How would you feel if...
Arivern's Clan
Shiny
Clan Info
Here in this part of the Sea of a Thousand Currents, the sunlight barely reaches the coral beds, yet trying to peer at something afar is not difficult. Nothing appears peculiar about the water, yet if you scrutinizes it enough, they will get the impression it feels more like wind than liquid. When swimming by this strange area, arcane energy can be felt coursing through and around you like a firm breeze, but where is the source? There are numerous caves among the coral beds, perhaps the magic can be found in one of them. You decide to go a inside one, thinking the magic will be in the center of the beds.
Sure enough, that sense of being amidst power and great energy is stronger, and you find a strange cave nestled in a little underwater valley. It is oddly domed and quite smooth, with no coral or underwater foliage covering it. You decide to very warily enter; however, you fail to see the gleam of a grey, purple-eyed Mirror. He is cunningly posted amidst seaweed and coral, despite his grey hide not being very similar in color to that of his surroundings. He waits a moment, then follows you in like a deadly phantom.
You continue down an underwater corridor until you suddenly see a massive hole in the ceiling, which appears to lead to an above water chamber. Cautiously you go up, feeling for any kind of presence; you feel nothing and begin to pull yourself up into the cavern. The room is bathed in a bluish white light, the source of which appears to be the walls and ceiling themselves. Whatever this place is, it is indeed unique and probably dangerous. There is an entryway a little to your left, which leads to a hallway and then veers sharply to the right.
Quietly you walk down this hall, the magic in the air feeling more powerful and potent with every step. You near the corridor's curve, and as you do you see that something is projecting light from around the bend. You go through and find yourself in the entryway of a spectacular cave; the ceiling is hundreds of feet high, and the place is long and wide enough to house at least 50 or 80 dragons with nobody being crowded. The light comes not from the walls and ceiling like the previous chamber (that's size was laughable compared to this one), but from massive crystals that acted as a sort of eerie chandelier. Along the walls of the chamber are numerous other entryways, suggesting that there are even more tunnels and caves underneath the coral beds.
So enamored are you with the grandeur of this mystical place, you fail to see to your immediate left a crowd of dragons and hatchlings staring at you like you've committed a great sin entering the chamber.
A large, deep blue Guardian steps forward and commands with a resonate voice laden with iron. "Who are you, what brings you to the Clan of the Deep Echoes unannounced?" His voice was low, but his voice traveled through the cave as though distance were irrelevant.
Alarmed that you have been caught intruding upon another clan's home, you back away planning to run as fast as you can out of the place. However, the moment you turn you find yourself face to face with the Mirror that had alluded your attention until now. You can tell by his stance that he has no intention of letting you go without a fight, and you decide to simply fall back and face the imposing Guardian. Whether you like it or not, it appears you will have to explain your intrusion...
---Wish list (it's simple really): familiars I don't have, Bar, Peregrine, Windbound Plumage, and lots and lots of treasure and gems.
I like to write bios (when I'm in the mood of course), and am a fan of Roosterteeth/Let's Play, the works of Jim Butcher and Christopher Paolini, and several other authors.
Please do not send me a friend request unless we've actually talked to one another a little bit.
Sure enough, that sense of being amidst power and great energy is stronger, and you find a strange cave nestled in a little underwater valley. It is oddly domed and quite smooth, with no coral or underwater foliage covering it. You decide to very warily enter; however, you fail to see the gleam of a grey, purple-eyed Mirror. He is cunningly posted amidst seaweed and coral, despite his grey hide not being very similar in color to that of his surroundings. He waits a moment, then follows you in like a deadly phantom.
You continue down an underwater corridor until you suddenly see a massive hole in the ceiling, which appears to lead to an above water chamber. Cautiously you go up, feeling for any kind of presence; you feel nothing and begin to pull yourself up into the cavern. The room is bathed in a bluish white light, the source of which appears to be the walls and ceiling themselves. Whatever this place is, it is indeed unique and probably dangerous. There is an entryway a little to your left, which leads to a hallway and then veers sharply to the right.
Quietly you walk down this hall, the magic in the air feeling more powerful and potent with every step. You near the corridor's curve, and as you do you see that something is projecting light from around the bend. You go through and find yourself in the entryway of a spectacular cave; the ceiling is hundreds of feet high, and the place is long and wide enough to house at least 50 or 80 dragons with nobody being crowded. The light comes not from the walls and ceiling like the previous chamber (that's size was laughable compared to this one), but from massive crystals that acted as a sort of eerie chandelier. Along the walls of the chamber are numerous other entryways, suggesting that there are even more tunnels and caves underneath the coral beds.
So enamored are you with the grandeur of this mystical place, you fail to see to your immediate left a crowd of dragons and hatchlings staring at you like you've committed a great sin entering the chamber.
A large, deep blue Guardian steps forward and commands with a resonate voice laden with iron. "Who are you, what brings you to the Clan of the Deep Echoes unannounced?" His voice was low, but his voice traveled through the cave as though distance were irrelevant.
Alarmed that you have been caught intruding upon another clan's home, you back away planning to run as fast as you can out of the place. However, the moment you turn you find yourself face to face with the Mirror that had alluded your attention until now. You can tell by his stance that he has no intention of letting you go without a fight, and you decide to simply fall back and face the imposing Guardian. Whether you like it or not, it appears you will have to explain your intrusion...
---Wish list (it's simple really): familiars I don't have, Bar, Peregrine, Windbound Plumage, and lots and lots of treasure and gems.
I like to write bios (when I'm in the mood of course), and am a fan of Roosterteeth/Let's Play, the works of Jim Butcher and Christopher Paolini, and several other authors.
Please do not send me a friend request unless we've actually talked to one another a little bit.
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Anyway, I will definitely let you know about her parents. In the meantime, I'm just gonna rename her rofl
I still would love to have the parents though. I just need to expand my lair. I'll be close to getting the amount of Treasure needed. If you're cool with that, I'll let you know when I can have them :)
Happy Holidays to you as well, and thanks! He looks better without the skin though, in my opinion.
Happy Halloween to you and yours...