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Tell stories and roleplay in the world of Flight Rising.
TOPIC | Changing Fate (Reboot Closed)
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(Made this roleplay a long while back and I really did like it, so I wanted to try and give it a nice reboot since I was in a post-apocalyptic mood)


Hundreds of years into the future, humanity finally goes too far and ends up creating the nuclear apocalypse now referred to as The Event. The Event caused devastation to much of the world. The only places that were affected less were he few cities that happened to have superior defenses against this kind of event but they were few and far between. Most people outside of the cities did not survive, but some lucky ones did.

A few generations later, much of the world is a desolate wasteland. The plants and animals that have managed to survive are extremely hardy and can be potentially very dangerous. Water is difficult to find outside of the city and a few natural sources, but it is easier to obtain when there is a device available that can purify the water. Most of civilization focuses around the cities, since they are the only reliable source of goods. However, they are surrounded by high walls and armed guards. Those not from the city or there on business cannot enter. The people that are not allowed in the cities live in rundown buildings made from whatever they can find. Living conditions aren't great, to put it mildly. Especially compared to the apparent splendor of the cities.
You are not one of the lucky people who call the city home. You are one of the towns folk that live in The Outskirts, an area outside of Haven City, who have to struggle everyday just to survive.

Life seems bleak but there is a chance. There are people in this town that you may or may not know but you've probably heard of them. With these people, there might be a chance. It's up to all of you to decide how you will change your destinies. You could band together and start a trading company to find make your riches, become a mercenary group and fight your way to a steady living with a little risk, or even stage a rebellion against the city to seize the good life from those that keep it to themselves. The choice is yours.

But who are you?


Inventor: You are the Inventor. If there is a problem, you will solve it with your ingenuity and maybe only a few small mishaps. Your job is to improve the groups armor and arsenal of weapons and make sure they are in top condition. You excel at using high-tech machines and weapons because you know how they work and how to use them without getting injured, most of the time. You are also good at scavenging for parts and salvaging any machinery you find. While you may use advanced weaponry, you are not a fighter yourself. Thus, you lack the strength needed for close combat. (Taken)

Diplomat: You are the diplomat. You are known for your silver tongue and even mind in all situations. Your job is to keep the peace within the group, talk their way out of trouble, and making sure that everyone gets the best prices when selling or buying goods. You know how to call a bluff and how to sweet talk someone into giving you a better price. If anyone wanted to contact someone about getting favors called in or shipments of goods put into place, you're the one they call on. In combat, while you can usually talk your way out of it using your wits, you rely on strategy and cunning to deceive your opponent to turn things into your favor. However, you mainly aren't the one actually doing the fighting. Minimal armor and only the necessary weaponry, you are much better suited for the war table than the battlefield. (Taken)

Medic: You are the medic. This group would most assuredly be dead or dying without you. You are in charge of making sure that this group lives and everyone is healthy, as well as crafting medical goods and even saving the lives of people you come across to potentially gain their favor. You have learned from years of treating the many injuries that this harsh world causes how to diagnose and treat an incredible range of wounds. From the common cold, to a broken leg, to a stab wound; you are the one people can trust to ensure that they live to get injured again another day. (Taken)

Survivalist: You are a survivalist. You are an expert in staying alive in all kinds of situations. Your job is to keep yourself and everyone else safe as well as maintaining their well being out in the wasteland. With your expertise of animals and plants, you can tell where to find food and water for the group. You know what plants are safe to eat and use as medicine and what can kill. Your tracking skills ensure that you will be able to provide meat for the group. As the survivalist, you are best with light weapons and armor, and can use both long-range and melee weapons. (Taken)

Thief: You are a thief. You are a master of stealth and charm and use these qualities for your own benefit. It's a dog-eat-dog world out there and you're the type who just prefers to stab the winner in the back and loot both of their bodies for good measure. Your job is to use your stealth and connections to benefit someone other than yourself for once. Shocking, I know. If someone needs a lock picked, a key pickpocketed off of someone, someone to sneak around and take out someone silently, or use their connections for selling the goods you may or may not have stolen from a trading route, you're the one they go to. Lightly armored, you make very little noise and can easily sneak up on your foes and either take them out from afar with a silenced long-range weapon or with a light melee weapon. (Taken)

Gunslinger: You are a gunslinger. You are the type to complain about wasting ammo when you only hit eleven out of twelve shots taken. Your job is to protect the group by making sure that the enemy never gets close. You're experienced with many types of guns and long-range weapons. Your eyesight is keener than most, as you can usually spot enemies and even goods much more easily than others in the group. You can have a range of armor and weapons as long as they have a trigger. (Taken)

Brawler: You are a brawler. You have always been ready for a fight. Whether it was with your fists or a melee weapon, you were always someone who loved to learn different fighting styles and how to use improve your own style of fighting. Your job is to protect the group in case any enemies get close, and you live for any time the group is in danger because that means you get to crack some skulls. Your presence is so great that anyone can see that you're the type to pick fights and win them, so they will be intimidated by you. Needing to be protected from long and close-range attacks, you wear heavy armor in combat. Whether you use a blade or a blunt weapon, you will never be unarmed unless someone were to actually remove your arms, because you're just as deadly with your fists as you are a weapon. (Taken)
(Made this roleplay a long while back and I really did like it, so I wanted to try and give it a nice reboot since I was in a post-apocalyptic mood)


Hundreds of years into the future, humanity finally goes too far and ends up creating the nuclear apocalypse now referred to as The Event. The Event caused devastation to much of the world. The only places that were affected less were he few cities that happened to have superior defenses against this kind of event but they were few and far between. Most people outside of the cities did not survive, but some lucky ones did.

A few generations later, much of the world is a desolate wasteland. The plants and animals that have managed to survive are extremely hardy and can be potentially very dangerous. Water is difficult to find outside of the city and a few natural sources, but it is easier to obtain when there is a device available that can purify the water. Most of civilization focuses around the cities, since they are the only reliable source of goods. However, they are surrounded by high walls and armed guards. Those not from the city or there on business cannot enter. The people that are not allowed in the cities live in rundown buildings made from whatever they can find. Living conditions aren't great, to put it mildly. Especially compared to the apparent splendor of the cities.
You are not one of the lucky people who call the city home. You are one of the towns folk that live in The Outskirts, an area outside of Haven City, who have to struggle everyday just to survive.

Life seems bleak but there is a chance. There are people in this town that you may or may not know but you've probably heard of them. With these people, there might be a chance. It's up to all of you to decide how you will change your destinies. You could band together and start a trading company to find make your riches, become a mercenary group and fight your way to a steady living with a little risk, or even stage a rebellion against the city to seize the good life from those that keep it to themselves. The choice is yours.

But who are you?


Inventor: You are the Inventor. If there is a problem, you will solve it with your ingenuity and maybe only a few small mishaps. Your job is to improve the groups armor and arsenal of weapons and make sure they are in top condition. You excel at using high-tech machines and weapons because you know how they work and how to use them without getting injured, most of the time. You are also good at scavenging for parts and salvaging any machinery you find. While you may use advanced weaponry, you are not a fighter yourself. Thus, you lack the strength needed for close combat. (Taken)

Diplomat: You are the diplomat. You are known for your silver tongue and even mind in all situations. Your job is to keep the peace within the group, talk their way out of trouble, and making sure that everyone gets the best prices when selling or buying goods. You know how to call a bluff and how to sweet talk someone into giving you a better price. If anyone wanted to contact someone about getting favors called in or shipments of goods put into place, you're the one they call on. In combat, while you can usually talk your way out of it using your wits, you rely on strategy and cunning to deceive your opponent to turn things into your favor. However, you mainly aren't the one actually doing the fighting. Minimal armor and only the necessary weaponry, you are much better suited for the war table than the battlefield. (Taken)

Medic: You are the medic. This group would most assuredly be dead or dying without you. You are in charge of making sure that this group lives and everyone is healthy, as well as crafting medical goods and even saving the lives of people you come across to potentially gain their favor. You have learned from years of treating the many injuries that this harsh world causes how to diagnose and treat an incredible range of wounds. From the common cold, to a broken leg, to a stab wound; you are the one people can trust to ensure that they live to get injured again another day. (Taken)

Survivalist: You are a survivalist. You are an expert in staying alive in all kinds of situations. Your job is to keep yourself and everyone else safe as well as maintaining their well being out in the wasteland. With your expertise of animals and plants, you can tell where to find food and water for the group. You know what plants are safe to eat and use as medicine and what can kill. Your tracking skills ensure that you will be able to provide meat for the group. As the survivalist, you are best with light weapons and armor, and can use both long-range and melee weapons. (Taken)

Thief: You are a thief. You are a master of stealth and charm and use these qualities for your own benefit. It's a dog-eat-dog world out there and you're the type who just prefers to stab the winner in the back and loot both of their bodies for good measure. Your job is to use your stealth and connections to benefit someone other than yourself for once. Shocking, I know. If someone needs a lock picked, a key pickpocketed off of someone, someone to sneak around and take out someone silently, or use their connections for selling the goods you may or may not have stolen from a trading route, you're the one they go to. Lightly armored, you make very little noise and can easily sneak up on your foes and either take them out from afar with a silenced long-range weapon or with a light melee weapon. (Taken)

Gunslinger: You are a gunslinger. You are the type to complain about wasting ammo when you only hit eleven out of twelve shots taken. Your job is to protect the group by making sure that the enemy never gets close. You're experienced with many types of guns and long-range weapons. Your eyesight is keener than most, as you can usually spot enemies and even goods much more easily than others in the group. You can have a range of armor and weapons as long as they have a trigger. (Taken)

Brawler: You are a brawler. You have always been ready for a fight. Whether it was with your fists or a melee weapon, you were always someone who loved to learn different fighting styles and how to use improve your own style of fighting. Your job is to protect the group in case any enemies get close, and you live for any time the group is in danger because that means you get to crack some skulls. Your presence is so great that anyone can see that you're the type to pick fights and win them, so they will be intimidated by you. Needing to be protected from long and close-range attacks, you wear heavy armor in combat. Whether you use a blade or a blunt weapon, you will never be unarmed unless someone were to actually remove your arms, because you're just as deadly with your fists as you are a weapon. (Taken)
fancy_sixgill_shark_by_scryzzethekat-dbgpc9o.png
Rules:

1. No GMing/PPing
2. Please, no one-liners. Try to make your posts at least a paragraph so that other people have something to reply to.
3. Follow normal FR rules
4. Your character can be a mutant. However, I will not accept people with fox ears or anything of the like as mutants nor just normal people with powers.
5. While the characters class is going to define your character to a point, don't let it make you feel boxed in. Of course your character can know how to bandage a wound without being the medic. They just can't start treating people's broken bones and preforming surgeries.
6. This roleplay's plot depends on the characters, however please run something by me if it is a big thing before you have your character do it.
7. If you have any questions, please ask me!
8. The characters start out in the rundown town area, they will not have pristine and amazing weapons and armor right off the bat.

Character Sheet Format:

Name:
Age:
Class:
Gender:
Sexuality:
Equipment:
Personality:
Appearance:
Backstory:
Other:
Rules:

1. No GMing/PPing
2. Please, no one-liners. Try to make your posts at least a paragraph so that other people have something to reply to.
3. Follow normal FR rules
4. Your character can be a mutant. However, I will not accept people with fox ears or anything of the like as mutants nor just normal people with powers.
5. While the characters class is going to define your character to a point, don't let it make you feel boxed in. Of course your character can know how to bandage a wound without being the medic. They just can't start treating people's broken bones and preforming surgeries.
6. This roleplay's plot depends on the characters, however please run something by me if it is a big thing before you have your character do it.
7. If you have any questions, please ask me!
8. The characters start out in the rundown town area, they will not have pristine and amazing weapons and armor right off the bat.

Character Sheet Format:

Name:
Age:
Class:
Gender:
Sexuality:
Equipment:
Personality:
Appearance:
Backstory:
Other:
fancy_sixgill_shark_by_scryzzethekat-dbgpc9o.png
[b]Name:[/b] Domino (But will answer to Mino, Min, or anything other nickname characters come up with) [b]Age:[/b] 25 [b]Class:[/b] Inventor [b]Gender [/b] Male [b]Sexuality:[/b] Bisexual (Female/Non-Binary) [b]Equipment:[/b] When it comes to weapons, Domino has a heavily modified and semi-reliable laser pistol that is holstered at his hip. He also has a rather small device that works like a flamethrower which is attached to the underside of his arm so that the tank is on his arm and the nozzle is sticking out from under his palm with a trigger for the weapon in his hand. It packs quite a punch but can't hold a lot of fuel. Also, because he made it himself, he's about seventy-five percent sure that it won't blow up. He always has with him a whole host of tools, spare parts, and occasionally a few prototypes he happens to be tinkering with. He keeps a HoloMap with him. It's the one he managed to find that had the least tendency to be on the fritz. [b]Personality:[/b] Domino is a very energetic sort of person, as he almost seems incapable of keeping still, and his mind seems to follow suit. So, he typically devotes this energy into something relatively constructive or destructive depending on whatever he happens to be trying to make at the time. With an innovative and genius level mind when it comes to any sort of machine, he easily understands any sort of machine you give him. Although, that is after he has taken it apart and put it back together again so he knows how it works. Genius, yet scatterbrained, his home will be filled with all sorts of projects he is working on or might work on in the future. Plus, mountains of spare parts. He seems like he really doesn't care about any sort of danger that his inventions may cause him, which is mostly because Domino isn't concerned about it in the least. In his mind, if he loses an arm, then he'll just make himself a new, robotic one to replace it. In a tough spot, he isn't afraid to come up with odd and risky solutions that could work, if you are willing to listen to him. When it comes to being around others, he is very friendly and enjoys joking around with people and cracking sarcastic remarks. Although, if you happen to catch him while he is working, Domino is definitely more on the listening side of the conversation and tends to space out or have trouble focusing on the conversation. A notable bit about him is that he is almost obsessed with flight. It wouldn't be uncommon for you to see him testing some kind of prototype for a flying machine that probably crashed to the ground. His interest was sparked by his mentor telling him stories she'd heard from her own family about planes and jets that used to rule the skies before the disaster happened. So, he has always wished to be able to venture into the sky on something he made, not only to be the first person to fly in decades, but to experience the pure freedom of being in the sky. [b]Appearance:[/b] [img]https://image.ibb.co/cSvQuv/domino.jpg[/img] ((Art by LandLocked)) Domino is of fairly average height at around 5'10" and rather thin; looking ever so slightly gaunt, like he isn't getting quite enough to eat. His skin is tanned from all the time he spends out in the relentless sun while scavenging for parts, but he would normally have fairly light colored skin, if not for that. Mostly free from scars, you would only find small burn marks and the thin remnants of cuts on him from various mishaps in his workshop. His hair is a dark rust color and rather short but still kind of scruffy. On top of his head usually rest a pair of worn goggles, when he isn't using them. His eyes are a warm, chocolate brown and typically hold an inquisitive glint in them. Around his neck is his most prized possession: half of a domino with one single dot on it which he'd made into a necklace. The other half was lost long before he can remember but he can always remember having it on him. It was so long ago that he can't remember exactly why he'd kept it, but it was his namesake. Since he always had it with him, people took to calling him Domino and it stuck. He typically wears whatever shirt and pants he manages to find in reasonable condition underneath his second most prized possession: a worn, old, shoddily repaired aviator jacket. [b]History:[/b] Domino was born and left in the town outside of Haven City when he was just barely old enough to walk. Who they were and where they went, he has no idea. He doesn't even know if they are still around out there in the wasteland. All he knows is they left him and split town. Fortunately enough for him, someone took pity on him and took him in. This was Myra Roth, a woman who was affectionately labeled the town's resident mad scientist. Domino can always remember her as a very kind woman eccentric but very kind. She would always help out anyone who was having trouble with any tech in the town. But mostly, she encouraged a love of machinery and an inquisitive mind and was always willing to show him how to fix and dismantle various equipment. However, perhaps too much of her personality rubbed off on him because he seemed to get her tendency to make wild inventions that may or may not be dangerous. Unfortunately, that had been what brought Myra's life to it's end when Domino was was around nineteen. That was when he really set about with testing his flying machines, his own personal way of dealing with grief. His grief subsided after a long while, but he still tested his prototype flying machines. Also during this time, Domino had a sudden curiosity about his parents. Perhaps, because of the fact that he had lost the only family he ever really known and was looking to potentially find those he never knew. So, he'd started asking around to see if anyone had seen the people that had left him in the town. Luckily enough, a couple people actually had seen them. Unfortunately, it wasn't extremely helpful. The people who had seen the people he assumed to be his parents could only provide a vague description of a mercenary garb and woman with his color hair dressed in robes that were described as having struck them as being odd. However, they couldn't elaborate much more than that. But, with close to two decades having passes, he considered it lucky to get even that much information. Reaching more and more dead end, Domino eventually gave up trying to find them, but he still always keeps an eye on anyone who happens to enter the town, so he hasn't given up completely. After Myra's death, he took over her shop and continued to buy, sell, and repair tech in the small town but he didn't change the name as the name Myra's Spare Parts and Repairs is still painted on the front of the rundown shop. It's open everyday except on Tuesdays, that's when he goes scavenging for parts. Other than that, the shop will be open. Although, you might have to call out to him, if he happens to be in his workshop. [b]Other:[/b] - If pressed to give a full name, including a last one, he would probably say it was Domino Roth. - Is currently on prototype number thirty-four for his flying machine experiments. Also, to everyone, the characters live in the same area so just let me know if you'd like your character to know Domino!
Name: Domino (But will answer to Mino, Min, or anything other nickname characters come up with)

Age: 25

Class: Inventor

Gender Male

Sexuality: Bisexual (Female/Non-Binary)

Equipment:
When it comes to weapons, Domino has a heavily modified and semi-reliable laser pistol that is holstered at his hip. He also has a rather small device that works like a flamethrower which is attached to the underside of his arm so that the tank is on his arm and the nozzle is sticking out from under his palm with a trigger for the weapon in his hand. It packs quite a punch but can't hold a lot of fuel. Also, because he made it himself, he's about seventy-five percent sure that it won't blow up. He always has with him a whole host of tools, spare parts, and occasionally a few prototypes he happens to be tinkering with. He keeps a HoloMap with him. It's the one he managed to find that had the least tendency to be on the fritz.

Personality:
Domino is a very energetic sort of person, as he almost seems incapable of keeping still, and his mind seems to follow suit. So, he typically devotes this energy into something relatively constructive or destructive depending on whatever he happens to be trying to make at the time. With an innovative and genius level mind when it comes to any sort of machine, he easily understands any sort of machine you give him. Although, that is after he has taken it apart and put it back together again so he knows how it works. Genius, yet scatterbrained, his home will be filled with all sorts of projects he is working on or might work on in the future. Plus, mountains of spare parts. He seems like he really doesn't care about any sort of danger that his inventions may cause him, which is mostly because Domino isn't concerned about it in the least. In his mind, if he loses an arm, then he'll just make himself a new, robotic one to replace it. In a tough spot, he isn't afraid to come up with odd and risky solutions that could work, if you are willing to listen to him. When it comes to being around others, he is very friendly and enjoys joking around with people and cracking sarcastic remarks. Although, if you happen to catch him while he is working, Domino is definitely more on the listening side of the conversation and tends to space out or have trouble focusing on the conversation. A notable bit about him is that he is almost obsessed with flight. It wouldn't be uncommon for you to see him testing some kind of prototype for a flying machine that probably crashed to the ground. His interest was sparked by his mentor telling him stories she'd heard from her own family about planes and jets that used to rule the skies before the disaster happened. So, he has always wished to be able to venture into the sky on something he made, not only to be the first person to fly in decades, but to experience the pure freedom of being in the sky.

Appearance:

domino.jpg
((Art by LandLocked))
Domino is of fairly average height at around 5'10" and rather thin; looking ever so slightly gaunt, like he isn't getting quite enough to eat. His skin is tanned from all the time he spends out in the relentless sun while scavenging for parts, but he would normally have fairly light colored skin, if not for that. Mostly free from scars, you would only find small burn marks and the thin remnants of cuts on him from various mishaps in his workshop. His hair is a dark rust color and rather short but still kind of scruffy. On top of his head usually rest a pair of worn goggles, when he isn't using them. His eyes are a warm, chocolate brown and typically hold an inquisitive glint in them. Around his neck is his most prized possession: half of a domino with one single dot on it which he'd made into a necklace. The other half was lost long before he can remember but he can always remember having it on him. It was so long ago that he can't remember exactly why he'd kept it, but it was his namesake. Since he always had it with him, people took to calling him Domino and it stuck. He typically wears whatever shirt and pants he manages to find in reasonable condition underneath his second most prized possession: a worn, old, shoddily repaired aviator jacket.

History:
Domino was born and left in the town outside of Haven City when he was just barely old enough to walk. Who they were and where they went, he has no idea. He doesn't even know if they are still around out there in the wasteland. All he knows is they left him and split town. Fortunately enough for him, someone took pity on him and took him in. This was Myra Roth, a woman who was affectionately labeled the town's resident mad scientist. Domino can always remember her as a very kind woman eccentric but very kind. She would always help out anyone who was having trouble with any tech in the town. But mostly, she encouraged a love of machinery and an inquisitive mind and was always willing to show him how to fix and dismantle various equipment. However, perhaps too much of her personality rubbed off on him because he seemed to get her tendency to make wild inventions that may or may not be dangerous.

Unfortunately, that had been what brought Myra's life to it's end when Domino was was around nineteen. That was when he really set about with testing his flying machines, his own personal way of dealing with grief. His grief subsided after a long while, but he still tested his prototype flying machines. Also during this time, Domino had a sudden curiosity about his parents. Perhaps, because of the fact that he had lost the only family he ever really known and was looking to potentially find those he never knew. So, he'd started asking around to see if anyone had seen the people that had left him in the town. Luckily enough, a couple people actually had seen them. Unfortunately, it wasn't extremely helpful. The people who had seen the people he assumed to be his parents could only provide a vague description of a mercenary garb and woman with his color hair dressed in robes that were described as having struck them as being odd. However, they couldn't elaborate much more than that. But, with close to two decades having passes, he considered it lucky to get even that much information. Reaching more and more dead end, Domino eventually gave up trying to find them, but he still always keeps an eye on anyone who happens to enter the town, so he hasn't given up completely.

After Myra's death, he took over her shop and continued to buy, sell, and repair tech in the small town but he didn't change the name as the name Myra's Spare Parts and Repairs is still painted on the front of the rundown shop. It's open everyday except on Tuesdays, that's when he goes scavenging for parts. Other than that, the shop will be open. Although, you might have to call out to him, if he happens to be in his workshop.

Other:
- If pressed to give a full name, including a last one, he would probably say it was Domino Roth.
- Is currently on prototype number thirty-four for his flying machine experiments.

Also, to everyone, the characters live in the same area so just let me know if you'd like your character to know Domino!
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o-oh heck this looks cool-

could I try and grab the spot of thief?? I’ll have everything written out in a second
o-oh heck this looks cool-

could I try and grab the spot of thief?? I’ll have everything written out in a second
@Mokuba
Glad you think it looks cool! :D And sure, I'll save the spot for you :3
@Mokuba
Glad you think it looks cool! :D And sure, I'll save the spot for you :3
fancy_sixgill_shark_by_scryzzethekat-dbgpc9o.png
Name: Cadillac
Age: 29-32 (I’m awful at giving exact ages)
Class: Thief
Gender: Male
Sexuality: Gay
Equipment: he doesn’t..he really doesn’t have anything but a few daggers and his fists. nothing he can really stick to, and nothing he’d miss.
Personality: Cadillac is sort of like any generic thief. He’s nice, smiling, kind and polite on the outside and looks willing to help. In reality he’s a huge dork jerk and will kill somebody on the spot to get what he wants. He’s pretty gruesome, too, and pretty easy to get to snap. Once somebody actually gets to know him though he’s just a really big teddy bear and loves everybody. only like 4 people know he’s really nice though.

all of them are dead too so it doesn’t matter
Appearance: Cadillac, aside from being tall, looks strange as well. One of his eyes is green, and the other is split blue and brown. He wears a coat that looks much too small for him, though he wears it anyways since it’s one of the only things he has, and won’t let go of. The coat is black and blue, and drapes off of his shoulders. It cuts off just above his stomach. He usually has baggy pants and whatever pair of shoes ha can find that fit him. Usually, sandals. He has a bandage under one of his eyes to hide the extra, pointless blind one.

Scars are all over his body, though mainly his neck and shoulders since all he has to cover that up is a dark blue bandana. His hair is light grey-white, due to the many times he’s dyed it. It’s a plain grey color now, still fading from the time he dyed his hair black with ink he stole from a printing shop.

Backstory: Cadillac never really remembered his birth parents, though he did live with them for a few years. He has 8 siblings, and having that many people to take care for, some got murdered, killed, and put up for adoption. He was one of the better ones that was put up for adoption. When he was adopted, he didn’t exactly get to know his new parents that well. All he really recalls is that they kept him alive for a while, and then kicked him out.

So mainly, he grew up on the streets around the age of 7-9. By the time he was 12, he had already killed several people, and stolen almost a thousand times as much. With all the money he had, he could’ve moved to ‘The Haven’. Though, that money was quickly stolen from him so now he only steals a moderate amount. Too much money brings too much attention.

Around the age of 17 he had to go steal a ring from somebody way out in a different town. He went there, but had to turn back. He had a second arm growing under his left one, and a third eye that had grown overnight. Of course, this would be bad, so he lanced off the growing arm himself and tried to take away his third eye, though it only caused him to go blind in that eye, so he just slapped a bandage on it and called it a day.

From there on out he’s refused to leave the town he lives in, and grew up doing the same old thing there. By now, most of his siblings are dead, along with his birth parents and adoptive parents.

Other: He’s very tall. 6’5’’, infact, and still getting taller due to a fun infection that keeps him feeling like he’s just at the start of puberty. Physically, he’s fine, but he gets voice cracks a lot and is always getting growth spurts. other things like having a really high or really deep voice happens too, though it’s never been high pitched.
Name: Cadillac
Age: 29-32 (I’m awful at giving exact ages)
Class: Thief
Gender: Male
Sexuality: Gay
Equipment: he doesn’t..he really doesn’t have anything but a few daggers and his fists. nothing he can really stick to, and nothing he’d miss.
Personality: Cadillac is sort of like any generic thief. He’s nice, smiling, kind and polite on the outside and looks willing to help. In reality he’s a huge dork jerk and will kill somebody on the spot to get what he wants. He’s pretty gruesome, too, and pretty easy to get to snap. Once somebody actually gets to know him though he’s just a really big teddy bear and loves everybody. only like 4 people know he’s really nice though.

all of them are dead too so it doesn’t matter
Appearance: Cadillac, aside from being tall, looks strange as well. One of his eyes is green, and the other is split blue and brown. He wears a coat that looks much too small for him, though he wears it anyways since it’s one of the only things he has, and won’t let go of. The coat is black and blue, and drapes off of his shoulders. It cuts off just above his stomach. He usually has baggy pants and whatever pair of shoes ha can find that fit him. Usually, sandals. He has a bandage under one of his eyes to hide the extra, pointless blind one.

Scars are all over his body, though mainly his neck and shoulders since all he has to cover that up is a dark blue bandana. His hair is light grey-white, due to the many times he’s dyed it. It’s a plain grey color now, still fading from the time he dyed his hair black with ink he stole from a printing shop.

Backstory: Cadillac never really remembered his birth parents, though he did live with them for a few years. He has 8 siblings, and having that many people to take care for, some got murdered, killed, and put up for adoption. He was one of the better ones that was put up for adoption. When he was adopted, he didn’t exactly get to know his new parents that well. All he really recalls is that they kept him alive for a while, and then kicked him out.

So mainly, he grew up on the streets around the age of 7-9. By the time he was 12, he had already killed several people, and stolen almost a thousand times as much. With all the money he had, he could’ve moved to ‘The Haven’. Though, that money was quickly stolen from him so now he only steals a moderate amount. Too much money brings too much attention.

Around the age of 17 he had to go steal a ring from somebody way out in a different town. He went there, but had to turn back. He had a second arm growing under his left one, and a third eye that had grown overnight. Of course, this would be bad, so he lanced off the growing arm himself and tried to take away his third eye, though it only caused him to go blind in that eye, so he just slapped a bandage on it and called it a day.

From there on out he’s refused to leave the town he lives in, and grew up doing the same old thing there. By now, most of his siblings are dead, along with his birth parents and adoptive parents.

Other: He’s very tall. 6’5’’, infact, and still getting taller due to a fun infection that keeps him feeling like he’s just at the start of puberty. Physically, he’s fine, but he gets voice cracks a lot and is always getting growth spurts. other things like having a really high or really deep voice happens too, though it’s never been high pitched.
Heya! Your roleplays are so well written and interesting, and this one looks amazing! Can i reserve the spot for diplomat? I just have to get home first ^ ^
Heya! Your roleplays are so well written and interesting, and this one looks amazing! Can i reserve the spot for diplomat? I just have to get home first ^ ^
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Could I nab the spot of Gunslinger?

Could I nab the spot of Gunslinger?
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Dragon Cave Beasties
MagiStream Creatures

If there are any hatchlings and/or eggs,
please click them to help them grow!
All requested spots have been reserved ^^
All requested spots have been reserved ^^
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