Avdimi

(#29679881)
Level 1 Snapper
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Familiar

Serthis Loremaster
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Energy: 0/50
This dragon’s natural inborn element is Ice.
Male Snapper
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Personal Style

Apparel

Black Fedora
Bleak Birdskull Necklace
Weary Focus
Dusky Peacekeeping Vest
Tarnished Steel Belt
Simple Iron Bracelets
Gloomy Highnoon Vest

Skin

Accent: Opulent Relic

Scene

Measurements

Length
6.9 m
Wingspan
2.39 m
Weight
6225.99 kg

Genetics

Primary Gene
Obsidian
Speckle
Obsidian
Speckle
Secondary Gene
Obsidian
Freckle
Obsidian
Freckle
Tertiary Gene
Dust
Glimmer
Dust
Glimmer

Hatchday

Hatchday
Dec 29, 2016
(7 years)

Breed

Breed
Adult
Snapper

Eye Type

Eye Type
Ice
Common
Level 1 Snapper
EXP: 0 / 245
Anticipate
Shred
STR
7
AGI
5
DEF
9
QCK
5
INT
5
VIT
9
MND
5

Biography

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AVDIMI
Lore Keeper
Stoic | Shrewd | Firm

paired with: N/A

Name Derived From: Variant spelling of Aramaic Avdima, meaning " destruction, loss."

A bard by profession, he was once a tireless adventurer in his youth. But now he spends his days as the lair's lore keeper and master Bard, contentedly recording every story of every dragon that stayed or passed by the Valiant Point.

Arawn had to commission a library to be built to accommodate his numerous tomes and the various scrolls he accumulated during his adventuring days.

_______________________________

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THOUGHT DUMP: (~Mind the mess~)

♦ Hmmmmm, taking inspiration from the Hunting Lodge in Horizon Zero Dawn perhaps...?

♦ So many dragons with varying backgrounds, it feels like I'm playing jigsaw~


♦ Okay, so we have a lair. A lair headed by an ex-big bad mercenary. With a little encouragement, he wants to reform himself. So he starts by gathering like-minded ex-mercs and starting a new home for them...
(No easy feat considering most of them have bounties hanging on their heads. But fortunately, those bounties are from other regions. So technically, they are innocent on Light territory. Doesn't stop bold bounty hunters, rival factions with grudges, and their old merc band from trying to eliminate them however...)

♦ This in effect made a lair that excels in all aspects of hunting, stealth and combat? So much, that it attracted other dragons (aspiring warriors/amateurs) to come to them? At first it was mostly to train or seek advice...

♦ The lair gets more recognition as it drew more attention (attracting Veterans, Scholars, Traders) and becomes a sort of hub for fighters, hunters, drifters and adventurers alike? Its now buzzing with so much activity, that it ACTUALLY BECOMES a sort of central Adventurer's Hub and Trading Point in the Sunbeam Ruins (or at least in a region of it).

I think I'm going to call it... "The Valiant Point".

Where the rugged veterans go to unwind and regale young aspirants with some of their epic tales, or to teach them a thing or two on how to best an opponent. Be it through magical, alchemical or physical means.
Where hunters come and go to trade their newly caught quarry, or to search for their next big bounty. All for the thrill of the Chase.
Where the most curious and stout-hearted collect rumors of their next thrilling voyage, seeking for that next grand adventure from the many wanderers and drifters that travel through there.

Something like that~



*rolls around the floor*

♦ So technically, most of the dragons in my lair are either the original ex-mercs and dragons who keep the place running with Arawn, or the many regulars that come by the Hub for their own reasons~











CoNKw6N.png
Adopted from Scrubbie :D
Welcome Week Derg!
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Exalting Avdimi to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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