Grim

(#42469288)
A ship is safe in harbor, but that's not what ships are for.
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Polaris

Superb Gryphlet
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Energy: 0/50
This dragon’s natural inborn element is Water.
Male Skydancer
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Personal Style

Apparel

Fancy Tailcoat
Classy Pants
Fancy Dress Shirt
Lavish Ring
Leather Aviator Boots
Black-Edged Claw

Skin

Accent: Future Seer

Scene

Scene: Autumn Clearing

Measurements

Length
3.68 m
Wingspan
5.18 m
Weight
393.3 kg

Genetics

Primary Gene
Oilslick
Python
Oilslick
Python
Secondary Gene
Thistle
Marbled
Thistle
Marbled
Tertiary Gene
Murk
Spines
Murk
Spines

Hatchday

Hatchday
Jun 13, 2018
(5 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Water
Uncommon
Level 1 Skydancer
EXP: 0 / 245
Meditate
Contuse
STR
5
AGI
8
DEF
5
QCK
6
INT
8
VIT
5
MND
8

Lineage

Parents

  • none

Offspring

  • none

Biography

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GRIM
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TRAITS
  • Clever
  • Brave
  • Reckless
  • Passionate
  • Selfless
LIKES
  • Gryphlets
  • Responsibility
  • Challenges
DISLIKES
  • Cowardice
  • Apathy
  • Laziness

The heir to a once-aristocratic family of Water Flight diviners, Grim has had more than his share of bad luck. He is notoriously reluctant to discuss his past with anyone, and all most dragons at Home know is that it's been a very long time since he's seen Water territory. One of the older dragons to live at Home, Grim originally arrived looking for a place for his goddaughter, Darcy, who is the only family he has left. Though most Halls have only one Head and one assistant Head, Helheim Hall was regarded as the exception and Grim was offered the position as co-Head of Helheim Hall. He is a dragon whose opinion is generally held in high esteem among Home's leadership, and deservedly so. Very happy to finally be able to have a proper family and a proper home for himself and Darcy, Grim is now quite content to live a quieter life, although just how quiet life is as one of the Heads of Helheim Hall varies on a day-by-day basis.

Selfless and extremely loyal but also passionate and prone to recklessness, Grim values the well-being of his family at Home above all else, and has consistently proven his resolve to put his neck on the line to protect the dragons he cares about. He can be a bit of a bad influence for some of the dragons in Helheim due to his tendency to encourage rule-breaking behaviour - Grim has never put much stock in following rules he doesn't see the use for. Fortunately, the other Head of Hall (and, now, one of his closest friends) Zaid is a bit better at thinking things through, but there have been days when the two Heads have been so locked in debate that very little got done. Despite his reckless (and, some would say, irresponsible) tendencies, Grim is also well-known for being extremely protective, level-headed, and self-controlled. His intelligence and excellent problem-solving skills mean it's all the more frustrating for Home's faculty when he gives the go-ahead for some reckless adventure, because they know he's smart enough to know better. An incredibly skilled magician, Grim is accomplished in occlumency, an ancient Water Flight magical art which involves magically "reading" and interpreting the thoughts and memories of other dragons. Grim is always happy to tutor young Water magicians in occlumency, but the skill is notoriously difficult to master, with most who attempt it never reaching beyond very basic levels. Not easily given to anger, Grim can typically be counted on to serve as a calm voice of reason. He generally holds a great level of respect for the young dragons at Home, and is always willing to explain things or give them information Home's faculty think they're too young to understand, making him an extremely popular and well-loved member of Home's leadership.
He/him, gay, Slytherin
A ship is safe in harbour, but that's not what ships are for.
Behind the Name...

Grim's name comes from the descriptive word, which can be used to describe a person who is lacking in levity or uninviting, or events which are troubling.
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LOTHUR'S JOURNAL
"Grim is very...passionate and opinionated; I don't think he's ever taken a neutral stance on anything in his life. I once asked him what his favourite number was and he said 'twelve, obviously.' I also wish he would try thinking something through before he does it, just once, just to see what that would be like, but I don't see that happening anytime soon. He can be reckless, yes, but he's also incredibly bright and talented, and he's level-headed and a trustworthy adviser at most times. Grim's also the perfect definition of ride-or-die - he once saw one of the new arrivals getting picked on in Mirrorlight and jumped straight to the rescue, no hesitation, even though he'd never shared two words with the kid before. Grim and I don't always agree, but he's absolutely devoted to Home, he's a wonderful magician and tutor, and he has a level of respect for the kids here that makes him a very popular resource. Aside from the fact that I think the entirety of Home would riot if I fired him, he has a knack for keeping the kids in Helheim in line and pushing them to do great things." Total investment: Skydancer, Python, Marbled, Spines gene scrolls.


Unaðheim Faculty Info Card wrote:
Name: Grim
Birth Flight: Water
Designation: Helheim Head of Hall
Classes Taught: General Education Requirements for Helheim students (b-g), Occlumency (a), Self-Transfiguration (a), Divination (a)
Role and charges: Responsible for overseeing Helheim Hall residents; responsible for recommending Helheim residents for advanced instruction or tutelage; responsible for electives in occlumency and advanced magic; responsible for daily reports to Helheim Headmaster

BabyPicture wrote:
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