It's a little weird to say that a dream gave me this idea, but after reading a post about the treasure economy being as unbalanced as it is, my subconscious apparently decided it was an issue it wanted to address.
Anyway, on to the idea:
In a lot of online/mobile games, there's a job system usually set up via a timed situation, such as 2, 4, 6 and 8 hour jobs that earn a set number of currency for that game.
My proposal is that Flight Rising have a similar setup for those who can't spend hours on the Fairgrounds or Coliseum due to jobs or otherwise. In addition, it would also have a randomized element to it in the form of a wheel-spin extra job.
Let me explain.
Each Flight has the things it's known for in the lore, such as Earth being archaeologists and historians, Wind being messengers and so on. The job idea would come from that lore, and each flight would have four (4) jobs that you can assign a dragon to for the length of time you so choose, with the 2, 4, 6 and 8 hour options being the basic idea here. Each time length would award increasing amounts of treasure for more time spent at 'work', such as 6000t for 2 hours, 12000t for 4, etc.
The jobs themselves would be simple image icons related to each job, similar to the way the different locales of each flight are portrayed on the map. Below them would be a drop-down box with the different times available for each, and then another for dragon assignment, possibly with the dragon in question being shown below the job when assigned.
In addition to said four jobs, there would also be a once-a-day fifth job, based around a random chance 'wheel' of sorts, that would have you assign one of your dragons to the job you land on.
The wheel would be divided between the "Mentor" dragons in the Trading Post (Baldwin, Swipp, Tomo, Crim, and Pinkerton) and would just have a general description for each job, such as helping Pinkerton swipe junk, or helping Crim organize her hoard.
The job time length would most likely be the same for each, as well as the treasure you'd earn, but there would be a random additional item included in the job depending on who you helped, and would be based around their own 'professions'.
In addition, with the exception of Specialty Scrolls, Battle Items, and Familiars, each item you get from the "Mentor" dragons would be at least a two or three-star rarity, which would give incentive to doing said job wheel. The once-a-day format would also prevent abuse of the system to be swimming in rare items.
For basic examples:
The idea here is more that it would give players with limited active time on the game more ability to gain treasure, as well as be a neat thing for your dragons to be doing outside of the Coliseum.
It would also help out newer players in that it would provide more immediately useful items to them outside of "Gather Items" as well as a way for them to make more treasure just starting out.
It's not a perfectly thought-out idea, but I figured it was worth sharing, as I know that a lot of folks I talk to have trouble with having enough time to farm treasure in the games and such. It would also be neat to have the dragons in my Lair out doing something besides fighting all the time.
Anyway, on to the idea:
In a lot of online/mobile games, there's a job system usually set up via a timed situation, such as 2, 4, 6 and 8 hour jobs that earn a set number of currency for that game.
My proposal is that Flight Rising have a similar setup for those who can't spend hours on the Fairgrounds or Coliseum due to jobs or otherwise. In addition, it would also have a randomized element to it in the form of a wheel-spin extra job.
Let me explain.
Each Flight has the things it's known for in the lore, such as Earth being archaeologists and historians, Wind being messengers and so on. The job idea would come from that lore, and each flight would have four (4) jobs that you can assign a dragon to for the length of time you so choose, with the 2, 4, 6 and 8 hour options being the basic idea here. Each time length would award increasing amounts of treasure for more time spent at 'work', such as 6000t for 2 hours, 12000t for 4, etc.
The jobs themselves would be simple image icons related to each job, similar to the way the different locales of each flight are portrayed on the map. Below them would be a drop-down box with the different times available for each, and then another for dragon assignment, possibly with the dragon in question being shown below the job when assigned.
In addition to said four jobs, there would also be a once-a-day fifth job, based around a random chance 'wheel' of sorts, that would have you assign one of your dragons to the job you land on.
The wheel would be divided between the "Mentor" dragons in the Trading Post (Baldwin, Swipp, Tomo, Crim, and Pinkerton) and would just have a general description for each job, such as helping Pinkerton swipe junk, or helping Crim organize her hoard.
The job time length would most likely be the same for each, as well as the treasure you'd earn, but there would be a random additional item included in the job depending on who you helped, and would be based around their own 'professions'.
In addition, with the exception of Specialty Scrolls, Battle Items, and Familiars, each item you get from the "Mentor" dragons would be at least a two or three-star rarity, which would give incentive to doing said job wheel. The once-a-day format would also prevent abuse of the system to be swimming in rare items.
For basic examples:
- Baldwin would give you random alchemy ingredients,
- Tomo would give out books or scrolls (typically "Other" items and very rarely Specialty scrolls),
- Pinkerton would give out from the apparel, familiar, and battle items pools,
- Swipp would give out apparel or familiars
- Crim would give out materials and food.
The idea here is more that it would give players with limited active time on the game more ability to gain treasure, as well as be a neat thing for your dragons to be doing outside of the Coliseum.
It would also help out newer players in that it would provide more immediately useful items to them outside of "Gather Items" as well as a way for them to make more treasure just starting out.
It's not a perfectly thought-out idea, but I figured it was worth sharing, as I know that a lot of folks I talk to have trouble with having enough time to farm treasure in the games and such. It would also be neat to have the dragons in my Lair out doing something besides fighting all the time.