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TOPIC | For the people who can't Coli: Questing
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Juuust revamping this post! To make it less text-wally and a bit more concise in what I was trying to articulate originally. I call it "Questing" because I'm not trying to suggest anything Adventure Mode-y, as we don't know what Adventure Mode entails or if it's even still a thing. Sooo, for ease, its just Questing for now~


Questing:

-A dragon is selected to quest through the world in order to gather items- eggs, materials, Familiars, etc. that are specific to "Questing". This would be accessed via a new NPC at the Trading Post that helps you organize Quests

-Questing mode would have its own item pool separate from the Coliseum so it doesn't become redundant

-Dragons sent on Quests gain EXP in their Questing Level. The higher-level the dragon in Questing, the better loot it gets, and the more places it can go (Originally I thought sharing EXP with the Coli would've been the way to go, but talking with people I gotta agree that Questing EXP being its own thing is the better option)

-Questing requires the dragon to be fed, and a Treasure payment to begin the quest, as well as a minimum amount of time it has spent in your lair. For example, a dragon can't quest if it hasn't been in your Lair for less than a week

-You select where you want to send your dragon, and how long it will be gone. This effects their hunger

-The dragon cannot be interacted with while its Questing

-You can only send a few dragons out to Quest at any one time, to prevent people flooding the Questing system with their entire lair

-Questing has a cooldown. When a dragon returns from a Quest, it must wait a few days before going out again.

-You occasionally get an alert to make a choice in the Quest for your dragon. Things like “Your dragon approaches a Beastclan settlement. You are unsure if they are friendly to Dragonkind or not, and you may encounter resistance if you go into their town to stock up on supplies. Do you wish to proceed? Y/N”. The choices effect the Quest in various ways.

Tentative points:

-Bonuses on Holidays for the represented Flight's users

-Bonuses on FR User/Account Anniversaries

-Bonuses from Dominance
Juuust revamping this post! To make it less text-wally and a bit more concise in what I was trying to articulate originally. I call it "Questing" because I'm not trying to suggest anything Adventure Mode-y, as we don't know what Adventure Mode entails or if it's even still a thing. Sooo, for ease, its just Questing for now~


Questing:

-A dragon is selected to quest through the world in order to gather items- eggs, materials, Familiars, etc. that are specific to "Questing". This would be accessed via a new NPC at the Trading Post that helps you organize Quests

-Questing mode would have its own item pool separate from the Coliseum so it doesn't become redundant

-Dragons sent on Quests gain EXP in their Questing Level. The higher-level the dragon in Questing, the better loot it gets, and the more places it can go (Originally I thought sharing EXP with the Coli would've been the way to go, but talking with people I gotta agree that Questing EXP being its own thing is the better option)

-Questing requires the dragon to be fed, and a Treasure payment to begin the quest, as well as a minimum amount of time it has spent in your lair. For example, a dragon can't quest if it hasn't been in your Lair for less than a week

-You select where you want to send your dragon, and how long it will be gone. This effects their hunger

-The dragon cannot be interacted with while its Questing

-You can only send a few dragons out to Quest at any one time, to prevent people flooding the Questing system with their entire lair

-Questing has a cooldown. When a dragon returns from a Quest, it must wait a few days before going out again.

-You occasionally get an alert to make a choice in the Quest for your dragon. Things like “Your dragon approaches a Beastclan settlement. You are unsure if they are friendly to Dragonkind or not, and you may encounter resistance if you go into their town to stock up on supplies. Do you wish to proceed? Y/N”. The choices effect the Quest in various ways.

Tentative points:

-Bonuses on Holidays for the represented Flight's users

-Bonuses on FR User/Account Anniversaries

-Bonuses from Dominance
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Apparently, they had some kind of adventure mode planned, but when or if that is still on the table we sadly don't know. Regardless I'd def support more features to spice things up
Apparently, they had some kind of adventure mode planned, but when or if that is still on the table we sadly don't know. Regardless I'd def support more features to spice things up
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Why would someone who doesn't have/want access to coli need level 25 dragons?

You don't need coli rewards if you're not planning to coli. I mean, I support Adventure mode, but it should give its own sets of rewards, not give coli stuff
Why would someone who doesn't have/want access to coli need level 25 dragons?

You don't need coli rewards if you're not planning to coli. I mean, I support Adventure mode, but it should give its own sets of rewards, not give coli stuff
[quote name="Sopheroo" date="2019-01-02 07:56:33" ] Why would someone who doesn't have/want access to coli need level 25 dragons? You don't need coli rewards if you're not planning to coli. I mean, I support Adventure mode, but it should give its own sets of rewards, not give coli stuff [/quote] That's a rather black-and-white way of looking at it. There are plenty of people who can only Coli for short periods of time, whether it's due to physical injury, vision problems or a lack of time to spare due to IRL concerns. They might not have time to train their own dergs to 25, and they might not feel comfortable hiring services that aren't staff-supported, like leveling services or L25 rentals. As long as Coli stuff came alongside other kinds of rewards, I think it would be nice. It would also give people who can't Coli much a way to participate in Dom. Also, it would give people who can't Coli at all the ability to level dragons to 5 (standard exalt level when prices are low) so they can still exalt for a profit without the need for L25s at all. More dragons getting exalted is better for the overall dragon economy
Sopheroo wrote on 2019-01-02 07:56:33:
Why would someone who doesn't have/want access to coli need level 25 dragons?

You don't need coli rewards if you're not planning to coli. I mean, I support Adventure mode, but it should give its own sets of rewards, not give coli stuff

That's a rather black-and-white way of looking at it. There are plenty of people who can only Coli for short periods of time, whether it's due to physical injury, vision problems or a lack of time to spare due to IRL concerns. They might not have time to train their own dergs to 25, and they might not feel comfortable hiring services that aren't staff-supported, like leveling services or L25 rentals.

As long as Coli stuff came alongside other kinds of rewards, I think it would be nice. It would also give people who can't Coli much a way to participate in Dom.

Also, it would give people who can't Coli at all the ability to level dragons to 5 (standard exalt level when prices are low) so they can still exalt for a profit without the need for L25s at all. More dragons getting exalted is better for the overall dragon economy
It takes Twelve Years for one Imperial pair to produce a Primal-eyed offspring of a specific sex. Goal-based breeding is dead.
@ridara

People with no interest in Coli often have no interest in dominance, and make profit in other ways, so they're most likely not gonna exalt more because that exist

Really, questing/adventure mode should be its own thing. Coli should be its own thing. Because - if you just make them give the same rewards - one of them is going to be inferior in time/money invested and most people will not use it.
@ridara

People with no interest in Coli often have no interest in dominance, and make profit in other ways, so they're most likely not gonna exalt more because that exist

Really, questing/adventure mode should be its own thing. Coli should be its own thing. Because - if you just make them give the same rewards - one of them is going to be inferior in time/money invested and most people will not use it.
I think adventure mode should be its own thing and have its own rewards.

If the rewards are the same, it means people who have the ability to do both will only ever choose the most profitable version. If both have separate rewards, it's incentive for people to use both.

I can't currently use the coliseum, because FR is slower than molasses at putting forth any improvements to the game, which means I still can't use their stupid, awful, terribly designed captchas, even 100 years after they were implemented in spite of them saying, about 95 years ago that they've listened to our complaints and are looking into it.

That doesn't mean I want coliseum rewards from another avenue.

Furthermore, people who CAN use the coliseum would have no incentive at all to use a different thing, other than the newness factor. What's the point in a game that divides its userbase into Coliseum or Alternative groups?
I think adventure mode should be its own thing and have its own rewards.

If the rewards are the same, it means people who have the ability to do both will only ever choose the most profitable version. If both have separate rewards, it's incentive for people to use both.

I can't currently use the coliseum, because FR is slower than molasses at putting forth any improvements to the game, which means I still can't use their stupid, awful, terribly designed captchas, even 100 years after they were implemented in spite of them saying, about 95 years ago that they've listened to our complaints and are looking into it.

That doesn't mean I want coliseum rewards from another avenue.

Furthermore, people who CAN use the coliseum would have no incentive at all to use a different thing, other than the newness factor. What's the point in a game that divides its userbase into Coliseum or Alternative groups?
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UK time. Sorry for timezone-related delays in responses. They/Them.
I'm afraid this sounds like the kind of version of Adventure Mode that I don't want to see. The following are things I consider Not Good Ideas:

- Requiring high level dragons for improved benefits, and therefore benefiting people who coli over those who don't (as they'll have the lvl 25s/ability to train more)

- Requiring specific elements for improved benefits (what about people with mono-element lairs?)

- Familiar-specific bonuses (people who don't collect familiars? people who don't have the right ones?)

This seems to do nothing but provide an additional site function on top of coli. It doesn't replace it, or help with any of the issues specific to coli. Adventure mode should be its own specific thing, ideally with its own internal levelling system (if it has one at all).
I'm afraid this sounds like the kind of version of Adventure Mode that I don't want to see. The following are things I consider Not Good Ideas:

- Requiring high level dragons for improved benefits, and therefore benefiting people who coli over those who don't (as they'll have the lvl 25s/ability to train more)

- Requiring specific elements for improved benefits (what about people with mono-element lairs?)

- Familiar-specific bonuses (people who don't collect familiars? people who don't have the right ones?)

This seems to do nothing but provide an additional site function on top of coli. It doesn't replace it, or help with any of the issues specific to coli. Adventure mode should be its own specific thing, ideally with its own internal levelling system (if it has one at all).
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@Sopheroo Questing and Coli could have different item pools for food/materials/Familiars- so people could still go to the Coli for quick food gain, the skins/accents there, vistas, Familiars, and Swipp/Swapp materials, so the Coli wouldn't be made redundant by the addition of Questing and its own items
@Sopheroo Questing and Coli could have different item pools for food/materials/Familiars- so people could still go to the Coli for quick food gain, the skins/accents there, vistas, Familiars, and Swipp/Swapp materials, so the Coli wouldn't be made redundant by the addition of Questing and its own items
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@lindwur I agree with that, but I don't think that it should award COLI levels. Have adventure mode have its own levels - just like Baldwin, or Gathering. [quote]- Familiar-specific bonuses (people who don't collect familiars? people who don't have the right ones?)[/quote] ^this I completely skipped the familiar part but until I'm allowed to place whichever familiar I want on my dragons - INCLUDING DUPLICATES - I'm not bonding, and I'm not using familiars, so getting punished for it isn't cool. Like, I can deal with not getting gilded chests, because I can get them in other ways, but locking things behind coli levels (COLI SHOULD BE IRRELEVANT TO ADVENTURE MODE) or familiars owned is kinda lousy Baldwin isn't locked behind a coli requirement. Gathering isn't locked behind a coli requirement, so why should Adventure mode be?
@lindwur

I agree with that, but I don't think that it should award COLI levels. Have adventure mode have its own levels - just like Baldwin, or Gathering.
Quote:
- Familiar-specific bonuses (people who don't collect familiars? people who don't have the right ones?)

^this

I completely skipped the familiar part but until I'm allowed to place whichever familiar I want on my dragons - INCLUDING DUPLICATES - I'm not bonding, and I'm not using familiars, so getting punished for it isn't cool.

Like, I can deal with not getting gilded chests, because I can get them in other ways, but locking things behind coli levels (COLI SHOULD BE IRRELEVANT TO ADVENTURE MODE) or familiars owned is kinda lousy

Baldwin isn't locked behind a coli requirement. Gathering isn't locked behind a coli requirement, so why should Adventure mode be?
@Sopheroo OOH ok I'm followin' you now- Yeah, that'd make sense mechanically/contextually, traveling dragons aren't necessarily fighting dragons and whatnot
@Sopheroo OOH ok I'm followin' you now- Yeah, that'd make sense mechanically/contextually, traveling dragons aren't necessarily fighting dragons and whatnot
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