Winter

(#43669494)
Ice Sculpture Dragon
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Familiar

Frozen Goblin
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Energy: 0/50
This dragon’s natural inborn element is Ice.
Female Wildclaw
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Personal Style

Apparel

Frigid Emblem
Ghost Flame Candles
Ghost Flame Collar
Ghost Flame Tail Jewel
Ghost Flame Wing Ribbon
Ghost Flame Headpiece
Ghost Flame Tail Ribbon
Ghost Flame Cloak

Skin

Scene

Measurements

Length
5.31 m
Wingspan
8.76 m
Weight
420.69 kg

Genetics

Primary Gene
Ice
Crystal
Ice
Crystal
Secondary Gene
Ice
Facet
Ice
Facet
Tertiary Gene
Ice
Smoke
Ice
Smoke

Hatchday

Hatchday
Jul 23, 2018
(5 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Ice
Unusual
Level 20 Wildclaw
EXP: 6242 / 111687
Scratch
Shred
STR
57
AGI
9
DEF
6
QCK
8
INT
5
VIT
25
MND
6

Lineage

Parents

Offspring


Biography

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WINTER
GUARDIAN
one | icy | lad

"tHe CoLd ReClaiMs" - icedad



ice sculpture dragon official lore
Most Ice Sculptures are dragons who had previously been frozen as prisoners eons ago by the Icewarden himself. Others are simply dragons who had gotten lost in the highest peaks of the Cloudscape Crags and eventually froze to death. As the time had passed, the cold slowly sucked away all life and all color from the victims, replacing their flesh with ice and forming them into what they are today--preserved for eternity as beautiful sculptures of pure ice. These icy prisoners are excavated and reanimated to become Ice Sculptures, often gifted by the Icewarden himself to clans who have shown eternal allegiance to the God of the Southern Icefields. There have been cases, however, of Ice Sculptures becoming reanimated due to some stray magics of some over-eager dragon over at the Starfall Isles, though... These cases are slightly more rare, however.

Once the Ice Sculpture has been reanimated, they will watch over their assigned clan with unwavering loyalty. Any order given by the Clan’s leader will be followed through with utmost accuracy and efficiency. Ice Sculptures, if positioned outside of a clan’s lair as a guard, will remain completely still and only their eyes will move, gazing around at the world around them for any signs of danger. Any foreign movement will cause them to go on an alert mode, and any foreigner or possible intruder will immediately be apprehended. If deemed a threat to the clan’s livelihood, the Ice Sculpture will viciously attack the intruder unless ordered to stop by the Clan’s leader. If this foreigner is deemed a non-threat, they will return to their watching position and simply continue to gaze, gaze out into the rolling fields, the tundras, or the white sheets of snow before them--protecting their clan for eternity.


Graphics by Drytil and Nirwana
Bio code by anxiousghost


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» CLAN EIRE «

Snowsquall Tundra | Oath-bound to Icewarden

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Give a brief introduction to your clan here, you can elaborate on the specific details in other sections. What would your clan want another clan to know about them right away?

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» Origins «
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A few millennia prior, the grounds on which Clan Eire reside were suspiciously barren, even for the Southern Icefield. The soil was hard as stone, preventing any nomadic tribes from setting up on it. It was cold as the Fortress of Ends despite the modest amount of sun the Tundra typically got. Neighboring clans would say that there was a palpable shadow that encased the grounds, leaving travelers who wandered onto the territory with an uneasy feeling. Those who slept on the grounds recounted having horrifying nightmares that would haunt them even into their waking hours.

The reason for this was the ancient residents of the Tundra. Before recorded time, a group of individuals practiced a since-lost form of dark magic that polluted the land indeterminately. This included curses, necromancy, plague magic that fed the grounds with powerful and saturated magic. While the practice was at its prime, it wasn't uncommon to see tendrils of dead air leaking out of cracks in the soil. After the cult died off, visitors to the territory swore the ground was a portal to Hell itself, what with the amount of dead magic escaping daily.

It wasn't until the Icewarden, himself, took notice of the upset that anything was done. The constant leaking of dark magic into the atmosphere was disrupting the neighboring clans as well as interfering with the magic fields in place around the Icefield. He resolved to change this through a proxy of his own creation. Out of his own pool of magic, he sculpted an agent of ice into being. She was malleable and acquiescent: everything a pawn should be. He conferred unto her the ruling power of the polluted land, giving her the power of purification at the expense of an un-marred soul.

From there, Clan Eire was born. The Icewarden's proxy, Lucia'eire, lived the life of a normal overlord, slowly accumulating a company of dragons to populate the land and ensuring alliances that would aid in their growth. For many years, she played the part of the competent ruler and spread their influence throughout the Southern Icefield, utilizing all of the dragons she had recruited along the way. It wasn't until a thousand years into her ruling that she started to feel the effects of her purpose coming to fruition.

As dark magic continued to enter her being to be nullified, she found herself loosing her grasp. Her emotions were dampened and her drive was minimized. A queen without resolve or ambition was not fit to rule Clan Eire, so she and her small group of advisors started looking for a solution. Eventually, Ion, a princess from Shadow, was introduced.

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» Present Day «
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» Goods and Services «
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Clanmade Goods
» thing

» thing

» thing

» thing

» thing

» thing
Imported Goods
» thing

» thing

» thing

» thing

» thing

» thing
Services
» Blades-for-hire

» thing

» thing

» thing

» thing

» thing

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» Affiliated Clans «
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Tranquil Island
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Winterhearth
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Clan Scuridae
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Wandering
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» Historical Conflicts «

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The Neaphol Incident: Mass exaltation (upset in the Fortress of the Ends) Assault of the Anekrum Theatre: Attack of necromancers (plague). Faulty alliances. Resurgence of dark magic birthing abominations. Beholder added to bestiary. Conspiracy and revolution.

Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem.
Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?

At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, *** soluta nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda est, omnis dolor repellendus.



» Notable Members «
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116590.png LUCIA'EIRE: The founder and queen of the clan. She was born of the tundra through the Icewarden's touch to absorb the dark magic that polluted the grounds, making her a husk of a queen, but very powerful. She rules with a loose fist, delegating most political tasks to Ioneire
59306599.png ION'EIRE: A rogue princess from shadow. She was born of a long lineage of royalty, so diplomacy is in her blood. She is a foil of Lucia, excelling where she doesn't and falling short where Lucia excels. They balance each other out perfectly.
43535710.png CANDYGIRL: Head priestess of Icewarden. She rules the temple and wields significant political power because of how pious the clan is. She is a seer and sometimes recieves oracles from the Icewarden regarding significant upcoming events. She is an enemy of the queen.
43650573.png ARKASHA: An ancient lich, former prisoner of the Icewarden, born of the the centuries of black magic use on the tundra in which they reside. He is oath-bound to the queen because she contains the black magic he was born out of.
1688737.png LIXA: Arch-knight and head of the Combatants faction. She was tasked with seeing to the Queen's safety when she had a more active role in clan proceedings, but now spends her time managing the faction and training up Exalt candidates. Devoted to the Queen.
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coli dividers | medicine jar rip | flight shields

code by Nimrook


Special Lineages:
Serpens Magus - originating from Meili
Primigenus Regalis - originating from Lucia'eire
Regalis Novus - originating from Ion'eire
Fastis Saluto - originating from Arkasha
Peccatrix Duo - originating from Fortune
Add Greatscale
Sweet Dreams - originating from both Siophra and Chimere
Viking's Dirge - originating from Maeron
Add Noemi
Add Ammonite & Historia
Starborn Prophets - originating from Niruin

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Exalting Winter to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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