9 Copies of Test Tube Menace
CicadaGhost's Clan
creature time
Clan Info
Well... I've been "leaving FR" for a few years now, and it still hasn't stuck, lmao. But I am still downsizing, and focusing on finishing my existing lore/projects rather than starting up new ones!
my Stock the Pond reserve
Familiar wishlist:
Originally founded by a Light-born spy seeking refuge from persecution, Infiralem grew into a small camp for the vagabonds, refugees, and even criminals of Sornieth. Very few of the members are permanent, leaving for days, weeks, or even years before returning, but if they do decide to return they can be certain they'll be met with a warm welcome.
The smiles are all an act, of course. With each member originating from a different clan with a different creed, spats and feuds are just an ordinary part of the camp's life. With any luck they'll pass without incident, but so many outcasts of the criminal underground find their homes in the darkness of the lair that the unlucky are doomed to meet a much more gruesome fate...
With no clear leaders and little documentation, the rules are subject to change, but the dragons staying there have come to a relative consensus.
One might question why such a sinister bunch would settle (or perhaps stay) within the bounds of the Sunbeam Ruins. The first is that it was already there, if mostly because denizens of the Lightweaver's realm will pay a pretty penny to an adept spy, and Aquafarious wanted to stay close to her deity anyways. The second is that no one can agree on anywhere better to go. The third is its easy access; with an entrance in the side of the ruins' northmost cliffs and on top of it as well, it makes for a remote but not unwelcoming location. Good luck figuring out where it is, though. Unless you're lucky, you'll only find it through word of mouth, and most of the camp's inhabitants are wary about who they share its whereabouts with.
Infiralem's location... part 2!
Stripes x1 (Vanguard)
Gembond x6 (Ion, Serac, Tempero)
Hello! My name is Cicada. If I were a dragon, you would probably see me hoarding anything music related, webcomic files, creepy crawlies, and scarves. I'm already pretty close to doing that without being a dragon, really.
Neutral pronouns, please! I have no preference beyond that.
these days, I'm mostly on twitter @cicadaghost, feel free to say hi!
(only keeping this here for reference; the game is more or less over, sorry! I may restart it someday if there's demand.)
my Stock the Pond reserve
Familiar wishlist:
Originally founded by a Light-born spy seeking refuge from persecution, Infiralem grew into a small camp for the vagabonds, refugees, and even criminals of Sornieth. Very few of the members are permanent, leaving for days, weeks, or even years before returning, but if they do decide to return they can be certain they'll be met with a warm welcome.
The smiles are all an act, of course. With each member originating from a different clan with a different creed, spats and feuds are just an ordinary part of the camp's life. With any luck they'll pass without incident, but so many outcasts of the criminal underground find their homes in the darkness of the lair that the unlucky are doomed to meet a much more gruesome fate...
With no clear leaders and little documentation, the rules are subject to change, but the dragons staying there have come to a relative consensus.
- All are welcome to seek shelter here. If you have a problem with someone, take it up with them yourself.
- Killing guests or their familiars is unacceptable. As soon as they have officially taken their leave, all bets are off.
- Do not steal the belongings of guests in the camp.
- You must treat fellow guests as though they were members of your own clan... or whatever it is that you respect. Letting another starve or bleed to death is the same as killing them.
- Anyone who violates the four rules above is exempt from all of them.
One might question why such a sinister bunch would settle (or perhaps stay) within the bounds of the Sunbeam Ruins. The first is that it was already there, if mostly because denizens of the Lightweaver's realm will pay a pretty penny to an adept spy, and Aquafarious wanted to stay close to her deity anyways. The second is that no one can agree on anywhere better to go. The third is its easy access; with an entrance in the side of the ruins' northmost cliffs and on top of it as well, it makes for a remote but not unwelcoming location. Good luck figuring out where it is, though. Unless you're lucky, you'll only find it through word of mouth, and most of the camp's inhabitants are wary about who they share its whereabouts with.
Infiralem's location... part 2!
OUTDATED Goals (AKA what the hell was I thinking)
Ripple x4 (Ion, Serac, Noon, Harbinger)Stripes x1 (Vanguard)
Gembond x6 (Ion, Serac, Tempero)
Hello! My name is Cicada. If I were a dragon, you would probably see me hoarding anything music related, webcomic files, creepy crawlies, and scarves. I'm already pretty close to doing that without being a dragon, really.
Neutral pronouns, please! I have no preference beyond that.
these days, I'm mostly on twitter @cicadaghost, feel free to say hi!
(only keeping this here for reference; the game is more or less over, sorry! I may restart it someday if there's demand.)
Recent Comments
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I really love when I manage to hatch a project dragon in my lair, breeding projects are my fave part of the game. Congrats, so excited for you !!!
Expected to hatch by Feb 21
For now, have a good night!
Sunbeam and Moonbeam were unable to breed because they are too closely related...
Expected to hatch by Feb 20