Armistice

(#43475172)
Level 1 Guardian
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Qorqain

Voltaic Ambassador
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Energy: 0/50
This dragon’s natural inborn element is Lightning.
Female Guardian
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Personal Style

Apparel

Voltaic Stormclaws
Voltaic Halo
Voltaic Halo
Voltaic Halo
Voltaic Halo
Voltaic Halo
Voltaic Halo

Skin

Skin: Storm Current

Scene

Scene: Stormcatcher's Domain

Measurements

Length
18.59 m
Wingspan
13.47 m
Weight
10254.61 kg

Genetics

Primary Gene
Black
Clown
Black
Clown
Secondary Gene
Lapis
Shimmer
Lapis
Shimmer
Tertiary Gene
Ultramarine
Stained
Ultramarine
Stained

Hatchday

Hatchday
Jul 16, 2018
(5 years)

Breed

Breed
Adult
Guardian

Eye Type

Eye Type
Lightning
Common
Level 1 Guardian
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

Armistice

Peacekeeper - Entourage - Idol

Theme Song(s):

Special Ability: Lightning Rod:
May absorb electrical discharges and Lightning magic; may repel or paralyze active combatants.

"The best lightning rod for your protection is your own spine." - Ralph Waldo Emerson


Personal Information:
_________________
Name(s): Armistice, Zazz
Equiv. Human Age: 21
Alignment: Neutral-Good
Pronoun(s): She/Her
Gender: Female
Sexuality: Heterosexual


Biography:
Zazz, better known as Armistice, rather recently underwent her search for a Charge. She wandered across the Southern half of Sornieth for years until she came into her own when she wandered into the Starfall Isle. She came upon an ancient totem in the woods made of even older stone. She resigned herself to protect this object but she felt tied down and uncomfortable as she protected it. All around her battles waged and conflicts escalated. Dragon pitted against dragon, Centaur against brother, families pulling each other apart. Armistice decided that she could better protect her perceived charge by protecting others and keeping the peace. The tower has stood for millennia, what's another few years?

Armed with her metal-clad arm, which she built with the help of her father right before she left, she now wields the ability to absorb, direct, and attract static and electricity from her environment and from others. This arm allows Armistice to gather enough power to cast her magic, even if only for simple works. Using this arm to her advantage, Armistice has been working to mend the rifts between families, clans, and dragons for the last few years.

Her first attempt gained her the name Armistice, given to her by the local Centauri in honour of one of their beliefs. The word Armistice in Centauri is the name of a spirit in their Lore who embodies the lightning and thunder that has fought between the Gods of Sea, Sky, and Earth since time immemorial to prevent their mutual destruction. For the interference of Armistice long ago, the gods cast him down in their rage. As a new Mortal, the Centauri of the land watched helplessly as the waves carved at the land and filled the clouds, the winds whipped at the ocean and cut the mountains and lands, and the earth's fire burned the air and boiled the water.

Armistice could only watch the conflict until one thought crossed across his mind. Armistice rose a rod to the heavens, catching his lost lightning from the clouds once more. Following suit, the Centauri rose their own, bringing their new brother's lightning unto themselves. It is said that the power called by the Centauri and by Armistice pulled the sea, the sky, and the earth apart with their cries. Armistice brought to the Centauri the spear, to bring a peace. With the spear, the Centauri raise them to the sky to catch Armistice's spirit and Lightning. That is a moral that the Dunhoom Centauri have followed for centuries.

Zazz's arm, which captures and emits lightning has caught the fascination of the Centauri. Zazz's use of it to protect others and to bring peace has caught the Centauri's admiration. Zazz has inadvertently taken on the role of a modern Armistice. Despite her humbleness, the Centauri still believe in Zazz. What matters to the Centauri more is what Zazz does now.

To this day, Zazz is still hard at work with the Centauri, Longneck, Dragons, and others to attempt to produce a lasting peace in this time of chaos. The Centauri are open to the consideration, as they always have. At least, most of them are. The Longneck, ever ambivalent about the world of Dragons have been more willing to negotiate simply because of the Centauri's interest in Armistice as an idol, and the Quarry is still on the forefront of diplomacy like usual. Zazz hopes that with Mecca, the Quarry's chief diplomat, and the help from the Centauri, that bringing peace will protect her charge from danger.

But, is her charge truly a monolith in the woods, or is it something more symbolic?


Relationships:

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Exalting Armistice to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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