Noir

(#206592)
Level 25 Skydancer
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Energy: 50/50
This dragon’s natural inborn element is Wind.
Female Skydancer
This dragon is hibernating.
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Personal Style

Apparel

Paunchy Red Percher
Cranial Hornhelm
Onyx Roundhorn
Red Birdskull Headdress
Druid's Woodmask
Black Wolf Cape
Scarlet Wooly Coat
Skeletal Chimes
Magician's Cobwebs
Bloodscale Wing Guard
Dusklight Alchemist Tools
Reaper Guise
Black Breeches
Bloodscale Tail Guard
Bloody Arm Bandages
Bloody Leg Bandages

Skin

Accent: Blood Nebula

Scene

Scene: Witch's Kitchen

Measurements

Length
4.24 m
Wingspan
3.36 m
Weight
712.74 kg

Genetics

Primary Gene
Obsidian
Bar
Obsidian
Bar
Secondary Gene
Red
Daub
Red
Daub
Tertiary Gene
Denim
Stained
Denim
Stained

Hatchday

Hatchday
Jul 19, 2013
(10 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Wind
Common
Level 25 Skydancer
Max Level
Scratch
Shred
Eliminate
Sap
Rally
Berserker
Berserker
Berserker
Ambush
Ambush
STR
129
AGI
8
DEF
5
QCK
50
INT
5
VIT
13
MND
5

Lineage

Parents

  • none

Offspring

  • none

Biography

Thank you, AlexiaSilver, so very, very much!~
Probably my favorite dragon.~

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Adopt by: Psycho(#29105)

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Adopt by: Riserae(#70392)
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Art by: Hanjamuffin(#2416)
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Adopt by:MettatonEX(#33090)

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Adopt by: biskitten(#187301)

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(Click for larger version!)
Art by: IronAndWine(#192401)
Bio is a WIP.
Notes:
-Like Warden and Vel, Noir has been a resident to this lair since before the Reivers moved in and repurposed it as a homebase.
-One of very few dragons on Sornieth who can cast magic outside of her birthflight and recognizes/respects each of the eleven instead of a single deity. (This has made quite a few dragons leery of her.)
-She is exceptionally good at charms and curses, from harmless to deadly, and is often sought out, in secret, for such as opposed to taking merc contracts.
-Noir is a gifted seer, but rarely reveals her visions to others as she knows how most will make futile attempts to change it.
Adopted son, Samael:
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Clutch-Brother, Pluto:
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(Click for larger image.)
Amazing Art By: Zangoose(#67659)
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Art By: Me
-Noir has trouble keeping warm and keeps herself wrapped in the very furs she was found in as well as covers her scarred face with the skull of a beast.
-She has a high tolerance to pain, if she can even feel at all for that matter(Malkus suspects severe nerve damage), and is usually seen wearing bloodied bandages as she tends to wander through the brambles in the gardens while gathering ingredients.
-Noir shares her chamber with her beloved, and adopted, son, Samael . Said chamber is a cavern found deeper within the Reivers' Holt, and is filled with small to medium sized, glowing pools of water.
According to Warden, he and his mate mistook her for a battered corpse when they first found her laying in a heap of animal furs within the lair a few weeks after they established it. All of the entrances/exits were sealed for the night and even a healthy adult would have had trouble getting in much less a critically wounded hatchling; despite her bleeding injuries they found no blood trail. Even to the day others have rarely, if at all, physically seen her come and go from the Holt but can find her sitting in the gardens at night, quiet as a ghost, or staring calmly, trance-like into the pools of water within her quarters.
When she speaks, it's in whispers and often in riddles or rhymes, though whether it's to you, herself, somedragon or something else most can't be sure.
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Art By: stratus(# 64694)/Me
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Art By: Valishtu(#8943)/Me
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(Click for larger image!)
Art By: Valishtu(#8943)/Me
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Art By: Biskitten(#187301)
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Art By: Echinoderma(#12881)
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Get your adopt here!
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Adopt By: Me
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Flight Alliance Within Reivers' Holt's:
Although Reivers' Holt resides in the Stormcatcher's domain, Valishtu and War'uul accept any dragon, of any flight alliance, so long as they complete their contract and do their part for the continued survival and progression of the lair and it's inhabitants. Most of the dragons associated with the Holt(Nuzlocke related) are either under mercenary contract or have become permanent residents via a crafting/medicinal trade, guards, etc. after completing their contract. However, there are some taken in temporarily as refugees or simple crafting contracts for various jobs needed around the lair and it's territory.
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Becoming a Reiver:
Welcome to the Holt:
The Holt gives a dry and ideal place to sleep, food, healing and the necessary tools for any number of professions or hobby in exchange for loyalty and aiding in the Holt's upkeep/survival for the ever growing needs of it's expanding population. They are tied to the Holt for five years and are not allowed to seek out a new home until they have completed this time, unless exiled by the matriarch/patriarch/council for crime related reasons. Such cases are extremely rare and other punishments are usually enforced first.
Who is accepted?:
Given the amount and quality of the benefits one receives when joining, a not so surprising amount of warriors tend to line up in hopes of receiving an initiate contract. Unfortunately many are turned down. Val and the council would rather recruit those in need of a home and basic essentials, increasing the likelihood that a dragon will want to progress rather then quit/break contract when things get too tough in their training.
Reiver Initiate Contract:
In exchange for above benefits each new comer must agree to a sign a contract pledging themselves to the success of the clan for five years in which time they are not allowed to leave unless with their trainers and with a councilman's consent. Initiates are expected to complete at least four hours of hard training exercises in endurance, fighting styles and with various weaponry for five days a week, every week, until their contracts are completed. On top of their daily training, initiates are also expected to spend another four hours a day on guard duty, hunting or scavenging for the clan's needs after their daily training. Once an initiate completes their contract they are given the choice to leave on their own journey as a new mercenary or they can stay and continue to contribute to the Holt be it in protection or trade.
Reiver Tradesmen:
Now that they have finished their initiation, these dragons can focus on honing their skills in trades like carpentry, armor/weapon crafting, scholarly, etc. Each profession has a rank/title of its own.
Reiver Militia:
Instead of staying to be a craftsmen or trader of wares, these Reivers have chosen to stay and protect their home and clansmen alike. There are two kinds of dragons that fall under this catagory: Guards and Soldiers.
Guards:
These dragons are stationed at the lair and are not permitted to leave while on duty(They may however request time off/vacation to do so but may not take jobs under the affiliation of a Reiver). Guards do not take contracts and dedicate themselves to the protection of the clan inhabitants and uphold its laws.
Soldiers:
Soldiers are a hybrid between guards and mercs and occasionally are sent out with mercenaries when larger numbers are requested as part of a contract. Soldiers work as guards twice a week to fill in for those off duty/on leave and they are tasked with training initiates, but are not scavenging/gathering food like a merc.
Reiver Mercenaries:
Or mercs for short, these dragons bring in a good source of income and/or supplies. When awaiting a contract, mercs typically scavenge, hunt or group up with initiates who are interested in a future as a mercenary or soldier.
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Adopt Made by: Verscilith(#35123)
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Adopt Made by: iPhysik(#212054)
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By Zhampy
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By FallowTail

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Adopts by: Tonraq(#57688)
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Adopts by: Chespin(#36917)
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Art by: Porifra(#156127)
I has a mighty need:
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Hmmm...
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Mysterious Message:
Quote:
Mission: Completed. And done in styyle, too ;D Hashtagrockinthathornhelm - Jo
Thanks again for leveling them for my lazy ace, Jo! :D

Would like:
Skin: Olitiau
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Exalting Noir to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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