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TOPIC | More cauldrons
The possibility to expand/buy more cauldrons for Baldwin?

Same system as with the lair and nest, or maybe with a necessity to craft them beyond the second or third one?

(Just more cauldrons please.)
The possibility to expand/buy more cauldrons for Baldwin?

Same system as with the lair and nest, or maybe with a necessity to craft them beyond the second or third one?

(Just more cauldrons please.)
FR time +8
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FR finally gave me the ability to breed millipedes, beware
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I support this big time, but on the terms of:

-Only one more cauldron
-It's pretty expensive (300kt?)
-Cannot brew the same thing in both cauldrons (Does not apply to melting down items / food)
I support this big time, but on the terms of:

-Only one more cauldron
-It's pretty expensive (300kt?)
-Cannot brew the same thing in both cauldrons (Does not apply to melting down items / food)
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I support this.

Would be nice to be able to reduce two different kinds of items at once or be able to continually reduce things while an item is being made in another cauldron.
Even if there's just two that would be amazing and make the world of a difference.
I support this.

Would be nice to be able to reduce two different kinds of items at once or be able to continually reduce things while an item is being made in another cauldron.
Even if there's just two that would be amazing and make the world of a difference.
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Would support this or just being able to reduce stacks. I'd be happy to throw like 5 transmutables in and have it take 150 minutes or whatever.
Would support this or just being able to reduce stacks. I'd be happy to throw like 5 transmutables in and have it take 150 minutes or whatever.
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fr__light_mini_by_baelfin-daqljgy.png fr+0
fr__light_mini_by_baelfin-daqljgy.png art shop
fr__light_mini_by_baelfin-daqljgy.png my resources
feed my genone hoarding - G1 seeking thread

i hope you have a lovely day!

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I believe it has been stated that there are no plans for this.

No support; the reason the Baldwin materials are worth anything is because you can only do one thing at a time. By allowing multiple cauldrons, even at a steep price, Baldwin materials and recipes would devalue so fast and it would be essentially useless.
I believe it has been stated that there are no plans for this.

No support; the reason the Baldwin materials are worth anything is because you can only do one thing at a time. By allowing multiple cauldrons, even at a steep price, Baldwin materials and recipes would devalue so fast and it would be essentially useless.
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Slightly no support.

While unlockable cauldrons would benefit the veteran/rich players, the newbies/poorer players who can't afford multiple cauldrons are gonna have a harder time to keep up with the leveling.
Slightly no support.

While unlockable cauldrons would benefit the veteran/rich players, the newbies/poorer players who can't afford multiple cauldrons are gonna have a harder time to keep up with the leveling.
Just a heads-up: I usually delete the threads I made before it reaches 10 replies because I want to keep my forum history tidy.
As much as I hate only having one cauldron, letting players have a second one would take a lot of the challenge out of Baldwin. Not to mention Baldwin stuff would lose a lot of its value.
As much as I hate only having one cauldron, letting players have a second one would take a lot of the challenge out of Baldwin. Not to mention Baldwin stuff would lose a lot of its value.
I kind of like the idea! Though maybe it would work better if they added cooldowns for certain items? Like you can continue converting raw materials as long as you want but can't continuously create apparel or familiars.

I think being able to create lots of raw materials would be fine just because it sometimes takes multiple tries to get the rare outcomes. While green slime isn't exactly going to be less rare than it is.
I kind of like the idea! Though maybe it would work better if they added cooldowns for certain items? Like you can continue converting raw materials as long as you want but can't continuously create apparel or familiars.

I think being able to create lots of raw materials would be fine just because it sometimes takes multiple tries to get the rare outcomes. While green slime isn't exactly going to be less rare than it is.