Teacup
(#24833318)
Uncursed
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Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.23 m
Wingspan
2.74 m
Weight
4993.47 kg
Genetics
Watermelon
Cherub
Cherub
Marigold
Current
Current
Ice
Underbelly
Underbelly
Hatchday
Breed
Eye Type
Level 25 Snapper
Max Level
STR
103
AGI
10
DEF
24
QCK
80
INT
5
VIT
35
MND
6
Biography
-warrior
"
♦ Teacup xxxxxxxxxxxxxxxx |
CLASS RACE |
Level 25 Druid Snapper |
BACKGROUND ALIGNMENT |
Sage Neutral Good |
STRENGTH
10 (0) |
DEXTERITY
14 (2) |
CONSTITUTION
18 (4) |
INTELLIGENCE
12 (1) |
WISDOM
18 (4) |
CHARISMA
12 (1) |
SAVING THROWS
STRENGTH
○ 0 |
DEXTERITY
○ 2 |
CONSTITUTION
○ 4 |
INTELLIGENCE
● 7 |
WISDOM
● 10 |
CHARISMA
○ 1 |
SKILLS
○ 2 Acrobatics ○ 4 Animal Handling ● 7 Arcana ○ 0 Athletics ○ 1 Deception ● 7 History |
● 10 Insight ○ 1 Intimidation ○ 1 Investigation ● 10 Medicine ○ 1 Nature ○ 4 Perception |
○ 4 Performance ○ 1 Persuasion ○ 1 Religion ○ 2 Sleight of Hand ○ 2 Stealth ● 4 Survival |
INSPIRATION
-- |
PROFICIENCY BONUS
6 |
ARMOR CLASS
16 |
INITIATIVE
2 |
SPEED
25 |
PASSIVE PERCEPTION
14 |
PROFICIENCIES
|
ATTACKS & SPELLCASTING
|
ARMOR WEAPONS LANGUAGES OTHER |
light armor, medium armor, shields Battleaxe, Club, Dagger, Dart, Handaxe, Javelin, Light Hammer, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear, Warhammer common, druidic, dwarvish, elvish, orc herbalism kit, mason's tools |
NAME Staff of the Woodlands Yklwa Greatsword |
BONUS 6 0 0 |
DAMAGE/TYPE 1d6+2 (1d8+2) bludgeoning 1d8 piercing 2d6 slashing |
INVENTORY
WEAPONS - Staff of the Python - Scimitar - Dagger |
ARMOR/CLOTHING - Leather - Armor of Force Resistance - Adamantine Breastplate |
FOOD & AID - Ring of Evasion - Rations - Oil of Slipperiness |
MISCELLANEOUS - Boots of Elvenkind - Ring of Animal Influence - Sprig of Mistletoe |
CURRENCY - 99 CP - 45 SP - 27 GP |
PERSONALITY TRAITS
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. I am horribly, horribly awkward in social situations. I’m convinced that people are always trying to steal my secrets. |
IDEALS
KNOWLEDGE. The path to power and self-improvement is through knowledge. NO LIMITS. Nothing should fetter the infinite possibility inherent in all existence. SELF IMPROVEMENT. The goal of a life of study is the betterment of oneself. |
BONDS
I work to gain more knowledge about the beasts in the forest. I want to gain more knowledge to better protect my home and my loved ones. |
FLAWS
Most people scream and run when they see a demon. I stop and take notes on its anatomy. I overlook obvious solutions in favor of complicated ones. I speak without really thinking through my words, invariably insulting others. I can’t keep a secret to save my life, or anyone else’s. |
FEATURES & TRAITS
Dual Wielder - You master fighting with two weapons, gaining the following benefits: - You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. - You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. - You can draw or stow two one-handed weapons when you would normally b e able to draw or stow only one. Elemental Adept - Spells you cast ignore resistance to damage of the cold type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. |
Keen Mind - You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits: - Increase your Intelligence score by 1, to a maximum of 20. - You always know which way is north. - You always know the number of hours left before the next sunrise or sunset. - You can accurately recall anything you have seen or heard within the past month. Dragon hide - You inherited the might and majesty of your dragon ancestors. You gain the following benefits: - Increase your Strength or Charisma score by 1, up to a maximum of 20. - You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. - Your scales harden; you gain a +1 bonus to AC while you aren’t wearing armor. |
AGE EYES |
4 ice |
HEIGHT SKIN |
9'0"" pink |
WEIGHT HAIR |
11008 lbs orange |
PRONOUNS ORIENTATION |
she/her asexual |
HISTORY
- had been found as a hatchling in the forest, no idea about parents or family - taken in and found herself drawn to the forest and its mysteries due to this event - when she was mature, left to go study and find out more about the nature element and its power - returned and started using this knowledge to study the beasts around her clan - used this knowledge to protect them - very quickly became fond of Idunna, who didn't seem to get offended when she made a social faux pas, and Rosa, who seemed to make just as many slip-ups and who was also very funny and caring - never bothered to learn healing because Rosa's partner already knows all that stuff; instead focused on combat |
RELATIONS
Rosaleen (Adventurer) One of her first friends in the clan when she returned from her studies. Does not mind TC ranting to her about different aspects of her studies, and usually supplements them with puns. TC finds her jokes HILARIOUS, which encourages Rosa's joking, much to everyone else's disappointment. |
Idunna (Adventurer) TC finds Idunna a bit intimidating, but grew closer to her during their battles/hunting trips. Idunna has grown fond of her and likes to nurture her/treat her like a sister. Idunna tries to pretend she's indifferent, though. |
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Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
Feed this dragon Seafood.
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Exalting Teacup to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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