Moor

(#15755445)
Level 25 Skydancer
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Trellis

Flower Nymph
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Energy: 50/50
This dragon’s natural inborn element is Light.
Male Skydancer
This dragon is hibernating.
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Personal Style

Apparel

Daisy Flower Crown
Untamed Shoulder Guard
Flowering Gladeboughs
Honeyed Woodbrace
Honeyed Woodtreads
Sakura Tail Lei
Honeyed Woodtrail

Skin

Accent: Floral Overgrowth

Scene

Scene: Springswarm

Measurements

Length
5.44 m
Wingspan
3.64 m
Weight
617.35 kg

Genetics

Primary Gene
Spring
Iridescent
Spring
Iridescent
Secondary Gene
Sky
Paint
Sky
Paint
Tertiary Gene
Lemon
Smoke
Lemon
Smoke

Hatchday

Hatchday
Aug 10, 2015
(8 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Light
Common
Level 25 Skydancer
Max Level
Meditate
Contuse
STR
4
AGI
5
DEF
4
QCK
9
INT
9
VIT
4
MND
9

Biography

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Moor Trickvine__________________________________
gamewarden


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Zephyr Sparrow Pale Pink Rose
Untamed Overgrowth
Hatched: Spring of 26 IFR
MBTI: ISTP
Familiar: Trellis the Flower Nymph

Strengths - crafty, family-oriented, hard worker
Weaknesses - overconfident,
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Moor is the caretaker of the Estate of Escape, until he retires in [year] IFR, turning the day-to-day running over to his daughter Switch. Moor features prominently in the story of the Tempest Chase's beginning, and Knock, Knock.

Moor breeds exclusively with Genesis. Their attention to their hatchlings usually yields sympathetic and secure adults. Hatchlings grow up in the great outdoors, helping their father in the woods or their mother in her garden. They have assorted extended family members exerting influence toward fighting or guarding, as well. They send all their hatchlings out into Sornieth with the name Trickvine.
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The Beginning pt. 2
Early Spring of Year 35 IFR

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Featuring:
15755445p.png Moor
Age: 9 years old
The caretaker of the Estate of Escape. He lives with his mate and one of his adult children.
Flower Nymph Trellis
Age: 6 years old
Moor’s counterpart, or familiar; talented in Nature magic, assists him with his work.
7482931p.png Lightning
Age: 18 years old
A nomad traveling with her Charge, Hydra. Pleased with the living they scrape together.
7343533p.png Hydra
Age: 19 years old
A nomad traveling with her Guardian, Lightning. Enjoying the ascetic lifestyle they lead.
14837188p.png Soren
Age: 10 years old
A Plague strategist and tactician on sabbatical while he figures out what he wants to do with his life.
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I'm too lazy to write an actual story so here, have a nice little bullet-pointed list of the most important parts of this story.
  • We open with Moor putting on his field armor. For the funsies, this is his Accent: Floral Overgrowth, along with the other stuff he's currently wearing.
  • Trellis is with him, and we probably learn a little bit about familiars as interpreted by Almedha. A familiar, in Sornieth/Almedha-style, is a counterpart to or representation of a dragon (or other sapient creature) in some way. These creatures, regardless of outward form, are drawn to their counterpart in an almost "instinctive" way. (As an aside, Nymphs are sapient.) Trellis, unlike most of my other dragons' animal or Beast companions, is actually Moor's familiar (and, likewise, Moor is Trellis's) in the sense that they are counterparts. Moor is born of Light, and so carries the ability to use Light magic and has a culturally-impressed interest in knowledge and mastery. Trellis is Nature-aligned, and so can use Nature magic and has culturally-impressed interest in growth and physical improvement. We also learn that Trellis is a very capable fighter, having fled his home-territory in Nature from a creature that has a very personal vendetta against him. Trells is very much into the idea of our fighting a roc.
  • Lightning, Hydra, and Soren arrive with their plan. Moor is surprised that Soren is going to be joining in the fight (he knew Soren was a tactician/strategist, but assumed Soren wasn't interested in the more claws-on part of the job of warmongering).
  • We head out, witty banter ensuing. Moor is a somewhat insufferable know-it-all. Light dragons, don't you know. Also, this is the guy that thought he could trick a demon, so what are you gonna do?
  • We find the Crowned Roc and fight it. There is a bit about the crew needing to collect a piece of the roc so Soren can make a plague to weaken it. A feather, blood, saliva, a chip of a nail. Whatever.
  • The important thing is that we manage to do that, and Soren thinks the three of them work really well together. We should have a trial run of a mercenary company doing this exact thing.
  • And Moor is thinking this is the dumbest idea he's ever heard, but hey. He needs the money, so he offers to rent them space to stay whenever they make it back around here. He'd love to see them (and their money) again.

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To go to the next chapter in the story, use the buttons below.

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Exalting Moor to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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