(Made this roleplay a long while back and I really did like it, so I wanted to try and give it a nice reboot since I was in a post-apocalyptic mood)
Hundreds of years into the future, humanity finally goes too far and ends up creating the nuclear apocalypse now referred to as The Event. The Event caused devastation to much of the world. The only places that were affected less were he few cities that happened to have superior defenses against this kind of event but they were few and far between. Most people outside of the cities did not survive, but some lucky ones did.
A few generations later, much of the world is a desolate wasteland. The plants and animals that have managed to survive are extremely hardy and can be potentially very dangerous. Water is difficult to find outside of the city and a few natural sources, but it is easier to obtain when there is a device available that can purify the water. Most of civilization focuses around the cities, since they are the only reliable source of goods. However, they are surrounded by high walls and armed guards. Those not from the city or there on business cannot enter. The people that are not allowed in the cities live in rundown buildings made from whatever they can find. Living conditions aren't great, to put it mildly. Especially compared to the apparent splendor of the cities.
You are not one of the lucky people who call the city home. You are one of the towns folk that live in The Outskirts, an area outside of Haven City, who have to struggle everyday just to survive.
Life seems bleak but there is a chance. There are people in this town that you may or may not know but you've probably heard of them. With these people, there might be a chance. It's up to all of you to decide how you will change your destinies. You could band together and start a trading company to find make your riches, become a mercenary group and fight your way to a steady living with a little risk, or even stage a rebellion against the city to seize the good life from those that keep it to themselves. The choice is yours.
But who are you?
Inventor: You are the Inventor. If there is a problem, you will solve it with your ingenuity and maybe only a few small mishaps. Your job is to improve the groups armor and arsenal of weapons and make sure they are in top condition. You excel at using high-tech machines and weapons because you know how they work and how to use them without getting injured, most of the time. You are also good at scavenging for parts and salvaging any machinery you find. While you may use advanced weaponry, you are not a fighter yourself. Thus, you lack the strength needed for close combat. (Taken)
Diplomat: You are the diplomat. You are known for your silver tongue and even mind in all situations. Your job is to keep the peace within the group, talk their way out of trouble, and making sure that everyone gets the best prices when selling or buying goods. You know how to call a bluff and how to sweet talk someone into giving you a better price. If anyone wanted to contact someone about getting favors called in or shipments of goods put into place, you're the one they call on. In combat, while you can usually talk your way out of it using your wits, you rely on strategy and cunning to deceive your opponent to turn things into your favor. However, you mainly aren't the one actually doing the fighting. Minimal armor and only the necessary weaponry, you are much better suited for the war table than the battlefield. (Taken)
Medic: You are the medic. This group would most assuredly be dead or dying without you. You are in charge of making sure that this group lives and everyone is healthy, as well as crafting medical goods and even saving the lives of people you come across to potentially gain their favor. You have learned from years of treating the many injuries that this harsh world causes how to diagnose and treat an incredible range of wounds. From the common cold, to a broken leg, to a stab wound; you are the one people can trust to ensure that they live to get injured again another day. (Taken)
Survivalist: You are a survivalist. You are an expert in staying alive in all kinds of situations. Your job is to keep yourself and everyone else safe as well as maintaining their well being out in the wasteland. With your expertise of animals and plants, you can tell where to find food and water for the group. You know what plants are safe to eat and use as medicine and what can kill. Your tracking skills ensure that you will be able to provide meat for the group. As the survivalist, you are best with light weapons and armor, and can use both long-range and melee weapons. (Taken)
Thief: You are a thief. You are a master of stealth and charm and use these qualities for your own benefit. It's a dog-eat-dog world out there and you're the type who just prefers to stab the winner in the back and loot both of their bodies for good measure. Your job is to use your stealth and connections to benefit someone other than yourself for once. Shocking, I know. If someone needs a lock picked, a key pickpocketed off of someone, someone to sneak around and take out someone silently, or use their connections for selling the goods you may or may not have stolen from a trading route, you're the one they go to. Lightly armored, you make very little noise and can easily sneak up on your foes and either take them out from afar with a silenced long-range weapon or with a light melee weapon. (Taken)
Gunslinger: You are a gunslinger. You are the type to complain about wasting ammo when you only hit eleven out of twelve shots taken. Your job is to protect the group by making sure that the enemy never gets close. You're experienced with many types of guns and long-range weapons. Your eyesight is keener than most, as you can usually spot enemies and even goods much more easily than others in the group. You can have a range of armor and weapons as long as they have a trigger. (Taken)
Brawler: You are a brawler. You have always been ready for a fight. Whether it was with your fists or a melee weapon, you were always someone who loved to learn different fighting styles and how to use improve your own style of fighting. Your job is to protect the group in case any enemies get close, and you live for any time the group is in danger because that means you get to crack some skulls. Your presence is so great that anyone can see that you're the type to pick fights and win them, so they will be intimidated by you. Needing to be protected from long and close-range attacks, you wear heavy armor in combat. Whether you use a blade or a blunt weapon, you will never be unarmed unless someone were to actually remove your arms, because you're just as deadly with your fists as you are a weapon. (Taken)
Hundreds of years into the future, humanity finally goes too far and ends up creating the nuclear apocalypse now referred to as The Event. The Event caused devastation to much of the world. The only places that were affected less were he few cities that happened to have superior defenses against this kind of event but they were few and far between. Most people outside of the cities did not survive, but some lucky ones did.
A few generations later, much of the world is a desolate wasteland. The plants and animals that have managed to survive are extremely hardy and can be potentially very dangerous. Water is difficult to find outside of the city and a few natural sources, but it is easier to obtain when there is a device available that can purify the water. Most of civilization focuses around the cities, since they are the only reliable source of goods. However, they are surrounded by high walls and armed guards. Those not from the city or there on business cannot enter. The people that are not allowed in the cities live in rundown buildings made from whatever they can find. Living conditions aren't great, to put it mildly. Especially compared to the apparent splendor of the cities.
You are not one of the lucky people who call the city home. You are one of the towns folk that live in The Outskirts, an area outside of Haven City, who have to struggle everyday just to survive.
Life seems bleak but there is a chance. There are people in this town that you may or may not know but you've probably heard of them. With these people, there might be a chance. It's up to all of you to decide how you will change your destinies. You could band together and start a trading company to find make your riches, become a mercenary group and fight your way to a steady living with a little risk, or even stage a rebellion against the city to seize the good life from those that keep it to themselves. The choice is yours.
But who are you?
Inventor: You are the Inventor. If there is a problem, you will solve it with your ingenuity and maybe only a few small mishaps. Your job is to improve the groups armor and arsenal of weapons and make sure they are in top condition. You excel at using high-tech machines and weapons because you know how they work and how to use them without getting injured, most of the time. You are also good at scavenging for parts and salvaging any machinery you find. While you may use advanced weaponry, you are not a fighter yourself. Thus, you lack the strength needed for close combat. (Taken)
Diplomat: You are the diplomat. You are known for your silver tongue and even mind in all situations. Your job is to keep the peace within the group, talk their way out of trouble, and making sure that everyone gets the best prices when selling or buying goods. You know how to call a bluff and how to sweet talk someone into giving you a better price. If anyone wanted to contact someone about getting favors called in or shipments of goods put into place, you're the one they call on. In combat, while you can usually talk your way out of it using your wits, you rely on strategy and cunning to deceive your opponent to turn things into your favor. However, you mainly aren't the one actually doing the fighting. Minimal armor and only the necessary weaponry, you are much better suited for the war table than the battlefield. (Taken)
Medic: You are the medic. This group would most assuredly be dead or dying without you. You are in charge of making sure that this group lives and everyone is healthy, as well as crafting medical goods and even saving the lives of people you come across to potentially gain their favor. You have learned from years of treating the many injuries that this harsh world causes how to diagnose and treat an incredible range of wounds. From the common cold, to a broken leg, to a stab wound; you are the one people can trust to ensure that they live to get injured again another day. (Taken)
Survivalist: You are a survivalist. You are an expert in staying alive in all kinds of situations. Your job is to keep yourself and everyone else safe as well as maintaining their well being out in the wasteland. With your expertise of animals and plants, you can tell where to find food and water for the group. You know what plants are safe to eat and use as medicine and what can kill. Your tracking skills ensure that you will be able to provide meat for the group. As the survivalist, you are best with light weapons and armor, and can use both long-range and melee weapons. (Taken)
Thief: You are a thief. You are a master of stealth and charm and use these qualities for your own benefit. It's a dog-eat-dog world out there and you're the type who just prefers to stab the winner in the back and loot both of their bodies for good measure. Your job is to use your stealth and connections to benefit someone other than yourself for once. Shocking, I know. If someone needs a lock picked, a key pickpocketed off of someone, someone to sneak around and take out someone silently, or use their connections for selling the goods you may or may not have stolen from a trading route, you're the one they go to. Lightly armored, you make very little noise and can easily sneak up on your foes and either take them out from afar with a silenced long-range weapon or with a light melee weapon. (Taken)
Gunslinger: You are a gunslinger. You are the type to complain about wasting ammo when you only hit eleven out of twelve shots taken. Your job is to protect the group by making sure that the enemy never gets close. You're experienced with many types of guns and long-range weapons. Your eyesight is keener than most, as you can usually spot enemies and even goods much more easily than others in the group. You can have a range of armor and weapons as long as they have a trigger. (Taken)
Brawler: You are a brawler. You have always been ready for a fight. Whether it was with your fists or a melee weapon, you were always someone who loved to learn different fighting styles and how to use improve your own style of fighting. Your job is to protect the group in case any enemies get close, and you live for any time the group is in danger because that means you get to crack some skulls. Your presence is so great that anyone can see that you're the type to pick fights and win them, so they will be intimidated by you. Needing to be protected from long and close-range attacks, you wear heavy armor in combat. Whether you use a blade or a blunt weapon, you will never be unarmed unless someone were to actually remove your arms, because you're just as deadly with your fists as you are a weapon. (Taken)