SUGGESTION 1 - SAURIAL
Name: Saurial
Obtained: Treasure marketplace
Breeding Cooldown: 20 days
Diet: Plants
Overview:
Saurials are dragons with many seemingly primitive characteristics. While unsophisticated (some would say brutish) and mistrustful of both technology and magic, Saurials possess the strength and will to survive where so many others falter and perish. The recent elemental tumult has stirred them from their rest within the Ancient Cairns, and with the seals broken (perhaps intentionally disrupted) they are eagerly searching out new homes in a changed world.
Physical Attributes:
Saurials are large dragons with somewhat short legs for their body size. Their most notable feature is the bone crest that sweeps back from their heads like a spiked shield, which they use for display and to tell different families apart. Despite appearances the crest is fragile and can't really be used defensively. Their forward-facing horns, on the other hand, are exactly as deadly as they look.
Saurials have larger, thicker back legs and can stand on two legs for brief periods of time, usually in pursuit of the foliage at the very top of a tree. Their wings are of a rather primitive design and they are not graceful fliers, but stately enough in the air to follow seasonal blooms across the parched landscape of Dragonhome.
Social:
These large herbivores prefer to travel in herds, though there isn't much unity between members of the group. Saurials are not the brightest dragons, and most disagreements end in shoving matches - dangerous enough between angry giants, but woe to the Mirror or Spiral that picks a quarrel with one. That said they are not prone to grudges and once their point has been made, they consider the matter resolved. Anything that interrupts eating for longer than absolutely necessary isn't important enough to get upset over.
Saurials consider most of what they encounter as belonging to one of three categories: food, enemy, and child. The instinct to parent among Saurials is very strong, and they will happily adopt lost youngsters and mislaid eggs into their herds without a second thought. Should the dragonnet in question grow into something much smaller than an adult Saurial, they will continue to consider the dragon a child, much to the adult dragon's bemusement and/or irritation. Only Saurials that have experienced the wider world for a time manage to understand than not everything smaller than them is an infant.
Lairs:
Saurials are migratory dragons, and only construct lairs when it is time to lay eggs. In ages passed, they would have returned to the same den site year after year, with a pair making a structure of flatrock and boulders to shelter the eggs from the elements. As the dens were used by multiple pairs over centuries, they became larger and more elaborate in their construction, becoming covered in etchings and crude paintings. Very few of these ancient sites survive to this day.
In mixed clans, Saurials choose dry, rocky areas to lair where they are available. They generally don't use caves and structures to shelter in, stoically sitting out the worst weather, but they are more intolerant of cold extremes than some dragons and will grudgingly overcome their claustrophobia if it means staying warm.
Tactics:
Saurials employ very simple tactics - if they see an enemy of their own size or larger, they will attempt to gore it with their horns. If they are being attacked by a smaller enemy, they will attempt to crush it with their bodies, or kick it with their formidable back legs. Once enraged, a Saurial will continue to attack until it or its foe is dead. They are bewildered by magic, though rather than flee they tend to target spellcasters, as they perceive them to be greater threats than physical foes, something which clever opponents can take advantage of.
Name: Saurial
Obtained: Treasure marketplace
Breeding Cooldown: 20 days
Diet: Plants
Overview:
Saurials are dragons with many seemingly primitive characteristics. While unsophisticated (some would say brutish) and mistrustful of both technology and magic, Saurials possess the strength and will to survive where so many others falter and perish. The recent elemental tumult has stirred them from their rest within the Ancient Cairns, and with the seals broken (perhaps intentionally disrupted) they are eagerly searching out new homes in a changed world.
Physical Attributes:
Saurials are large dragons with somewhat short legs for their body size. Their most notable feature is the bone crest that sweeps back from their heads like a spiked shield, which they use for display and to tell different families apart. Despite appearances the crest is fragile and can't really be used defensively. Their forward-facing horns, on the other hand, are exactly as deadly as they look.
Saurials have larger, thicker back legs and can stand on two legs for brief periods of time, usually in pursuit of the foliage at the very top of a tree. Their wings are of a rather primitive design and they are not graceful fliers, but stately enough in the air to follow seasonal blooms across the parched landscape of Dragonhome.
Social:
These large herbivores prefer to travel in herds, though there isn't much unity between members of the group. Saurials are not the brightest dragons, and most disagreements end in shoving matches - dangerous enough between angry giants, but woe to the Mirror or Spiral that picks a quarrel with one. That said they are not prone to grudges and once their point has been made, they consider the matter resolved. Anything that interrupts eating for longer than absolutely necessary isn't important enough to get upset over.
Saurials consider most of what they encounter as belonging to one of three categories: food, enemy, and child. The instinct to parent among Saurials is very strong, and they will happily adopt lost youngsters and mislaid eggs into their herds without a second thought. Should the dragonnet in question grow into something much smaller than an adult Saurial, they will continue to consider the dragon a child, much to the adult dragon's bemusement and/or irritation. Only Saurials that have experienced the wider world for a time manage to understand than not everything smaller than them is an infant.
Lairs:
Saurials are migratory dragons, and only construct lairs when it is time to lay eggs. In ages passed, they would have returned to the same den site year after year, with a pair making a structure of flatrock and boulders to shelter the eggs from the elements. As the dens were used by multiple pairs over centuries, they became larger and more elaborate in their construction, becoming covered in etchings and crude paintings. Very few of these ancient sites survive to this day.
In mixed clans, Saurials choose dry, rocky areas to lair where they are available. They generally don't use caves and structures to shelter in, stoically sitting out the worst weather, but they are more intolerant of cold extremes than some dragons and will grudgingly overcome their claustrophobia if it means staying warm.
Tactics:
Saurials employ very simple tactics - if they see an enemy of their own size or larger, they will attempt to gore it with their horns. If they are being attacked by a smaller enemy, they will attempt to crush it with their bodies, or kick it with their formidable back legs. Once enraged, a Saurial will continue to attack until it or its foe is dead. They are bewildered by magic, though rather than flee they tend to target spellcasters, as they perceive them to be greater threats than physical foes, something which clever opponents can take advantage of.