Mahjong solitaire is a game played with mahjong tiles: somewhat like a deck of cards in tile form, a set of tiles consists of four copies each of 36 different card identities. The tiles are stacked in a terraced or stepped arrangement, so that some tiles are fully visible, some entirely covered by other tiles, and some partially visible. The game is played by removing matching tiles. To be eligible for removal, a tile must be not only entirely uncovered, but also free of neighbors on either the left or right sides. Removing tiles gradually reveals and frees other tiles, and four copies of each identity adds an extra element of choice and strategy. The game is won when all tiles are removed from play.
This game is fairly easy to adapt—there are tons of mobile app implementations out there. You don’t need to use the traditional tile images, of course, and there are endless starting arrangements to choose from, both traditional and novel. You can also play easier variations with fewer than 36 tile identities.
Most of the fairgrounds games are themed after elemental flights, so I think this would work well themed after the wind flight, with lattices of kites or lanterns strung together. For a full 144-tile deck, there could be three suites consisting of each of the eleven flights (e. g. symbols, eggs, elemental currency?), plus three beastclans-based designs. You play the game to release the kites for the Windsinger.
Mahjong solitaire is a game played with mahjong tiles: somewhat like a deck of cards in tile form, a set of tiles consists of four copies each of 36 different card identities. The tiles are stacked in a terraced or stepped arrangement, so that some tiles are fully visible, some entirely covered by other tiles, and some partially visible. The game is played by removing matching tiles. To be eligible for removal, a tile must be not only entirely uncovered, but also free of neighbors on either the left or right sides. Removing tiles gradually reveals and frees other tiles, and four copies of each identity adds an extra element of choice and strategy. The game is won when all tiles are removed from play.
This game is fairly easy to adapt—there are tons of mobile app implementations out there. You don’t need to use the traditional tile images, of course, and there are endless starting arrangements to choose from, both traditional and novel. You can also play easier variations with fewer than 36 tile identities.
Most of the fairgrounds games are themed after elemental flights, so I think this would work well themed after the wind flight, with lattices of kites or lanterns strung together. For a full 144-tile deck, there could be three suites consisting of each of the eleven flights (e. g. symbols, eggs, elemental currency?), plus three beastclans-based designs. You play the game to release the kites for the Windsinger.
Interesting idea. I've played many versions of this over the years and it's a fun puzzle game. I don't know how well it would work for FR. With any reasonable number of tiles, it takes a fair amount of time to play and it doesn't get all that much easier until you get to the end. The bigger issue is it's common to pick the pairs wrong and end up with an unwinnable game which you might not even know for some time after the mistake.
Interesting idea. I've played many versions of this over the years and it's a fun puzzle game. I don't know how well it would work for FR. With any reasonable number of tiles, it takes a fair amount of time to play and it doesn't get all that much easier until you get to the end. The bigger issue is it's common to pick the pairs wrong and end up with an unwinnable game which you might not even know for some time after the mistake.
Could possibly win varying amounts of treasure depending on how many tiles are left at the end.
Could possibly win varying amounts of treasure depending on how many tiles are left at the end.
I’ve played versions where, if you hit a dead end, you can “shuffle” the tiles—so same arrangement you had before, just the faces of the tiles are changed. Upside of that is that you don’t have to program it so that every generated arrangement is actually winnable. Or, yes, just grant treasure based on tiles cleared and a bonus for clearing the board, or something along those lines.
It does take a while to play, but I was thinking it’d be nice to have another low-key fairgrounds game like Jigsaw, since Runestones and the various match-three games are all fast-paced and involve a time crunch. I think it would be reasonable to have three difficulty levels as well, like Jigsaw—one with 12 faces (11 flights + one beastclans), one with 24, and one with the full set of 36.
I’ve played versions where, if you hit a dead end, you can “shuffle” the tiles—so same arrangement you had before, just the faces of the tiles are changed. Upside of that is that you don’t have to program it so that every generated arrangement is actually winnable. Or, yes, just grant treasure based on tiles cleared and a bonus for clearing the board, or something along those lines.
It does take a while to play, but I was thinking it’d be nice to have another low-key fairgrounds game like Jigsaw, since Runestones and the various match-three games are all fast-paced and involve a time crunch. I think it would be reasonable to have three difficulty levels as well, like Jigsaw—one with 12 faces (11 flights + one beastclans), one with 24, and one with the full set of 36.
I would love Mahjong on site. I find block/tile games to be very relaxing. I like the shuffle tile option hoarous mentioned, and FR could make its tiles based on dragon symbolism.
I would love Mahjong on site. I find block/tile games to be very relaxing. I like the shuffle tile option hoarous mentioned, and FR could make its tiles based on dragon symbolism.
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If writers are supposed to "show not tell," why are we called "storytellers" and not "storyshow-ers"?
I love this idea, especially if the tiles are Sornieth nature related or dragon related.
I love this idea, especially if the tiles are Sornieth nature related or dragon related.