While I absolutely love the alchemy aspect of the game, I feel it could really benefit if we could convert one goop color into another. Clearly to do so you'd probably have to make it like 2-3 of one color to get only 1 of another, but it'd grand some form of control and allow us to get rid of overtly high excess if we keep failing to get a, specific color. (Curse you yellow goo ) Optionally could have low levels need to gather more to get another color (such as, you need 2 for yellow, 3 for orange, 4 for red, and so on.) and high levels create more for the lower levels. (1 blue making a couple of the lower stuff would be great, but ultimately not super necessary. quite frankly i'd be fine having to sacrifice larger amounts to always get a smaller amount)
Perhaps something that could take up the process slot on our cauldrons or, maybe even have a little shop with baldwin, like you're just trading some materials with him.
Just my thought on it though! I know I'd appreciate it a whole heck of a lot.
While I absolutely love the alchemy aspect of the game, I feel it could really benefit if we could convert one goop color into another. Clearly to do so you'd probably have to make it like 2-3 of one color to get only 1 of another, but it'd grand some form of control and allow us to get rid of overtly high excess if we keep failing to get a, specific color. (Curse you yellow goo ) Optionally could have low levels need to gather more to get another color (such as, you need 2 for yellow, 3 for orange, 4 for red, and so on.) and high levels create more for the lower levels. (1 blue making a couple of the lower stuff would be great, but ultimately not super necessary. quite frankly i'd be fine having to sacrifice larger amounts to always get a smaller amount)
Perhaps something that could take up the process slot on our cauldrons or, maybe even have a little shop with baldwin, like you're just trading some materials with him.
Just my thought on it though! I know I'd appreciate it a whole heck of a lot.
Hmm Interesting. This would definitely be useful and more efficient than trading for the materials I want. (those heckin yellow materials)
Support!
Hmm Interesting. This would definitely be useful and more efficient than trading for the materials I want. (those heckin yellow materials)
Support!
I like this idea a lot and it has my support!
I'd like to tack on an additional suggestion that we be allowed to break down stacks, which in return, would yield multiple materials at a time.
Certain limitations would need to be put into place for it to work efficiently (e.g.: a single (up to) 99 item stack, at a time, before being able to brew a new batch) but I think it can be done.
I like this idea a lot and it has my support!
I'd like to tack on an additional suggestion that we be allowed to break down stacks, which in return, would yield multiple materials at a time.
Certain limitations would need to be put into place for it to work efficiently (e.g.: a single (up to) 99 item stack, at a time, before being able to brew a new batch) but I think it can be done.
I support, honestly. It's annoying to have so much excess of rarely used materials and then just not get the one you need multiple times in a row.
I'd even take being able to dump a material in the cauldron to 'reroll' it and possibly get a different one. I.E. you have too many green goo, you drop one in hoping it will become another color, but it might also come back out still as green.
I support, honestly. It's annoying to have so much excess of rarely used materials and then just not get the one you need multiple times in a row.
I'd even take being able to dump a material in the cauldron to 'reroll' it and possibly get a different one. I.E. you have too many green goo, you drop one in hoping it will become another color, but it might also come back out still as green.