with certain beauty with a strong jaw, Greek nose, larger than average, expressive eyes, full lips, and high cheekbones. A very striking aspect of her are her eyes which are a brilliant, deep blue which almost seem to have a certain glow about them, but that is simply a trick of the light. Her hair is black and shaved on both sides, the middle is allowed to fall to one side and comes just about to the middle of her ear.

Personality:
While she might not be one to put faith in most traditions of Orcs or believe strongly in Malacath, Pris does have a fair number of personality traits you might expect to find in an Orc simply from growing up in a stronghold. Blunt and a no nonsense personality being chief among them. Definitely not one for beating around the bush or using clever words to subtly make her point know, she will just straight up tell you exactly what is on her mind whether you like it or not. If you don't like it, then feel free to complain, but know that she is the kind to brawl over a disagreement than be content to argue about it forever. She also very much prefers strength over weakness but, in her case, this is more so strength of character rather than physical strength. Those weak of will won't get a moment of her time. If a leader was weak, she might ask to speak to the person who was really in charge. Not the most diplomatic sort but it isn't normal for her to deal with such nobility, much preferring the solitude of the forests of Falkreath. That isn't to say that she dislikes people, just preferring to be alone at times. Truthfully, it just takes a while for her to warm up to people. If she grows to like someone, be it as a friend or romantically, she tends to focus more on those people than others and can actually be very affectionate towards someone she is in a relationship with.

Due to the life of a huntress that she lives, Pris definitely isn't the type to waste anything. If she kills an animal, all parts of it are used from the meat to the hide to the bones. Her experience with the wilderness has given her expert tracking know how as well a knowledge of the properties of plants and other ingredient. She loves being out in the wilderness, the fresh are and peacefulness is so much more preferable than the noisy cities and villages. But it also is just a sense of freedom, that which she felt like she did not have within the stronghold she grew up in.

Backstory:
Like many Orcs in Skyrim, Pris was born into one of the strongholds which the Orcs have dotted around the country. The daughter of the chief, there was a significant amount of expectations placed upon her from a young age. She had to become strong so that she could pull her own weight for the benefit of the stronghold, which she honestly didn't mind. If she was going to live somewhere, she wouldn't be leeching off of the work of others. What she did have issue with was the fact that there would be a day when she was married off to some chief from another stronghold when she came of age. Forced to leave her home, forced to be with someone she didn't know and no desire to be with, and forced to have no decision in her fate. The lack of freedom she truly had wore on her more and more as the years passed as the impending day grew closer. Quite honestly, the only reprieve she had from those troubles was during her training, practicing the bow and warhammer. The physical exertion offered only temporary reprieve, however.

As the day to when she would be sent off to another stronghold drew near, Pris made a desperate move. Wanting nothing more than freedom, she chose to disgrace herself and do something that would result in her exile from the stronghold: run. It was not as simple as she could challenge her father for her freedom or anything like that. The man was still her father and, despite the future he was setting for her, she cared for him. So, even if challenging him would work, she couldn't face him anyways. So, her only option was to escape in the middle of the night before she was due to leave for the other stronghold.

Bouncing around Skyrim for about a year, she had always heard how the other people of Skyrim would look down on Orc and mostly didn't like them but she experienced that firsthand plenty in that first year. This resulted in many bar fights and such, but eventually she grew accustomed to it. Eventually, her travels landed her in Falkreath and you would have thought she found a paradise. Lush forests, plenty of game, and a beautiful lake. Perfect place for a huntress to live. While the people of Falkreath were unwelcoming of her at first, she eventually grew to be a fond member of the community, going to the town to sell extra furs, buy goods, or stop for a drink. Currently, she has set herself up with a nice, little log cabin in the forest away from the town and is very happy with her life.

Other:
- Has an animal skull collection
- Very good at making clothes and blankets from pelts
- Tends to wear a hood
- Avoids Orc Strongholds at all costs



((Dar is going to come in later in the roleplay but I want to put his sheet here anyways lol))

Name: Darsis Arthurus

Age: 41

Race: Redguard

Gender/Pronouns: Male, He/Him

Sexuality: Straight

Equipment:
Alik'r Garb (enchanted with fortify magika regen and fortify health), Adept robes of destruction, Redguard Boots (with fortify magika and fortify destruction magic), a silver ring (enchanted with resist shock and resist frost), and a silver and sapphire amulet (enchanted with fire resistance and fortify alteration magic), Staff of Ice Spike but he mostly just uses this as a walking stick

Faction: College of Winterhold (Professor)

Skills: Destruction Magic, Enchanting, and Alteration Magic

Appearance:
Dar is of rather average height and build, 5'10" and not particularly muscular. Sure, he might have had more muscle in his younger days but the life of study as a mage as well as his injury has made him lose a lot of his muscle. He is fit, just not particularly muscular. His skin is dark given his origins from Hammerfell with the only major scarring being along the back of his right calf, the wound making it look like the hamstrings might have been severed at one time. Obviously, he walks with a rather pronounced limp from this injury. His features are overall handsome with angular features, a hooked nose, a masculine jaw, and high cheekbones. He has a nicely kept beard, which is tied off a bit at the end. His hair is black and kept rather short, although there are hints of some grey working into both his beard and hair. Given his age, crow's feet and light wrinkling are to be expected. Dar has very dark brown eyes which always hold a glint of cleverness within them.

Personality:
Clever and charming are quite good words to describe Darsis. Even during his younger days, he valued strategy over pure strength. Strategy games were and still are some of his favorite pass times as he likes to keep his mind sharp. The only difference between him when he was in the Imperial army and when he left was that, instead of reading about war tactics, he seemed to set out to read almost any book he could get his hands on. His desire to learn seemed almost insatiable. This included magic. After witnessing and meeting several battlemages during his time in combat, he had developed an interest in magic which had led him to eventually joining the College of Winterhold where he studied eagerly. His wit and desire to learn served him well, eventually letting him become a very talented mage and eventual professor at the college. But he did not rest there, continuing his research. In addition to being intelligent, he has a certain charm about him. Like a classy gentleman; a particular air of sophistication about him. Polite and kind, even towards those who are rude, which are rather comment when you are a mage and not a Nord in Skyrim. He is definitely the type to enjoy a pleasant conversation with you over a glass of wine.

Backstory:
Darsis was orphaned when he was still just a baby, only the kindness of an Imperial couple making sure that he wouldn't grow up on the street. The couple were of lesser nobility and unable to ave children, so adopting was the only option for them. Never knowing his birth parents, he came to think of his adoptive parents as his real parents. Their surname was bestowed upon him from a young age, but he would have taken it anyways. To him, they were his family, after all. His memories were fond ones, growing up in Cyrodil, never wanting for anything. Listening to his father's war stories and his mother taking him along when she went to the market. It was actually his father's stories which made him want to join the Imperial army, which couldn't have made his father any happier. A retired legionnaire himself, he was incredibly happy to have his son joining the army as well.

So, when he was eighteen, Dar enlisted and started his military career. Quickly showing he was more than the average soldier, he showed he was a thinker and a strategist. His commanding officer took notice. It wasn't two years later when he was in charge of his own company and seemed to be having plenty of successes. However, it was wearing on him how much war differed than his father's version in the stories he had told Dar as a child. It was bloody and anything from noble. The more he fought, the more he was haunted by it all the death which surrounded him. It wore on him and eventually came a day when his company lost the battle they were in. Many of his friends were killed and he was injured enough to where he couldn't fight. He retired from the Imperial army and distanced himself from it all, traveling to Skyrim.

Soon, his interest in magic brought him to the College of Winterhold and the rest is history.

Other:
- Has strong opinions about war which most glory-loving warriors don't like
- Can use a Scimitar but he is long out of practice
- Loves talking about magic and his research
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@CatCr0w
Looks good so far! :3 Just gotta add in his backstory and then he will be good lol. I find it funny how he wears an amulet of Mara, like everyone is gonna be like "You trying to get married?" XD And hey, Aleron has a fellow worshiper of Hircine in the group XD
@CatCr0w
Looks good so far! :3 Just gotta add in his backstory and then he will be good lol. I find it funny how he wears an amulet of Mara, like everyone is gonna be like "You trying to get married?" XD And hey, Aleron has a fellow worshiper of Hircine in the group XD
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@AbyssRanger
Sweet!
pf t, that's true! XD Ooh, nicee~

o o f, I decided to add the whole thing, and since it's fairly long, I sized down the text. It's still a lo t, though- I can write up a shortened version, if it's too much!

Edit, uh oh. I've.. come up with another character idea- I might actually hold off on Lester (since it's less likely that he'd travel so far out of his comfort zone), and go for this new one—a Khajiit bard who uses illusion and summoning spells!
@AbyssRanger
Sweet!
pf t, that's true! XD Ooh, nicee~

o o f, I decided to add the whole thing, and since it's fairly long, I sized down the text. It's still a lo t, though- I can write up a shortened version, if it's too much!

Edit, uh oh. I've.. come up with another character idea- I might actually hold off on Lester (since it's less likely that he'd travel so far out of his comfort zone), and go for this new one—a Khajiit bard who uses illusion and summoning spells!
tumblr_inline_p157m551951tc3swm_540.png Achilles / Steven
. He / Thae / They / It » 1999
. Writer » Artist » Roleplayer
. FR +3 » Offline Weekends
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@CatCr0w
Okay, well just let me know if you are keeping Lester and when you ave your new character up! :3
@CatCr0w
Okay, well just let me know if you are keeping Lester and when you ave your new character up! :3
fancy_sixgill_shark_by_scryzzethekat-dbgpc9o.png
@AbyssRanger
Yea h, I'm gonna go with this new one- I should have their bio cobbled together soon!
@AbyssRanger
Yea h, I'm gonna go with this new one- I should have their bio cobbled together soon!
tumblr_inline_p157m551951tc3swm_540.png Achilles / Steven
. He / Thae / They / It » 1999
. Writer » Artist » Roleplayer
. FR +3 » Offline Weekends
d7a3cb0282df8d26e64689d7b0448262176660d8.png
boop
boop
fancy_sixgill_shark_by_scryzzethekat-dbgpc9o.png
@AbyssRanger
This took. Much longer then I thought, because I couldn't find a good name- But, here they are! My bard baby :'D If anything needs fixing/editing, just let me know~

Name | Kaeso
Pronounced "Kay - So"
Age | 19
Race | Khajiit, Suthay-raht
Pronouns | They / She / He
Sexuality | Asexual, Panromantic
Equipment | Glass Dagger, Glass Sword. Lute. - Apprentice Robes and hood, Fur bracers, leather boots.
Faction | Bard's College
Skills | Illusion, Conjuration, One-handed, Speech.

Appearance | A lean and slim Khajiit with dark indigo eyes, they stand at roughly 5' 6". Kaeso has short brown fur, with leopard-esk rosettes, and lighter cream undermarkings. They stand on digitigrade legs and paws, due to being born under the waxing Secunda half moon, and Masser new moon. Their tail is avrage length, and somewhat "feathery." Styles their dark brown hair in a fohawk.

Wears a set of Apprentice Robes and hood, with a set of fur bracers and leather boots, but they only keep the hood up if the whether is nasty. They also wear an Amulet of Julianos. Surprisingly, Kaeso has no other jewelry—yet.

Personality | Expressive, excitable, and unabashedly curious, Kaeso will always be the first one to jump into an adventure. They're always willing to try something new. They have a cheerful and laid back demeanor, able to appear levelheaded in just about any situation. Not much can rattle them, and they're usually pretty forgiving. Kaeso has a good sense of humor, as well. They enjoy socializing and performing, but they do like some alone time every now and again. Kaeso dislikes fighting, and would much rather smooth things over with words. They're not entirely pacifistic, though. This is Skyrim, after all—some people won't listen to reason, and some animals can't be tamed. Combat is their very last resort, when calming spells prove ineffective.
A wander at heart, Kaeso doesn't like to be tied down to one place. They rarely stay in one city for more then a few months, at most. They also don't care much for gold, nor do they like having too much stuff. However, the few belongings they do have, Kaeso treasures more than anything.

Backstory | The youngest in a fairly large Caravan, Kaeso grew up on the road. They always had someone to play with, and were rarely left to their own devices, despite being an only child. They picked up most of their skills inside the Caravan—their father was a pretty good Illusionist, and their mother could sell snow to a Nord—but Conjuration... that was something they just seemed to be born with. They could summon a weak familiar ever since they were a toddler, so, no one is really sure if the kid got their paws on a magic tome, or what.

Regardless, their summons were friendly, and protected the little tike if danger ever showed up. The Caravan was mostly supportive of their magical skills.
One day, when they were still quite young, a Nord stopped by the camp, looking to buy supplies. He was a bard. A singer, a story teller, a performer. Kaeso was enraptured with his wild tales and songs. They managed to ask where the man learned to sing, before he left, and he told them about the Bard's College in Solitude.
Kaeso then knew what they wanted to do. They were going to become a Bard. The very next they, Kaeso informed their parents of their plan, excited beyond measure. But, they were quickly reminded that a Khajiit allied to a Caravan would never be allowed into Solitude. Fear of pickpockets and Skooma dealers running amok in the city, kept the guards on edge, whenever a Caravan showed up. They were advised to abandoned their "wild idea," and become a trader, instead.

But Kaeso would not be swayed so easily. At sixteen, they snuck away, taking only what was needed for the journey, and left a letter explaining where they'd gone. They reached Solitude without much fuss, and managed to get into the city due to being alone. The College was a bit hesitant to allow Kaeso in, but after they proved themself, the Headmaster allowed the Khajiit to stay, and the rest is history.

Other |
- Worships Azura. Lax worshiper of Julianos.
- Mostly uses They/Them pronouns, but doesn't mind She or He.
- When casting familiar spells, Kaeso summons a ghostly Tiger. Weaker spells summon a cub, while stronger spells summon an adult.
- Wants to buy a horse, to make travel easier.
- Their Glass weapons were a gift from their brother, Shathri, who is a skilled blacksmith. He was the only one who encouraged Kaeso's dream of becoming a bard, even if he wasn't up front about it.
- They know a few spells outside of Illusion and Conjuration, (mainly just for sheer practicality), which are: Candlelight, Sparks, and Healing.
@AbyssRanger
This took. Much longer then I thought, because I couldn't find a good name- But, here they are! My bard baby :'D If anything needs fixing/editing, just let me know~

Name | Kaeso
Pronounced "Kay - So"
Age | 19
Race | Khajiit, Suthay-raht
Pronouns | They / She / He
Sexuality | Asexual, Panromantic
Equipment | Glass Dagger, Glass Sword. Lute. - Apprentice Robes and hood, Fur bracers, leather boots.
Faction | Bard's College
Skills | Illusion, Conjuration, One-handed, Speech.

Appearance | A lean and slim Khajiit with dark indigo eyes, they stand at roughly 5' 6". Kaeso has short brown fur, with leopard-esk rosettes, and lighter cream undermarkings. They stand on digitigrade legs and paws, due to being born under the waxing Secunda half moon, and Masser new moon. Their tail is avrage length, and somewhat "feathery." Styles their dark brown hair in a fohawk.

Wears a set of Apprentice Robes and hood, with a set of fur bracers and leather boots, but they only keep the hood up if the whether is nasty. They also wear an Amulet of Julianos. Surprisingly, Kaeso has no other jewelry—yet.

Personality | Expressive, excitable, and unabashedly curious, Kaeso will always be the first one to jump into an adventure. They're always willing to try something new. They have a cheerful and laid back demeanor, able to appear levelheaded in just about any situation. Not much can rattle them, and they're usually pretty forgiving. Kaeso has a good sense of humor, as well. They enjoy socializing and performing, but they do like some alone time every now and again. Kaeso dislikes fighting, and would much rather smooth things over with words. They're not entirely pacifistic, though. This is Skyrim, after all—some people won't listen to reason, and some animals can't be tamed. Combat is their very last resort, when calming spells prove ineffective.
A wander at heart, Kaeso doesn't like to be tied down to one place. They rarely stay in one city for more then a few months, at most. They also don't care much for gold, nor do they like having too much stuff. However, the few belongings they do have, Kaeso treasures more than anything.

Backstory | The youngest in a fairly large Caravan, Kaeso grew up on the road. They always had someone to play with, and were rarely left to their own devices, despite being an only child. They picked up most of their skills inside the Caravan—their father was a pretty good Illusionist, and their mother could sell snow to a Nord—but Conjuration... that was something they just seemed to be born with. They could summon a weak familiar ever since they were a toddler, so, no one is really sure if the kid got their paws on a magic tome, or what.

Regardless, their summons were friendly, and protected the little tike if danger ever showed up. The Caravan was mostly supportive of their magical skills.
One day, when they were still quite young, a Nord stopped by the camp, looking to buy supplies. He was a bard. A singer, a story teller, a performer. Kaeso was enraptured with his wild tales and songs. They managed to ask where the man learned to sing, before he left, and he told them about the Bard's College in Solitude.
Kaeso then knew what they wanted to do. They were going to become a Bard. The very next they, Kaeso informed their parents of their plan, excited beyond measure. But, they were quickly reminded that a Khajiit allied to a Caravan would never be allowed into Solitude. Fear of pickpockets and Skooma dealers running amok in the city, kept the guards on edge, whenever a Caravan showed up. They were advised to abandoned their "wild idea," and become a trader, instead.

But Kaeso would not be swayed so easily. At sixteen, they snuck away, taking only what was needed for the journey, and left a letter explaining where they'd gone. They reached Solitude without much fuss, and managed to get into the city due to being alone. The College was a bit hesitant to allow Kaeso in, but after they proved themself, the Headmaster allowed the Khajiit to stay, and the rest is history.

Other |
- Worships Azura. Lax worshiper of Julianos.
- Mostly uses They/Them pronouns, but doesn't mind She or He.
- When casting familiar spells, Kaeso summons a ghostly Tiger. Weaker spells summon a cub, while stronger spells summon an adult.
- Wants to buy a horse, to make travel easier.
- Their Glass weapons were a gift from their brother, Shathri, who is a skilled blacksmith. He was the only one who encouraged Kaeso's dream of becoming a bard, even if he wasn't up front about it.
- They know a few spells outside of Illusion and Conjuration, (mainly just for sheer practicality), which are: Candlelight, Sparks, and Healing.
tumblr_inline_p157m551951tc3swm_540.png Achilles / Steven
. He / Thae / They / It » 1999
. Writer » Artist » Roleplayer
. FR +3 » Offline Weekends
d7a3cb0282df8d26e64689d7b0448262176660d8.png
@AbyssRanger

Name: Qa'va (goes by the nickname Nia)
Age: 25
Race: Khajiit
Gender/Pronouns: Female she/her
Sexuality: Heterosexual
Equipment: She wears armor which looks remarkably like Nightingale armor, complete with the face mask and hood. Though she only wears the hood up when she is working. She has a glass war axe, though the hilt of the axe is made of obsidian rather than bronze.
Faction: Thieves Guild
Skills: Sneak, Lockpicking, Pickpocket (She has some minor skills in speech as well)
Appearance:
Qa'va is a white khajiit with black splotches and stripes across her body. Her face has a wide black nose and vibrant and very angular amber eyes which almost seem orange in certain lights. She has dark rims around the upper and lower portions of her eyes, and long black streaks coming from the inner and outer corners of her eyes and streaming down her face in delicate feline streaks. she has a slightly striped forhead with a singular long point of black in the center, and smaller, tiger-like stripes on each side, along with stripes which extend to her soft pink ears which are pierced with a singular bronze hoop on each side. She has sleek white hair which cascades down her back and neck. she also has several slightly faded black spots on her face and cheeks, cascading across her muzzle, which is marked with a three-fingered claw-like scar.

Her back has a single dark line down from the back of her head, down her spine to the tip of her tail. Around this she has different-sized spots, which circle around to her front as well, though most of her neck and her upper chest, and the underside of her arms are completely free of any black markings.

She has soft, slender hands which are remarkably smooth with long, clever fingers.

As mentioned above, she wears armor which is similar to the appearance of Nightingale armor. It is actually a light set of metal and black stained leather armor weaved together with a tender and careful hand. She stands at about 5'7 tall and has a flexible, wirey build with ample musculature. She has powerfully muscled arms from swinging around her Waraxe. She can because of this, come off as rather intimidating, even to mer who are taller than her.

Personality:
A clever and crafty Khajiit with a sharp tongue and even sharper wit. She is street smart and a brilliant manipulator, as well as being able to be very charismatic if she puts her mind to it. She considers her marks to be her prey, plaything, or toy. She also refers to people using the terms as a form of endearment. She has a rather carefree nature, and will often vanish for long periods of time with no word to anyone she knows. She can be a very difficult person to understand, and seems to always be looking for an angle in every situation. She also has a blunt way of speaking to people with an occasional sassy comment. Unless it is in her best interest to lie, she does not hold back her opinions and thoughts, even if they are offensive.

She can be very aggressive, and ambitious, meaning if she wants something it will be hers. Either she will win or she will die in the process. As such she can be rather direct and blunt in expressing what she wants.

Backstory:
Nia was discovered abandoned in a basket in the sewers of the thieves guild in Riften. Instead of sending her back to the surface where she might die, or turning her into the orphanage, one of the guild members convinced the others to keep her.

Nia was actually nicknamed after the small crying sound she used to make when she was a child, they used this so frequently instead of her actual name Qa'va, she now considers it to be her actual name.

By the time Nia turned six, she was already showing remarkable prowess in sneaking. She would spend time creeping around the sewers hiding in shadows and popping out to scare her older guild mates. She considered it a fun game. So, the guild started to instruct Nia on how to use this amazing ability to sneak for profit.

At an early age, she possessed an incredible ability to suppress any sort of emotion or moral hindrance that might affect her from doing what needed to be done for whatever job was needed of her. She was silent in her stride and smooth in her speech, which slowly cemented her position in the guild. She quickly became one of the guild's best operatives; better than some of the members three times her age.

By the time she was thirteen, she was a fully-fledged and respected member of the guild and had successfully managed to steal a total of ten barrels from an expensive winery in Falkreath over the span of two months without anyone noticing. At seventeen, she seduced the son of a shrewd and corrupt nobleman and gained regular access to their house; enough to steal hundreds of Septims worth of jewelry and items.

When Karliah betrayed the guild, the young Nia felt personally attacked, as she was rather close with the dark elf. Not long after that, Nia took off on her own, and while she still keeps up with the guild via letters, she hasn't been back to her home since she was betrayed.


Other:
-She has a pretty white horse named Frost whom she may or may not have stolen.
-due to being raised by mer instead of Khajiit, she doesn't have any of the usual Khajiit accent.
-owns a home in Riften where she keeps all of her things, but hasn't been back there since she was betrayed.
-her way of dealing with things that upset her are to avoid them
-she has very sensitive ears
-will steal everything that isn't nailed down, unless you are her friend
-she does shed, and will leave her hair on everything, thats how you know its hers or its been near her

_____
Name: Shocks-Like-Eel (goes by Eel)
Age: 32
Race: Argonian
Gender/Pronouns: he/him
Sexuality: bisexual, prefers men
Equipment: blue mage robe, large satchel with alchemy supplies and varied potions and poisons (nothing too crazy, just a few minor potions/magica restores and weak poisons and a single vial of cure poison), Daedric Dagger.
Faction: Mage's College
Skills: Conjuring, Destruction magic (better at certain spells depending on his location and surroundings), Restoration
Appearance: Eel is a rather vibrantly colored Argonian. He appears similar to a collared lizard, with mostly baby blue scales with a yellow tipped head and nose along with the upper ridge of his eyes. his chin is white and fades back into the blue where the corner of his mouth ends. He has wide, rounded splotches along the 'white' portions of his face which appear almost like leopard spots. He also has two dark rings around his neck. From his neck down, his scales are a slightly darker shade of blue on his back, with yellow vertical stripes and darker splotches of blue continuing down into his thick, powerful tail. his stomach is completely white and doesn't have any markings of any sort. He has a horn at the very edge of each jaw bone, and two more spaced out a bit further back on his jaw as well as two more mounted on top of his head with a crest of yellow and blue feathers sprouting from the top of his head.
Personality: Eel is an extremely friendly guy. Open, easy to talk to and always smiling or greeting you with a clasp on the back or a friendly laugh. Even when people are picking on him for his heritage or treating him poorly (as Nords often do), he doesn't seem to mind and will poke fun of himself, causing them to lose steam and cease in making fun of him. he is a very driven person, with a great deal of ambition and desire to prove himself to the world as a marvelous mage.

He doesn't seem to have very good self esteem, but he is trying to work on it. Often times he can be a bit too much of a downer. He has an odd fascination with Daedra, almost to the point that it might seem unhealthy. he appears to worship them, in particular taking a shining to Hermaus Mora, who he wishes to meet someday.

He can be a bit on the cringy side when it comes to pushing his beliefs about daedra on others. He's not going to force you to worship the Daedra, but he will openly preach about their ideals and happily tell others how lives have been changed for the better choosing to follow and worship Daedra rather than the 'gods'. He doesn't do this all the time, just when he gets a bit carried away. And if someone is not interested, he might never bring it up again.

In secret, he will do small rituals for each person who doesn't want to be a worshiper of Daedra asking the Daedric gods to forgive them. He is a deeply caring person despite his weird obsessions, and devoted to defending those who are alive.

Backstory: Eel was raised in Skyrim, born in Riften and raised on the docks. He discovered a strange ability to generate electricity from his fingertips when he was quite young, and often used it to create little static shocks and mess with his siblings. However, one time, Eel got scared by his brother in return and nearly blew up half of the dock with an explosive spell. Convinced he was a danger to those around him, Eel was essentially banished from Riften and sent to the Mage's College.


A fresh, young thing, Eel was taught the ins and outs of magic, and soon became a rather respectable student. He was not allowed to go visit his family until his magic was fully under control.

He continues to write letters to them, though they have not responded back, its more of a habit at this point.

He did, in more recent years attempt to find his family, but has been very unsuccessful so far.
Other:
-He is better at summoning magic than anything else, his main goal is to learn the spell 'summon daedra' so he can summon daedric lords and speak to them about the Daedric princes.
-If he's submerged in water, or its raining, his electricity spells tend to backfire on himself.
-Constantly experimenting with his own limits, and the limits of magic, will do weird things like try and see if he can mix fire and ice magic (which will probbaly just make a puddle btw)
-is currently looking into how to become a Vampire Lord so he can live forever
@AbyssRanger

Name: Qa'va (goes by the nickname Nia)
Age: 25
Race: Khajiit
Gender/Pronouns: Female she/her
Sexuality: Heterosexual
Equipment: She wears armor which looks remarkably like Nightingale armor, complete with the face mask and hood. Though she only wears the hood up when she is working. She has a glass war axe, though the hilt of the axe is made of obsidian rather than bronze.
Faction: Thieves Guild
Skills: Sneak, Lockpicking, Pickpocket (She has some minor skills in speech as well)
Appearance:
Qa'va is a white khajiit with black splotches and stripes across her body. Her face has a wide black nose and vibrant and very angular amber eyes which almost seem orange in certain lights. She has dark rims around the upper and lower portions of her eyes, and long black streaks coming from the inner and outer corners of her eyes and streaming down her face in delicate feline streaks. she has a slightly striped forhead with a singular long point of black in the center, and smaller, tiger-like stripes on each side, along with stripes which extend to her soft pink ears which are pierced with a singular bronze hoop on each side. She has sleek white hair which cascades down her back and neck. she also has several slightly faded black spots on her face and cheeks, cascading across her muzzle, which is marked with a three-fingered claw-like scar.

Her back has a single dark line down from the back of her head, down her spine to the tip of her tail. Around this she has different-sized spots, which circle around to her front as well, though most of her neck and her upper chest, and the underside of her arms are completely free of any black markings.

She has soft, slender hands which are remarkably smooth with long, clever fingers.

As mentioned above, she wears armor which is similar to the appearance of Nightingale armor. It is actually a light set of metal and black stained leather armor weaved together with a tender and careful hand. She stands at about 5'7 tall and has a flexible, wirey build with ample musculature. She has powerfully muscled arms from swinging around her Waraxe. She can because of this, come off as rather intimidating, even to mer who are taller than her.

Personality:
A clever and crafty Khajiit with a sharp tongue and even sharper wit. She is street smart and a brilliant manipulator, as well as being able to be very charismatic if she puts her mind to it. She considers her marks to be her prey, plaything, or toy. She also refers to people using the terms as a form of endearment. She has a rather carefree nature, and will often vanish for long periods of time with no word to anyone she knows. She can be a very difficult person to understand, and seems to always be looking for an angle in every situation. She also has a blunt way of speaking to people with an occasional sassy comment. Unless it is in her best interest to lie, she does not hold back her opinions and thoughts, even if they are offensive.

She can be very aggressive, and ambitious, meaning if she wants something it will be hers. Either she will win or she will die in the process. As such she can be rather direct and blunt in expressing what she wants.

Backstory:
Nia was discovered abandoned in a basket in the sewers of the thieves guild in Riften. Instead of sending her back to the surface where she might die, or turning her into the orphanage, one of the guild members convinced the others to keep her.

Nia was actually nicknamed after the small crying sound she used to make when she was a child, they used this so frequently instead of her actual name Qa'va, she now considers it to be her actual name.

By the time Nia turned six, she was already showing remarkable prowess in sneaking. She would spend time creeping around the sewers hiding in shadows and popping out to scare her older guild mates. She considered it a fun game. So, the guild started to instruct Nia on how to use this amazing ability to sneak for profit.

At an early age, she possessed an incredible ability to suppress any sort of emotion or moral hindrance that might affect her from doing what needed to be done for whatever job was needed of her. She was silent in her stride and smooth in her speech, which slowly cemented her position in the guild. She quickly became one of the guild's best operatives; better than some of the members three times her age.

By the time she was thirteen, she was a fully-fledged and respected member of the guild and had successfully managed to steal a total of ten barrels from an expensive winery in Falkreath over the span of two months without anyone noticing. At seventeen, she seduced the son of a shrewd and corrupt nobleman and gained regular access to their house; enough to steal hundreds of Septims worth of jewelry and items.

When Karliah betrayed the guild, the young Nia felt personally attacked, as she was rather close with the dark elf. Not long after that, Nia took off on her own, and while she still keeps up with the guild via letters, she hasn't been back to her home since she was betrayed.


Other:
-She has a pretty white horse named Frost whom she may or may not have stolen.
-due to being raised by mer instead of Khajiit, she doesn't have any of the usual Khajiit accent.
-owns a home in Riften where she keeps all of her things, but hasn't been back there since she was betrayed.
-her way of dealing with things that upset her are to avoid them
-she has very sensitive ears
-will steal everything that isn't nailed down, unless you are her friend
-she does shed, and will leave her hair on everything, thats how you know its hers or its been near her

_____
Name: Shocks-Like-Eel (goes by Eel)
Age: 32
Race: Argonian
Gender/Pronouns: he/him
Sexuality: bisexual, prefers men
Equipment: blue mage robe, large satchel with alchemy supplies and varied potions and poisons (nothing too crazy, just a few minor potions/magica restores and weak poisons and a single vial of cure poison), Daedric Dagger.
Faction: Mage's College
Skills: Conjuring, Destruction magic (better at certain spells depending on his location and surroundings), Restoration
Appearance: Eel is a rather vibrantly colored Argonian. He appears similar to a collared lizard, with mostly baby blue scales with a yellow tipped head and nose along with the upper ridge of his eyes. his chin is white and fades back into the blue where the corner of his mouth ends. He has wide, rounded splotches along the 'white' portions of his face which appear almost like leopard spots. He also has two dark rings around his neck. From his neck down, his scales are a slightly darker shade of blue on his back, with yellow vertical stripes and darker splotches of blue continuing down into his thick, powerful tail. his stomach is completely white and doesn't have any markings of any sort. He has a horn at the very edge of each jaw bone, and two more spaced out a bit further back on his jaw as well as two more mounted on top of his head with a crest of yellow and blue feathers sprouting from the top of his head.
Personality: Eel is an extremely friendly guy. Open, easy to talk to and always smiling or greeting you with a clasp on the back or a friendly laugh. Even when people are picking on him for his heritage or treating him poorly (as Nords often do), he doesn't seem to mind and will poke fun of himself, causing them to lose steam and cease in making fun of him. he is a very driven person, with a great deal of ambition and desire to prove himself to the world as a marvelous mage.

He doesn't seem to have very good self esteem, but he is trying to work on it. Often times he can be a bit too much of a downer. He has an odd fascination with Daedra, almost to the point that it might seem unhealthy. he appears to worship them, in particular taking a shining to Hermaus Mora, who he wishes to meet someday.

He can be a bit on the cringy side when it comes to pushing his beliefs about daedra on others. He's not going to force you to worship the Daedra, but he will openly preach about their ideals and happily tell others how lives have been changed for the better choosing to follow and worship Daedra rather than the 'gods'. He doesn't do this all the time, just when he gets a bit carried away. And if someone is not interested, he might never bring it up again.

In secret, he will do small rituals for each person who doesn't want to be a worshiper of Daedra asking the Daedric gods to forgive them. He is a deeply caring person despite his weird obsessions, and devoted to defending those who are alive.

Backstory: Eel was raised in Skyrim, born in Riften and raised on the docks. He discovered a strange ability to generate electricity from his fingertips when he was quite young, and often used it to create little static shocks and mess with his siblings. However, one time, Eel got scared by his brother in return and nearly blew up half of the dock with an explosive spell. Convinced he was a danger to those around him, Eel was essentially banished from Riften and sent to the Mage's College.


A fresh, young thing, Eel was taught the ins and outs of magic, and soon became a rather respectable student. He was not allowed to go visit his family until his magic was fully under control.

He continues to write letters to them, though they have not responded back, its more of a habit at this point.

He did, in more recent years attempt to find his family, but has been very unsuccessful so far.
Other:
-He is better at summoning magic than anything else, his main goal is to learn the spell 'summon daedra' so he can summon daedric lords and speak to them about the Daedric princes.
-If he's submerged in water, or its raining, his electricity spells tend to backfire on himself.
-Constantly experimenting with his own limits, and the limits of magic, will do weird things like try and see if he can mix fire and ice magic (which will probbaly just make a puddle btw)
-is currently looking into how to become a Vampire Lord so he can live forever
want to learn about project egg? Click HERE!
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